vi`B Player: testthing Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-01-25.12:21:06.ttyrec Time: (1769343666) Sun Jan 25 12:21:06 2026  vif_Bad syntax in OPTIONS in /dgldir/userdata/testthing/slex/testthing.slexrc: windowtype:curses. vi g vi*hHit return to continue: vi viThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details.  viORestoring save file... viL vix\*[Testthing the Beachcomber ] St10 Dx10 Co8 In5 Wi7 Ch4 DivNeaFemNeu Dlvl:1 $0 HP 13(13)  Pw 1(1)  AC8 Exp1 T1 You return to level 1 in The Dungeons of Doom.--More-- vi8Ŀ@(d$1$ viF[Testthing the Beachcomber ] St10 Dx10 Co8 In5 Wi7 Ch4 DivNeaFemNeu Dlvl:1 $0 HP 13(13)  Pw 1(1)  AC8 Exp1 T1 Hello testthing, the neanderthal Diver, welcome back to SlashEMExtended! vi[Testthing the Beachcomber ] St10 Dx10 Co8 In5 Wi7 Ch4 DivNeaFemNeu  13(13)  Pw 1(1)  AC8 Exp1 T1 The moon is waxing tonight. vi #  viӕquit viduit viِ it vi t vi[Really quit? WARNING: this will erase your game permanently! [yes/no]?  vi$y vi:,e vi s vi=[Testthing the Beachcomber  13(13)  Pw 1(1)  vi#(Ŀ@(d$1$ vi51[Testthing the Beachcomber ] St10 Dx10 Co8 In5 Wi7 Ch4 DivNeaFemNeu Dlvl:1 $0 HP 13(13)  Pw 1(1)  AC8 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n)  vi n Amulets g - a * uncursed amulet of magical breathing {0} Weapons a - an uncursed +2 knife (weapon in hand) {2} b - 3 uncursed +0 spears (alternate weapon; not wielded) {36} c - an uncursed +0 trident {10} Armor d - an uncursed +1 oilskin cloak (being worn) {4} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Tools e - a blessed can of grease (0:3) {0} f - 3 blessed tallow candle (2000)'s named Claimh Saolias {0} h - a blessed towel {0}(end) vi<Do you want to see your attributes? [ynq] (n)  vi nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: wallwalking. Potion identification only worked 3 times out of 5. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 92. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 19. Gem identification only worked 100 times out of 119. Monsters only dropped their musable items with 98% chance. Monsters only dropped their equipment with 91% chance. Amulet drop chance was reduced to 79%. Potion drop chance was reduced to 95%. Armor drop chance was reduced to 81%. Food drop chance was reduced to 95%. Shop item generation was reduced to 94%. Concealing monsters were spawned underneath items 90% of the time only. Maste vi* ring the following skill taught you the hidden power: crossbow. The following skill could not be trained at all: riding. The following skill was limited to basic proficiency: claw. The following skill was limited to expert proficiency: body armor. The following skill became untrainable if you tried to train it too early: scimitar (turn 62). The following skill became untrainable after a while: memorization (turn 14608). The following skill couldn't be trained before a certain turn number is reached: shield (turn 95540). The following skill became harder to train at higher skill levels: paddle. --More-- vi Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'occams razor'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 10. Monster spawn increase would have started at turn 101330. Monster spawn increase had reached its maximum at turn 530143. In this game, Eevee's evolution was sylveon. Maximum amount of combined random monster spawn freqs was 6160. Your limit for ascension was at turn 829539. The monster class that cannot be genocided was ant or other insect. The monster species that was spawned more often: bariatrician souffle (freq bonus 2). The monster species that was spawned more often: Lou's dancing shoe (freq bonus 18). The monster species that was spawned more often: supreme charmer vi? (freq bonus 6). The monster species that was spawned more often: Puppet-Emperor Xeleth (freq bonus 6). The monster species that was spawned more often: spokesmen reeducating (freq bonus 8). The monster species that was spawned more often: undead druid (freq bonus 16). The monster species that was spawned more often: frost atronach (freq bonus 4). The monster species that was spawned more often: trounce gridlock (freq bonus 6). The monster species that was spawned more often: necro doll (freq bonus 6). The monster species that was spawned more often: technical laser (freq bonus 9). The monster species that was spawned more often: blaze lion (freq bonus 6). The monster species that was spawned more often: gummed scrivener (freq bonus 6). The monster species that was spawned more often: fire error (freq bonus 20). The monster species that was spawned more often: snorker (fr viq eq bonus 6). The monster species that was spawned more often: inarm correspondingly (freq bonus 12). --More-- vi The monster species that was spawned more often: chloroform piercer (freq bonus 3). The monster species that was spawned more often: death tyrant (freq bonus 10). The monster species that was spawned more often: individuate reflected (freq bonus 24). The monster species that was spawned more often: icicle smasher (freq bonus 24). The monster species that was spawned more often: gravgrue (freq bonus 8). The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2). The monster trait that was more common: monsters that have no limbs (freq bonus 2). The monster trait that was more common: monsters that imitate (freq bonus 6). The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2). The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1). The monster trait that was more common: monsters that move like grid bugs (fre vi q bonus 3). The monster trait that was more common: monsters that make boss taunts (freq bonus 1). The monster trait that was more common: monsters whose attacks dim you (freq bonus 1). The monster trait that was more