‰ jcÐ Player: testthing Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-05-19.16:00:12.ttyrec Time: (1779206412) Tue May 19 16:00:12 2026  ‰ j„{This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2025 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details.  ‰ jÔ|WShall I pick a character's race, role, gender and alignment for you? [ynq] ‰ jÈ}y ‰ jí– NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More-- ‰ j‡ äÚÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúú³úú@úúúúúú³³úúú@úaúúúú³úúúúúúúúú³³úúúúaúúúúú³úúúúúúúúú³³úúúúúúúúú³³úúúúúúúúú³³úúúúúúúúú³³úúúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÙ ‰ jÖ [Testthing the Little Fool ] St9 Dx6 Co11 In9 Wi9 Ch11 JesOgrFemNeu Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC4 Exp1 T1 Brd  It is written in the Book of Bailey:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Bailey seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Little Fool, have been heralded from birth as the instrument of Bailey. You are destined to recover ‰ jü ¯the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Bailey!--More--‰ j"𠽉 j7 {Hello testthing, welcome to SlashEMExtended! You are a neutral female ogrotic Jester.--More--‰ j ?~You are playing 'Unix SlashEMExtended Version 2.9.9 (38f00bd5) - last build Mon Nov 3 01:40:08 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--‰ jÀž Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. If you're using other dimensions, change them now, save them in your terminal emulator's settings and then start a new session; changing the dimensions after you've already opened the terminal doesn't work right. Amy takes no responsibility for character deaths caused by a disappearing HP display due to players using wrong terminal settings.--More--‰ jg 3 ‰ j+g —IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--‰ jø¢ Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--‰ jB!U Attention, main weather broadcast coming in:‰ jV!$The sky is cloudy.‰ j¼!L[Testthing the Little Fool ] St9 Dx6 Co11 In9 Wi9 Ch11 JesOgrFemNeu  16(16)  Pw 6(6)  AC4 Exp1 T1 Brd The dunce cap glows black for a moment.‰ jÊ!#[Testthing the Little Fool ] St9 Dx6 Co11 In9 Wi9 Ch11 JesOgrFemNeu  16(16)  Pw 6(6)  AC4 Exp1 T1 Brd --More--‰ j3—0You feel like sitting in a corner.‰ j 0?Be careful! New moon tonight.--More--‰ j¾1‰Your movements are slowed slightly because of your load.[Testthing the Little Fool ] St9 Dx6 Co11 In9 Wi9 Ch11 JesOgrFemNeu  16(16)  Pw 6(6)  AC4 Exp1 T1 Brd Unknown command ' '.--More--‰ j*í¥Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ‰ jyö inTurn the number pad on? [yn] (n) ‰ jÞn[Testthing the Little Fool ] St9 Dx6 Co11 In9 Wi9 Ch11 JesOgrFemNeu  16(16)  Pw 6(6)  AC4 Exp1 T1 Brd ‰ jžž0Unknown command ' '.--More--‰ jÚ·¥Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ‰ j inTurn the number pad on? [yn] (n) ‰ jµd n[Testthing the Little Fool ] St9 Dx6 Co11 In9 Wi9 Ch11 JesOgrFemNeu  16(16)  Pw 6(6)  AC4 Exp1 T1 Brd ‰ j–E‰ jL±You displaced your priest called Septimus the aspirant.#@±±±±±±±±±#@‰ jØTÌYou see here a gold piece {0}.[Testthing the Little Fool ] St9 Dx6 Co11 In9 Wi9 Ch11 JesOgrFemNeu  16(16)  Pw 6(6)  AC4 Exp1 T2 Brd [Testthing the Little Fool ] St9 Dx6 Co11 In9 Wi9 Ch11 JesOgrFemNeu  16(16)  Pw 6(6)  AC4 Exp1 T3 Brd <@aúaú‰ jo # ‰ jt¸ quit‰ jAuit‰ j‚’it‰ j(Ùt‰ jÝ [Really quit? WARNING: this will erase your game permanently! [yes/no]? ‰ jóy‰ jfm e‰ j\µ s‰ j^îä[Testthing the Little Fool  16(16)  Pw 6(6)  AC4 Exp1 T3 Brd ‰ jžüÚÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúú#³úú<@úúúúú³±±±±±±±±±#³úúú@aúúúúú³úúúaúúúúú³³úúúúúúúúúú³úúúúúúúúú³³úúúúúúúúú³³úúúúúúúúú³³úúúúúúúúú³³úúúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÙ‰ j ýX[Testthing the Little Fool ] St9 Dx6 Co11 In9 Wi9 Ch11 JesOgrFemNeu Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC4 Exp1 T3 Brd Do you want your possessions identified? DYWYPI? [ynq] (n) ‰ jÝŠn Weapons u - 2 blessed +1 daggers (wielded) {8} x - an uncursed +3 rubber hose (alternate weapon; not wielded) {8} B - an uncursed +0 club {12} Armor a - a cursed +3 Hawaiian shirt with text "-export-a-crypto-system-sig -RSA-3-lines-PERL" (being worn) {2} b - a cursed +3 dunce cap (being worn) {2} c - an uncursed +0 pair of regular gloves (being