˯iq Player: testthing Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-05-07.15:29:15.ttyrec Time: (1778167755) Thu May 7 15:29:15 2026 ˯iThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2025 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ˯iWShall I pick a character's race, role, gender and alignment for you? [ynq] ͯiHSnChoosing Character's Role Pick a role for your character   Scroll with the space bar or the > key, NOT the arrow keys!   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Alltecher  e - an Altmer  f - an Amazon  g - an Anachronist  h - an Anachronounbinder  i - an Archeologist  j - an Artist  k - an Assassin  l - an Astronaut  m - an Augurer  n - a Barbarian  o - a Bard  p - a Binder  q - a Bleeder  r - a Bloodseeker  s - a Bosmer  t - a Bully  u - a Butt Lover  v - a Camperstriker  w - a Cartomancer  x - a Caveman/Cavewoman  y - a Cellar Child  z - a Chaos Sorceror  A - a Chevalier  B - a Climacterial  C - a Combatant  D - a Convict  E - a Cook  F - a Courier  G - a Cracker  H - a Cruel Abuser  I - a CyberniͯijSnja  J - a Dancer  K - a Death Eater  L - a Demagogue  M - a Diablist  N - a Dissident (1 of 5)֯ig+Choosing Race Pick the race of your Dancer   Scroll with the space bar or the > key, NOT the arrow keys!   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - artifinder  q - asgardian  r - asura  s - atlantean  t - aztpok  u - babylonian  v - bacteria  w - badstatter  x - bastard  y - batman  z - beacher  A - blait  B - bodymorpher  C - borg  D - bossrusher  E - bover  F - breton  G - buldozgar  H - burninator  I - carthage  J - celtic  K - centaur  L - cerberus  M - challenger  N - changeling (1 of 7)ׯi  O - chiquai  P - chiropteran  Q - clockwork automaton  R - cockatrice  S - colorator  T - cortex  U - cupid  V - curser  W - dark seducer  X - deathmold  Y - de-energiser  Z - deep elf  a - destabilizer  b - developer  c - devil  d - dictionary attack  e - dinosaur  f - dolgsman  g - doppelganger  h - dorian  i - dragon  j - droughter  k - drow  l - dryad  m - dufflepud  n - dunadan  o - duthol  p - dwarf  q - dynamo  r - egymid  s - elemental  t - elf  u - engchip  v - ent  w - erosator  x - etherealoid  y - evilvariant  z - expert  A - extravator  B - fairy  C - fawn  D - felid  E - feminizer  F - fenek (2 of 7)دi G - fiend  H - fixer  I - frendian  J - fro  K - gastly  L - gavil  M - gelatinous cube  N - gerteut  O - giant  P - glorkum  Q - gnome  R - goauld  S - golden saint  T - golem  U - green slime  V - gremlin  W - greuro  X - grid bug  Y - grouper  Z - hallucinator  a - hand  b - hardmoder  c - haxor  d - HC alien  e - hemi-doppelganger  f - hemophage  g - herald  h - herbalist  i - heretic  j - hobbit  k - homicider  l - hound  m - hidden elf  n - human  o - hunkajunk  p - hybridragon  q - hypothermic  r - illithid  s - immunizer  t - imp  u - imperial  v - incantifier  w - incorporealoid  x - indraenian (3 of 7)گi y - inheritor  z - inka  A - insectoid  B - iraha  C - ironman  D - irritator  E - itaque  F - jabberwock  G - japura  H - java  I - jelly  J - khajiit  K - killfiller  L - klackon  M - knowledgable  N - kobold  O - kop  P - koronst  Q - kutar  R - leprechaun  S - levelscaler  T - levitator  U - lich  V - listener  W - lizardman  X - loli  Y - lycanthrope  Z - mactheist  a - magyar  b - maia  c - matrayser  d - matrixer  e - maymes  f - mazewalker  g - mazin  h - mesher  i - metal  j - mimic  k - minimalist  l - missingno  m - mongung  n - monkey  o - monster  p - moon elf (4 of 7)ݯiH q - mould  r - mummy  s - mushroom  t - myrkalfr  u - naga  v - nastinator  w - navi  x - neanderthal  y - nemesis  z - nibelung  A - nord  B - null  C - nymph  D - octopode  E - ogre  F - orc  G - outsider  H - peacemaker  I - pervert  J - phantom  K - piece  L - piercer  M - poisoner  N - polyinitor  O - problematic  P - quantum mechanic  Q - race that doesn't exist  R - race X  S - randomizer  T - redditor  U - redguard  V - releasier  W - reticulan  X - rodneyan  Y - rohirrim  Z - roommate  a - rougelike  b - rusmot  c - salamander  d - samedi  e - satre  f - scriptor  g - scurrier  h - sea elf (5 of 7)i<+Add hybrid races to your character? (these can change how the game plays; most of them will make the game harder and are generally meant for experienced