²ßwilàÐ Player: testthing Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-01-26.21:42:10.ttyrec Time: (1769463730) Mon Jan 26 21:42:10 2026 ²ßwi¨n This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2025 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ²ßwi1# Restoring save file...²ßwiT… ²ßwi9'[Testthing the Digger ] St9 Dx9 Co10 In8 Wi12 Ch9 ArcDolFemNeu Dlvl:1 $0 HP 17(17)  Pw 14(14)  AC9 Exp1 T1 You return to level 1 in The Dungeons of Doom.--More--´ßwiƒ{ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿úúúúúúúúúúúúúúúúúúúúú³³úúúúúúúúúúúúúúúúúúúú³³úúúúúúúúúúúúúúúúúúúú³³úúúúúúúúúúúúú#úúúúúú³úúúúúúúúúúúúúúúúúúúúú³³úúúúúúMúúúúúúúúFúúúú³³úúúúúúúúúfúúúúúúúúúú³³úúúúúúúúú@úúúúúúúúúú³³úúúúúúúúúúúúúúúúúúúú³³úúúúúúúúúú`úúúúúúúúú+³úúúúúúúúúúú`úúúúúú³³[´ßwif|‡38;5;7múúúúúúúúúúúúúúúú³³úúúúúúú%úúúúúúú³+úúúúúúúúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ´ßwið}V[Testthing the Digger ] St9 Dx9 Co10 In8 Wi12 Ch9 ArcDolFemNeu Dlvl:1 $0 HP 17(17)  Pw 14(14)  AC9 Exp1 T1 Hello testthing, the dolgsman Archeologist, welcome back to SlashEMExtended!--More--µßwië’óAttention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. If you're using other dimensions, change them now, save them in your terminal emulator's settings and then start a new session; changing the dimensions after you've already opened the terminal doesn't work right. Amy takes no responsibility for character deaths caused by a disappearing HP display due to players using wrong terminal settings.--More--¶ßwiÑl3 ¶ßwi½[Testthing the Digger ] St9 Dx9 Co10 In8 Wi12 Ch9 ArcDolFemNeu  17(17)  Pw 14(14)  AC9 Exp1 T1 The moon is waxing tonight.¶ßwiòk¯Fú<úúúúúúúúúúúúúúfúúúúúú@úúúúúúÄÄĶßwiÛlThere is a wall in the way![Testthing the Digger ] St9 Dx9 Co10 In8 Wi12 Ch9 ArcDolFemNeu  17(17)  Pw 14(14)  AC9 Exp1 T6 ¶ßwiÁ# ·ßwiÃTquit·ßwi o uit¸ßwiõ¶it¸ßwi†Êt¸ßwiQ¸[Really quit? WARNING: this will erase your game permanently! [yes/no]? ¹ßwiyÝy¹ßwiõ­ eºßwiÉxsºßwiêH¥[Testthing the Digger  17(17)  Pw 14(14) ºßwiÜTÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿úúúúúúúúúúúúúúúúúúúúú³³úúúúúúúúúúúúúúúúúúúú³³úúúúúúúúúúúúúúúúúúúú³³úúúúúúúúúúúúú#úúúúúú³úúúúúúúúúúúúúúúúúúúúú³³úúúúúúMúúúúúúúúFúúúú³³úúúúúúúúúúúúúúúúúúúú³³úúúúúúúúú<úúúúúúúúúú³³úúúúúúúúúúúúúúúúúúúú³³úúúúúúúúúú`úúúúúúúúú+³úúúúúúúúúúúúú`úúúúúú³³úúúúúúúúúúúúúúúúúúúú³³[3ºßwiÄUê8;5;7múúúúúúúfúúúúúúúúúúúú³+úúúúúúúúú@úúúúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙºßwiðU.[Testthing the Digger ] St9 Dx9 Co10 In8 Wi12 Ch9 ArcDolFemNeu Dlvl:1 $0 HP 17(17)  Pw 14(14)  AC9 Exp1 T6 Do you want your possessions identified? DYWYPI? [ynq] (n) »ßwi¶Ân Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {0} Scrolls f - an uncursed scroll of scare monster {0} g - a blessed scroll of destroy armor {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} Spellbooks e - a blessed spellbook of detect monsters (0:0) {0} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (0:9) {0} k - an uncursed sack {5} l»ßwiæÂt - an uncursed +0 tin opener {0} Gems j - an uncursed +0 touchstone(end) »ßwiªŸ°ÄÄÄÄÄÄÄÄÄ¿úúúúúúúúú³úúúúúúúúú³úúúúúúúúú³úú#úúúúúú³úúúúúúúúú³úúúúFúúúú³úúúúúúúúú³úúúúúúúúú³úúúúúúúúú³úúúúúúúúú+úú`úúúúúú³úúúúúúúúú³úúúúúúúúú³úúúúúúúúú³ÄÄÄÄÄÄÄÄÙThe sack is empty.--More--»ßwiNs BDo you want to see your attributes? [ynq] (n) ¼ßwiâ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Ring identification only worked 4 times out of 23. Implant identification only worked 1 times out of 27. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 132. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 95% chance. Monsters only dropped their equipment with 99% chance. Scroll drop chance was reduced to 94%. Wand drop chance was reduced to 94%. Implant drop chance was reduced to 96%. Potion drop chance was reduced to 99%. Tool drop chance was reduced to 99%. Shop item generation was reduced to 89%. Mastering the following skill taught you the hidden power: weight lifting. The following skill¼ßwiÿ À could not be trained at all: flail. The following skill was trained at one fifth the usual rate: symbiosis. The following skill was limited to skilled proficiency: attack spells. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1397). The following skill became untrainable after a while: shield (turn 58208). The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 42400). The following skill became harder to train at higher skill levels: shield. Monster spawn rate multiplier was currently 97. Number of artifacts generated was 2. Number of fake artifacts generated was 0. Your hairstyle was 'sarge'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5005 turns ago. Your areola diameter w¼ßwi]¡?as 27. Monster spawn increase would have started at turn 76916. Monster spawn increase had reached its maximum at turn 708632. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 2915. Your limit for ascension was at turn 345867. The monster class that cannot be genocided was cockatrice. The monster class that was spawned more often: jelly (freq bonus 2). The monster species that was spawned more often: israelite synesthesia (freq bonus 21). --More--¼ßwiNq The monster species that was spawned more often: shaped growth (freq bonus 18). The monster species that was spawned more often: wolfed thuggee (freq bonus 42). The monster species that was spawned more often: time spore (freq bonus 18). The monster species that was spawned more often: Paimon (freq bonus 18). The monster species that was spawned more often: cat gnome (freq bonus 12). The monster species that was spawned more often: separated artfully (freq bonus 4). The monster species that was spawned more often: pile of light radius coins (freq bonus 8). The monster species that was spawned more often: covxorn (freq bonus 30). The monster species that was spawned more often: pizzeria database aphrodisiacal (freq bonus 5). The monster species that was spawned more often: walking oak (freq bonus 8). The monster species that was spawned more often: calendaring jam (freq bonus 18). The monster species that was spawned more often: Eli¼ßwi‡q Àse (freq bonus 81). The monster species that was spawned more often: patronizer oliver (freq bonus 18). The monster species that was spawned more often: vaned preponderating spurring (freq bonus 18). The monster species that was spawned more often: Magdalena (freq bonus 10). The monster species that was spawned more often: nonmaliciously linage saintship decimal grizzle (freq bonus 12). The monster species that was spawned more often: poison elemental (freq bonus 12). The monster species that was spawned more often: bedaubed flitched fantailed (freq bonus 16). The monster species that was spawned more often: Rhan-Tegoth (freq bonus 7). The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2). The monster trait that was more common: monsters that originate from dnethack (freq bonus 3). The monster trait that was more common: monsters whose a¼ßwiëq ttacks cause slippery fingers (freq bonus 3). The monster trait that was more common: monsters who were generated by ChatGPT (freq bonus 2). The monster trait that was more common: monsters that are classified as petty (freq bonus 3). The monster trait that was more common: monsters whose attacks banish you (freq bonus 2). The monster trait that was more common: monsters with death resistance (freq bonus 1). The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2). The monster trait that was more common: monsters that count