' vi}8 Player: testthing Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-01-25.12:23:03.ttyrec Time: (1769343783) Sun Jan 25 12:23:03 2026 ( viThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2025 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ( viSWShall I pick a character's race, role, gender and alignment for you? [ynq] ) viy) viNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--* viĿd@!@+#+#I* viP[Testthing the Tetris Player ] St13 Dx19 Co5 In18 Wi11 Ch5 GamGhaMalLaw Dlvl:1 $0 HP 20(20)  Pw 24(24)  AC3 Exp1 T1 Ssd  It is written in the Book of Nintendo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Nintendo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tetris Player, have been heralded from birth as the instrument of Nintendo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of* ving destiny has come. For the sake of us all: Go bravely with Nintendo!--More--* vi= 3Ŀd@!@+#+#I* vi92 * vi2 ^Hello testthing, welcome to SlashEMExtended! You are a lawful male ghast Gamer.* vi2 --More--+ vi\You are playing 'Unix SlashEMExtended Version 2.9.9 (38f00bd5) - last build Mon Nov 3 01:40:08 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--. vib1. Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. If you're using other dimensions, change them now, save them in your terminal emulator's settings and then start a new session; changing the dimensions after you've already opened the terminal doesn't work right. Amy takes no responsibility for character deaths caused by a disappearing HP display due to players using wrong terminal settings. --More--. vi2 IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--/ vi Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--0 viCU Attention, main weather broadcast coming in:0 vi#$The sky is cloudy.0 vij[Testthing the Tetris Player ] St13 Dx19 Co5 In18 Wi11 Ch5 GamGhaMalLaw  20(20)  Pw 24(24)  AC3 Exp1 T1 Ssd The moon is waxing tonight.--More--0 vizYou rebalance your load. Movement is difficult.[Testthing the Tetris Player ] St13 Dx19 Co5 In18 Wi11 Ch5 GamGhaMalLaw  20(20)  Pw 24(24)  AC3 Exp1 T1 Ssd 0 vi [Testthing the Tetris Player ] St13 Dx19 Co5 In18 Wi11 Ch5 GamGhaMalLaw  20(20)  Pw 24(24)  AC3 Exp1 T1 Ssd 1 vi# 2 vi5quit2 viuit2 vieit2 virt2 viY [Really quit? WARNING: this will erase your game permanently! [yes/no]? 3 vi y4 vi?]e4 vis4 vi [Testthing the Tetris Player  20(20)  Pw 24(24)  AC3 Exp1 T1 Ssd4 vi Ŀd@!@+#+#I4 vi [Testthing the Tetris Player ] St13 Dx19 Co5 In18 Wi11 Ch5 GamGhaMalLaw Dlvl:1 $0 HP 20(20)  Pw 24(24)  AC3 Exp1 T1 Ssd Do you want your possessions identified? DYWYPI? [ynq] (n) 5 vin Armor a - a cursed +1 T-shirt with text "*insert Monty Python quote here*" (being worn) {2} Comestibles d - 4 blessed cram rations {0} e - 2 blessed K-rations {0} f - 7 blessed candy bars {0} g - an uncursed nonstandard kobold corpse {400} h - an uncursed sewer cockroach corpse {10} i - an uncursed eggoblin corpse {100} j - an uncursed Keystone Kop corpse {1450} k - an uncursed kobold corpse {400} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 2 uncursed scrolls of phase door {0} o - an uncursed greased scroll of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} Spellbooks c - a blessed spellbook of inertia (0:2) {0} To5 viNols b - 13 blessed +0 spoons (in quiver) {0}(end) 6 viĿd@!@+#+#IDo you want to see your attributes? [ynq] (n) 6 vi$nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: magic find. You could not have this property intrinsically: warning. You could not have the double effect of this property: shock resistance. Scroll identification only worked 100 times out of 127. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 19. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 30. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 3. Monsters only dropped their musable items with 90% chance. Monsters only dropped their equipment with 89% chance. Book drop chance was reduced to 95%. Scroll drop chance was reduced to 92%. Wand drop 6 vichance was reduced to 95%. Amulet drop chance was reduced to 10%. Armor drop chance was reduced to 89%. Tool drop chance was reduced to 85%. Food drop chance was reduced to 96%. Shop item generation was reduced to 89%. Musable item generation frequency had a negative bias of 24%. Monster death drops spawned with only 93% chance. Mastering the following skill taught you the hidden power: protection spells. --More--6 viٚ The following skill was trained at one fifth the usual rate: two-handed sword. The following skill was limited to basic proficiency: paddle. The following skill was limited to skilled proficiency: axe. The following skill became untrainable if you tried to train it too early: occult spells (turn 19). The following skill couldn't be trained before a