players) [yn] (n) inChoosing Gender Pick the gender of your rohirrim Dancer  m - male f - female * - Random ! - Quit(end) iX 5+Choosing Alignment Pick the alignment of your male rohirrim Dancer  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) i|l b+iXNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--ikĿ@qdai[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha Dlvl:1 $0 HP 12(12)  Pw 4(4)  AC8 Exp1 T1  It is written in the Book of the Elder Elemental:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess the Elder Elemental seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Swing Student, have been heralded from birth as the instrument of the Elder Elemental. You are destined to irecover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Elder Elemental!--More--iR iq zHello testthing, welcome to SlashEMExtended! You are a chaotic male rohirrim Dancer.--More--iy ~You are playing 'Unix SlashEMExtended Version 2.9.9 (38f00bd5) - last build Mon Nov 3 01:40:08 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--i Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. If you're using other dimensions, change them now, save them in your terminal emulator's settings and then start a new session; changing the dimensions after you've already opened the terminal doesn't work right. Amy takes no responsibility for character deaths caused by a disappearing HP display due to players using wrong terminal settings.--More--i& IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--i~ Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--i U Attention, main weather broadcast coming in:i $The sky is cloudy.i  [Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T1 The moon is waning tonight.i0Unknown command ' '.--More--iInvalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) iIinTurn the number pad on? [yn] (n) iLyNumber pad is ON now. You should add the following line to your configuration file to have it be turned on by default: OPTIONS=number_pad:2--More--i  [Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T1 i[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T2 @<iQ Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]iP  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - epyxmode [true]  s - extmenu [false]  t - gmmessage [true]  u - graffitihilite [true] (1 of 4)i; + iO)0[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha Dlvl:1 $0 HP 12(12)  Pw 4(4)  AC8 Exp1 T2 (0lqqqqk(B(0x~~~~~(B(0x~~~~x(B(0x~(B@(0~~x(B(0x~(B<(0~~x(B(0x(Bq(0~(Bd(0~x(B(0x~(Ba(0~~x(B(0x~~~~x(B(0x~~~~x(B(0x~~~~x(B(0mqqqqj(B i  Weapons a - an uncursed +0 scimitar (weapon in hand) {16} Comestibles b - an uncursed melon {0} c - 4 uncursed lemons {0} d - 2 uncursed apples {0} e - an uncursed orange {0} f - an uncursed pear {0} Scrolls h - an uncursed scroll of identify {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Spellbooks g - an uncursed finalized spellbook of sleep (0:4) {0}(end) i[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T2 iK, Choose which spell to cast   Name Level Pw Category Fail Memory a - sleep 2 + 10 enchant 4% 100%(end) iY2[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T2 i} *(0~(B@iJ F[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T2 The little dog misses the ant.[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T3 aq(0~(Bi i_ xYou miss the ant.[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T3 d(0~(B(0~(Bqix !The ant misses.i# 0The little dog misses the ant.i| iæ You start dancing.i %You finish dancing.i (You kill the ant![Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T4 (0~(BiUd[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T4 [Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T5 (0~(B<@d(0~(BqiAu[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T5 d(0~~(B@(0~(BqiТE[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T5 [Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T6 (0~(Bd(0~(B@ii[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T6 (0~(Bd(0~(B@q(0~(BiV[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T6 [Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T7 (0~(B@i0EYou start dancing.You finish dancing.ieYou kill the gazelle![Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T7 [Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T8 