Oii  Player: via Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-01-15.20:36:48.ttyrec Time: (1768509408) Thu Jan 15 20:36:48 2026 OiiӺ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Oiip WShall I pick a character's race, role, gender and alignment for you? [ynq] Oii>(nChoosing Character's Role Pick a role for your character   Scroll with the space bar or the > key, NOT the arrow keys!   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Alltecher  e - an Altmer  f - an Amazon  g - an Anachronist  h - an Anachronounbinder  i - an Archeologist  j - an Artist  k - an Assassin  l - an Astronaut  m - an Augurer  n - a Barbarian  o - a Bard  p - a Binder  q - a Bleeder  r - a Bloodseeker  s - a Bosmer  t - a Bully  u - a Butt Lover  v - a Camperstriker  w - a Cartomancer  x - a Caveman/Cavewoman  y - a Cellar Child (1 of 7)Oii+Choosing Race Pick the race of your Anachronounbinder   Scroll with the space bar or the > key, NOT the arrow keys!   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - badstatter  w - bastard  x - batman  y - beacher (1 of 11)Oiib  z - blait  A - bodymorpher  B - borg  C - bossrusher  D - bover  E - breton  F - buldozgar  G - burninator  H - carthage  I - celtic  J - centaur  K - cerberus  L - challenger  M - changeling  N - chiquai  O - chiropteran  P - clockwork automaton  Q - cockatrice  R - colorator  S - cortex  T - cupid  U - curser  V - dark seducer  W - deathmold  X - de-energiser  Y - deep elf  Z - destabilizer  a - developer  b - devil (2 of 11)Oii \ c - dictionary attack  d - dinosaur  e - dolgsman  f - doppelganger  g - dorian  h - dragon  i - droughter  j - drow  k - dryad  l - dufflepud  m - dunadan  n - duthol  o - dwarf  p - dynamo  q - egymid  r - elemental  s - elf  t - engchip  u - ent  v - erosator  w - etherealoid  x - evilvariant  y - expert  z - extravator  A - fairy  B - fawn  C - felid  D - feminizer  E - fenek (3 of 11)OiiS )+Use hybrid races? [yn] (n) OiinChoosing Gender Pick the gender of your dwarven Anachronounbinder  m - male f - female * - Random ! - Quit(end) Oiio?+Choosing Alignment Pick the alignment of your male dwarven Anachronounbinder  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) Pii,; b+Piit NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More-- PiiS Ŀ  @$) ' |  Pii& [Via the Hexorcist ] St10 Dx5 Co8 In11 Wi6 Ch11 AcuDwaMalLaw Dlvl:1 $0 HP 18(18)  Pw 4(4)  AC10 Exp1 T1  It is written in the Book of Tariru:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tariru seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hexorcist, have been heralded from birth as the instrument of Tariru. You are destined to recover the Amulet for your deity, or die in the[16;62 Pii^ H attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tariru!--More--(PiizG(Pii{Hello via, welcome to SlashEMExtended! You are a lawful male dwarven Anachronounbinder.--More--Pii You are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--7QiiI  IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--QQii Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--SQiiG v Attention, main weather broadcast coming in:The sky is cloudy.SQiiy *[Via the Hexorcist ] St10 Dx5 Co8 In11 Wi6 Ch11 AcuDwaMalLaw  18(18)  Pw 4(4)  AC10 Exp1 T1 There is a staircase up here.--More--ZQiiQ=You see here a scroll labeled FREE2PLAYNODE {0}.ZQii],The moon is waning tonight.aQiiI<You don't have anything to drink.--More--cQii [Via the Hexorcist ] St10 Dx5 Co8 In11 Wi6 Ch11 AcuDwaMalLaw  18(18)  Pw 4(4)  AC10 Exp1 T1 dQii>U  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) jQiiKh*+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) oQii3+Really quit? WARNING: this will erase your game permanently! [yes/no]? sQiiRywQiiO wQii [Via the Hexorcist ] St10 Dx5 Co8 In11 Wi6 Ch11 AcuDwaMalLaw  18(18)  Pw 4(4)  AC10 Exp1 T1 zQii  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) |Qii' *+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) }QiiX +Really quit? WARNING: this will erase your game permanently! [yes/no]? QiiyQii eQii{ sQiiR[Via the Hexorcist  18(18)  Pw 4(4) Qii(e{Ŀ  @$) ' | Qii_e+[Via the Hexorcist ] St10 Dx5 Co8 In11 Wi6 Ch11 AcuDwaMalLaw Dlvl:1 $0 HP 18(18)  Pw 4(4)  AC10 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Qii n Weapons a - an uncursed +1 javelin (weapon in hand) {8} Armor b - an uncursed +0 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} h - an uncursed scroll of heal other {0}(end) QiiHDo you want to see your attributes? [ynq] (n) QiiNknFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sickness resistance. Scroll identification only worked 100 times out of 162. Ring identification only worked 4 times out of 11. Implant identification only worked 1 times out of 23. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 33. Gem identification only worked 100 times out of 127. Tool identification only worked 5 times out of 8. Monsters only dropped their equipment with 86% chance. Ring drop chance was reduced to 91%. Amulet drop chance was reduced to 87%. Armor drop chance was reduced to 91%. Shop item generation was reduced to 91%. Mastering the following skill taught you the hidden power: mace. The following skill was trained at half the usual rate:Qiik divination spells. The following skill was limited to expert proficiency: matter spells. The following skill became untrainable if you tried to train it too early: broadsword (turn 7). The following skill became untrainable after a while: matter spells (turn 42944). The following skill couldn't be trained before a certain turn number is reached: lance (turn 52171). The following skill became harder to train at higher skill levels: missile weapons. Items were more likely to be generated cursed by 1%. Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. --More--Qii2Number of fake artifacts generated was 0. Your hairstyle was 'half-bald' and your beard type is 'bristle cutlets'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 15. Monster spawn increase would have started at turn 47928. Monster spawn increase had reached its maximum at turn 575290. In this game, Eevee's evolution was umbreon. Maximum amount of combined random monster spawn freqs was 2999. Your limit for ascension was at turn 6095716. The monster class that cannot be genocided was wall monster. The monster species that was spawned more often: daedroth nightclaw (freq bonus 6). The monster species that was spawned more often: green wort (freq bonus 24). The monster species that was spawned more often: dinging rediscovery (freq bonus 36). The monster species that was spawned more often: blQii3ue warp patch (freq bonus 2). The monster species that was spawned more often: cecropia mangier roguing (freq bonus 108). The monster species that was spawned more often: circle knight (freq bonus 15). The monster species that was spawned more often: montage fenugreek (freq bonus 7). The monster species that was spawned more often: bronze pourer (freq bonus 4). The monster species that was spawned more often: novice pretty magical girl (freq bonus 9). The monster species that was spawned more often: hc sex princess (freq bonus 4). The monster species that was spawned more often: sloth vortex (freq bonus 4). The monster species that was spawned more often: finished acceptor (freq bonus 21). The monster species that was spawned more often: orwell roundup (freq bonus 12). The monster species that was spawned more often: stuttering harlot (freq bonus 4). The monster species Qii3that was spawned more often: nightmare unicorn (freq bonus 8). The monster species that was spawned more often: shadow master (freq bonus 24). The monster species that was spawned more often: turkish woman (freq bonus 18). --More--QiiLThe monster species that was spawned more often: undead cruel abuser (freq bonus 21). The monster species that was spawned more often: Rashida (freq bonus 9). The monster species that was spawned more often: trifolium albacore (freq bonus 8). The monster trait that was more common: monsters that rattle with their bones (freq bonus 2). The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 6). The monster trait that was more common: monsters that are neuter (freq bonus 5). The monster trait that was more common: monster pants (freq bonus 2). The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4). The monster species that was never randomly spawned: super mario condor. The monster species that was never randomly spawned: bonus mana trove. The monster species that was never randomly spawned: stormtrooper. The monster species that was never randomly spawned: xQiiorn locker. The monster species that was never randomly spawned: Lady Constantinescou. The monster species that was never randomly spawned: emetically distr fonding. The monster species that was never randomly spawned: ogre on crack. The monster species that was never randomly spawned: Kiddy Kong. The monster species that was never randomly spawned: swatch tracheotomizing withheld. The monster species that was never randomly spawned: peony natty. The RNG hath decreed that this item was never generated: omega heels (Armor). The RNG hath decreed that this item was never generated: barding (Tools). The RNG hath decreed that this item was never generated: poisonous cloak (Armor). The RNG hath decreed that this item was never generated: chest of holding (Tools). The RNG hath decreed that this item was never generated: fire stick (Weapons). The RNG hath decreed that thiQiiZs item was never generated: really bad stone (Gems). The RNG hath decreed that this item was never generated: mercurial athame (Weapons). The RNG hath decreed that this item was generated more often: green spell stone (Gems, freq bonus 17). The RNG hath decreed that this item was generated more often: tech loss helmet (Armor, freq bonus 18). The RNG hath decreed that this item was generated more often: sodalith (Gems, freq bonus 11). The RNG hath decreed that this item was generated more often: heavy silver ball (Iron balls, freq bonus 9). --More--Qii The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball (Iron balls, freq bonus 21). The RNG hath decreed that this item was generated more often: menu bug stone (Gems, freq bonus 16). The RNG hath decreed that this item was generated more often: Hawaiian shirt (Armor, freq bonus 27). The RNG hath decreed that this item was generated more often: plasteel armor (Armor, freq bonus 30). The RNG hath decreed that this item was generated more often: strong healing (Spellbooks, freq bonus 17). The RNG hath decreed that this item was generated more often: orange dragon scales (Armor, freq bonus 156). The RNG hath decreed that this item was generated more often: platinum saber (Weapons, freq bonus 4). The RNG hath decreed that this item was generated more often: aule smithing (Spellbooks, freq bonus 9). The RNG hath decreed that this item was generated more often: fishinghail-met (Armor, freq bonus 6). The RNG Qii[hath decreed that this item was generated more often: two-handed flail (Weapons, freq bonus 83). The RNG hath decreed that this item was generated more often: Almut sneakers (Armor, freq bonus 13). The RNG hath decreed that this item was generated more often: hippie heels (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: speed monster (Wands, freq bonus 4). The RNG hath decreed that this item was generated more often: ruby dragon scale shield (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: heavy elysium ball (Iron balls, freq bonus 6). The RNG hath decreed that this item was generated more often: heavy meteoric ball (Iron balls, freq bonus 14). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 37). The RNG hath decreed that this item was always generated cursed: harmonium gauntlets (Qii/Armor). The RNG hath decreed that this item was always generated cursed: hellforged plate mail (Armor). The RNG hath decreed that this item was always generated cursed: rapier (Weapons). The RNG hath decreed that this item was always generated cursed: field boots (Armor). The RNG hath decreed that this item was always generated cursed: death horn (Tools). The RNG hath decreed that this trap was always invisible: nastiness trap. The RNG hath decreed that this trap was generated more often: stat decay trap (freq bonus 6). Trap randomization happened for 1 in 430 traps. Traps were spawned invisible 1 times in 96. Traps were extra hard to find 21% of the time. Next attribute increase check would have come at turn 908. --More--Qii tStrength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having sickness resistance (0). You had automatic searching. You had infravision. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (414). You survived. --More--Qii@Ŀ  @$) ' | Qiiw[Via the Hexorcist ] St10 Dx5 Co8 In11 Wi6 Ch11 AcuDwaMalLaw Dlvl:1 $0 HP 18(18)  Pw 4(4)  AC10 Exp1 T1 Do you want to see your discoveries? [ynq] (n) Qiin Discoveries  Weapons javelin (throwing spear) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) * dwarvish mattock (broad pick) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) scroll of mana (DESNUDEDATE WANT ME) scroll of phase door (VO FACIAM) scroll of standard id (DSCHLSCHLSCH) scroll of cure (ELF CHANGE FORME BY STUNT) scroll of heal other (ARCHEPHRENEPSOU PHIRIGX) * scroll of extra healing (PIETEIKUMU KLUDA) * scroll of greater mana restoration (DISGUISE AS A TANK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom)iiF0H * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * segfault venom (splash of venom)(end) Qii<g[Via the Hexorcist ] St10 Dx5 Co8 In11 Wi6 Ch11 AcuDwaMalLaw Dlvl:1 $0 HP 18(18)  Pw 4(4)  AC10 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) Qii 6n Vanquished creatures:  0 jackals (2 created) 0 field voles (1 created) 0 brain golems (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Qii]Do you want to see your conduct? [ynq] (n) Qii6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Qii7Goodbye via the Anachronounbinder... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 18 hit points when you quit.--More--Qii  Qii7 Since you quit, the score list will not be checked.