certain turn number is reached: body spells (turn 27754). Items were more likely to be generated cursed by 2%. Monster spawn rate multiplier was currently 96. Number of artifacts generated was 2. Number of fake artifacts generated was 0. Your hairstyle was 'clean cut' and your beard type is 'machiavelli'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 9. Monster spawn increase would have started at turn 149359. Monster spawn increase had reached6 viH  its maximum at turn 836128. In this game, Eevee's evolution was flareon. Maximum amount of combined random monster spawn freqs was 3506. Your limit for ascension was at turn 419881. The monster class that cannot be genocided was eye or sphere. The monster species that was spawned more often: masserfish (freq bonus 20). The monster species that was spawned more often: classical otyugh (freq bonus 12). The monster species that was spawned more often: advert scholarly mightily naturopathy tossing bray nonlethal (freq bonus 8). The monster species that was spawned more often: toadfish tundra (freq bonus 2). The monster species that was spawned more often: corruptibly meshy (freq bonus 4). The monster species that was spawned more often: some french girl (freq bonus 2). The monster species that was spawned more often: uniquest curtailment (freq bonus 12). The m6 viۛ gonster species that was spawned more often: revindicating alright (freq bonus 3). --More--7 vi\The monster species that was spawned more often: enlivening glycerin (freq bonus 1). The monster species that was spawned more often: burned out kogepan (freq bonus 4). The monster species that was spawned more often: vibration hound (freq bonus 4). The monster species that was spawned more often: checkoff noncooperation (freq bonus 2). The monster species that was spawned more often: poetical unhyphenated (freq bonus 12). The monster species that was spawned more often: dark thief (freq bonus 2). The monster species that was spawned more often: dividing ochre jelly (freq bonus 48). The monster species that was spawned more often: kinhin keystone (freq bonus 30). The monster species that was spawned more often: emollient embezzle (freq bonus 18). The monster species that was spawned more often: real retention hound (freq bonus 1). The monster species that was spawned more often: orange fungus (freq bonus 6). The monster species tha7 vit was spawned more often: officiation interatomic (freq bonus 2). The monster trait that was more common: monsters that want to arrest the player (freq bonus 4). The monster trait that was more common: monsters of large size (freq bonus 2). The monster trait that was more common: monsters that spawn in small groups (freq bonus 1). The monster trait that was more common: monsters that eat veggies (freq bonus 1). The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2). The monster trait that was more common: monsters that can fly (freq bonus 8). The monster trait that was more common: monsters who are in pain (freq bonus 2). The monster trait that was more common: monsters that have breath attacks (freq bonus 3). The monster trait that was more common: monsters that conceal under items (freq bonus 1). The monster species that was never7 viqm randomly spawned: nightly mushroom. The monster species that was never randomly spawned: pavilion halidom osage agglutinated. The monster species that was never randomly spawned: domo-kun. The monster species that was never randomly spawned: whickering tramcar. The monster species that was never randomly spawned: pulchritude glady capitate. The monster species that was never randomly spawned: sleeprobber beetle. The monster species that was never randomly spawned: Bonney. The monster species that was never randomly spawned: variant complainer. --More--7 viThe monster species that was never randomly spawned: blending nymph. The monster species that was never randomly spawned: bearded math teacher. The RNG hath decreed that this item was never generated: dark hand gloves (Armor). The RNG hath decreed that this item was never generated: container kaboom stone (Gems). The RNG hath decreed that this item was never generated: iron shoes (Armor). The RNG hath decreed that this item was never generated: fleecle shoes (Armor). The RNG hath decreed that this item was never generated: implant of desire (Implants). The RNG hath decreed that this item was never generated: white lightsaber (Tools). The RNG hath decreed that this item was generated more often: mojibake gloves (Armor, freq bonus 28). The RNG hath decreed that this item was generated more often: mojibake stone (Gems, freq bonus 20). The RNG hath decreed that this item was generated more often: mulcher suit (Armor, freq bonus 17). Th7 vi e RNG hath decreed that this item was