/i Player: testthing Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-05-07.15:09:35.ttyrec Time: (1778166575) Thu May 7 15:09:35 2026 /ifThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. /iғWShall I pick a character's race, role, gender and alignment for you? [ynq] 2iX y3iGNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--4i%Ŀ@[)d+4io[Testthing the Edhel ] St15 Dx5 Co5 In5 Wi5 Ch6 ElpRodMalCha Dlvl:1 $0 HP 22(22)  Pw 15(15)  AC9 Exp1 T1  It is written in the Book of Erevan Ilesere:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Erevan Ilesere seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Edhel, have been heralded from birth as the instrument of Erevan Ilesere. You are destined to recover the Amulet for your deity,4i~ or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Erevan Ilesere!--More--4i`4ixHello testthing, welcome to SlashEMExtended! You are a chaotic male rodneyan Elph.--More--5i<~You are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--5i<  IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--5i Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--5iU Attention, main weather broadcast coming in:5iʐ$The sky is cloudy.5it[Testthing the Edhel ] St15 Dx5 Co5 In5 Wi5 Ch6 ElpRodMalCha  22(22)  Pw 15(15)  AC9 Exp1 T1 The moon is waning tonight.6i|0Unknown command ' '.--More--6igInvalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) 6inG inTurn the number pad on? [yn] (n) 7isn[Testthing the Edhel ] St15 Dx5 Co5 In5 Wi5 Ch6 ElpRodMalCha  22(22)  Pw 15(15)  AC9 Exp1 T1 8iW[Testthing the Edhel ] St15 Dx5 Co5 In5 Wi5 Ch6 ElpRodMalCha  22(22)  Pw 15(15)  AC9 Exp1 T2 [Testthing the Edhel ] St15 Dx5 Co5 In5 Wi5 Ch6 ElpRodMalCha  22(22)  Pw 15(15)  AC9 Exp1 T2 <@8i # 9iquit9i:uit9iPit9iŽt9i\ [Really quit? WARNING: this will erase your game permanently! [yes/no]? :iy:iIe:is:iM [Testthing the Edhel  22(22)  Pw 15(15) :i Ŀ<[)d@+:i- ,[Testthing the Edhel ] St15 Dx5 Co5 In5 Wi5 Ch6 ElpRodMalCha Dlvl:1 $0 HP 22(22)  Pw 15(15)  AC9 Exp1 T2 Do you want your possessions identified? DYWYPI? [ynq] (n) :in Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 55 uncursed +2 elven arrows (in quiver) {1} d - 30 uncursed +0 elven arrows {0} Armor e - the uncursed +2 cloak of displacement named Coldkill (being worn) {4} Comestibles f - 4 uncursed cram rations {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Spellbooks g - an uncursed finalized spellbook of resist random element (0:5) {0} h - an uncursed spellbook of light (0:5) {0} i - an uncursed spellbook of cure confusion (0:5) {0} j - an:i2 uncursed spellbook of cure blindness (4:5) {0} k - an uncursed spellbook of blank paper (5:5) {0}(end) ;i0M!Ŀ<)d@ [Testthing the Edhel ] St15 Dx5 Co5 In5 Wi5 Ch6 ElpRodMalCha Dlvl:1 $0 HP 22(22)  Pw 15(15)  AC9 Exp1 T2 Do you want to see your attributes? [ynq] (n) ;inFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: confusion resistance. You could not have the double effect of this property: cold resistance. Ring identification only worked 4 times out of 16. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 10. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 35. Gem identification only worked 100 times out of 122. Scroll drop chance was reduced to 94%. Ring drop chance was reduced to 98%. Wand drop chance was reduced to 93%. Tool drop chance was reduced to 93%. Monster death drops spawned with only 90% chance. Mastering the following skill taught you the hidden power: polymorphing. The following skill was limited ;ito basic proficiency: enchantment spells. The following skill was limited to expert proficiency: enchantment spells. The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 20548). The following skill became harder to train at higher skill levels: spear. Monster spawn rate multiplier was currently 94. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'bald' and your beard type is 'little chin beard'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5001 turns ago. Your areola diameter was 20. Monster spawn increase would have started at turn 64545. Monster spawn increase had reached its maximum at turn 315868. In this game, Eevee's evolution was flareon. Maximum amount of combi;i ned random monster spawn freqs was 5515. Your limit for ascension was at turn 1310057. The monster class that cannot be genocided was sea monster. The monster species that was spawned more often: ergonomic gonif kanji descriptively begum misalignment (freq bonus 4). The monster species that was spawned more often: undead mastermind (freq bonus 8). The monster species that was spawned more often: sideliner zoster (freq bonus 6). The monster species that was spawned more often: stealth fish (freq bonus 18). The monster species that was spawned more often: Elke (freq bonus 16). The monster species that was spawned more often: paroler onstage (freq bonus 4). --More--;iThe monster species that was spawned more often: jam dwarf (freq bonus 16). The monster species that was spawned more often: encyclopedia weirdie (freq bonus 24). The monster species that was spawned more often: cron daemon (freq bonus 6). The monster species that was spawned more often: octarine spore (freq bonus 18). The monster species that was spawned more often: unyielding mainstay (freq bonus 12). The monster species that was spawned more often: undead intel scribe (freq bonus 24). The monster species that was spawned more often: gluing blob (freq bonus 4). The monster species that was spawned more often: infect iambi khalif (freq bonus 4). The monster species that was spawned more often: menthol puler (freq bonus 2). The monster species that was spawned more often: falling ball dragon (freq bonus 10). The monster species that was spawned more often: pridefully cushing impersonalize giggled (freq bonus 24). The monster specie;is that was spawned more often: deformity vernalizing (freq bonus 16). The monster species that was spawned more often: volcanic golem (freq bonus 4). The monster species that was spawned more often: femmer bulb (freq bonus 8). The monster trait that was more common: monsters that gurgle (freq bonus 