tif} Player: testthing Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-01-24.12:49:04.ttyrec Time: (1769258944) Sat Jan 24 12:49:04 2026 ¿ti ¿tiThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ¿ti WShall I pick a character's race, role, gender and alignment for you? [ynq] ¿tiԝy¿tiNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--ſti0Ŀ+@$))@ſtia[Testthing the Wiseguy ] St9 Dx7 Co5 In15 Wi5 Ch19 LadTeuMalLaw Dlvl:1 $300 HP 14(14)  Pw 9(9)  AC19 Exp1 T1  It is written in the Book of Hugh Hefner:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Hugh Hefner seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Wiseguy, have been heralded from birth as the instrument of Hugh Hefner. You are destined to recover the Amulet for your deity, orſti die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Hugh Hefner!--More--ǿtia1ǿti ǿti sHello testthing, welcome to SlashEMExtended! You are a lawful male gerteut Ladiesman.--More--ɿtiaKYou are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ɿti!  IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--ʿtigQ Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--ʿti ʿti:Attention, main weather broadcast coming in:ʿti$The sky is cloudy.ʿti[[Testthing the Wiseguy ] St9 Dx7 Co5 In15 Wi5 Ch19 LadTeuMalLaw  14(14)  Pw 9(9)  AC19 Exp1 T1 The moon is waxing tonight.˿ti X<@@˿tiS There is a wall in the way![Testthing the Wiseguy ] St9 Dx7 Co5 In15 Wi5 Ch19 LadTeuMalLaw  14(14)  Pw 9(9)  AC19 Exp1 T3 ˿ti # ̿tikquit̿tiWWi ̿tiVo̿tipq tͿti[ Ϳtiğ Ϳti  οti:uitοti8itοtitοti3 [Really quit? WARNING: this will erase your game permanently! [yes/no]? ѿti͖yҿtieҿtisҿti;[Testthing the Wiseguy  14(14)  Pw 9(9) ҿtilĿ+<@$))@[Testthing the Wiseguy ] St9 Dx7 Co5 In15 Wi5 Ch19 LadTeuMalLaw Dlvl:1 $300 HP 14(14)  Pw 9(9)  AC19 Exp1 T3 Do you want your possessions identified? DYWYPI? [ynq] (n) ӿti+n Weapons a - 2 uncursed +0 knives (wielded) {4} Armor f - a cursed +0 ruffled shirt with text "I don't like your ringtone" (being worn) {5} g - an uncursed -8 fedora (being worn) {2} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Rings d - an uncursed -2 ring of adornment {0} e - an uncursed +1 ring of adornment {0} Tools h - an uncursed sack {5} i - a * uncursed pair of lenses {0} Gems b - 9 uncursed +2 diamonds {0} c - 8 uncursed +0 diamonds {0}(end) ӿti=Ŀ+<@$))@ [Testthing the Wiseguy ] St9 Dx7 Co5 In15 Wi5 Ch19 LadTeuMalLaw Dlvl:1 $300 HP 14(14)  Pw 9(9)  AC19 Exp1 T3 The sack is empty.--More--ԿtiBDo you want to see your attributes? [ynq] (n) տti$ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: free action. You could not have this property intrinsically: drain resistance. You could not have the double effect of this property: resistance piercing. Scroll identification only worked 100 times out of 153. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 8. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 42. Armor identification only worked 15 times out of 20. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 142. Monsters only dropped their equipment with 91% chance. Scroll drop chance was reduced to 90%. Potion drop chance was reduced to 93%. [21;1տti] iHArmor drop chance was reduced to 91%. Food drop chance was reduced to 95%. Musable item generation frequency had a negative bias of 11%. Concealing monsters were spawned underneath items 82% of the time only. Monster death drops spawned with only 95% chance. Mastering the following skill taught you the hidden power: body spells. The following skill was trained at one fifth the usual rate: dagger. The following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: pick-axe. --More--տtiv The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: mace (turn 19). The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 51652). The following skill became harder to train at higher skill levels: lance. Monster spawn rate multiplier was currently 89. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'spikey' and your beard type is 'ronin'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5002 turns ago. Your areola diameter was 26. Monster spawn increase would have started at turn 65702. Monster spawn increase had reached its maximum at turn 398344. In this game, Eevee's evolution was leafeon. Maximum amount of combined random monster spawn freqsտti  was 2431. Your limit for ascension was at turn 2200310. The monster class that cannot be genocided was cockatrice. The monster species that was spawned more often: gwen actor (freq bonus 24). The monster species that was spawned more often: icy star (freq bonus 18). The monster species that was spawned more often: fancy patch (freq bonus 4). The monster species that was spawned more often: weoweo ray (freq bonus 5). The monster species that was spawned more often: Bettina's combat boot (freq bonus 1). The monster species that was spawned more often: deflagrated leeway (freq bonus 3). The monster species that was spawned more often: infinite baseline (freq bonus 12). The monster species that was spawned more often: inactive mushroom patch (freq bonus 9). The monster species that was spawned more often: snakier graphically ludicrously (freq bonus 1). The monster spտti ecies that was spawned more often: nato hulk (freq bonus 4). The monster species that was spawned more often: twisted sylph (freq bonus 4). --More--ֿti! The monster species that was spawned more often: giant god-praying woman (freq bonus 6). The monster species that was spawned more often: tangent vampire (freq bonus 2). The monster species that was spawned more often: trapper cart (freq bonus 42). The monster species that was spawned more often: undead jockey (freq bonus 4). The monster species that was spawned more often: vacuum jelly (freq bonus 24). The monster species that was spawned more often: dead mummy (freq bonus 6). The monster species that was spawned more often: gold dragon worm (freq bonus 2). The monster species that was spawned more often: lush mummy (freq bonus 8). The monster species that was spawned more often: The Witch-King of Angmar (freq bonus 4). The monster trait that was more common: monsters that make sheep sounds (freq bonus 1). The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2). The monster trait that wasֿti"  more common: monsters whose attacks dim you (freq bonus 4). The monster species that was never randomly spawned: chamoised captive jugging. The monster species that was never randomly spawned: magic laser. The monster species that was never randomly spawned: lego pirahna. The monster species that was never randomly spawned: lush lieder. The monster species that was never randomly spawned: heartworm meander. The monster species that was never randomly spawned: world 3 sea bass. The monster species that was never randomly spawned: panther woman. The monster species that was never randomly spawned: waxworm. The monster species that was never randomly spawned: Undead Kleever. The monster species that was never randomly spawned: thunderstorm giant. The monster class that was always generated with extra speed: dragon. The monster class that was more likely to generate ֿtiZ" "with musable stuff: apelike creature. The RNG hath decreed that this item was never generated: amulet of enemy saving (Amulets). The RNG hath decreed that this item was never generated: caster staff (Weapons). The RNG hath decreed that this item was never generated: double force-blade (Weapons). The RNG hath decreed that this item was never generated: blade of mercy (Weapons). The RNG hath decreed that this item was generated more often: right mouse button stone (Gems, freq bonus 15). --More--׿tiThe RNG hath decreed that this item was generated more often: sterilize (Spellbooks, freq bonus 11). The RNG hath decreed that this item was generated more often: bidenhander (Weapons, freq bonus 19). The RNG hath decreed that this item was generated more often: traffic light (Weapons, freq bonus 13). The RNG hath decreed that this item was generated more often: cloak of grounding (Armor, freq bonus 12). The RNG hath decreed that this item was generated more often: egoism (Scrolls, freq bonus 6). The RNG hath decreed that this item was generated more often: magic candle (Tools, freq bonus 78). The RNG hath decreed that this item was generated more often: symheal (Spellbooks, freq bonus 112). The RNG hath decreed that this item was generated more often: heavy laser ball (Iron balls, freq bonus 9). The RNG hath decreed that this item was generated more often: fixing (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more׿tiʖ often: disconnected boots (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: cancel dragon scale shield (Armor, freq bonus 12). The RNG hath decreed that this item was generated more often: cloak of seeing (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of time (Amulets, freq bonus 5). The RNG hath decreed that this item was generated more often: really heavy iron ball (Iron balls, freq bonus 8). The RNG hath decreed that this item was generated more often: spear (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: pile bunker (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: Yasaman leather boots (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: eternium blade (Weapons, freq bonus 10). The RNG hath dec׿ti2reed that this item was generated more often: cigar (Weapons, freq bonus 8). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 71). The RNG hath decreed that this item was always generated cursed: summon elm (Wands). The RNG hath decreed that this item was always generated cursed: meteor arrow (Weapons). The RNG hath decreed that this item was always generated cursed: troll leather armor (Armor). The RNG hath decreed that this item was always generated cursed: platinum fire hook (Weapons). The RNG hath decreed that this item was always generated cursed: heavy blaster bolt (Weapons). The RNG hath decreed that this item was always generated cursed: power crossbow (Weapons). The RNG hath decreed that this item was always generated cursed: crystallization (Scrolls). The RNG hath decreed that this trap was always invisible: unequipping trap. The RNG hath decreed that this trap was generated more often: egomonst׿tiI-er trap (freq bonus 1). --More--ۿti{7Trap randomization happened for 1 in 826 traps. Traps were spawned invisible 1 times in 99. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 998. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were sleep resistant. You had not decided on your sexuality yet. You had 1498 points of nutrition remaining. You were lucky (3). You had extra luck. Good luck did not time out for you. You had spell retention for remembering 40 spells. You could have safely prayed (84). You survived. --More--ۿtiaFĿ+<@$))@ۿtiF$[Testthing the Wiseguy ] St9 Dx7 Co5 In15 Wi5 Ch19 LadTeuMalLaw Dlvl:1 $300 HP 14(14)  Pw 9(9)  AC19 Exp1 T3 Do you want to see your discoveries? [ynq] (n) ܿti n Discoveries  Scrolls scroll of healing (SCHLAE FEL BUE SCHEL FLUE GEL) scroll of mana (TORRENTED TOO MANY MOVIES) scroll of phase door (EAT FRUIT FASTLY) scroll of standard id (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of cure (FALLOUT 4 IS DUMBED DOWN) scroll of heal other (MAREIRON DIPSACUS FEROX) * scroll of extra healing (THE APOSTROPHE M USES A TOUCH OF DEATH) * scroll of greater mana restoration (ASI SISAL DE WA PICANINNY) Rings ring of adornment (alarm) Tools sack (bag) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * segfault venܿti; (om (splash of venom)(end) ݿtip Ŀ) [Testthing the Wiseguy ] St9 Dx7 Co5 In15 Wi5 Ch19 LadTeuMalLaw Dlvl:1 $300 HP 14(14)  Pw 9(9)  AC19 Exp1 T3 Do you want an account of creatures vanquished? [ynq] (n) ޿tin Vanquished creatures:  0 float lichens (1 created) 0 oozing puddings (1 created) 0 inactive butts (1 created) 0 easy vamps (1 created) 0 dark girls (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--޿ti} Do you want to see your conduct? [ynq] (n) ߿tiz7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--߿ti}Goodbye testthing the Ladiesman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 300 pieces of gold, after 3 moves. You were level 1 with a maximum of 14 hit points when you quit.--More--߿ti  ߿ti) 7 Since you quit, the score list will not be checked.