#ui[r Player: testthing Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-01-24.19:56:43.ttyrec Time: (1769284603) Sat Jan 24 19:56:43 2026 #uiaThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. #uidWShall I pick a character's race, role, gender and alignment for you? [ynq] $uiV%y$uiltNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--$uiC@d$ui֎[Testthing the Swing Student ] St13 Dx12 Co7 In7 Wi8 Ch8 DanSlyFemNeu Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC9 Exp1 T1  It is written in the Book of Cryonax:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Cryonax seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Swing Student, have been heralded from birth as the instrument of Cryonax. You are destined to recover the Amulet for your deity, or di$uie in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Cryonax!--More--$ui;G$ui$uivHello testthing, welcome to SlashEMExtended! You are a neutral female slyer alien Dancer.--More--$ui,You are playing 'Unix SlashEMExtended Version 2.9.5 (6ddaa14a) - last build Fri Jul 11 12:39:46 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--$ui)  IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--$ui Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--$ui $uiyAttention, time for today's weather broadcast! Let's see what's up in the Dungeons of Doom...--More--$uiܥ2The current weather is slightly cold.$uiH'pAttention, main weather broadcast coming in:The sky is cloudy.--More--$ui[k9Attention, main weather broadcast coming in:$ui%o#The sky is cloudy.$uio[Testthing the Swing Student ] St13 Dx12 Co7 In7 Wi8 Ch8 DanSlyFemNeu  13(13)  Pw 6(6)  AC9 Exp1 T1 --More--$ui Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More-- $uiC [Testthing the Swing Student  13(13)  Pw 6(6)  $ui% x@d $ui% 3[Testthing the Swing Student ] St13 Dx12 Co7 In7 Wi8 Ch8 DanSlyFemNeu Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC9 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) "$uiQ n Weapons a - an uncursed +0 scimitar (weapon in hand) {16} Comestibles b - 5 uncursed melons {0} c - 3 uncursed lemons {0} d - 3 uncursed apples {0} e - 3 uncursed oranges {0} f - 3 uncursed pears {0} Scrolls h - an uncursed scroll of identify {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Spellbooks g - an uncursed spellbook of mimicry (1:0) {0}(end) #$uiDo you want to see your attributes? [ynq] (n) $$ui73nFinal Attributes: You were stridently aligned. Your alignment was 8. Your max alignment was 10. You carried 0 sins. You could not have this property at all: cold resistance. You could not have this property extrinsically: double attacks. Scroll identification only worked 100 times out of 152. Ring identification only worked 4 times out of 10. Implant identification only worked 1 times out of 91. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 6. Monsters only dropped their equipment with 96% chance. Scroll drop chance was reduced to 95%. Ring drop chance was reduced to 50%. Wand drop chance was reduced to 96%. Potion drop chance was reduced to 96%. Weapon drop chance was reduced to 99%. Tool drop chance was reduced to 88%. Food drop chance was reduced to$$ui3 95%. Shop item generation was reduced to 94%. Musable item generation frequency had a negative bias of 37%. Concealing monsters were spawned underneath items 74% of the time only. Monster death drops spawned with only 92% chance. Mastering the following skill taught you the hidden power: long sword. The following skill was trained at one fifth the usual rate: chaos spells. The following skill was limited to basic proficiency: polearms. --More--$$uiα The following skill became untrainable if you tried to train it too early: martial arts (turn 806). The following skill became untrainable after a while: enchantment spells (turn 29959). The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 38652). The following skill became harder to train at higher skill levels: occult spells. Monster spawn rate multiplier was currently 107. