viX Player: testthing Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-01-25.12:18:33.ttyrec Time: (1769343513) Sun Jan 25 12:18:33 2026  vihCThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2025 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details.  viORestoring save file... vi ^  viF[Testthing the Plunderer ] St16 Dx12 Co16 In5 Wi4 Ch5 BarOrcMalCha Dlvl:1 $0 HP 34(34)  Pw 7(7)  AC6 Exp2 T269You return to level 1 in The Dungeons of Doom.--More-- viA_#Ŀd@< vi[Testthing the Plunderer ] St16 Dx12 Co16 In5 Wi4 Ch5 BarOrcMalCha Dlvl:1 $0 HP 34(34)  Pw 7(7)  AC6 Exp2 T269Hello testthing, the orcish Barbarian, welcome back to SlashEMExtended!--More-- vi%Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. If you're using other dimensions, change them now, save them in your terminal emulator's settings and then start a new session; changing the dimensions after you've already opened the terminal doesn't work right. Amy takes no responsibility for character deaths caused by a disappearing HP display due to players using wrong terminal settings. --More-- vi9 vi [Testthing the Plunderer ] St16 Dx12 Co16 In5 Wi4 Ch5 BarOrcMalCha  34(34)  Pw 7(7)  AC6 Exp2 T269The moon is waxing tonight. viۤ# ! viquit! vir uit! vi- it! vi5t" viO\Really quit? WARNING: this will erase your game permanently! [yes/no]? # viQy# vi4 e# vir[ s$ vi/t[Testthing the Plunderer  34(34)  Pw 7(7)$ vi1#Ŀd@<$ viV[Testthing the Plunderer ] St16 Dx12 Co16 In5 Wi4 Ch5 BarOrcMalCha Dlvl:1 $0 HP 34(34)  Pw 7(7)  AC6 Exp2 T269Do you want your possessions identified? DYWYPI? [ynq] (n) % vit n Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - an uncursed +0 orcish short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 orcish ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} f - 5 uncursed apples {0} g - an uncursed cram ration {0} Scrolls e - a blessed scroll of return {0} h - 4 uncursed scrolls of healing {0} i - an uncursed greased scroll of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Rings o - an uncursed ring of sustain ability (on left hand) {0} Wands p - an uncursed wand of digging (0:8) {0}[23;4% viIu 4H(end) & viө#Ŀd@<Do you want to see your attributes? [ynq] (n) ' viLnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: double attacks. You could not have the double effect of this property: full nutrients. Implant identification only worked 1 times out of 11. Wand identification only worked 3 times out of 18. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 191. Tool identification only worked 5 times out of 8. Monsters only dropped their equipment with 72% chance. Scroll drop chance was reduced to 98%. Wand drop chance was reduced to 85%. Food drop chance was reduced to 96%. Shop item generation was reduced to 77%. Musable item generation frequency had a negative bias of 45%. Concealing monsters were spawned underneath items 84% of the time only. Monster death drops ' vi1Mspawned with only 98% chance. Mastering the following skill taught you the hidden power: flail. The following skill was trained at half the usual rate: dagger. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to basic proficiency: body armor. The following skill was limited to skilled proficiency: dagger. The following skill was limited to expert proficiency: body spells. The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 87). The following skill became untrainable if you tried to train it too early: techniques (turn 52). --More--( viThe following skill became untrainable after a while: devices (turn 30458). Items were more likely to be generated cursed by 4%. Monster spawn rate multiplier was currently 112. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Your hairstyle was 'messy' and your beard type is 'machiavelli'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5268 turns ago. Your areola diameter was 10. Monster spawn increase would have started at turn 66185. Monster spawn increase had reached its maximum at turn 2781938. In this game, Eevee's evolution was flareon. Maximum amount of combined random monster spawn freqs was 3543. Your limit for ascension was at turn 400092. The monster class that cannot be genocided was vortex. Today, the monster class that always gets generated invisible was gremlin. The mons( vi@ter class that was spawned more often: bat or bird (freq bonus 4). The monster color that was spawned more often: bright cyan (freq bonus 8). The monster species that was spawned more often: quiver slot (freq bonus 36). The monster species that was spawned more often: plainly wishing (freq bonus 12). The monster species that was spawned more often: clanswoman unsew stroller (freq bonus 42). The monster species that was spawned more often: jaguar (freq bonus 27). The monster species that was spawned more often: star star (freq bonus 16). The monster species that was spawned more often: sanguine patch (freq bonus 27). The monster species that was spawned more often: hitec force fungus (freq bonus 18). The monster species that was spawned more often: selfit cube (freq bonus 88). The monster species that was spawned more often: croquette canvaslike (freq bonus 16). The monst( vi\er species that was spawned more often: eastman knifed (freq bonus 5). --More--( vi_ The monster species that was spawned more often: volcano dragon (freq bonus 14). The monster species that was spawned more often: chagrin kindle (freq bonus 5). The monster species that was spawned more often: guaranteed ineptly (freq bonus 24). The monster species that was spawned more often: kuyd giant (freq bonus 60). The monster species that was spawned more often: subsoil vital abscessed heinously (freq bonus 24). The monster species that was spawned more often: questionable mutually (freq bonus 10). The monster species that was spawned more often: ylva miner (freq bonus 30). The monster species that was spawned more often: ego dust elemental (freq bonus 18). The monster species that was spawned more often: amagappa (freq bonus 7). The monster species that was spawned more often: magic maiden (freq bonus 6). The monster trait that was more common: monsters who blabber about the plague (freq bonus 3). The monster trait that was( vi  more common: monsters that make boss taunts (freq bonus 2). The monster trait that was more common: monsters that are strong (freq bonus 1). The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 8). The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2). The monster trait that was more common: monsters that count as vampire (freq bonus 2). The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 4). The monster trait that was more common: monster socks (freq bonus 6). The monster trait that was more common: monsters that grunt (freq bonus 1). The monster species that was never randomly spawned: greater dimensional portal. The monster species that was never randomly spawned: insurmountable wort. The monster species that was never randomly spawned: digging( viD L nymph. The monster species that was never randomly spawned: wooden lady clog. The monster species that was never randomly spawned: impersonating condenser what. The monster species that was never randomly spawned: humbly freshwater. The monster species that was never randomly spawned: fenh sephirah. The monster species that was never randomly spawned: ornamental cottony. The monster species that was never randomly spawned: anthrazite jelly. The monster species that was never randomly spawned: insist expandable. --More--) viThe monster class that was always generated with extra speed: zombie. The RNG hath decreed that this item was never generated: worthless piece of cyan glass (Gems). The RNG hath decreed that this item was never generated: heavy copper ball (Iron balls). The RNG hath decreed that this item was never generated: green tea (Potions). The RNG hath decreed that this item was never generated: Kerstin combat boots (Armor). The RNG hath decreed that this item was never generated: extremely heavy iron ball (Iron balls). The RNG hath decreed that this item was never generated: oolong tea (Potions). The RNG hath decreed that this item was never generated: Manuela's jewel (Gems). The RNG hath decreed that this item was never generated: embossed plate mail (Armor). The RNG hath decreed that this item was never generated: darkness club (Weapons). The RNG hath decreed that this item was never generated: female gloves (Armor). The RNG hath decreed ) vithat this item was generated more often: ruby dragon scales (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: corona dragon scale shield (Armor, freq bonus 19). The RNG hath decreed that this item was generated more often: omega heels (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: copper dragon scales (Armor, freq bonus 19). The RNG hath decreed that this item was generated more often: really heavy iron ball (Iron balls, freq bonus 28). The RNG hath decreed that this item was generated more often: tinmace (Weapons, freq bonus 11). The RNG hath decreed that this item was generated more often: gouge dick (Spellbooks, freq bonus 9). The RNG hath decreed that this item was generated more often: ice beam (Wands, freq bonus 82). The RNG hath decreed that this item was generated more often: apple (Comestibles, freq bonus 32). ) viThe RNG hath decreed that this item was generated more often: endure heat (Spellbooks, freq bonus 10). The RNG hath decreed that this item was generated more often: copper scourge (Chains, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of combat (Implants, freq bonus 6). The RNG hath decreed that this item was generated more often: heavy clay ball (Iron balls, freq bonus 13). The RNG hath decreed that this item was generated more often: proofloss stone (Gems, freq bonus 5). The RNG hath decreed that this item was generated more often: puncturing javelin (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: worthless piece of dark blue glass (Gems, freq bonus 3). The RNG hath decreed that this item was generated more often: alu boomerang (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: gloves of energy draining (Armor, freq bonus 2). ) vi--More--) viȾThe RNG hath decreed that this item was generated more often: K-ration (Comestibles, freq bonus 9). The RNG hath decreed that this item was generated more often: reach trident (Weapons, freq bonus 9). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 64). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 88). The RNG hath decreed that this item was always generated cursed: bandage (Tools). The RNG hath decreed that this item was always generated cursed: radaway (Tools). The RNG hath decreed that this item was always generated cursed: cloak of respawning (Armor). The RNG hath decreed that this item was always generated cursed: unstable stethoscope (Tools). The RNG hath decreed that this trap was always invisible: bad effect trap. The RNG hath decreed that this trap was generated more often: friederike trap (freq bonus 6). Trap randomization happened for 1 in 115 ) viHtraps. Traps were spawned invisible 1 times in 98. Traps were extra hard to find 13% of the time. Next attribute increase check would have come at turn 305. Strength training was 2. Dexterity training was 1. Wisdom training was 1. Constitution training was 8. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were poison resistant. You had not decided on your sexuality yet. You had infravision. You had 1213 points of nutrition remaining. You could sense others' pain. You had fixed abilities. Your luck was zero. You had spell retention for remembering 15 spells. --More--) vi ZYou could not have safely prayed (232). You survived. --More--* vi #Ŀd@<* viW [Testthing the Plunderer ] St16 Dx12 Co16 In5 Wi4 Ch5 BarOrcMalCha Dlvl:1 $0 HP 34(34)  Pw 7(7)  AC6 Exp2 T269Do you want to see your discoveries? [ynq] (n) , vi3n Discoveries   Weapons  * battle-axe (double-headed axe)  * orcish short sword (crude short sword)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * set of crow talons (set of three feather-etched daggers)  * blade of pity (curved dagger)  * parazonium (triangular dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * diskos (circular-sawbladed axe)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * dwarvish mattock (broad pick)  * mirrorblade (polished short sword)  * blade of mercy (split-bladed short sword)  * blade of grace (curved short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (b, vi4lack runed short sword)  * vibroblade (gray short sword)  * isamusei (oddly-luminous sword)  * kachisei (razor-thin sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword) (1 of 12), vi  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * orcish long sword (crude long sword)  * katana (samurai sword)  * zanbato (curved white sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * orcish scimitar (crude curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * crow quill (feather-etched rapier)  * rakuyo (latch-pommeled saber)  * falchion (heavy sword)  * aklys (thonged club)  * metal club (heavy club)  * breaking wheel (wagon wheel)  * orcish morning star (crude morning star)  * quarterstaff (staff)  * double force-blade (double-bladed weapon)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fir, vi e hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm) (2 of 12), vi8|  * ranseur (hilted polearm)  * svaerdstav (swedish polearm)  * stangoekse (danish axe)  * bardiche (long poleaxe)  * infernal bardiche (black poleaxe)  * ancus (stone polearm)  * infernal ancus (ornamental polearm)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * pincer staff (claw-ended staff)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * footbow (warped bow)  * yumi , vi| J(long bow)  * droven bow (spider-legged bow) (3 of 12)- vi܅ * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (japanese