viS Player: testthing Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-01-25.12:22:34.ttyrec Time: (1769343754) Sun Jan 25 12:22:34 2026  viTThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2025 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details.  vi0WShall I pick a character's race, role, gender and alignment for you? [ynq] viy viZNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More-- viʦzĿ@.d+$+N% vi [Testthing the Zapper ] St7 Dx11 Co7 In10 Wi12 Ch8 WanUnaFemLaw Dlvl:1 $0 HP 24(24)  Pw 18(18)  AC6 Exp1 T1 It is written in the Book of Larry Koopa:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Larry Koopa seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Zapper, have been heralded from birth as the instrument of Larry Koopa. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come.  viB VFor the sake of us all: Go bravely with Larry Koopa!--More-- vi Ŀ@.d+$+N% viG &[K vi( vi(wHello testthing, welcome to SlashEMExtended! You are a lawful female unaligned Wandkeeper.--More-- vi1You are playing 'Unix SlashEMExtended Version 2.9.8 (248e9cfd) - last build Thu Oct 30 10:40:56 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-- vi+L Ŀ @.dAttention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. If you're using other dimensions, change them now, save them in your terminal emulator's settings and then start a new session; changing the dimensions after you've already opened the terminal doesn't work right. Amy takes no responsibility for character deaths caused by a disappearing HP display due to players using wrong terminal settings. --More-- vi{Ŀ @.d IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More-- vi Ŀ @.d  +$Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More-- viv Attention, main weather broadcast coming in:The sky is cloudy. vi[Testthing the Zapper ] St7 Dx11 Co7 In10 Wi12 Ch8 WanUnaFemLaw  24(24)  Pw 18(18)  AC6 Exp1 T1--More-- vi\Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More-- vi X Ŀ @.d[Testthing the Zapper  24(24)  Pw 18(18) vi% pĿ@.d+$+N% vi% [Testthing the Zapper ] St7 Dx11 Co7 In10 Wi12 Ch8 WanUnaFemLaw Dlvl:1 $0 HP 24(24)  Pw 18(18)  AC6 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n)  vi@n Weapons a - an uncursed +1 knife (weapon in foreclaw) {2} Armor b - a blessed +1 lab coat (being worn) {4} Scrolls c - a blessed scroll of charging {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} Spellbooks d - a blessed spellbook of polymorph (5:4) {0} Wands e - a blessed wand of magic missile (0:16) {0} f - a blessed wand of magic missile (0:16) {0} g - a blessed wand of secret door detection (0:6) {0} h - a blessed wand of opening (0:6) {0} i - a blessed wand of medium healing (0:9) {0} j - a blessed wand of magic missile (0:0) {0} k - a blessed wa vi,Amnd of speed monster (7:2) {0} Tools l - an uncursed sack {5}(end)  vi Ŀ@.d+$+N%[1 vi 4;64HThe sack is empty.--More-- vi ADo you want to see your attributes? [ynq] (n)  vianFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 10. You carried 0 sins. You could not have this property at all: shock resistance. You could not have this property extrinsically: contamination resistance. You could not have the double effect of this property: slow digestion. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 40. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 17. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 125. Monsters only dropped their musable items with 84% chance. Scroll drop chance was reduced to 91%. Amulet drop chance was reduced to 92%. Potion drop chance was reduced to 90%. Weapon drop c vi!bhance was reduced to 87%. Armor drop chance was reduced to 90%. Tool drop chance was reduced to 96%. Shop item generation was reduced to 99%. Musable item generation frequency had a negative bias of 9%. Concealing monsters were spawned underneath items 65% of the time only. Monster death drops spawned with only 92% chance. Mastering the following