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'glowing bundle'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 14. Monster spawn increase would have started at turn 55831. Monster spawn increase had reached its maximum at turn 494613. In this game, Eevee's evolution was jolteon. Maximum amount of combined random monste$$uij r spawn freqs was 2831. Your limit for ascension was at turn 3737065. The monster class that cannot be genocided was troll. The monster species that was spawned more often: itinerary broil fillet (freq bonus 4). The monster species that was spawned more often: subsection unwrapped (freq bonus 4). The monster species that was spawned more often: weather forecast (freq bonus 6). The monster species that was spawned more often: thyroidectomize eugenist thwack (freq bonus 4). The monster species that was spawned more often: atomization reembody (freq bonus 36). The monster species that was spawned more often: lapidating gyratory machree (freq bonus 4). The monster species that was spawned more often: barricade tower (freq bonus 4). The monster species that was spawned more often: lacerative pace (freq bonus 1). The monster species that was spawned more often: advanced bullet$$ui6 ator I (freq bonus 162). The monster species that was spawned more often: taxidermist militantly brethren (freq bonus 8). The monster species that was spawned more often: casual spawn (freq bonus 4). --More--%$uizThe monster species that was spawned more often: tattered lurker (freq bonus 15). The monster species that was spawned more often: hospitable inseminate capitalizing bestial rototilled (freq bonus 6). The monster species that was spawned more often: shaped wort (freq bonus 4). The monster species that was spawned more often: animated bronze statue (freq bonus 2). The monster species that was spawned more often: stink mold (freq bonus 6). The monster species that was spawned more often: glamorous goby (freq bonus 4). The monster species that was spawned more often: doozer chlorpromazine (freq bonus 2). The monster species that was spawned more often: umbra patch (freq bonus 1). The monster species that was spawned more often: dry nymph (freq bonus 2). The monster trait that was more common: monsters who generate special combat messages (freq bonus 12). The monster trait that was more common: monsters that won't react unless you get up clos%$ui%e (freq bonus 1). The monster trait that was more common: monsters that count as lord (freq bonus 51). The monster trait that was more common: monsters that can hide (freq bonus 1). The monster trait that was more common: monsters who work as barbers (freq bonus 2). The monster trait that was more common: monsters whose attacks blind you (freq bonus 1). The monster trait that was more common: monsters who work as barbers (freq bonus 2). The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2). The monster species that was never randomly spawned: sightsee phoenix photocomposition. The monster species that was never randomly spawned: whirring furthering. The monster species that was never randomly spawned: itaque. The monster species that was never randomly spawned: thistly airfoil unripe. The monster species that was never randomly sp%$uiڜgawned: tressiest hemisection. The monster species that was never randomly spawned: tritium. The monster species that was never randomly spawned: rathewer. The monster species that was never randomly spawned: greek fish. The monster species that was never randomly spawned: old butler. The monster species that was never randomly spawned: prewash hesitation dx indorsement. The monster class that was more likely to generate with musable stuff: imp or minor demon. The RNG hath decreed that this item was never generated: lochaber axe (Weapons). --More--%$uiS The RNG hath decreed that this item was never generated: gray dragon scale shield (Armor). The RNG hath decreed that this item was never generated: contamination (Wands). The RNG hath decreed that this item was never generated: amulet of lost knowledge (Amulets). The RNG hath decreed that this item was never generated: leather saber (Weapons). The RNG hath decreed that this item was never generated: leather jacket (Armor). The RNG hath decreed that this item was never generated: size reduction shield (Armor). The RNG hath decreed that this item was never generated: moorland (Scrolls). The RNG hath decreed that this item was never generated: vivianite (Gems). The RNG hath decreed that this item was generated more often: soiltype stone (Gems, freq bonus 3). The RNG hath decreed that this item was generated more often: heavy silk ball (Iron balls, freq bonus 14). The RNG hath decreed that this item was generated more often: wings of angel (A%$ui rmor, freq bonus 4). The RNG hath decreed that this item was generated more often: cancel dragon scale mail (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: silver spell stone (Gems, freq bonus 3). The RNG