$uix Player: testthing Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-01-24.19:59:13.ttyrec Time: (1769284753) Sat Jan 24 19:59:13 2026 $uioThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. $uiRestoring save file...$ui $uiB1[Testthing the Fire Tower Caster ] St9 Dx12 Co8 In9 Wi4 Ch6 DrdTraFemLaw Dlvl:1 $0 HP 10(10)  Pw 16(16)  AC9 Exp1 T3 You return to level 1 in The Dungeons of Doom.--More--$ui<!@$uiL[Testthing the Fire Tower Caster ] St9 Dx12 Co8 In9 Wi4 Ch6 DrdTraFemLaw Dlvl:1 $0 HP 10(10)  Pw 16(16)  AC9 Exp1 T3 Hello testthing, the transformer Druid, welcome back to SlashEMExtended!$uia[Testthing the Fire Tower Caster ] St9 Dx12 Co8 In9 Wi4 Ch6 DrdTraFemLaw  10(10)  Pw 16(16)  AC9 Exp1 T3 The moon is waxing tonight.$ui͒ $uiCThere is a wall in the way![Testthing the Fire Tower Caster ] St9 Dx12 Co8 In9 Wi4 Ch6 DrdTraFemLaw  10(10)  Pw 16(16)  AC9 Exp1 T3 $ui# $uijquit$uiuit$ui' it$ui t$ui>ZReally quit? WARNING: this will erase your game permanently! [yes/no]? $ui r $uigr [Testthing the Fire Tower Caster ] St9 Dx12 Co8 In9 Wi4 Ch6 DrdTraFemLaw  10(10)  Pw 16(16)  AC9 Exp1 T3 $uix # $uidquit$ui2a uit$uiit$uit$ui6ZReally quit? WARNING: this will erase your game permanently! [yes/no]? $uidy$uiJe$ui{s$ui [Testthing the Fire Tower Caster  10(10)  Pw 16(16) $ui !@[Testthing the Fire Tower Caster ] St9 Dx12 Co8 In9 Wi4 Ch6 DrdTraFemLaw Dlvl:1 $0 HP 10(10)  Pw 16(16)  AC9 Exp1 T3 Do you want your possessions identified? DYWYPI? [ynq] (n) $ui$(/n Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 bow (alternate weapon; not wielded) {12} c - 50 uncursed +0 arrows (in quiver) {1} Scrolls f - an uncursed scroll of return {0} g - 5 uncursed scrolls of healing {0} h - 3 uncursed scrolls of mana {0} i - an uncursed fireproof scroll of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} m - an uncursed scroll of heal other {0} Spellbooks d - an uncursed spellbook of create familiar (0:3) {0} e - an uncursed spellbook of charm monster (2:2) {0}(end) $uiHZDo you want to see your attributes? [ynq] (n) $ui nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: glib combat. You could not have this property extrinsically: magical breathing. You could not have the double effect of this property: disintegration resistance. Ring identification only worked 4 times out of 7. Implant identification only worked 1 times out of 13. Wand identification only worked 3 times out of 4. Gem identification only worked 100 times out of 153. Monsters only dropped their musable items with 68% chance. Scroll drop chance was reduced to 96%. Wand drop chance was reduced to 97%. Potion drop chance was reduced to 97%. Shop item generation was reduced to 80%. Concealing monsters were spawned underneath items 91% of the time only. Mastering the following skill taught you the hidden power: devices. [21$ui4 ;1HThe following skill could not be trained at all: venom. The following skill was trained at half the usual rate: protection spells. The following skill was trained at one fifth the usual rate: lightsaber. The following skill was limited to skilled proficiency: elemental spells. The following skill was limited to expert proficiency: form I (Shii-Cho). The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 41). The following skill became untrainable after a while: petkeeping (turn 74758). Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. --More--$uidNumber of fake artifacts generated was 0. Your hairstyle was 'sarge'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5002 turns ago. Your areola diameter was 13. Monster spawn increase would have started at turn 57300. Monster spawn increase had reached its maximum at turn 405546. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 2436. Your limit for ascension was at turn 4207049. The monster class that cannot be genocided was xorn. The monster species that was spawned more often: infuriate valved (freq bonus 8). The monster species that was spawned more often: marching unstepping (freq bonus 4). The monster species that was spawned more often: clubfoot precognitive sanctuary (freq bonus 2). The monster species that was spawned more often: kobold boss (freq bonus 168). $uidThe monster species that was spawned more often: creeping silver coins (freq bonus 6). The monster species that was spawned more often: mirror growth (freq bonus 12). The monster species that was spawned more often: seek eye (freq bonus 8). The monster species that was spawned more often: reexamined naughtiest (freq bonus 6). The monster species that was spawned more often: drill crasher (freq bonus 4). The monster species that was spawned more often: two-headed troll (freq bonus 2). The monster species that was spawned more often: Itachi Uchiha (freq bonus 5). The monster species that was spawned more often: immovable obstacle (freq bonus 16). The monster species that was spawned more often: doyen bloke (freq bonus 6). The monster species that was spawned more often: goiter resurvey crocket (freq bonus 12). The monster species that was spawned more often: weaponizer troll (fre$ui9eq bonus 3). The monster species that was spawned more often: transfixion photomicrogram (freq bonus 6). The monster species that was spawned more often: ossifier maximin (freq bonus 6). --More--$uiGThe monster species that was spawned more often: spit demon (freq bonus 8). The monster species that was spawned more often: Ravenous Bugblatter Beast Of Traal (freq bonus 10). The monster species that was spawned more often: tuft eleanor cityfied poachier (freq bonus 24). The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3). The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1). The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1). The monster