1). The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2). The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2). The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4). The monster trait that was more common: monsters with nurse dialogue (freq bonus 1). The monster trait that was more common: monsters that have spit attacks (freq bonus 6). The monster trait that was more common: monsters that are humanoid (freq bonus 8). The monster spe;icies that was never randomly spawned: nullificator watered grouchier clutchy boggiest. The monster species that was never randomly spawned: wypsilon light. The monster species that was never randomly spawned: poor fish. The monster species that was never randomly spawned: slime colony. The monster species that was never randomly spawned: world champion. The monster species that was never randomly spawned: harm doll. The monster species that was never randomly spawned: rock edge giant. The monster species that was never randomly spawned: refuge. The monster species that was never randomly spawned: outbalanced sallowing. The monster species that was never randomly spawned: now ur broke lul. The monster class that was always generated with extra speed: umber hulk. The RNG hath decreed that this item was never generated: scripted helmet (Armor). The RNG hath decreed that this item was never generated: elegant broadsword (Weapons).;i# The RNG hath decreed that this item was never generated: heavy chrome ball (Iron balls). The RNG hath decreed that this item was never generated: helm of detoxification (Armor). The RNG hath decreed that this item was never generated: food ration (Comestibles). The RNG hath decreed that this item was never generated: cloak of shifting (Armor). The RNG hath decreed that this item was never generated: well building (Scrolls). The RNG hath decreed that this item was never generated: shiny star (Weapons). The RNG hath decreed that this item was never generated: amulet of depetrify (Amulets). The RNG hath decreed that this item was never generated: eternal liar boots (Armor). The RNG hath decreed that this item was generated more often: attune magic (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: destroy weapon (Scrolls, freq bonus 2). V;1H--More--;iLThe RNG hath decreed that this item was generated more often: rogues gloves (Armor, freq bonus 17). The RNG hath decreed that this item was generated more often: Maurah hugging boots (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: super healing (Spellbooks, freq bonus 17). The RNG hath decreed that this item was generated more often: vault cloak (Armor, freq bonus 32). The RNG hath decreed that this item was generated more often: world fall (Spellbooks, freq bonus 5). The RNG hath decreed that this item was generated more often: implant of anal retention (Implants, freq bonus 6). The RNG hath decreed that this item was generated more often: very specific gloves (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: undressing (Wands, freq bonus 8). The RNG hath decreed that this item was generated more often: amber ball (Iron balls, freq bonus 5). The RNG hath decreed that this ;ixitem was generated more often: amulet of lost knowledge (Amulets, freq bonus 9). The RNG hath decreed that this item was generated more often: rotten stone (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: Tanja sneakers (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: item-teleporting stone (Gems, freq bonus 10). The RNG hath decreed that this item was generated more often: random enchantment (Scrolls, freq bonus 3). The RNG hath decreed that this item was generated more often: world fall (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: cuirass armor (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: plain cloak (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: oilskin gloves (Armor, freq bonus 10). The RN;iG hath decreed that this item was always generated cursed: elasthan chain (Chains). The RNG hath decreed that this item was always generated cursed: thunder wave (Spellbooks). The RNG hath decreed that this trap was always invisible: pet lashout trap. The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 6). Trap randomization happened for 1 in 111 traps. Traps were spawned invisible 1 times in 80. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 360. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were fire resistant. You were sleep resistant. You were poison resistant. You had not decided on your sexuality yet. You saw invisible. You were being totally f;iucked over. You were able to sense monsters possessing coveted objects. You had automatic searching. You had infravision. You had 1499 points of nutrition remaining. You were displaced. --More--;i You had teleportitis. You had teleport control. You could fly. You could survive without air. You had the ability to disarm traps. You had improved spell power. You regenerated. Your luck was zero. You had spell retention for remembering 60 spells. You could not have safely prayed (232). You survived. --More--;i Ŀ<[)d@+;i [Testthing the Edhel ] St15 Dx5 Co5 In5 Wi5 Ch6 ElpRodMalCha Dlvl:1 $0 HP 22(22)  Pw 15(15)  AC9 Exp1 T2 Do you want to see your discoveries? [ynq] (n) ;ian Discoveries  Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (coral cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (ski heels) * elven cloak (faded pall) Scrolls scroll of healing (EARNINGS SERVICES) scroll of mana (RESURRECTION) scroll of phase door (THERE IS FAR AND BROAD NO COURSE TO BE SEEN) scroll of standard id (GIMME A LITTLE SPANKING) scroll of cure (CDESIGN PROPONENTSIST) scroll of heal other (SMIRITELNAYA RUBASHKA) * scroll of extra healing (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL);i[24;50H * scroll of greater mana restoration (LEGEND OF FH BREATH OF THE DANK) Spellbooks spellbook of resist random element (antichrist) spellbook of light (wave-etched) spellbook of cure confusion (copied) spellbook of cure blindness (mint-scented) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * segfault venom (splash of venom)(end)