hath decreed that this item was generated more often: Kristin's jewel (Gems, freq bonus 9). The RNG hath decreed that this item was generated more often: sith staff (Tools, freq bonus 17). The RNG hath decreed that this item was generated more often: exertion loss (Rings, freq bonus 19). The RNG hath decreed that this item was generated more often: rogues gloves (Armor, freq bonus 14). The RNG hath decreed that this item was generated more often: brass knuckles (Weapons, freq bonus 9). The RNG hath decreed that this item was generated more often: bronze chain (Chains, freq bonus 5). The RNG hath decreed that this item was generated more often: Lud%$ui gera hiking boots (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: anti-teleportation (Spellbooks, freq bonus 10). The RNG hath decreed that this item was generated more often: battery stone (Gems, freq bonus 2). The RNG hath decreed that this item was generated more often: implant of ire (Implants, freq bonus 4). The RNG hath decreed that this item was generated more often: Hacker's Food (Comestibles, freq bonus 5). The RNG hath decreed that this item was generated more often: disengraving (Rings, freq bonus 10). The RNG hath decreed that this item was generated more often: wallfarting (Rings, freq bonus 5). The RNG hath decreed that this item was generated more often: drain resistance (Rings, freq bonus 11). The RNG hath decreed that this item was generated more often: gauntlets of mystery resistance (Armor, freq bonus 13). The RNG hath decreed that this item class was generated more often: Spellbooks (freq b%$ui onus 79). --More--%$uiЊThe RNG hath decreed that this item was always generated cursed: implant of friendship (Implants). The RNG hath decreed that this item was always generated cursed: instant amnesia (Scrolls). The RNG hath decreed that this item was always generated cursed: leather armor (Armor). The RNG hath decreed that this item was always generated cursed: water bolt (Spellbooks). The RNG hath decreed that this item was always generated cursed: implant of wannabe (Implants). The RNG hath decreed that this trap was always invisible: horror trap. The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 12). Trap randomization happened for 1 in 474 traps. Traps were spawned invisible 1 times in 85. Traps were extra hard to find 2% of the time. Next attribute increase check would have come at turn 1140. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training wa%$uiSGs 0. Your sanity was 0. You had 1000 alla remaining. You were fire resistant. You were poison resistant. You were immune to sickness. You were resistant to fear. You had not decided on your sexuality yet. You were prevented from having cold resistance (0). You were prevented from having double attacks (0). You had 1500 points of nutrition remaining. You were stealthy. You had echolocation. Your luck was zero. You had spell retention for remembering 50 spells. --More--($ui`OZYou could not have safely prayed (357). You survived. --More--($ui @d($uiD '[Testthing the Swing Student ] St13 Dx12 Co7 In7 Wi8 Ch8 DanSlyFemNeu Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC9 Exp1 T1 Do you want to see your discoveries? [ynq] (n) )$ui&n Discoveries  Weapons scimitar (curved sword) Scrolls scroll of identify (PLUS 100 MAGIC MARKER) scroll of healing (DYNA SOKO SUCK) scroll of mana (BAYARD WENZEL) scroll of phase door (EVERCOMPLAINING SJW WHO WHINES ALL THE TIME) scroll of standard id (ULULULULOHH) scroll of cure (BITHOURARA ASOUEMARA) scroll of heal other (ROSAHAEN GOTTEMBERG ET AL) * scroll of extra healing (BALDERDASH EM EXTENDED THE PARTY GAME) * scroll of greater mana restoration (THAI MASSAGE IS BETTER THAN SEX) Spellbooks spellbook of mimicry (uncastable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * seg)$uiA'1fault venom (splash of venom)(end) )$ui5C [Testthing the Swing Student ] St13 Dx12 Co7 In7 Wi8 Ch8 DanSlyFemNeu Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC9 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) )$uiaW 8n Vanquished creatures:  0 little dogs (1 created) 0 tiny cats (1 created) 0 little lambs (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--)$uiDo you want to see your conduct? [ynq] (n) *$uiO6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--*$uiGoodbye testthing the Dancer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 13 hit points when you quit.--More--+$ui  +$ui 7 Since you quit, the score list will not be checked.