worn) {4} Comestibles v - 10 uncursed cream pies {0} w - an uncursed newly aircurrenter corpse {50} Scrolls C - 5 uncursed scrolls of healing {0} D - 5 uncursed scrolls of mana {0} E - 3 uncursed scrolls of phase door {0} F - 2 uncursed scrolls of standard id {0} G - an uncursed scroll of cure {0} H - an uncursed scroll of heal other {0} Spellbooks z - an uncursed finalized spellbook of cure confusion (4:3) {0}[21;1‰ j'‹8H A - an uncursed finalized spellbook of mystery protection (0:1) {0} Tools y - an uncursed towel {0} Gems d - 81 uncursed +0 rocks (in quiver) {0} e - an uncursed +0 worthless piece of white glass {0} f - 10 uncursed -8 rocks named Belegennon {0} g - 7 uncursed +0 flint stones h - a blessed +1 kunzite stone {0} i - 3 uncursed +0 worthless pieces of pink glass {0} j - an uncursed +0 worthless piece of black glass {0} k - an uncursed +0 sling ammo l - an uncursed +0 worthless piece of violet glass {0} m - an uncursed +1 worthless piece of red glass {0} n - an uncursed +0 worthless piece of dark blue glass {0} o - a blessed +0 worthless piece of dark blue glass {0} p - 10 uncursed -1 rocks {0} q - a cursed +0 loadstone r - 8 uncursed -2 rocks {0} s - an uncursed -1 sling ammo t‰ j¬‹J - 2 uncursed +0 worthless pieces of radiant glass {0}(end) ‰ ji$ ÚÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúú#³úú<@úúúúú³±±±±±±±±±#³úúú@aúúúúú³úúúaúúúúú³³úúúúúúúúúú³úúúúúúúúú³³úúúúúúúúú³³úúúúúúúúú³³úúúúúúúúú³³úúúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÙ[42;17‰ jê$ _H [Testthing the Little Fool ] St9 Dx6 Co11 In9 Wi9 Ch11 JesOgrFemNeu Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC4 Exp1 T3 Brd Do you want to see your attributes? [ynq] (n) ‰ jØnFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: disintegration resistance. Potion identification only worked 3 times out of 16. Ring identification only worked 4 times out of 22. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 20. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 26. Gem identification only worked 100 times out of 114. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 84% chance. Monsters only dropped their equipment with 95% chance. Scroll drop chance was reduced to 98%. Amulet drop chance was reduced to 80%. Potion drop chance was reduced to 95%. Weapon drop chance was reduced to 87%. Tool dr‰ j9‚Àop chance was reduced to 93%. Food drop chance was reduced to 95%. Shop item generation was reduced to 87%. Concealing monsters were spawned underneath items 86% of the time only. Monster death drops spawned with only 97% chance. Mastering the following skill taught you the hidden power: devices. The following skill was limited to basic proficiency: matter spells. The following skill was limited to skilled proficiency: bare-handed combat. The following skill became untrainable if you tried to train it too early: attack spells (turn 348). The following skill became harder to train at higher skill levels: two-handed weapons. Monster spawn rate multiplier was currently 102. Number of artifacts generated was 3. Number of fake artifacts generated was 3. Your hairstyle was 'full bundle'. Your current martial arts style was 'brawling'. Your amount of‰ j ‚Ä casino chips was 0. The last time you got a new haircut was 5002 turns ago. Your areola diameter was 23. Monster spawn increase would have started at turn 77271. Monster spawn increase had reached its maximum at turn 570301. In this game, Eevee's evolution was umbreon. Maximum amount of combined random monster spawn freqs was 2919. Your limit for ascension was at turn 19688316. --More--‰ j¦HThe monster class that cannot be genocided was gnome. The monster color that was spawned more often: yellow (freq bonus 3). The monster species that was spawned more often: fixedly freeze sestet (freq bonus 12). The monster species that was spawned more often: palmian elite soldier (freq bonus 6). The monster species that was spawned more often: Recerarak (freq bonus 12). The monster species that was spawned more often: embarrassment mercurially (freq bonus 30). The monster species that was spawned more often: sparkling fungus (freq bonus 4). The monster species that was spawned more often: sow-stupid guy (freq bonus 4). The monster species that was spawned more often: jinxing