skill taught you the hidden power: matter spells. The following skill could not be trained at all: matter spells. --More--The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to expert proficiency: weight lifting. The following skill became untrainable after a while: crossbow (turn 10938). The following skill became harder to train at higher skill levels: missile weapons. Monster spawn rate multiplier was currently 105. Number of artifacts  vibgenerated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'swanky woman'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 24. Monster spawn increase would have started at turn 39858. Monster spawn increase had reached its maximum at turn 743923. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 2747. Your limit for ascension was at turn 415404. The monster class that cannot be genocided was imp or minor demon. The monster species that was spawned more often: quartered legibly (freq bonus 6). The monster species that was spawned more often: scratch turret (freq bonus 9). The monster species that was spawned more often: Glasya (freq bonus 9). The monster species that was spawned more often: ringaround humanoid (freq b vibonus 1). The monster species that was spawned more often: fin whale (freq bonus 22). The monster species that was spawned more often: hacker pajamaed stenciled (freq bonus 12). The monster species that was spawned more often: superalligator (freq bonus 9). The monster species that was spawned more often: stray cat (freq bonus 2). The monster species that was spawned more often: excrescent hyperopia (freq bonus 16). The monster species that was spawned more often: cabbalah slipup (freq bonus 4). The monster species that was spawned more often: wanton skank (freq bonus 24). --More--The monster species that was spawned more often: enlivening glycerin (freq bonus 2). The monster species that was spawned more often: backing feel asexuality (freq bonus 8). The monster species that was spawned more often: avouching quilted (freq bonus 2). The monster species that w viScas spawned more often: hill giant (freq bonus 12). The monster species that was spawned more often: snowy nontechnical camcorder (freq bonus 8). The monster species that was spawned more often: hand of god (freq bonus 3). The monster species that was spawned more often: profuse jowly (freq bonus 8). The monster species that was spawned more often: fattes child (freq bonus 1). The monster species that was spawned more often: barracuda (freq bonus 14). The monster trait that was more common: monsters that have explosion attacks (freq bonus 27). The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 4). The monster trait that was more common: monsters whose attacks time you (freq bonus 2). The monster trait that was more common: monsters that talk like whores (freq bonus 1). The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2). The monster t vicrait that was more common: monsters whose attacks create traps (freq bonus 3). The monster trait that was more common: monsters that make orc sounds (freq bonus 2). The monster trait that was more common: monster cars (freq bonus 2). The monster trait that was more common: monsters that mumble (freq bonus 1). The monster trait that was more common: monsters that mutter cantrips (freq bonus 3). The monster species that was never randomly spawned: python. The monster species that was never randomly spawned: Sauron the Imprisoned. The monster species that was never randomly spawned: aerolith kopeck. The monster species that was never randomly spawned: crypt skeleton. The monster species that was never randomly spawned: young maidragon. The monster species that was never randomly spawned: spiky star. The monster species that was never randomly spawned: misidentification loxi vic?ng garoting sidewise capriole annal. The monster species that was never randomly spawned: Undead Kommissioner. The monster species that was never