species that was never randomly spawned: centipede swarm. The monster species that was never randomly spawned: void dragon. The monster species that was never randomly spawned: full refuge. The monster species that was never randomly spawned: The Black Lady. The monster species that was never randomly spawned: teleportthrow spectre. The monster spe$ui{cies that was never randomly spawned: gingerbread gumbo. The monster species that was never randomly spawned: plankton absolver. The monster species that was never randomly spawned: dewfall suppressive crusting refillable gravelling. The monster species that was never randomly spawned: curing leader. The monster species that was never randomly spawned: apprentice lichen. The monster class that was always generated with extra speed: pudding or ooze. The RNG hath decreed that this item was never generated: extra skill point (Scrolls). The RNG hath decreed that this item was never generated: mushroom (Comestibles). The RNG hath decreed that this item was never generated: giant foot (Spellbooks). The RNG hath decreed that this item was never generated: chemistry set (Tools). The RNG hath decreed that this item was never generated: chain mail (Armor). The RNG hath decreed tha$uiξt this item was generated more often: ether bolt (Weapons, freq bonus 49). The RNG hath decreed that this item was generated more often: Lydia lady pumps (Armor, freq bonus 17). The RNG hath decreed that this item was generated more often: black lightsaber (Tools, freq bonus 7). The RNG hath decreed that this item was generated more often: robe of weakness (Armor, freq bonus 42). The RNG hath decreed that this item was generated more often: gain strength (Rings, freq bonus 13). The RNG hath decreed that this item was generated more often: time stop (Wands, freq bonus 30). The RNG hath decreed that this item was generated more often: heavy nano ball (Iron balls, freq bonus 11). --More--$uia The RNG hath decreed that this item was generated more often: mini-nuke (Weapons, freq bonus 21). The RNG hath decreed that this item was generated more often: cryptic saber (Weapons, freq bonus 15). The RNG hath decreed that this item was generated more often: battering ram (Spellbooks, freq bonus 28). The RNG hath decreed that this item was generated more often: wrapover stone (Gems, freq bonus 10). The RNG hath decreed that this item was generated more often: superweapon (Weapons, freq bonus 11). The RNG hath decreed that this item was generated more often: silver gauntlets (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: fleece bolt (Weapons, freq bonus 5). The RNG hath decreed that this item was generated more often: disintegration (Spellbooks, freq bonus 10). The RNG hath decreed that this item was generated more often: magic control (Rings, freq bonus 2). The RNG hath decreed that this item was generat$uia ed more often: helm of hunger (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: mineral hostage chain (Chains, freq bonus 10). The RNG hath decreed that this item was generated more often: chemistry (Spellbooks, freq bonus 9). The RNG hath decreed that this item was generated more often: combat command (Spellbooks, freq bonus 13). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 76). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 65). The RNG hath decreed that this item was always generated cursed: earthquake (Spellbooks). The RNG hath decreed that this trap was always invisible: antitraining trap. The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 2). Trap randomization happened for 1 in 16 traps. Traps were spawned invis$uiXb ible 1 times in 95. Traps were extra hard to find 4% of the time. Next attribute increase check would have come at turn 210. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 1. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. --More--$uicYou had not decided on your sexuality yet. You were prevented from having glib combat (0). You had 1498 points of nutrition remaining. You had polymorphitis. Your luck was zero. You had spell retention for remembering 90 spells. You could not have safely prayed (162). You survived. --More--$uiM !@$uii ,[Testthing the Fire Tower Caster ] St9 Dx12 Co8 In9 Wi4 Ch6 DrdTraFemLaw Dlvl:1 $0 HP 10(10)  Pw 16(16)  AC9 Exp1 T3 Do you want to see your discoveries? [ynq] (n) $uijn Discoveries  Scrolls scroll of return (KINDLY WAIT ITS DRAENGLER) scroll of healing (JE VEUX ETRE JETE DANS LES NOIX) scroll of mana (JOIN US OR THOSE) scroll of phase door (WIZZY LABOR CO) scroll of standard id (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of cure (REISSENSOEREN) scroll of heal other (DIAF MOFO) * scroll of extra healing (CHANGED CELLS TO BE LIKE AS ELF) * scroll of greater mana restoration (SLEX NOW WITH TRANSVESTITE ROLE) Spellbooks spellbook of create familiar (moaning) spellbook of charm monster (intricately-featured) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * segfau$ui.lt venom (splash of venom)(end) $ui8: [Testthing the Fire Tower Caster ] St9 Dx12 Co8 In9 Wi4 Ch6 DrdTraFemLaw Dlvl:1 $0 HP 10(10)  Pw 16(16)  AC9 Exp1 T3 Do you want an account of creatures vanquished? [ynq] (n) $ui n Vanquished creatures:  0 tucholds (1 created) 0 ravens (1 created) 0 slow zombies (1 created) 0 minighosts (1 created) a nemi speaker 0 mini rub monsters (1 created)  6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--$uiN Do you want to see your conduct? [ynq] (n) $uif7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--$uiGoodbye testthing the Druid... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. You were level 1 with a maximum of 10 hit points when you quit.--More--$ui  $uio7 Since you quit, the score list will not be checked.