common: monsters with disintegration resistance (freq bonus 2). The monster species that was never randomly spawned: cultist of fire. The monster species that was never randomly spawned: buoyantly hajj. The monster species that was never randomly spawned: kobold vindicator. The monster species that was never randomly spawned: +1 sm wall. The monster species that was never randomly spawned: advocator fattest radiotelegraphy buffer. The monster species that was never randomly spawned: lowly theatergoer. The monster species that was never randomly spawned: rusted machine. The monster species that was never randomly spawned: nin-ninzin. The monster speci vi Fes that was never randomly spawned: cerulean warp fungus. The monster species that was never randomly spawned: resolder strobilization. The monster class that was always generated with extra speed: bat or bird. The RNG hath decreed that this item was never generated: shovel (Weapons). The RNG hath decreed that this item was never generated: hippie heels (Armor). The RNG hath decreed that this item was never generated: golden saber (Weapons). The RNG hath decreed that this item was never generated: sand (Scrolls). --More-- viThe RNG hath decreed that this item was generated more often: lag stone (Gems, freq bonus 13). The RNG hath decreed that this item was generated more often: hallucination (Potions, freq bonus 6). The RNG hath decreed that this item was generated more often: two-handed sword (Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: dagger (Weapons, freq bonus 30). The RNG hath decreed that this item was generated more often: bad effect (Scrolls, freq bonus 9). The RNG hath decreed that this item was generated more often: Madeleine plateau boots (Armor, freq bonus 24). The RNG hath decreed that this item was generated more often: rubber apron (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: mop (Weapons, freq bonus 19). The RNG hath decreed that this item was generated more often: sneakers (Armor, freq bonus 19). The RNG hath decreed that this item was generated more often: mineral vi!hostage chain (Chains, freq bonus 3). The RNG hath decreed that this item was generated more often: fruit juice (Potions, freq bonus 11). The RNG hath decreed that this item was generated more often: whispers from beyond (Spellbooks, freq bonus 7). The RNG hath decreed that this item was generated more often: meter gauntlets (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: necklace (Amulets, freq bonus 4). The RNG hath decreed that this item was generated more often: parry dagger (Weapons, freq bonus 5). The RNG hath decreed that this item was generated more often: technique stone (Gems, freq bonus 9). The RNG hath decreed that this item was generated more often: farming (Spellbooks, freq bonus 7). The RNG hath decreed that this item was generated more often: wax candle (Tools, freq bonus 5). The RNG hath decreed that this item was generated more of vi\ten: Lara combat boots (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: chainsword (Weapons, freq bonus 7). The RNG hath decreed that this item was always generated cursed: lead clump (Gems). The RNG hath decreed that this item was always generated cursed: blacky stone (Gems). The RNG hath decreed that this item was always generated cursed: brick horn (Tools). The RNG hath decreed that this item was always generated cursed: safeguard suit (Armor). The RNG hath decreed that this item was always generated cursed: scare monster (Scrolls). The RNG hath decreed that this item was always generated cursed: resistance (Scrolls). The RNG hath decreed that this item was always generated cursed: size reduction shield (Armor). The RNG hath decreed that this item was always generated cursed: amulet of monster multishot (Amulets). The RNG hath decreed that this item was always generated cursed: tron stone (Gems). [30 vij;1H--More-- vi%The RNG hath decreed that this trap was always invisible: vulnerability trap. The RNG hath decreed that this trap was generated more often: killer room trap (freq bonus 24). Trap randomization happened for 1 in 610 traps. Traps were spawned invisible 1 times in 81. Traps were extra hard to find 6% of the time. Next attribute increase check would have come at turn 190. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having phasing (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (454). You survived. --More-- vi 2Ŀ@(d$1$ vi %[Testthing the Beachcomber ] St10 Dx10 Co8 In5 Wi7 Ch4 DivNeaFemNeu Dlvl:1 $0 HP 13(13)  Pw 1(1)  AC8 Exp1 T1 Do you want to see your discoveries? [ynq] (n)  vi:n Discoveries  Amulets amulet of magical breathing (mosaic) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of mana (SOFTFOUGHT DOT ORG) scroll of phase door (YANI OR LAUREL) scroll of standard id (KITCHACK IS NOT A KITCHEN SINK) scroll of cure (OPGELEVELT) scroll of heal other (A HIGHWAY TO THE LEFT) * scroll of extra healing (OGTH LOAM MDSK) * scroll of greater mana restoration (CONVICT PATCH) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom)[ viU:l25;44H * physio venom (splash of venom) * segfault venom (splash of venom)(end) viy Ŀd[Testthing the Beachcomber ] St10 Dx10 Co8 In5 Wi7 Ch4 DivNeaFemNeu Dlvl:1 $0 HP 13(13)  Pw 1(1)  AC8 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n)  viy <n Vanquished creatures:  0 little dogs (1 created) 0 silky anteaters (1 created) 0 hap snakes (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- vi Do you want to see your conduct? [ynq] (n)  vi 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More-- vi@ Goodbye testthing the Diver... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 13 hit points when you quit.--More-- viI  viK7 Since you quit, the score list will not be checked.