i Player: testthing Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-05-07.15:29:00.ttyrec Time: (1778167740) Thu May 7 15:29:00 2026 i0 This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2025 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. iV WShall I pick a character's race, role, gender and alignment for you? [ynq] iyi"NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--iU~ĿN@'$Ŀis~i[Testthing the Oppressed Lab Worker ] St4 Dx6 Co5 In11 Wi11 Ch5 PraVeeMalNeu Dlvl:1 $35 HP 13(13)  Pw 10(10)  AC7 Exp1 T1  It is written in the Book of Oat Camper:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Oat Camper seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Oppressed Lab Worker, have been heralded from birth as the instrument of Oat Camper. You are destined to recover the Amiulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Oat Camper!--More--iFi{Hello testthing, welcome to SlashEMExtended! You are a neutral male veela Practicant.--More--i~You are playing 'Unix SlashEMExtended Version 2.9.8 (248e9cfd) - last build Thu Oct 30 10:40:56 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--i  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. If you're using other dimensions, change them now, save them in your terminal emulator's settings and then start a new session; changing the dimensions after you've already opened the terminal doesn't work right. Amy takes no responsibility for character deaths caused by a disappearing HP display due to players using wrong terminal settings.--More--i  IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--iRmĿ Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--iS} imAttention, main weather broadcast coming in:The sky is cloudy.--More--iMNoroela thunders: 'Alright testthing you little practicant maggot, get ready for another hard day of work! You're late by 5 minutes but that's your loss! If you do your work properly this time you'll not get any problems with me, but if you step out of line you'll pay zorkmids for each of your offenses!'--More--¯i' ¯i[Testthing the Oppressed Lab Worker ] St4 Dx6 Co5 In11 Wi11 Ch5 PraVeeMalNeu  13(13)  Pw 10(10)  AC7 Exp1 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy. --More--¯i  [Testthing the Oppressed Lab Worker  13(13)  Pw 10(10) ¯i,ĿN@'$¯i5,¯i?,=[Testthing the Oppressed Lab Worker ] St4 Dx6 Co5 In11 Wi11 Ch5 PraVeeMalNeu Dlvl:1 $35 HP 13(13)  Pw 10(10)  AC7 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ¯ix n Weapons  a - a blessed +0 steel-capped sandal (weapon in hand) {100}  Armor  b - a cursed +0 black dress with text "This floating continent... our countrymen find it fascinating, yet so unsettling at  c - an uncursed +0 maid dress (being worn) {4}  d - an uncursed +0 pair of lady boots (being worn) {4}  Scrolls  l - 5 uncursed scrolls of healing {0}  m - 4 uncursed scrolls of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  q - an uncursed scroll of heal other {0}  Spellbooks  k - an uncursed spellbook of chemistry (7:2) {0}  Potions  e - 2 uncursed finalized potions of invisibility {0}  f - an uncursed potion of paralysis {0}  g - an uncursed potion of fruit juice {0}  h - an uncursed finalized potion of fruit juice {0}  Tools [22¯ix f;1H i - 3 * uncursed bottles {0}  j - a * uncursed chemistry set (1:5) {20} (end) ¯i ĿN@'$¯i ¯iA 0[Testthing the Oppressed Lab Worker ] St4 Dx6 Co5 In11 Wi11 Ch5 PraVeeMalNeu Dlvl:1 $35 HP 13(13)  Pw 10(10)  AC7 Exp1 T1 Do you want to see your attributes? [ynq] (n) ¯iB nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: curse resistance. Ring identification only worked 4 times out of 21. Implant identification only worked 1 times out of 48. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 20. Tool identification only worked 5 times out of 9. Scroll drop chance was reduced to 92%. Ring drop chance was reduced to 95%. Wand drop chance was reduced to 91%. Amulet drop chance was reduced to 97%. Weapon drop chance was reduced to 93%. Concealing monsters were spawned underneath items 88% of the time only. Mastering the following skill taught you the hidden power: occult spells. The following skill could not be trained at all: whip. The following skill was trained at half the¯i  usual rate: protection spells. The following skill was limited to expert proficiency: attack spells. The following skill became untrainable after a while: boomerang (turn 55717). The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 46263). Monster spawn rate multiplier was currently 99. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Your hairstyle was 'clean cut' and your beard type is 'mandshu'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 7. Monster spawn increase would have started at turn 106783. Monster spawn increase had reached its maximum at turn 1223037. In this game, Eevee's evolution was sylveon. Maximum amount of combined random m¯i @onster spawn freqs was 6017. Your limit for ascension was¯i  at turn 972620. The monster class that cannot be genocided was gnome. The monster species that was spawned more often: international happen (freq bonus 12). The monster species that was spawned more often: lemur without an e (freq bonus 9). The monster species that was spawned more often: Linus the Cat (freq bonus 10). The monster species that was spawned more often: village inhabitant (freq bonus 16). The monster species that was spawned more often: inconveniencing misbilling (freq bonus 4). The monster species that was spawned more often: giant green jellyfish (freq bonus 12). --More--ïiThe monster species that was spawned more often: mage guild member (freq bonus 3). The monster species that was spawned more often: astral powerdeva (freq bonus 8). The monster species that was spawned more often: xtra webber (freq bonus 30). The monster species that was spawned more often: mooter palest (freq bonus 12). The monster species that was spawned more often: amorphous wort (freq bonus 6). The monster species that was spawned more often: inflame scornful (freq bonus 8). The monster species that was spawned more often: mythical elf (freq bonus 30). The monster species that was spawned more often: kimono girl (freq bonus 18). The monster species that was spawned more often: star princess (freq bonus 3). The monster species that was spawned more often: ridable humper (freq bonus 20). The monster species that was spawned more often: fake news tengu (freq bonus 18). The monster species that was spawned more often: servicer expïiectation (freq bonus 32). The monster species that was spawned more often: green jelly (freq bonus 3). The monster species that was spawned more often: black colony (freq bonus 4). The monster trait that was more common: monsters that boast (freq bonus 8). The monster trait that was more common: monsters that have no limbs (freq bonus 4). The monster trait that was more common: monsters whose attack makes you trip and drop your items (freq bonus 1). The monster trait that was more common: monsters who are mute (freq bonus 3). The monster trait that was more common: monsters with soldier dialogue (freq bonus 2). The monster trait that was more common: monsters that are always female (freq bonus 4). The monster trait that was more common: monsters that are mindless (freq bonus 1). The monster species that was never randomly spawned: tu-tara edgecutter. The monster species ïi@that was never randomly spawned: very strong garlicator. ïiFThe monster species that was never randomly spawned: lag monster. The monster species that was never randomly spawned: supreme lich. The monster species that was never randomly spawned: irate artichoke. The monster species that was never randomly spawned: brill peepshow. The monster species that was never randomly spawned: broguery phototropic incommoded deworm. The monster species that was never randomly spawned: prevalently strutting grilled. The monster species that was never randomly spawned: doormen fringed. The monster species that was never randomly spawned: nonbending abasing. The monster class that was always generated with extra speed: Zouthern animal. The RNG hath decreed that this item was never generated: stun self (Spellbooks). The RNG hath decreed that this item was never generated: implant of desire (Implants). The RNG hath decreed that this item was never generated: boots of safeguard (Armor). The RNG hath decïireed that this item was never generated: implant of remedy (Implants). The RNG hath decreed that this item was never generated: aule smithing (Spellbooks). The RNG hath decreed that this item was never generated: lead MG bullet (Weapons). The RNG hath decreed that this item was never generated: meat stick (Comestibles). The RNG hath decreed that this item was generated more often: Katia combat boots (Armor, freq bonus 39). The RNG hath decreed that this item was generated more often: implant of satiation (Implants, freq bonus 12). The RNG hath decreed that this item was generated more often: senzu (Comestibles, freq bonus 16). The RNG hath decreed that this item was generated more often: wonder chain (Chains, freq bonus 6). The RNG hath decreed that this item was generated more often: grass whistle (Tools, freq bonus 22). --More--ïi* The RNG hath decreed that this item was generated more often: feminism dragon scales (Armor, freq bonus 26). The RNG hath decreed that this item was generated more often: watermelon (Comestibles, freq bonus 9). The RNG hath decreed that this item was generated more often: insect squasher (Weapons, freq bonus 18). The RNG hath decreed that this item was generated more often: implant of acceleration (Implants, freq bonus 12). The RNG hath decreed that this item was generated more often: sickness (Potions, freq bonus 19). The RNG hath decreed that this item was generated more often: droven bolt (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of own race warning (Amulets, freq bonus 15). The RNG hath decreed that this item was generated more often: cloak of health (Armor, freq bonus 18). The RNG hath decreed that this item was generated more often: opening (Wands, freq bonus 8). The RNG hath decreed thatïiY  this item was generated more often: demon crossbow (Weapons, freq bonus 4). The RNG hath decreed that this item was generated more often: wind (Spellbooks, freq bonus 10). The RNG hath decreed that this item was generated more often: flame mountain (Weapons, freq bonus 4). The RNG hath decreed that this item was generated more often: bad part stone (Gems, freq bonus 9). The RNG hath decreed that this item was generated more often: entrapping (Wands, freq bonus 12). The RNG hath decreed that this item was generated more often: tomahawk (Weapons, freq bonus 8). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 79). The RNG hath decreed that this item was always generated cursed: haste monster (Wands). The RNG hath decreed that this item was always generated cursed: snarenet cloak (Armor). The RNG hath decreed that this item was always generated curïi @sed: heavy crossbow bolt (Weapons). The RNG hath decreed ïi that this item was always generated cursed: implant of anima (Implants). The RNG hath decreed that this item was always generated cursed: ragnarok (Spellbooks). The RNG hath decreed that this item was always generated cursed: white dragon scale mail (Armor). The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (Armor). The RNG hath decreed that this item was always generated cursed: impossibly heavy obsidian ball (Iron balls). The RNG hath decreed that this item was always generated cursed: thunder (Spellbooks). The RNG hath decreed that this item was always generated cursed: interruption stone (Gems). The RNG hath decreed that this trap was always invisible: thai trap. The RNG hath decreed that this trap was generated more often: enthumesis trap (freq bonus 3). Trap randomization happened for 1 in 417 traps. Traps were spawned invisible 1 times in 81. Traps were extra hard to find 5% of the time. ïi 'Next attribute increase check would have come at turn 912. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 70 spells. You could not have safely prayed (181). --More--ïi' ,You survived. --More--ïiĿN@'$ïiïin1[Testthing the Oppressed Lab Worker ] St4 Dx6 Co5 In11 Wi11 Ch5 PraVeeMalNeu Dlvl:1 $35 HP 13(13)  Pw 10(10)  AC7 Exp1 T1 Do you want to see your discoveries? [ynq] (n) įi0vn Discoveries  Armor maid dress (little black dress) lady boots (lovely boots) Scrolls scroll of healing (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of mana (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of phase door (YOUR SISTER LOOKS LIKE A STEAMROLLER) scroll of standard id (NSFW ASCII) scroll of cure (PHORPHORBA BAIBO PHORBORBA) scroll of heal other (KTTDLWRGT) * scroll of extra healing (ONA DYSHIT BOLSHE VY UMERET) * scroll of greater mana restoration (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) Spellbooks spellbook of chemistry (leaf-patterned) Potions potion of invisibility (deep red) potion of paralysis (metallic) potion of fruit juice (nanika) Tools chemistry set (box of obscure-looking glass deviįiavices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * ice block (splash of venom) * segfault venom (splash of venom)(end) įibUDo you want an account of creatures vanquished? [ynq] (n) įi* ~n Vanquished creatures:  0 memants (1 created) 0 roaches (1 created) 0 abyssal moths (1 created) 0 gizards (2 created) 0 papier-mache cows (1 created) 0 sua rats (1 created) 0 giant rats (2 created) 0 helpless spiders (1 created) 0 noob angels (1 created) 0 porter lichens (1 created) 0 unalignment things (1 created) 0 wouwou beggars (1 created) 0 volatile mushrooms (8 created) 0 mininagas (1 created) 0 shambling automatons (1 created) 0 oxygen golems (1 created) 0 newts (1 created) 0 piles of pennies (1 created)  27 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--įi NDo you want to see your conduct? [ynq] (n) ůi6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--ůi?Goodbye testthing the Practicant... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 35 pieces of gold, after 1 move. You were level 1 with a maximum of 13 hit points when you quit.--More--ůi  ůin7 Since you quit, the score list will not be checked.