as hobbit (freq bonus 2). The monster species that was never randomly spawned: sea tortle. The monster species that was never randomly spawned: baptist lankly. The monster species that was never randomly spawned: magic book permamimic. The monster species that was never randomly spawned: threshold force fungus. The monster species that was never randomly spawned: ¼ßwiÿq Àhabituating overshadowing. The monster species that was never randomly spawned: dork mummy. The monster species that was never randomly spawned: xaren. The monster species that was never randomly spawned: Klara's sexy nurse pump. The monster species that was never randomly spawned: dark matter fly. The monster species that was never randomly spawned: kobold undresser. The RNG hath decreed that this item was never generated: chrome pellet (Weapons). The RNG hath decreed that this item was never generated: aule smithing (Spellbooks). The RNG hath decreed that this item was never generated: jagged star (Weapons). The RNG hath decreed that this item was never generated: tunnels (Spellbooks). The RNG hath decreed that this item was never generated: poison-repellant armor (Armor). The RNG hath decreed that this item was never generated: elven mace (Weapons). --Mor¼ßwi'r e--½ßwij“The RNG hath decreed that this item was never generated: orb of enchantment (Tools). The RNG hath decreed that this item was never generated: implant of absorption (Implants). The RNG hath decreed that this item was generated more often: cure serious wounds (Potions, freq bonus 7). The RNG hath decreed that this item was generated more often: hairclip (Tools, freq bonus 45). The RNG hath decreed that this item was generated more often: create monster (Spellbooks, freq bonus 55). The RNG hath decreed that this item was generated more often: Nicole combat boots (Armor, freq bonus 39). The RNG hath decreed that this item was generated more often: kouhaku manjyuu (Comestibles, freq bonus 18). The RNG hath decreed that this item was generated more often: amulet of nausea (Amulets, freq bonus 90). The RNG hath decreed that this item was generated more often: silver dragon scale shield (Armor, freq bonus 10). The RNG hath decreed that this item was gen½ßwiŸ“Àerated more often: amulet of time (Amulets, freq bonus 7). The RNG hath decreed that this item was generated more often: restore ability (Spellbooks, freq bonus 9). The RNG hath decreed that this item was generated more often: binning kit (Tools, freq bonus 9). The RNG hath decreed that this item was generated more often: magic mapping (Scrolls, freq bonus 2). The RNG hath decreed that this item was generated more often: bamboo mail (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: giant scythe (Weapons, freq bonus 2). The RNG hath decreed that this item was generated more often: soil-clinging boots (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: submachine gun (Weapons, freq bonus 14). The RNG hath decreed that this item was generated more often: line loss (Spellbooks, freq bonus 7). The RNG hath decreed that thi½ßwi”s item was generated more often: men's high heels (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: magic whistling (Spellbooks, freq bonus 7). The RNG hath decreed that this item was generated more often: autopilot stone (Gems, freq bonus 2). The RNG hath decreed that this item was generated more often: petstarve cloak (Armor, freq bonus 12). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 73). The RNG hath decreed that this item was always generated cursed: green mate (Potions). The RNG hath decreed that this item was always generated cursed: high-heeled sandal (Weapons). The RNG hath decreed that this trap was always invisible: magic beam trap. The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 1). Trap randomization happened for 1 in 472 traps. Traps were spawned invisible 1 times in 82. Traps were extra hard to find 12% o½ßwi”*f the time. Next attribute increase check would have come at turn 366. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were level-drain resistant. You resisted blindness. You had not decided on your sexuality yet. You had infravision. You had 1495 points of nutrition remaining. You were stealthy. --More--½ßwi± =You had higher chances of finding magical items. You were fast. You were lucky (3). You had extra luck. Good luck did not time out for you. You had spell retention for remembering 40 spells. You could not have safely prayed (335). You survived. --More--½ßwiÔÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿úúúúúúúúúúúúúúúúúúúúú³³úúúúúúúúúúúúúúúúúúúú³³úúúúúúúúúúúúúúúúúúúú³³úúúúúúúúúúúúú#úúúúúú³úúúúúúúúúúúúúúúúúúúúú³³úúúúúúMúúúúúúúúFúúúú³³úúúúúúúúúúúúúúúúúúúú³³úúúúúúúúú<úúúúúúúúúú³³úúúúúúúúúúúúúúúúúúúú³³úúúúúúúúúú`úúúúúúúúú+³úúúúúúúúúúúúú`úúúúúú³³úúúúúúúúúúúúúúúúúúúú³[38;5;½ßwi@Õô12m³úúúúúúúfúúúúúúúúúúúú³+úúúúúúúúú@úúúúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ½ßwi{Õ"[Testthing the Digger ] St9 Dx9 Co10 In8 Wi12 Ch9 ArcDolFemNeu Dlvl:1 $0 HP 17(17)  Pw 14(14)  AC9 Exp1 T6 Do you want to see your discoveries? [ynq] (n) ½ßwik¿ n Discoveries  Scrolls scroll of scare monster (AD TENT IS LARIENTELRUNYAS BANE) scroll of destroy armor (JUNETHACK IS A BROKEN MECHANIC) scroll of healing (MOE THE CLOWN WHOSE ACTUAL NAME IS LAWRENCE CURLS) scroll of mana (UTOR COMPERIO) scroll of phase door (ARCHEPHRENEPSOU PHIRIGX) scroll of standard id (PRIRUTSENIE) scroll of cure (I CONSIDERATION IT RATHER AS AN INVITATION) scroll of heal other (HITME) * scroll of extra healing (ID 9739285327 INFO CRYPTEDFILES BIZ) * scroll of greater mana restoration (YIFFHACK FURRY KNIGHTS ATTACK) Spellbooks spellbook of detect monsters (deitificial) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom)[23;5½ßwi¤¿ í2H * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * ice block (splash of venom) * segfault venom (splash of venom)(end) ¾ßwiY<ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿úúúúúúúúúúúúúúúú³úúúúúúúúúúúúúúúú³úúúúúúúúúúúúúúúú³úúúúúúúúú#úúúúúú³úúúúúúúúúúúúúúúú³úúMúúúúúúúúFúúúú³úúúúúúúúúúúúúúúú³úúúúú<úúúúúúúúúú³úúúúúúúúúúúúúúúú³úúúúúú`úúúúúúúúú+úúúúúúúúú`úúúúúú³úúúúúúúúúúúúúúúú³úúúfúúúúúúúúúúúú³úúúúú@úúúúúúúúúú³ÄÄľßwi®ÙÀÄÄÄÄÄÄÄÄÄÄÄÄÙDo you want an account of creatures vanquished? [ynq] (n) ¾ßwiPen Vanquished creatures:  0 launchblobs (1 created) 0 strange terminals (1 created) 0 kittens (1 created) 0 teleportings (1 created) 0 mover jellies (1 created) 0 axus jellies (1 created) 0 kobolds (1 created) 0 hehehe-hehe tinies (2 created) 0 hamsters (1 created) 0 unusually big rats (1 created) 0 little spiders (3 created) 0 nibble worms (1 created) 0 faerie lights (1 created) 0 one-winged bats (1 created) 0 brown molds (1 created) 0 tingle patches (2 created) 0 rat mummies (1 created) 0 lush mummies (1 created) 0 minor ogres (1 created) 0 kobold zombies (1 created) 0 slow zombies (1 created) 0 eh ghosts (1 created) 0 bus (1 created) 0 white mushroom patches (1 created) 0 piles of worthless coins (1 created)¾ßwiŒeí 0 constant broadcasts (1 created) 0 small item troves (1 created)  31 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--¾ßwiþO±Do you want to see your conduct? [ynq] (n) ¾ßwiže 7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--¾ßwisp ºGoodbye testthing the Archeologist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. You were level 1 with a maximum of 17 hit points when you quit.--More--¾ßwiÁÁ  ¾ßwi7 Since you quit, the score list will not be checked.