generated more often: fleece bolt (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: transistor (Tools, freq bonus 24). The RNG hath decreed that this item was generated more often: crossbow (Weapons, freq bonus 13). The RNG hath decreed that this item was generated more often: helm of beginner's luck (Armor, freq bonus 14). The RNG hath decreed that this item was generated more often: Karin's jewel (Gems, freq bonus 18). The RNG hath decreed that this item was generated more often: gauntlets of the force (Armor, freq bonus 17). The RNG hath decreed that this item was generated more often: clouds (Spellbooks, freq bonus 8). The RNG hath decreed that this item was generated more often: red dragon scale shield (Armor, freq bonus 13). The RNG hath decreed that this item was generated more often: free hand bug stone (Gems,7 vi freq bonus 10). The RNG hath decreed that this item was generated more often: black sweets (Comestibles, freq bonus 7). The RNG hath decreed that this item was generated more often: gridbug conduct boots (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of wand-charging (Implants, freq bonus 14). The RNG hath decreed that this item was generated more often: paving (Spellbooks, freq bonus 14). The RNG hath decreed that this item was generated more often: tar star (Weapons, freq bonus 11). The RNG hath decreed that this item was generated more often: lucern hammer (Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: bath towel (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: long screwup stone (Gems, freq bonus 14). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 43). --More--7 vi[ The RNG hath decreed that this item was always generated cursed: jared stone (Weapons). The RNG hath decreed that this item was always generated cursed: basinet (Armor). The RNG hath decreed that this item was always generated cursed: insect squasher (Weapons). The RNG hath decreed that this item was always generated cursed: Yasaman leather boots (Armor). The RNG hath decreed that this item was always generated cursed: bossfight stone (Gems). The RNG hath decreed that this trap was always invisible: ariane trap. The RNG hath decreed that this trap was generated more often: reddam trap (freq bonus 2). The spell school whose books are more common was occult spells (freq bonus 7). Trap randomization happened for 1 in 468 traps. Traps were spawned invisible 1 times in 93. Traps were extra hard to find 12% of the time. Next attribute increase check would have come at turn 699. Strength training was 0. Dexterity training wa7 viA\ 7s 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You could survive without air. You had diminished bleeding. Your luck was zero. --More--8 viYou had spell retention for remembering 75 spells. You could not have safely prayed (205). You survived. --More--9 vi Ŀd@!@+#+#I[Testthing the Tetris Player ] St13 Dx19 Co5 In18 Wi11 Ch5 GamGhaMalLaw Dlvl:1 $0 HP 20(20)  Pw 24(24)  AC3 Exp1 T1 Ssd Do you want to see your discoveries? [ynq] (n) : vin Discoveries  Scrolls scroll of healing (MILES EDGEWORTH X WENDY OLDBAG) scroll of mana (SLEX CAN MAKE PLAYERS FEEL UNCOMFORTABLE) scroll of phase door (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of standard id (PHOL ENDE WODAN) scroll of cure (ONE RESULT IS MORE POWER) scroll of heal other (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) * scroll of extra healing (ACHAT SHTAYIM SHALOSH) * scroll of greater mana restoration (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) Spellbooks spellbook of inertia (groundbreaking) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * ice block (splash of venom) * : vi4segfault venom (splash of venom)(end) : vi Ŀd@!@+#+#IDo you want an account of creatures vanquished? [ynq] (n) ; viC$n Vanquished creatures:  0 tuch blobs (1 created) 0 mini scrapotrices (1 created) 0 little dogs (1 created) 0 lowly kobolds (1 created) 0 taslois (1 created) 0 marine goblins (2 created) 0 force hobgoblins (1 created) 0 spideroids (1 created) 0 spikespiders (1 created) 0 wee psuedodragons (1 created) 0 carollian monsters (1 created) 0 glyphic touches (1 created) 0 ant zombies (2 created) 0 zero gunnhilds (1 created) 0 village inhabitants (1 created) 0 mangy-looking lepers (1 created) 0 bus (1 created) 0 novice dark walls (1 created) 0 swolp fish (2 created) 0 disintegration troves (1 created)  23 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--; viXMĿd@!@+#+#I [Testthing the Tetris Player ] St13 Dx19 Co5 In18 Wi11 Ch5 GamGhaMalLaw Dlvl:1 $0 HP 20(20)  Pw 24(24)  AC3 Exp1 T1 Ssd Do you want to see your conduct? [ynq] (n) ; vi6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--; vi` Ŀd@!@+#+#IGoodbye testthing the Gamer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--