.$ui 0 Player: testthing Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-01-24.19:57:34.ttyrec Time: (1769284654) Sat Jan 24 19:57:34 2026 /$ui, This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. /$ui WShall I pick a character's race, role, gender and alignment for you? [ynq] 0$ui(nChoosing Character's Role Pick a role for your character   Scroll with the space bar or the > key, NOT the arrow keys!   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Alltecher  e - an Altmer  f - an Amazon  g - an Anachronist  h - an Anachronounbinder  i - an Archeologist  j - an Artist  k - an Assassin  l - an Astronaut  m - an Augurer  n - a Barbarian  o - a Bard  p - a Binder  q - a Bleeder  r - a Bloodseeker  s - a Bosmer  t - a Bully  u - a Butt Lover  v - a Camperstriker  w - a Cartomancer  x - a Caveman/Cavewoman  y - a Cellar Child (1 of 7)2$uiw+Choosing Race Pick the race of your Acid Mage   Scroll with the space bar or the > key, NOT the arrow keys!   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - badstatter  w - bastard  x - batman  y - beacher (1 of 11)2$uip (+Use hybrid races? [yn] (n) 4$ui/nChoosing Gender Pick the gender of your addicted Acid Mage  m - male f - female * - Random ! - Quit(end) 6$uiQ8+Choosing Alignment Pick the alignment of your male addicted Acid Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) 7$uib+8$uiUNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--9$uiJ+## 1# d!1 1@1 Ŀ1 1#9$uiJ[Testthing the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T1 Cnf  It is written in the Book of The Lord of the Pit:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god The Lord of the Pit seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Oozer, have been heralded from birth as the instrument of The Lord of the Pit. You a9$uiJre destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Lord of the Pit!--More--;$ui3 ;$uil zHello testthing, welcome to SlashEMExtended! You are a lawful male addicted Acid Mage.--More--<$uiR You are playing 'Unix SlashEMExtended Version 2.9.5 (6ddaa14a) - last build Fri Jul 11 12:39:46 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-->$uiXL  IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More-->$ui Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More-->$uiK v Attention, main weather broadcast coming in:The sky is cloudy.>$ui #[Testthing the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw  17(17)  Pw 19(19)  AC-3 Exp1 T1 Cnf --More-->$ui(Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--?$uiإ [Testthing the Oozer  17(17)  Pw 19(19)  AC-3 Exp1 T1 Cnf ?$ui+## 1# d!1 1@1 Ŀ1 1#[Testthing the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T1 Cnf Do you want your possessions identified? DYWYPI? [ynq] (n) A$uin Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of remove curse {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks h - a blessed spellbook of acid sphere (0:3) {0} i - a blessed spellbook of acid stream (0:1) {0} Potions d - a blessed finalized potion of see invisible {0} Rings g - an uncursed +2 ring of increase damage {0} Wands f - an uncursed wand of acid (0:A$ui5) {0}(end) A$ui ] [Testthing the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T1 Cnf Do you want to see your attributes? [ynq] (n) A$uinFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: poison resistance. You could not have this property intrinsically: regeneration. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 15. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 40. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 139. Tool identification only worked 5 times out of 29. Monsters only dropped their musable items with 86% chance. Wand drop chance was reduced to 90%. Tool drop chance was reduced to 85%. Food drop chance was reduced to 95%. Shop item generation was reduced to 94%. Monster death drops spawned with only 94% chance. $ui22;1HMastering the following skill taught you the hidden power: techniques. The following skill could not be trained at all: occult spells. The following skill was trained at half the usual rate: searching. The following skill was limited to basic proficiency: hammer. The following skill was limited to skilled proficiency: form VI (Niman). The following skill became untrainable if you tried to train it too early: matter spells (turn 2268). The following skill became untrainable after a while: body armor (turn 19090). Monster spawn rate multiplier was currently 104. --More--A$ui { Number of artifacts generated was 1. Number of fake artifacts generated was 0. Your hairstyle was 'war falcon' and your beard type is 'women's hero'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 19. Monster spawn increase would have started at turn 51741. Monster spawn increase had reached its maximum at turn 938829. In this game, Eevee's evolution was flareon. Maximum amount of combined random monster spawn freqs was 2334. Your limit for ascension was at turn 1952100. The monster class that cannot be genocided was troll. The monster class that was spawned more often: archfiend (freq bonus 2). The monster species that was spawned more often: darknightgaunt (freq bonus 18). The monster species that was spawned more often: rainbow mold (freq bonus 42). The monster species that was sA$ui{ pawned more often: tundra bear (freq bonus 28). The monster species that was spawned more often: blue-green patch (freq bonus 18). The monster species that was spawned more often: taint monolithic (freq bonus 10). The monster species that was spawned more often: patronized varistor (freq bonus 16). The monster species that was spawned more often: dead warp fungus (freq bonus 18). The monster species that was spawned more often: ueueuep vanishing point (freq bonus 16). The monster species that was spawned more often: slime colony (freq bonus 8). The monster species that was spawned more often: inebriation haviour (freq bonus 6). The monster species that was spawned more often: Steelinger (freq bonus 4). The monster species that was spawned more often: predominating documentary (freq bonus 18). The monster species that was spawned more often: Yendorian Kommissioner (freq bonus 30A$ui%| ). The monster species that was spawned more often: frostbloom (freq bonus 18). The monster species that was spawned more often: porter wight (freq bonus 16). --More--B$uioThe monster species that was spawned more often: favorite hugging woman (freq bonus 15). The monster species that was spawned more often: photocopy (freq bonus 3). The monster species that was spawned more often: hopturtle (freq bonus 3). The monster species that was spawned more often: gnosis sephirah (freq bonus 6). The monster species that was spawned more often: jap turret (freq bonus 24). The monster trait that was more common: monsters that are telepathic (freq bonus 2). The monster species that was never randomly spawned: otolithic levering. The monster species that was never randomly spawned: binnacle fragging. The monster species that was never randomly spawned: weaklier pitchmen. The monster species that was never randomly spawned: dustpan manque racketeering. The monster species that was never randomly spawned: crapbutt. The monster species that was never randomly spawned: scurf luxuriating. The monster species thB$uipat was never randomly spawned: syncopate regrafting. The monster species that was never randomly spawned: falsify homebuilding. The monster species that was never randomly spawned: umbra missingno. The monster species that was never randomly spawned: tubbier brighten skilful leant. The monster class that was always generated with extra speed: rodent. The RNG hath decreed that this item was never generated: darkness (Wands). The RNG hath decreed that this item was generated more often: cloak of reflection (Armor, freq bonus 20). The RNG hath decreed that this item was generated more often: elemental minion (Spellbooks, freq bonus 9). The RNG hath decreed that this item was generated more often: loot chest (Tools, freq bonus 12). The RNG hath decreed that this item was generated more often: spec lance (Weapons, freq bonus 8). The RNG hath decreed that this item was generated moreB$uiip often: lead box (Tools, freq bonus 36). The RNG hath decreed that this item was generated more often: dancing shoes (Armor, freq bonus 19). The RNG hath decreed that this item was generated more often: implant of anthrax (Implants, freq bonus 50). The RNG hath decreed that this item was generated more often: mesh saddle (Tools, freq bonus 19). The RNG hath decreed that this item was generated more often: flechette boots (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: quhab (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: gauntlets of fortune (Armor, freq bonus 14). --More--B$uiThe RNG hath decreed that this item was generated more often: blue dragon scale mail (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: cartridge of having a horror (Armor, freq bonus 25). The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: Melissa wedge boots (Armor, freq bonus 15). The RNG hath decreed that this item was generated more often: trap creation stone (Gems, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of sustenance (Implants, freq bonus 8). The RNG hath decreed that this item was generated more often: robe of destiny (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: gauntlets of stealing (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: decoy making (Potions, freq bonus 19). $ui1HThe RNG hath decreed that this item class was generated more often: Tools (freq bonus 33). The RNG hath decreed that this item was always generated cursed: cloak of permanence (Armor). The RNG hath decreed that this item was always generated cursed: lead MG bullet (Weapons). The RNG hath decreed that this item was always generated cursed: cure hallucination (Spellbooks). The RNG hath decreed that this item was always generated cursed: high-elven plate (Armor). The RNG hath decreed that this item was always generated cursed: leveling gloves (Armor). The RNG hath decreed that this item was always generated cursed: undressing stone (Gems). The RNG hath decreed that this item was always generated cursed: dry up fountain (Spellbooks). The RNG hath decreed that this item was always generated cursed: cloak of insulation (Armor). The RNG hath decreed that this item was always generated cursB$uiTed: confuse monster (Scrolls). The RNG hath decreed that this item was always generated cursed: decoy making (Potions). The RNG hath decreed that this trap was always invisible: fuckfuckfuck trap. The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 2). Trap randomization happened for 1 in 503 traps. Traps were spawned invisible 1 times in 86. Traps were extra hard to find 15% of the time. Next attribute increase check would have come at turn 1051. Strength training was 0. Dexterity training was 0. Wisdom training was -1. --More--B$ui Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were acid resistant. You were confused (0). You had not decided on your sexuality yet. You were prevented from having confusion resistance (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (515). You survived. --More--C$uiߩ +## 1# d!1 1@1 Ŀ1 1#C$ui M[Testthing the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T1 Cnf Do you want to see your discoveries? [ynq] (n) E$ui-n Discoveries   Weapons  quarterstaff (staff)  Scrolls  scroll of remove curse (FUCK THE LORD OF THE FUCKUBI)  scroll of healing (BERLIN KISSELTBRUNNEN)  scroll of mana (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD)  scroll of phase door (LATIN LAR LOVE LOUNGE)  scroll of standard id (KITCHACK IS NOT A KITCHEN SINK)  scroll of cure (CANT FIND O ID)  scroll of heal other (IPSAE IAOAI)  * scroll of extra healing (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU)  * scroll of greater mana restoration (KAPOW)  Spellbooks  spellbook of acid sphere (received)  spellbook of acid stream (submarine)  Potions  potion of see invisible (instant coffee)  Rings  ring of increase damage (fadeless)  Wands  wand of acid (lifting)  Venoms  * blinding venom (splash ofE$ui. venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * physio venom (splash of venom) (1 of 2)F$uiYB * segfault venom (splash of venom) (2 of 2)G$uiQ (+## 1# d!1 1@1 Ŀ1 1#[Testthing the Oozer ] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC-3 Exp1 T1 Cnf Do you want an account of creatures vanquished? [ynq] (n) I$uiq in Vanquished creatures:  0 acid hound pups (1 created) 0 spore lichens (1 created) 0 arctic fern spores (1 created) 0 dot grues (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--I$uiDo you want to see your conduct? [ynq] (n) J$ui6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--J$uiGoodbye testthing the Acid Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 17 hit points when you quit.--More--K$uiY  K$ui7 Since you quit, the score list will not be checked.