tart (freq bonus 4). The monster species that was spawned more often: spirit drinker (freq bonus 4). The monster species that was spawned more often: tome of nether wrath (freq bonus 9). The monster species that was spawned more often: pest insect (freq bonus‰ jñHÀ 2). The monster species that was spawned more often: lacquer adducting (freq bonus 6). The monster species that was spawned more often: smothering surveil grange endomorphism (freq bonus 4). The monster species that was spawned more often: pupil djakarta (freq bonus 3). The monster species that was spawned more often: miffy depredatory (freq bonus 4). The monster species that was spawned more often: ten-footed snake (freq bonus 12). The monster species that was spawned more often: stereoscope bicameral (freq bonus 12). The monster species that was spawned more often: speccor horror (freq bonus 8). The monster species that was spawned more often: chief gurgler (freq bonus 6). The monster species that was spawned more often: parrot riding a giant penis (freq bonus 8). The monster species that was spawned more often: plasma warp fungus (freq bonus 12). The monster trait th‰ j†Iat was more common: monsters who let you guess the secret code (freq bonus 1). The monster species that was never randomly spawned: magicked hading vindictively sinistrality. The monster species that was never randomly spawned: son clutched. The monster species that was never randomly spawned: hitec mold. The monster species that was never randomly spawned: big armor trove. The monster species that was never randomly spawned: house ant. The monster species that was never randomly spawned: hueppogreifsch. The monster species that was never randomly spawned: karmic dragon. The monster species that was never randomly spawned: false fungus. The monster species that was never randomly spawned: impalazon. The monster species that was never randomly spawned: +4 nd cutoff. The RNG hath decreed that this item was never generated: Verena stiletto sandals (Armor). The RNG hath decreed that this item was never generated: full plate mail (‰ j²IºArmor). The RNG hath decreed that this item was never generated: beautiful shirt (Armor). The RNG hath decreed that this item was never generated: crow quill (Weapons). The RNG hath decreed that this item was never generated: spined ball (Weapons). The RNG hath decreed that this item was generated more often: wooden flute (Tools, freq bonus 7). The RNG hath decreed that this item was generated more often: aquamarine (Gems, freq bonus 7). The RNG hath decreed that this item was generated more often: bulky mithril ball (Iron balls, freq bonus 19). The RNG hath decreed that this item was generated more often: identify (Spellbooks, freq bonus 43). The RNG hath decreed that this item was generated more often: helm of starvation (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of physical resistance (Armor, freq bonus 3). --More--‰ jk The RNG hath decreed that this item was generated more often: natural candle (Tools, freq bonus 29). The RNG hath decreed that this item was generated more often: evil variant (Scrolls, freq bonus 6). The RNG hath decreed that this item was generated more often: Dora's jewel (Gems, freq bonus 40). The RNG hath decreed that this item was generated more often: dementia boots (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: morion (Gems, freq bonus 11). The RNG hath decreed that this item was generated more often: brittle spear (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: snow (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of climbing (Amulets, freq bonus 10). The RNG hath decreed that this item was generated more often: detect monsters (Wands, freq bonus 7). The RNG hath decreed that this item was generated more often: bo‰ jÊ Àne arrow (Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: impossibly heavy alloy ball (Iron balls, freq bonus 7). The RNG hath decreed that this item was generated more often: power failure (Spellbooks, freq bonus 10). The RNG hath decreed that this item was generated more often: gemstone lash (Chains, freq bonus 13). The RNG hath decreed that this item was generated more often: plain cloak (Armor, freq bonus 7). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 91). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 99). The RNG hath decreed that this item was always generated cursed: disenchantment (Wands). The RNG hath decreed that this item was always generated cursed: maid dress (Armor). The RNG hath decreed that this item was always generated cursed: Ludgera's jewe‰ jˆ l (Gems). The RNG hath decreed that this item was always generated cursed: oilskin sack (Tools). The RNG hath decreed that this item was always generated cursed: men's underwear (Armor). The RNG hath decreed that this trap was always invisible: colorshift trap. The RNG hath decreed that this trap was generated more often: fallout trap (freq bonus 2). Trap randomization happened for 1 in 231 traps. Traps were spawned invisible 1 times in 85. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 1122. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having disintegration resistance (0). You had infravision. You had 1497 points of nutrition ‰ jÁ remaining. You aggravated monsters. You were aggravating monsters for 0 more turns. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (161). You survived. --More--‰ jõ ÚÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúú#³úú<@úúúúú³±±±±±±±±±#³úúú@aúúúúú³úúúaúúúúú³³úúúúúúúúúú³úúúúúúúúú³³úúúúúúúúú³³úúúúúúúúú³³úúúúúúúúú³³úúúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÙ‰ jfL[Testthing the Little Fool ] St9 Dx6 Co11 In9 Wi9 Ch11 JesOgrFemNeu Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC4 Exp1 T3 Brd Do you want to see your discoveries? [ynq] (n) ‰ jz}n Discoveries  Armor dunce cap (conical hat) regular gloves (platinum gloves) Scrolls scroll of healing (KRIGGELKRAGG SCHNUPPSCHNAPP) scroll of mana (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) scroll of phase door (THE NETHACK DEVTEAM IS NOT DEAD) scroll of standard id (HP LOWED BY HOT AND HEAL BY WATE) scroll of cure (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of heal other (NOTY AND THE AMY WERE MVPS 2017) * scroll of extra healing (LOREM IPSUM SIT AMET) * scroll of greater mana restoration (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) Spellbooks spellbook of cure confusion (indexed) spellbook of mystery protection (mossy) Gems worthless piece of white glass (white) flint stone (gray) kunzite stone (pink)‰ j­}â worthless piece of pink glass (pink) worthless piece of black glass (black) sling ammo (gray) worthless piece of violet glass (violet) worthless piece of red glass (red) worthless piece of dark blue glass (dark blue) loadstone (gray) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * ice block (splash of venom) * segfault venom (splash of venom)(end) ‰ j©ó*#±±±±±±±±±#Do you want an account of creatures vanquished? [ynq] (n) ‰ j&¼n Vanquished creatures:  0 small ants (1 created) 0 grants (1 created) 0 trainants (1 created) 0 worker ants (1 created) 0 little jackals (1 created) 0 thick jackals (1 created) 0 aes (1 created) 0 thirv spores (1 created) 0 backbringers (1 created) 0 nonstandard kobolds (1 created) 0 last hole kobolds (1 created) 0 gibbermimics (1 created) 0 background graphics (1 created) 0 hobgoblins (1 created) 0 new potato-ers (1 created) 0 escaped labrats (1 created) 0 giant rats (1 created) 0 fub crawlers (1 created) 0 replica unicorns (1 created) 0 grid bugs (1 created) 0 fruit bats (1 created) 0 hack pheasants (1 created) 0 one-legged centaurs (1 created) 0 spaces (1 created) 0 sicklichens (1 created) 0 mean molds ‰ j†¼Ö(1 created) 0 unable gnomes (1 created) 0 rustbash hunks (1 created) 0 priests (1 created) 0 minighosts (1 created) 0 stationary shapes (1 created) 0 empty bottles (1 created) 0 demonoids (1 created) 0 early-leons (1 created)  34 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--‰ j¶  [Testthing the Little Fool ] St9 Dx6 Co11 In9 Wi9 Ch11 JesOgrFemNeu Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC4 Exp1 T3 Brd Do you want to see your conduct? [ynq] (n) ‰ j.v7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -3. You had a maximum alignment of 0.--More--‰ jI—´Goodbye testthing the Jester... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. You were level 1 with a maximum of 16 hit points when you quit.--More--‰ jœß  ‰ jÎâ7 Since you quit, the score list will not be checked.