d(0~(B(0~(B(0~(Bi[D[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T8 [Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T9 d(0~(B@(0~(Bi Q[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T9 (0~(Bd@(0~(B iL#  i<T id Echnique ir Chnique!i?, Hnique!ie Nique!i Ique!ii Que!iY Ue"i%bE"i=P Choose a technique  Name Level Status a - chained blitz 1 Prepared b - elemental fist 1 Prepared c - appraisal 1 Prepared d - panic digging 1 Prepared e - phase door 1 Prepared f - invoke deity 1 Prepared g - buc test 1 Prepared h - blink 1 Prepared ? - Sort techs(end) 'i[[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T9 0iJ  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 2iݡe[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha  12(12)  Pw 4(4)  AC8 Exp1 T9 2i# 3iSQuit3iUUit3i;It3iT3i [Really quit? WARNING: this will erase your game permanently! [yes/no]? 4i Y4i E5ixS5i[Testthing the Swing Student  12(12)  Pw 4(4) 5ie(0lqqqqk(B(0x~~~~~(B(0x~~~~x(B(0x~~~~x(B(0x~(B<(0~~x(B(0x~~~~x(B(0x(Bd(0~~~x(B(0x~~~~x(B(0x(B@(0~~~x(B(0x~~~~x(B(0mqqqqj(B5i|3[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha Dlvl:1 $0 HP 12(12)  Pw 4(4)  AC8 Exp1 T9 Do you want your possessions identified? DYWYPI? [ynq] (n) 6i n Weapons a - an uncursed +0 scimitar (weapon in hand) {16} Comestibles b - an uncursed melon {0} c - 4 uncursed lemons {0} d - 2 uncursed apples {0} e - an uncursed orange {0} f - an uncursed pear {0} Scrolls h - an uncursed scroll of identify {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Spellbooks g - an uncursed finalized spellbook of sleep (0:4) {0}(end) 7iDo you want to see your attributes? [ynq] (n) 7inFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: sickopathy. You could not have this property intrinsically: quad attacks. You could not have the double effect of this property: keen memory. Scroll identification only worked 100 times out of 102. Potion identification only worked 3 times out of 10. Implant identification only worked 1 times out of 28. Armor identification only worked 15 times out of 18. Tool identification only worked 5 times out of 14. Monsters only dropped their musable items with 93% chance. Scroll drop chance was reduced to 90%. Amulet drop chance was reduced to 89%. Potion drop chance was reduced to 95%. Armor drop chance was reduced to 89%. Shop item generation was reduced to 91%. Musable item generation frequency had a negative b7iCias of 1%. Concealing monsters were spawned underneath items 91% of the time only. Monster death drops spawned with only 99% chance. Mastering the following skill taught you the hidden power: shield. The following skill was trained at one fifth the usual rate: healing spells. The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 16853). Monster spawn rate multiplier was currently 114. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'clean cut' and your beard type is 'backwater'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5008 turns ago. Your areola diameter was 24. Monster spawn increase would have started at turn 54910. Monster spawn increase had reached its maximum at 7i{turn 530723. In this game, Eevee's evolution was espeon. Maximum amount of combined random monster spawn freqs was 2678. Your limit for ascension was at turn 2930318. The monster class that cannot be genocided was pile of coins. The monster species that was spawned more often: pandemic bat (freq bonus 1). The monster species that was spawned more often: undead priestess (freq bonus 6). The monster species that was spawned more often: thunder storm (freq bonus 12). The monster species that was spawned more often: usage angolan inclusion (freq bonus 8). --More--7i4_ The monster species that was spawned more often: endomorph asap (freq bonus 9). The monster species that was spawned more often: blue-red warp fungus (freq bonus 24). The monster species that was spawned more often: poniarded geese seater (freq bonus 16). The monster species that was spawned more often: silver spore (freq bonus 24). The monster species that was spawned more often: dissolution ludwig (freq bonus 12). The monster species that was spawned more often: sissyish overproducing (freq bonus 8). The monster species that was spawned more often: elo-nether hound (freq bonus 8). The monster