O$ui  Player: testthing Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-01-24.19:58:07.ttyrec Time: (1769284687) Sat Jan 24 19:58:07 2026 O$ui7 This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. O$ui ; Restoring save file...O$uiQ O$uiF W[Testthing the Mars Marine ] St25 Dx25 Co25 In25 Wi25 Ch25 MarAddMalLaw Dlvl:1 $0 HP 31(31)  Pw 6(6)  AC-10 Exp2 T5 Cnf You return to level 1 in The Dungeons of Doom.--More--P$uif+ Ŀ=@<%(+P$ui+ u[Testthing the Mars Marine ] St25 Dx25 Co25 In25 Wi25 Ch25 MarAddMalLaw Dlvl:1 $0 HP 31(31)  Pw 6(6)  AC-10 Exp2 T5 Cnf Hello testthing, the addicted Doom Marine, welcome back to SlashEMExtended!P$ui+ ([Testthing the Mars Marine ] St25 Dx25 Co25 In25 Wi25 Ch25 MarAddMalLaw  31(31)  Pw 6(6)  AC-10 Exp2 T5 Cnf --More--R$uidYou hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up. --Amy--More--X$ui" X$ui[Testthing the Mars Marine ] St25 Dx25 Co25 In25 Wi25 Ch25 MarAddMalLaw  31(31)  Pw 6(6)  AC-10 Exp2 T5 Par  Cnf The moon is waxing tonight.[Testthing the Mars Marine ] St25 Dx25 Co25 In25 Wi25 Ch25 MarAddMalLaw  31(31)  Pw 6(6)  AC-10 Exp2 T5 Par  Cnf X$uiV[Testthing the Mars Marine ] St25 Dx25 Co25 In25 Wi25 Ch25 MarAddMalLaw  31(31)  Pw 6(6)  AC-10 Exp2 T7 Cnf You can move again.[Testthing the Mars Marine ] St25 Dx25 Co25 In25 Wi25 Ch25 MarAddMalLaw  31(31)  Pw 6(6)  AC-10 Exp2 T7 Cnf Y$uiz # Z$ui6M quitZ$ui uit[$uiit[$uist[$uieZReally quit? WARNING: this will erase your game permanently! [yes/no]? \$uiA y]$uie]$uis]$ui{ [Testthing the Mars Marine  31(31)  Pw 6(6)  AC-10 Exp2 T7 Cnf ]$ui Ŀ=@<%(+[Testthing the Mars Marine ] St25 Dx25 Co25 In25 Wi25 Ch25 MarAddMalLaw Dlvl:1 $0 HP 31(31)  Pw 6(6)  AC-10 Exp2 T7 Cnf Do you want your possessions identified? DYWYPI? [ynq] (n) ^$uiqT1n Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 50 uncursed +0 pistol bullets (in quiver) {1} Armor c - a * uncursed +0 pair of regular gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - the uncursed +0 commander suit named Paragons of Innocence (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0}(end) ^$uim Ŀ=@<%(+Do you want to see your attributes? [ynq] (n) _$uinFinal Attributes: You had transgressed. Your alignment was -39. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: diminished bleeding. You could not have this property intrinsically: glib combat. Scroll identification only worked 100 times out of 442. Potion identification only worked 3 times out of 4. Implant identification only worked 1 times out of 22. Armor identification only worked 15 times out of 20. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 198. Monsters only dropped their musable items with 70% chance. Scroll drop chance was reduced to 95%. Ring drop chance was reduced to 89%. Wand drop chance was reduced to 97%. Amulet drop chance was reduced to 72%. Weapon drop chance was reduced to 84%. Armor drop chance was reduced to 98%. Tool drop chance w_$uias reduced to 91%. Food drop chance was reduced to 99%. Shop item generation was reduced to 85%. Concealing monsters were spawned underneath items 50% of the time only. Monster death drops spawned with only 92% chance. Mastering the following skill taught you the hidden power: unicorn horn. The following skill could not be trained at all: squeaking. The following skill was trained at one fifth the usual rate: polymorphing. --More--_$uirTThe following skill was limited to basic proficiency: riding. The following skill was limited to expert proficiency: chaos spells. Monster spawn rate multiplier was currently 95. Number of artifacts generated was 0. Number of fake artifacts generated was 2. Your hairstyle was 'terrorsaurus' and your beard type is 'chopper'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5006 turns ago. Your areola diameter was 20. Monster spawn increase would have started at turn 214042. Monster spawn increase had reached its maximum at turn 1986598. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 6527. Your limit for ascension was at turn 7697081. The monster class that cannot be genocided was jabberwock. The monster species that was spawned more often: eyp mummy (freq bonus 8). [18_$uiT;1HThe monster species that was spawned more often: petty kobold shaman (freq bonus 10). The monster species that was spawned more often: protection stealer (freq bonus 8). The monster species that was spawned more often: chawed solemnize paving (freq bonus 8). The monster species that was spawned more often: brighter star (freq bonus 9). The monster species that was spawned more often: electric cloud (freq bonus 4). The monster species that was spawned more often: nose mimic (freq bonus 30). The monster species that was spawned more often: ice heel lady (freq bonus 16). The monster species that was spawned more often: glopping prefixing garbanzo (freq bonus 12). The monster species that was spawned more often: warrior of sunlight (freq bonus 12). The monster species that was spawned more often: purpur golem (freq bonus 2). The monster species that was spawned more often: blade_$ui*U bug (freq bonus 6). The monster species that was spawned more often: security vortex (freq bonus 40). --More--_$uiThe monster species that was spawned more often: petty large snake (freq bonus 2). The monster species that was spawned more often: platinum stalk (freq bonus 8). The monster species that was spawned more often: gnome confusticator (freq bonus 12). The monster species that was spawned more often: erupt infrangible descendance (freq bonus 15). The monster species that was spawned more often: hidden mine (freq bonus 4). The monster species that was spawned more often: reptilian subtraction (freq bonus 36). The monster species that was spawned more often: kinesiological cereal (freq bonus 9). The monster trait that was more common: monsters who belong to the metal mafia (freq bonus 3). The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2). The monster trait that was more common: monsters that have bite attacks (freq bonus 18). The monster trait that was more common: monsters that are always male (fre_$uiɆq bonus 1). The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 3). The monster trait that was more common: monsters that make boss taunts (freq bonus 8). The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2). The monster trait that was more common: monsters with debuff attacks (freq bonus 4). The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2). The monster species that was never randomly spawned: flinger lineup. The monster species that was never randomly spawned: abductogrue. The monster species that was never randomly spawned: shuted uptime. The monster species that was never randomly spawned: Y-cultist matron. The monster species that was never randomly spawned: kratsch commander. The monster species that was never randomly spawned: immunology tutrix ma_$ui%Zgpie saturable. The monster species that was never randomly spawned: resettlement truced. The monster species that was never randomly spawned: funny boar. The monster species that was never randomly spawned: winged soldier ant. The monster species that was never randomly spawned: mordanted dyeweed. The RNG hath decreed that this item was never generated: dark sword (Weapons). The RNG hath decreed that this item was never generated: bodyglove (Armor). The RNG hath decreed that this item was never generated: wing cloak (Armor). --More--_$uiy The RNG hath decreed that this item was never generated: helm of detoxification (Armor). The RNG hath decreed that this item was never generated: amnesia (Wands). The RNG hath decreed that this item was never generated: pistol pair (Weapons). The RNG hath decreed that this item was never generated: urine (Scrolls). The RNG hath decreed that this item was never generated: Ute platform sandals (Armor). The RNG hath decreed that this item was never generated: amulet of vulnerability (Amulets). The RNG hath decreed that this item was never generated: hugging gown (Armor). The RNG hath decreed that this item was generated more often: mineral hostage chain (Chains, freq bonus 45). The RNG hath decreed that this item was generated more often: numbness (Rings, freq bonus 55). The RNG hath decreed that this item was generated more often: clawed hand (Weapons, freq bonus 11). The RNG hath decreed that this item was generated more often: silver drag_$ui