randomly spawned: random dig dwarf. The monster species that was never randomly spawned: assist assent black metropolitan serging. --More-- vi The RNG hath decreed that this item was never generated: cuirass armor (Armor). The RNG hath decreed that this item was never generated: sapphire (Gems). The RNG hath decreed that this item was never generated: pethate stone (Gems). The RNG hath decreed that this item was never generated: darkness (Wands). The RNG hath decreed that this item was never generated: droven helm (Armor). The RNG hath decreed that this item was never generated: summon undead (Spellbooks). The RNG hath decreed that this item was never generated: gray dragon scale shield (Armor). The RNG hath decreed that this item was never generated: amulet of the matrix (Amulets). The RNG hath decreed that this item was never generated: chrome blade (Weapons). The RNG hath decreed that this item was never generated: implant of prosperity (Implants). The RNG hath decreed that this item was generated more often: confusion (Potions, freq bonus 10). The RNG hath decreed tha viJ t this item was generated more often: heavy blaster bolt (Weapons, freq bonus 33). The RNG hath decreed that this item was generated more often: mountain sword (Weapons, freq bonus 18). The RNG hath decreed that this item was generated more often: amulet of unchanging (Amulets, freq bonus 3). The RNG hath decreed that this item was generated more often: italian heels (Armor, freq bonus 16). The RNG hath decreed that this item was generated more often: petrify (Spellbooks, freq bonus 50). The RNG hath decreed that this item was generated more often: airhead cap (Armor, freq bonus 13). The RNG hath decreed that this item was generated more often: stack javelin (Weapons, freq bonus 40). The RNG hath decreed that this item was generated more often: summon undead (Scrolls, freq bonus 6). The RNG hath decreed that this item was generated more often: gauntlets of free action (Armor, freq bonus 10). vi  The RNG hath decreed that this item was generated more often: displacement (Spellbooks, freq bonus 11). The RNG hath decreed that this item was generated more often: WC (Scrolls, freq bonus 9). The RNG hath decreed that this item was generated more often: Liselotte's jewel (Gems, freq bonus 76). The RNG hath decreed that this item was generated more often: bulky flesh ball (Iron balls, freq bonus 3). The RNG hath decreed that this item was generated more often: ambush qatar (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: scimitar (Weapons, freq bonus 5). The RNG hath decreed that this item was generated more often: switcher (Tools, freq bonus 7). The RNG hath decreed that this item was generated more often: permanence boots (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: magic marker (Tools, freq bonus 6). --More-- viThe RNG hath decreed that this item was generated more often: multitrapping stone (Gems, freq bonus 7). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 100). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 56). The RNG hath decreed that this item was always generated cursed: cure blindness (Scrolls). The RNG hath decreed that this item was always generated cursed: fireball (Wands). The RNG hath decreed that this item was always generated cursed: super shield (Armor). The RNG hath decreed that this item was always generated cursed: implant of credit (Implants). The RNG hath decreed that this item was always generated cursed: random detection (Spellbooks). The RNG hath decreed that this trap was always invisible: spell cooldown trap. The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 1). The spell school whose books ar viJ5e more common was enchantment spells (freq bonus 8). Trap randomization happened for 1 in 803 traps. Traps were spawned invisible 1 times in 81. Traps were extra hard to find 7% of the time. Next attribute increase check would have come at turn 654. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You had not decided on your sexuality yet. You were prevented from having shock resistance (0). You had 1500 points of nutrition remaining. --More-- vi1You could survive without air. Your luck was zero. You had spell retention for remembering 75 spells. You could not have safely prayed (214). You survived. --More-- viizĿ@.d+$+N% vij[Testthing the Zapper ] St7 Dx11 Co7 In10 Wi12 Ch8 WanUnaFemLaw Dlvl:1 $0 HP 24(24)  Pw 18(18)  AC6 Exp1 T1Do you want to see your discoveries? [ynq] (n)  vin Discoveries   Armor  lab coat (white coat)  Scrolls  scroll of charging (GON GET YA)  scroll of healing (AND HOW I WILL CHEAT THE VALAR)  scroll of mana (ELAM EBOW)  scroll of phase door (CAN I BECOME A BEEFSTEAK)  scroll of standard id (DUBYA CHENEY SATAN)  scroll of cure (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN)  scroll of heal other (COVERED VILE DISAPPER)  * scroll of extra healing (SACRED TRANSPOSITIONS)  * scroll of greater mana restoration (ACME)  Spellbooks  spellbook of polymorph (chilly)  Wands  * wand of magic missile (gimmicky)  * wand of secret door detection (arrow-pointing)  * wand of opening (inertron)  * wand of medium healing (doggy)  * wand of speed monster (iron)  * wand of light (pwn-bubble)  * wand of nothing (formerflesh)  * wand of enlig viIhtenment (slim)  * wand of mana (brittle)  * wand of gain level (rimmed)  * wand of healing (flesh)  * wand of locking (quartz) (1 of 21) vi6q * wand of make invisible (aluminium)  * wand of make visible (underestimated)  * wand of identify (regular-sized)  * wand of remove curse (color-shifting)  * wand of punishment (porcelain)  * wand of probing (twisted)  * wand of trap disarming (bitumen)  * wand of stinking cloud (acrylic)  * wand of stone to flesh (wintry)  * wand of lava (humming)  * wand of time stop (hawthorn)  * wand of tele level (painted)  * wand of genocide (birch)  * wand of entrapping (rust-colored)  * wand of trap creation (jelly)  * wand of darkness (bex)  * wand of magic mapping (whizzing)  * wand of detect monsters (toroidal)  * wand of objection (melted)  * wand of slow monster (lockdown)  * wand of haste monster (especially soft)  * wand of striking (unsurpassed)  * wand of paralysis (flax)  * wand of disintegration (contro)  * wand of stoning (cypress) [26;1 viqH * wand of undead turning (highlevel)  * wand of draining (elm)  * wand of reduce max hitpoints (breakable)  * wand of increase max hitpoints (mineral) (2 of 21) vi  * wand of cancellation (erroneous)  * wand of create monster (ironwood)  * wand of create familiar (chromatic)  * wand of bad effect (curling)  * wand of curse items (zinc)  * wand of amnesia (dragonhide)  * wand of bad luck (elongated)  * wand of disenchantment (vajra orb)  * wand of contamination (horizontal)  * wand of trembling (edible)  * wand of remove resistance (poured)  * wand of corrosion (biblic)  * wand of fumbling (ascended)  * wand of starvation (wiry)  * wand of confusion (ironshod)  * wand of sliming (self-repairing)  * wand of lycanthropy (hemlock)  * wand of summon undead (quarantined)  * wand of fear (banyan)  * wand of wind (elven-lettered)  * wand of polymorph (silver)  * wand of mutation (tamarack)  * wand of teleportation (hot lemon)  * wand of teleport self (embedded)  * wand of banishment (spam)  * wand of cre vi ate horde (vibrating)  * wand of extra healing (slippery)  * wand of strong healing (fleecy-colored)  * wand of full healing (soldered) (3 of 21) vivx  * wand of super healing (lacquered)  * wand of debugging (diffuse)  * wand of levitation (forked)  * wand of misfire (competency)  * wand of venom scattering (cracked)  * wand of share pain (radioactive)  * wand of poison (desaturated)  * wand of hyper beam (inka)  * wand of disintegration beam (mended)  * wand of chromatic beam (spiral)  * wand of stun monster (non-functional)  * wand of tidal wave (spiked)  * wand of summon elm (impoverished)  * wand of drain mana (bamboo)  * wand of finger bending (palm)  * wand of immobility (star-tipped)  * wand of egoism (stretchy)  * wand of sin (wormwood)  * wand of inertia (arcanium)  * wand of time (alarming)  * wand of insanity (single wedge)  * wand of bad equipment (holed)  * wand of chaos terrain (wooly)  * wand of fleecy terrain (cocky)  * wand of stat reduction (untouchable)  * wand of viy wonder (edgy)  * wand of bugging (fully charged)  * wand of wishing (doublemetal)  * wand of acquirement (steel) (4 of 21) viy. * wand of summon sexy girl (heavy metal)  * wand of clone monster (ornamental)  * wand of charging (liquid)  * wand of bleeding (holly)  * wand of undressing (rickety)  * wand of spellbinder (kukui wood)  * wand of inertia control (secret)  * wand of sterilize (beaming)  * wand of restoration (sunny)  * wand of deslexification (gnarled)  * wand of gravity beam (flapping)  * wand of dream eater (double wedge)  * wand of bubblebeam (clunky)  * wand of good night (tengwar)  * wand of inferno (aspen)  * wand of ice beam (glistening)  * wand of thunder (motile)  * wand of sludge (nicked)  * wand of toxic (titanium)  * wand of nether beam (antiseptic)  * wand of aurora beam (hardened)  * wand of chloroform (decayed)  * wand of digging (negatronic)  * wand of fire (magical)  * wand of cold (deleted)  * wand of sleep (stoutwood)  * wan vi7/wd of death (needle-like)  * wand of lightning (marble)  * wand of fireball (cloth) (5 of 21)! viŚ * wand of acid (worthless)  * wand of solar beam (chemical)  * wand of psybeam (fuchsia)  * wand of (null) (filled)  * wand of (null) (grandpa)  * wand of (null) (pointed)  * wand of (null) (gold)  * wand of (null) (maple)  * wand of (null) (basswood)  * wand of (null) (chestnut)  * wand of (null) (irregular)  * wand of (null) (bench)  * wand of (null) (plywood)  * wand of (null) (plasma)  * wand of (null) (styrofoam)  * wand of (null) (noticeable)  * wand of (null) (fleececube)  * wand of (null) (cyan)  * wand of (null) (domed)  * wand of (null) (locust)  * wand of (null) (luan)  * wand of (null) (silicon)  * wand of (null) (nodular)  * wand of (null) (griefing)  * wand of (null) (mesh)  * wand of (null) (archmage)  * wand of (null) (pitted)  * wand of (null) (illusory)  * wand of (null) (null) (6 of! vi+ 21)! viU * wand of (null) (buzzing)  * wand of (null) (brass)  * wand of (null) (chiseled)  * wand of (null) (strengthened)  * wand of (null) (teak)  * wand of (null) (bulging)  * wand of (null) (jua)  * wand of (null) (derriere)  * wand of (null) (automatic)  * wand of (null) (email)  * wand of (null) (dreaming)  * wand of (null) (pallet)  * wand of (null) (wax)  * wand of (null) (driftwood)  * wand of (null) (tanned)  * wand of (null) (refracted)  * wand of (null) (viridian)  * wand of (null) (icy)  * wand of (null) (wrapped)  * wand of (null) (round cube)  * wand of (null) (whirring)  * wand of (null) (tapering)  * wand of (null) (oriented)  * wand of (null) (jeweled)  * wand of (null) (darkened)  * wand of (null) (zebrawood)  * wand of (null) (ribbed)  * wand of (null) (rubber)  * wand of (null) (deformed) [! vi C(7 of 21)! vi * wand of (null) (metal)  * wand of (null) (vajra tower)  * wand of (null) (chitin)  * wand of (null) (elasthan)  * wand of (null) (finned)  * wand of (null) (beaded)  * wand of (null) (corny)  * wand of (null) (fake)  * wand of (null) (jute)  * wand of (null) (teal)  * wand of (null) (landfill)  * wand of (null) (OP)  * wand of (null) (degraded)  * wand of (null) (rainy)  * wand of (null) (sheltered)  * wand of (null) (tetragonal)  * wand of (null) (sonicboom)  * wand of (null) (brexit)  * wand of (null) (weird)  * wand of (null) (cornered)  * wand of (null) (tangle beam)  * wand of (null) (mutagenic)  * wand of (null) (fourked)  * wand of (null) (negligible)  * wand of (null) (nekkid)  * wand of (null) (gilded)  * wand of (null) (zelkova)  * wand of (null) (lignine)  * wand of (null) (teaching) (8 o! vizf 21)! viٕ * wand of (null) (lifting)  * wand of (null) (silvery)  * wand of (null) (blackthorn)  * wand of (null) (pebble)  * wand of (null) (bone)  * wand of (null) (knotted)  * wand of (null) (lavated)  * wand of (null) (martian)  * wand of (null) (acyclic)  * wand of (null) (assisting)  * wand of (null) (straight)  * wand of (null) (iridescent)  * wand of (null) (pentagonal)  * wand of (null) (exploding)  * wand of (null) (ticking)  * wand of (null) (distorted)  * wand of (null) (elysium)  * wand of (null) (penis-shaped)  * wand of (null) (veggy)  * wand of (null) (shivering)  * wand of (null) (dished)  * wand of (null) (bronze)  * wand of (null) (darkwood)  * wand of (null) (oxidized)  * wand of (null) (secree)  * wand of (null) (dyed)  * wand of (null) (knobbed)  * wand of (null) (veneered)  * wand of (null) (redwood) ! viF(9 of 21)! vik  * wand of (null) (persimmon wood)  * wand of (null) (translucent)  * wand of (null) (bound)  * wand of (null) (dragonbone)  * wand of (null) (interplanar)  * wand of (null) (faceted)  * wand of (null) (query)  * wand of (null) (newfound)  * wand of (null) (addressed)  * wand of (null) (pecan)  * wand of (null) (cedar)  * wand of (null) (girly)  * wand of (null) (iridium)  * wand of (null) (electrum)  * wand of (null) (scrapped)  * wand of (null) (unimportant)  * wand of (null) (angular)  * wand of (null) (wedged)  * wand of (null) (floating)  * wand of (null) (clean)  * wand of (null) (black)  * wand of (null) (platinum)  * wand of (null) (volcanic)  * wand of (null) (white ash)  * wand of (null) (closed)  * wand of (null) (cherry)  * wand of (null) (mica)  * wand of (null) (mithril)  * wand of (null) (magnesium) ! vik (10 of 21)! vi  * wand of (null) (greenish)  * wand of (null) (runed)  * wand of (null) (double-headed)  * wand of (null) (stubby-necked)  * wand of (null) (empty)  * wand of (null) (mistletoe)  * wand of (null) (steam-driven)  * wand of (null) (trippy)  * wand of (null) (fall)  * wand of (null) (copper)  * wand of (null) (tungsten)  * wand of (null) (molybdenum)  * wand of (null) (duroplastic)  * wand of (null) (pewter)  * wand of (null) (lightweight)  * wand of (null) (top)  * wand of (null) (diagonal)  * wand of (null) (triclinic)  * wand of (null) (gelatinous)  * wand of (null) (tentacled)  * wand of (null) (grooved)  * wand of (null) (fallthrough)  * wand of (null) (asbestos)  * wand of (null) (navy)  * wand of (null) (acoustic)  * wand of (null) (rusting)  * wand of (null) (nonmoving)  * wand of (null) (junk)  * wand of (nu! viC #ll) (amber) (11 of 21)" vic * wand of (null) (woven)  * wand of (null) (secreted)  * wand of (null) (lead)  * wand of (null) (hooked)  * wand of (null) (leather)  * wand of (null) (cerulean)  * wand of (null) (gemstone)  * wand of (null) (orichalcum)  * wand of (null) (smelly)  * wand of (null) (lemonwood)  * wand of (null) (lavender)  * wand of (null) (ringing)  * wand of (null) (lithic)  * wand of (null) (whitewood)  * wand of (null) (quicksilver)  * wand of (null) (multihued)  * wand of (null) (game-ending)  * wand of (null) (black and white)  * wand of (null) (blasted)  * wand of (null) (ceramic)  * wand of (null) (willow)  * wand of (null) (etheric)  * wand of (null) (wispy)  * wand of (null) (patterned)  * wand of (null) (pokemon logo)  * wand of (null) (shaped)  * wand of (null) (round)  * wand of (null) (ominous)  * wand of (null) (c" vic innabar) (12 of 21)" vi  * wand of (null) (platonic)  * wand of (null) (shining)  * wand of (null) (oak)  * wand of (null) (swinging)  * wand of (null) (dogwood)  * wand of (null) (oozing)  * wand of (null) (howling)  * wand of (null) (pulsating)  * wand of (null) (adjustable)  * wand of (null) (started)  * wand of (null) (balsa)  * wand of (null) (furred)  * wand of (null) (xygos)  * wand of (null) (wicker)  * wand of (null) (fucked)  * wand of (null) (avocadowood)  * wand of (null) (hexagonal)  * wand of (null) (antidotium)  * wand of (null) (planar)  * wand of (null) (vajra blade)  * wand of (null) (double-ended)  * wand of (null) (multicolor)  * wand of (null) (hardmetal)  * wand of (null) (monochrome)  * wand of (null) (sand)  * wand of (null) (californium)  * wand of (null) (perforated)  * wand of (null) (uranium)  * wand of (null) " vi! #(beryllium) (13 of 21)" viv  * wand of (null) (stout)  * wand of (null) (rollover)  * wand of (null) (unprogrammed)  * wand of (null) (bauxite)  * wand of (null) (yarn)  * wand of (null) (hickory)  * wand of (null) (monoclinic)  * wand of (null) (orthorhombic)  * wand of (null) (choking)  * wand of (null) (dart-shaped)  * wand of (null) (film noir)  * wand of (null) (gossamer)  * wand of (null) (aged)  * wand of (null) (bent)  * wand of (null) (loveheel)  * wand of (null) (wish parser)  * wand of (null) (crumb)  * wand of (null) (fuzzy)  * wand of (null) (overpowered)  * wand of (null) (belled)  * wand of (null) (starfish)  * wand of (null) (soft)  * wand of (null) (cavorite)  * wand of (null) (asymmetric)  * wand of (null) (unstable)  * wand of (null) (tin-plated)  * wand of (null) (tinsel)  * wand of (null) (trigonal)  * wand of (null) (foa" vi my) (14 of 21)" viH  * wand of (null) (pressurized)  * wand of (null) (writhing)  * wand of (null) (venusian)  * wand of (null) (living)  * wand of (null) (skull-headed)  * wand of (null) (rusted)  * wand of (null) (windy)  * wand of (null) (mulberry)  * wand of (null) (vajra rope)  * wand of (null) (leek)  * wand of (null) (omnipotent)  * wand of (null) (rosewood)  * wand of (null) (dodecagonal)  * wand of (null) (bouncing)  * wand of (null) (tolkienian)  * wand of (null) (gravel)  * wand of (null) (plutonium)  * wand of (null) (unchargeable)  * wand of (null) (vajra ring)  * wand of (null) (black metal)  * wand of (null) (octagonal)  * wand of (null) (fossilized)  * wand of (null) (bionic)  * wand of (null) (long)  * wand of (null) (aluminum)  * wand of (null) (chrome)  * wand of (null) (pine)  * wand of (null) (flashing)  * wand of" viS , (null) (electronic) (15 of 21)# vi * wand of (null) (bone-carved)  * wand of (null) (rapturous)  * wand of (null) (quadratic)  * wand of (null) (mercury)  * wand of (null) (important)  * wand of (null) (crusty)  * wand of (null) (flaming)  * wand of (null) (floatsam)  * wand of (null) (replica)  * wand of (null) (blooming)  * wand of (null) (immediate)  * wand of (null) (leaf-shaped)  * wand of (null) (fir)  * wand of (null) (short)  * wand of (null) (weathered)  * wand of (null) (surprising)  * wand of (null) (impact)  * wand of (null) (bristly)  * wand of (null) (powerful)  * wand of (null) (red-striped)  * wand of (null) (energetic)  * wand of (null) (quivering)  * wand of (null) (carved)  * wand of (null) (nebulous)  * wand of (null) (complex)  * wand of (null) (wooden)  * wand of (null) (slate)  * wand of (null) (avada kedavra)  * wand of (nul# vi%l) (enviable) (16 of 21)# vis * wand of (null) (inscribed)  * wand of (null) (segmented)  * wand of (null) (defective)  * wand of (null) (timber)  * wand of (null) (dripdrop)  * wand of (null) (symptomatic)  * wand of (null) (old-testamentarian)  * wand of (null) (vanishing)  * wand of (null) (naked)  * wand of (null) (stable)  * wand of (null) (silk)  * wand of (null) (tin)  * wand of (null) (barbed)  * wand of (null) (shattering)  * wand of (null) (pliable)  * wand of (null) (paper)  * wand of (null) (ebony)  * wand of (null) (glass)  * wand of (null) (cubic)  * wand of (null) (oblique)  * wand of (null) (curved)  * wand of (null) (hopeless)  * wand of (null) (flexible)  * wand of (null) (microscopic)  * wand of (null) (slender)  * wand of (null) (factory)  * wand of (null) (golden)  * wand of (null) (crossed)  * wand of (null) (vivardorador# vi8tium) (17 of 21)# vi`g  * wand of (null) (pronged)  * wand of (null) (fiber)  * wand of (null) (spruce)  * wand of (null) (brookbed)  * wand of (null) (royal)  * wand of (null) (unseen)  * wand of (null) (shadow)  * wand of (null) (radiating)  * wand of (null) (lens-shaped)  * wand of (null) (spiraling)  * wand of (null) (plastic)  * wand of (null) (manzanita)  * wand of (null) (directional)  * wand of (null) (nickel)  * wand of (null) (dimmed)  * wand of (null) (crystal)  * wand of (null) (spongy)  * wand of (null) (subsurface)  * wand of (null) (bipartite)  * wand of (null) (barked)  * wand of (null) (mounted)  * wand of (null) (shapeless)  * wand of (null) (petrified)  * wand of (null) (pourpoor)  * wand of (null) (symmetric)  * wand of (null) (vajra)  * wand of (null) (concrete)  * wand of (null) (steamroller)  * wand of (null) (bala# vig nced) (18 of 21)# vi  * wand of (null) (flathead)  * wand of (null) (feathered)  * wand of (null) (sex toy)  * wand of (null) (beeswax)  * wand of (null) (cast iron)  * wand of (null) (fiddly)  * wand of (null) (shell)  * wand of (null) (beech)  * wand of (null) (cyclic)  * wand of (null) (burnable)  * wand of (null) (holographic)  * wand of (null) (cheap)  * wand of (null) (terminal)  * wand of (null) (sycamore)  * wand of (null) (alabaster)  * wand of (null) (medical)  * wand of (null) (measured)  * wand of (null) (spandex)  * wand of (null) (mahogany)  * wand of (null) (skew)  * wand of (null) (sliding)  * wand of (null) (celestial)  * wand of (null) (dotted)  * wand of (null) (conundrum)  * wand of (null) (serpentine)  * wand of (null) (stemlike)  * wand of (null) (eucalyptus)  * wand of (null) (tar)  * wand of (null) (compost) [3# vi 0;1H(19 of 21)# vi[  * wand of (null) (crashbug)  * wand of (null) (idiomatic)  * wand of (null) (contaminated)  * wand of (null) (meteosteel)  * wand of (null) (aqua)  * wand of (null) (adamantium)  * wand of (null) (hanging)  * wand of (null) (etched)  * wand of (null) (pixelated)  * wand of (null) (decorated)  * wand of (null) (walnut)  * wand of (null) (nanoscale)  * wand of (null) (zebetite)  * wand of (null) (vertical)  * wand of (null) (clanking)  * wand of (null) (soviet)  * wand of (null) (obscure)  * wand of (null) (circular)  * wand of (null) (ectoplasm)  * wand of (null) (poplar)  * wand of (null) (coiled)  * wand of (null) (fluted)  * wand of (null) (flimsy)  * wand of (null) (ray-shooting)  * wand of (null) (fogwood)  * wand of (null) (saffron)  * wand of (null) (cottonwood)  * wand of (null) (cambridge)  * wand of (null# vi@ %) (octogonal) (20 of 21)$ vi>% * wand of (null) (tapered)  * wand of (null) (ivy)  * wand of (null) (bumpy)  Tools  sack (bag)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * physio venom (splash of venom)  * ice block (splash of venom)  * segfault venom (splash of venom) (21 of 21)$ vi}zĿ@.d+$+N%$ vi}[Testthing the Zapper ] St7 Dx11 Co7 In10 Wi12 Ch8 WanUnaFemLaw Dlvl:1 $0 HP 24(24)  Pw 18(18)  AC6 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) $ vinVanquished creatures: 0 techants (1 created) 0 fog dogs (1 created) 0 mine kobolds (1 created) 0 pack kobolds (3 created) 0 aqua kobolds (1 created) 0 mud kobolds (1 created) 0 gaia gazelles (1 created) 0 little spiders (1 created) 0 lichens (1 created) 0 naagi (1 created) 0 grumble wights (1 created) 0 promiscuous lasses (1 created) 0 biker gang members (1 created) 0 thief steals golds (1 created) 0 tiny goldfish (1 created) 0 slatas (2 created) 0 snipehahas (1 created) 0 swim hatas (1 created) 0 hata-splashas (1 created) 0 repair fish (1 created) 0 dwens (1 created) 0 flipflops (1 created) 0 light green bushes (1 created) 0 dark grues (1 created) 0 biem turrets (1 created) 0 BDSMs (1 created) --More--$ vi29 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--$ vizĿ@.d+$+N%$ vi[Testthing the Zapper ] St7 Dx11 Co7 In10 Wi12 Ch8 WanUnaFemLaw Dlvl:1 $0 HP 24(24)  Pw 18(18)  AC6 Exp1 T1Do you want to see your conduct? [ynq] (n) $ vi:6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--$ virZ 6Ŀd$+Goodbye testthing the Wandkeeper... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 24 hit points when you quit.--More--% vif  % vi87 Since you quit, the score list will not be checked.