species that was spawned more often: hopping spider (freq bonus 3). The monster species that was spawned more often: toadsavage tariti (freq bonus 12). The monster species that was spawned more often: bariatrician souffle (freq bonus 1). The monster species that was spawned more often: raspberry-gestaps (freq bonus 10). The monster species t7i_ hat was spawned more often: phallist jujuism (freq bonus 12). The monster species that was spawned more often: serves you right (freq bonus 18). The monster species that was spawned more often: dogsled squirting barreling (freq bonus 8). The monster species that was spawned more often: misemployment hydrotropism (freq bonus 8). The monster species that was spawned more often: shawn vier (freq bonus 4). The monster trait that was more common: monsters who blabber about the plague (freq bonus 12). The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2). The monster trait that was more common: monsters with illusion attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 12). The monster trait that was more common: monsters that are breathless (freq bonus 1). ` HThe monster trait that was more common: monsters of tiny size (freq bonus 1). The monster species that was never randomly spawned: beauty from woman city. The monster species that was never randomly spawned: repaginating credential geologer. The monster species that was never randomly spawned: regulary authority overseer. The monster species that was never randomly spawned: diddling mayfly. The monster species that was never randomly spawned: engirdling superman. The monster species that was never randomly spawned: criminal garbage houses. The monster species that was never randomly spawned: beclouding tramell. The monster species that was never randomly spawned: gigantic pile of killer coins. The monster species that was never randomly spawned: Creosote. The monster species that was never randomly spawned: cancel vortex. The monster class that was always generated with extra speed: worm. The RNG hath decreed that this item w7i` as never generated: Ella wedge sandals (Armor). The RNG hath decreed that this item was never generated: metal club (Weapons). The RNG hath decreed that this item was never generated: proof armor (Scrolls). The RNG hath decreed that this item was never generated: stone dragon scale mail (Armor). The RNG hath decreed that this item was never generated: spelldrain gloves (Armor). The RNG hath decreed that this item was never generated: chalcedon (Gems). The RNG hath decreed that this item was never generated: nothing (Wands). The RNG hath decreed that this item was never generated: assault rifle bullet (Weapons). The RNG hath decreed that this item was never generated: cloak of armor mystery (Armor). The RNG hath decreed that this item was generated more often: amulet of restful sleep (Amulets, freq bonus 13). The RNG hath decreed that this item was generated more often: tech los7ia 5s helmet (Armor, freq bonus 5). --More--7i The RNG hath decreed that this item was generated more often: rose whip (Weapons, freq bonus 13). The RNG hath decreed that this item was generated more often: stiletto sandals (Armor, freq bonus 52). The RNG hath decreed that this item was generated more often: two-handed flail (Weapons, freq bonus 29). The RNG hath decreed that this item was generated more often: robe of magic power (Armor, freq bonus 27). The RNG hath decreed that this item was generated more often: magic dragon scales (Armor, freq bonus 113). The RNG hath decreed that this item was generated more often: antiswitch helmet (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: undroppable gloves (Armor, freq bonus 107). The RNG hath decreed that this item was generated more often: silver gauntlets (Armor, freq bonus 18). The RNG hath decreed that this item was generated more often: inertia (Spellbooks, freq bonus 9). The RNG hath decreed that this7i)  item was generated more often: poured club (Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: orcish short sword (Weapons, freq bonus 2). The RNG hath decreed that this item was generated more often: conundrum nugget (Gems, freq bonus 4). The RNG hath decreed that this item was generated more often: evil gloves (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: conglomerate pick (Tools, freq bonus 5). The RNG hath decreed that this item was generated more often: dark magic whistle (Tools, freq bonus 8). The RNG hath decreed that this item was generated more often: dispersion box (Tools, freq bonus 17). The RNG hath decreed that this item was generated more often: vaporize (Spellbooks, freq bonus 10). The RNG hath decreed that this item was generated more often: trap disarming (Scrolls, freq bonus 10). The RNG hath7i_  decreed that this item class was generated more often: Scrolls (freq bonus 65). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 29). The RNG hath decreed that this item was always generated cursed: allpicking gloves (Armor). The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (Armor). The RNG hath decreed that this item was always generated cursed: water dragon scale shield (Armor). The RNG hath decreed that this item was always generated cursed: implant of honor (Implants). The RNG hath decreed that this item was always generated cursed: multitrapping stone (Gems). The RNG hath decreed that this item was always generated cursed: extreme power (Potions). The RNG hath decreed that this item was always generated cursed: kunzite (Gems). The RNG hath decreed that this trap was always invisible: judith trap. The RNG hath decreed that this trap was generated more often: gudru7i n trap (freq bonus 3). Trap randomization happened for 1 in 191 traps. Traps were spawned invisible 1 times in 91. Traps were extra hard to find 30% of the time. Next attribute increase check would have come at turn 707. Strength training was 2. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You had not decided on your sexuality yet. You had 1489 points of nutrition remaining. You aggravated monsters. You were aggravating monsters for 0 more turns. --More--7i You were fast. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (166). You survived. --More--8iN(0lqqqqk(B(0x~~~~~(B(0x~~~~x(B(0x~~~~x(B(0x~(B<(0~~x(B(0x~~~~x(B(0x(Bd(0~~~x(B(0x~~~~x(B(0x(B@(0~~~x(B(0x~~~~x(B(0mqqqqj(B8i'[Testthing the Swing Student ] St8 Dx16 Co6 In8 Wi12 Ch9 DanRohMalCha Dlvl:1 $0 HP 12(12)  Pw 4(4)  AC8 Exp1 T9 Do you want to see your discoveries? [ynq] (n) 8i`An Discoveries  Weapons scimitar (curved sword) Scrolls scroll of identify (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of healing (AIR ELEMENTAL SPEED BEHOLDER) scroll of mana (BEER SHIPT) scroll of phase door (ONE WILL NEVER KNOW IT) scroll of standard id (DER SIGARD IHRE KEILABSAETZE HABEN KREPPSOHLEN MIT KLACK KLACK EFFEKT) scroll of cure (HAS README) scroll of heal other (SILMARELL SHOULD ADD MORE SLEX QUOTES) * scroll of extra healing (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) * scroll of greater mana restoration (AMY WAS DECLARED A PARIAH) Spellbooks spellbook of sleep (fat) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid ve8iAnom (splash of venom) * physio venom (splash of venom) * ice block (splash of venom) * segfault venom (splash of venom)(end) 8i?]Do you want an account of creatures vanquished? [ynq] (n) 8ijn Vanquished creatures:  0 small ants (1 created) 0 slow ants (1 created) an ant 0 tuch blobs (1 created) 0 cocks (1 created) 0 little dogs (1 created) 0 singtraps (1 created) 0 femalemondaines (1 created) a gazelle 0 sewer rats (1 created) 0 black rats (1 created) 0 giant toxrats (1 created) 0 helpless spiders (1 created) 0 boom lights (1 created) 0 bats (2 created) 0 one-winged bats (1 created) 0 flupping bats (1 created) 0 young swallows (1 created) 0 red spores (1 created) 0 total covet liches (1 created) 0 blah mummies (1 created) 0 stillborn monkeys (1 created) 0 goblin zombies (1 created) 0 early gaardiens (1 created) 0 demonoids (2 created) 0 throwaway sockses (1 created) 0 +2 nd barricad8iϵes (1 created)  29 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--8iiDo you want to see your conduct? [ynq] (n) 8ip7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 2 times. You killed 2 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--8i^Goodbye testthing the Dancer... You quit in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 9 moves. You were level 1 with a maximum of 12 hit points when you quit.--More--8i~  8iR7 Since you quit, the score list will not be checked.