on scale shield (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: sleep (Spellbooks, freq bonus 192). The RNG hath decreed that this item was generated more often: Jil velcro shoes (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: boost (Potions, freq bonus 7). The RNG hath decreed that this item was generated more often: swimsuit (Armor, freq bonus 15). The RNG hath decreed that this item was generated more often: well building (Scrolls, freq bonus 14). The RNG hath decreed that this item was generated more often: cure random status (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: disintegration beam (Spellbooks, freq bonus 4). The RNG hath decreed that this item was generated more often: giant foot (Spellbooks, freq bonus 18). The RNG hath decreed that this item was genera_$ui9 ted more often: copper rifle bullet (Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: superscroller stone (Gems, freq bonus 2). The RNG hath decreed that this item was generated more often: watermelon (Comestibles, freq bonus 10). The RNG hath decreed that this item was generated more often: jared stone (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: lava (Wands, freq bonus 4). The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball (Iron balls, freq bonus 6). The RNG hath decreed that this item was generated more often: bad equipment (Wands, freq bonus 3). The RNG hath decreed that this item was generated more often: Magdalena's jewel (Gems, freq bonus 2). The RNG hath decreed that this item was always generated cursed: hallucination (Rings). The RNG hath decreed that this item was always generated cursed: soundproof helmet (Armor). [_$ui_ 30;1H--More--_$ui The RNG hath decreed that this trap was always invisible: rememberance trap. The RNG hath decreed that this trap was generated more often: ariane trap (freq bonus 2). Trap randomization happened for 1 in 667 traps. Traps were spawned invisible 1 times in 86. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 936. Strength training was 1. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were confused (0). You were temporarily slower because you tried to hangup cheat (8). You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1). You had not decided on your sexuality yet. You were prevent_$ui Ied from having confusion resistance (0). You had 1492 points of nutrition remaining. You could survive without air. You were fast. You were unlucky (-1). You had spell retention for remembering 10 spells. You could not have safely prayed (400). You survived. --More--_$uiĿ=@<%(+_$ui"R[Testthing the Mars Marine ] St25 Dx25 Co25 In25 Wi25 Ch25 MarAddMalLaw Dlvl:1 $0 HP 31(31)  Pw 6(6)  AC-10 Exp2 T7 Cnf Do you want to see your discoveries? [ynq] (n) `$uin Discoveries  Armor regular gloves (vitric gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (ruined helmet) Scrolls scroll of healing (VAGUE POLITICAL COMMENTARY) scroll of mana (OH YOU ANNOYER) scroll of phase door (TOTALLY THE GIANT ERECTION) scroll of standard id (DEVNULL TRIBUTE TOURNAMENT) scroll of cure (I CAN HAZ HP PLZ) scroll of heal other (THE FITNESS GRAM PACER TEST) * scroll of extra healing (WAKTU UNTUK MATI) * scroll of greater mana restoration (CRASH EM EXTENDED QUALITY ASSURANCE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) *`$uiS5 segfault venom (splash of venom)(end) `$ui3Ŀ=@<%(+ [Testthing the Mars Marine ] St25 Dx25 Co25 In25 Wi25 Ch25 MarAddMalLaw Dlvl:1 $0 HP 31(31)  Pw 6(6)  AC-10 Exp2 T7 Cnf Do you want an account of creatures vanquished?`$uil [ynq] (n) `$uiwn Vanquished creatures:  a soldier 0 hata-hatas (1 created)  2 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--`$uiPDo you want to see your conduct? [ynq] (n) `$ui`o 8n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 2 times. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -39. You had a maximum alignment of 10.--More--`$uiGoodbye testthing the Doom Marine... You quit in The Dungeons of Doom on dungeon level 1 with 268 points, and 0 pieces of gold, after 7 moves. You were level 2 with a maximum of 31 hit points when you quit.--More--a$ui  a$ui 7 Since you quit, the score list will not be checked.