arrow)  * far-east arrow (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  * force whip (segmented whip)  Armor  * orcish ring mail (crude ring mail)  * ichcahuipilli (thick undershirt)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * high-elven plate (runed plate mail)  * imperial elven armor (runed plate mail)  * eilistran armor (clockwork plate armor)  * harmonium plate (bladed armor)  * lantern plate mail (glass-set plate mail)  * droven plate mail (crested black plate)  * harmonium- vi' scale mail (spiked scale mail)  * gnomish suit (little blue vest)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * noble's dress (armored black dress) (4 of 12)- viǸ * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * plain robe (green robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish hel- vim (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm) (5 of 12)- vi\ * sunlight maggot (parasitic insectoid)  * standard helmet (meteoric helmet)  * sedge hat (cold-blooded helmet)  * skullcap (hydra helmet)  * flack helmet (spired helmet)  * crystal helm (top hat)  * mining helm (middle-earth helmet)  * field helm (technical helmet)  * helm of safeguard (aluminium helmet)  * war hat (speechpipe helmet)  * plasteel gloves (white gloves)  * regular gloves (lithified gloves)  * gauntlets of safeguard (english gloves)  * gauntlets of plugsuit (organo gloves)  * commander gloves (critical gloves)  * field gloves (scrap gloves)  * gauntlets of defusing (nano gloves)  * complete blockage shield (pavise shield)  * super shield (high-grade shield)  * kite shield (dragon-shaped shield)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass - vishield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes) (6 of 12)- viS * orcish boots (crude shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * didier sachs shoes (very expensive shoes)  * stiletto sandals (feminine sandals)  * boots of plugsuit (heavenly boots)  * field boots stone (failed shoes)  * boots of safeguard stone (wedge sneakers)  * Femmy stiletto boots (red sneakers)  * Madeleine plateau boots (running shoes)  * Marlena hiking boots (garish boots)  * Sabine block heel sandals (turbo boots)  * Anastasia dancing shoes (chrom- vie boots)  * Jessica lady shoes (velcro sandals)  * Solvejg mocassins (platform sneakers)  * Judith leather pumps (roller boots)  * Wendy leather pumps (standing footwear)  * Katharina platform boots (sister shoes) (7 of 12)- vi7  * Sabrina platform boots (chess boots)  * Elena combat boots (nature boots)  * Thai combat boots (low-value shoes)  * Elif sneakers (opera pumps)  * Janet lady pumps (everlasting boots)  * Nadja buckled lady shoes (red-lacquered boots)  * Sandra combat boots (dyke boots)  * Natalje block heel sandals (instafeminism shoes)  * Jeanetta girl boots (erotic boots)  * Yvonne girl sneakers (princess pumps)  * Maurah hugging boots (thick boots)  * Meltem combat boots (profiled boots)  * Sarah hugging boots (feelgood heels)  * Claudia wooden sandals (fetish heels)  * Ludgera hiking boots (female paragraph shoes)  * Kati girl boots (brittle boots)  * Nelly lady pumps (meteoric steel boots)  * Eveline wedge sandals (unisex pumps)  * Karin lady sandals (boy boots)  * Juen peep-toes (tall boots)  * Kristina platform sneakers (zero-drop shoes)  * Lou sneakers (homo shoes) [2- vi7 M3;1H * Almut sneakers (paper shoes)  * Julietta peep-toes (orgasm pumps)  * Arabella hugging boots (rumble boots)  * Kristin combat boots (demonologist boots)  * Anna hugging boots (clunky heels)  * Ruea combat boots (fluffy sandals)  * Tanja sneakers (business shoes) (8 of 12)- vi[%  * Sonja sneakers (loafers)  * Rhea lady pumps (bayonet heels)  * Lara combat boots (not-slowing-down boots)  * Dora combat boots (radiant heels)  * Marike sneakers (gentle boots)  * Jette combat boots (moon boots)  * Ina hugging boots (calf-leather sandals)  * Sing platform boots (house shoes)  * Victoria combat boots (girl boots)  * Melissa wedge boots (fleshy boots)  * Anita lady pumps (explosive boots)  * Henrietta combat boots (named boots)  * Annemarie platform sandals (silver delicately filigreed stilettos)  * Jil velcro shoes (cuddle cloth boots)  * Jana sneakers (super boots)  * Katrin combat boots (shadowy heels)  * Gudrun wedge sandals (snow boots)  * Ella wedge sandals (block chocolate heel boots)  * Manuela combat boots (machinery boots)  * Jennifer combat boots (cotton slippers)  * Patricia steel-capped sandals (persian boots)  * Antje sneakers (ima- vi% \ginary heels)  * Antje combat boots (jungle boots)  * Kerstin combat boots (indoor shoes)  * Kerstin wooden sandals (ski heels)  * Kerstin sneakers (thigh boots)  * Laura winter boots (bridal shoes)  * Larissa platform boots (rainbow boots)  * Nora combat boots (common shoes) (9 of 12)- vi: * Natalia wedge sandals (failuncap shoes)  * Susanne combat boots (lolita boots)  * Lisa combat boots (tinsel shoes)  * Bridghitte ski heels (roman sandals)  * Julia combat boots (highland boots)  * Nicole combat boots (otting boots)  * Rita stilettos (velvet pumps)  * Janina lady pumps (platinum delicately filigreed stilettos)  * Rosa girl shoes (christmas child mode boots)  * Ksenia platform sandals (acorn-shaped shoes)  * Lydia lady pumps (wedge boots)  * Conny combat boots (inbuilt pistol boots)  * Katia combat boots (velcro boots)  * Mariya combat boots (beautiful heels)  * Elise hippie heels (unsexy boots)  * Ronja combat boots (distancing boots)  * Ariane combat boots (gentleman shoes)  * Johanna combat boots (high-heeled hugging boots)  * Inge combat boots (sweaty shoes)  * Ruth sneakers (cross-country boots)  * Magdalena combat boots (boring shoes)  * M- viarleen combat boots (garden slippers)  * Klara platform sandals (tree sap shoes)  * Friederike dancing shoes (corona boots)  * Naomi stilettos (heavy boots)  * Ute platform sandals (3D-printed wedges)  * Jasieen wedge sandals (throwaway sandals)  * Yasaman leather boots (chitin boots)  * May-Britt sandals (clink boots) (10 of 12). viYm * Nadine stiletto sandals (unisex sneakers)  * Luisa hugging boots (castlevania boots)  * Irina wedge sandals (flipflops)  * Liselotte hugging boots (3D-printed sandals)  * Greta hugging boots (thick-soled boots)  * Jane hugging boots (bang-green boots)  * Sue Lyn winter boots (everyday sneakers)  * Charlotte hugging boots (weapon light boots)  * Hannah cuddle boots (soccer shoes)  * Little Marie hugging boots (exceptional sneakers)  * Verena stiletto sandals (ankle strap sandals)  Scrolls  scroll of return (SPAGHETTI WITH RAGU SAUCE IS MEAN)  scroll of healing (EIT ME)  scroll of mana (PISS ON MY CHIPS)  scroll of phase door (SULKEMISAIKA)  scroll of standard id (WATERFALL MUSHROOM CLIMB)  scroll of cure (UBB KRRRRRRTSCH)  scroll of heal other (SMUTT RIOT ZINEFAG)  * scroll of extra healing (ERRELEVENT)  * scroll of greater mana restoration (MANUA. vimALIRK GLEKNOW MIZK)  Rings  ring of sustain ability (diametrine)  Wands  wand of digging (assisting)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom) (11 of 12). viw) * acid venom (splash of venom)  * physio venom (splash of venom)  * ice block (splash of venom)  * segfault venom (splash of venom) (12 of 12). viɎ #Ŀd@<. vi [Testthing the Plunderer ] St16 Dx12 Co16 In5 Wi4 Ch5 BarOrcMalCha Dlvl:1 $0 HP 34(34)  Pw 7(7)  AC6 Exp2 T269Do you want an account of creatures vanquished? [ynq] (n) / vi_nVanquished creatures: 0 effect butterflies (1 created) 0 flightless birds (1 created) 0 little dogs (1 created) 0 wussy cats (1 created) 0 backbringers (1 created) 0 sissies (1 created) 0 lowly kobolds (1 created) 0 little spiders (3 created) 0 helpless spiders (1 created) 0 colorless wasers (1 created) 0 Rame Ducks (1 created) 0 carollian monsters (1 created) a moan mummy 0 grid xorns (1 created) an icyorn 0 rat zombies (1 created) 0 kobold zombies (1 created) a slow zombie 0 scratchy girls (1 created) a minighost (2 created) 0 stealer plants (1 created) 0 forgotten plants (1 created) a newborn rub monster 0 biem turrets (1 created) 0 constant broadcasts (1 created) 0 forget fish (1 created) --More--/ vi= 29 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--0 vix#Ŀd@<[Testthing the Plunderer ] St16 Dx12 Co16 In5 Wi4 Ch5 BarOrcMalCha Dlvl:1 $0 HP 34(34)  Pw 7(7)  AC6 Exp2 T269Do you want to see your conduct? [ynq] (n) 1 vi?n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 4 times. You killed 4 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10. You saved the game 1 time. You allowed 1 egg to hatch.--More--1 viF!#Ŀd@1 vi!Goodbye testthing the Barbarian... You quit in The Dungeons of Doom on dungeon level 1 with 48 points, and 0 pieces of gold, after 269 moves. You were level 2 with a maximum of 34 hit points when you quit.--More--2 vi1  2 vi 2 viGYou made the top ten list! No Points Name Hp [max] 2 vi 1 8122392 Melissa-Sam-Swi-Mal-Cha died in Neutral Quest on level 44 [max 48]. Killed by disturbing their deity. - [318] 2 1600 lyna-Gun-Vie-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [71] 3 232 BSOD2-Mon-Clk-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (mini xorn). - [34] 2 viH 4 119 lyna-Gun-Vie-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (hunk goblin). - [22]  5 48 testthing-Bar-Orc-Mal-Cha quit in The Dungeons of Doom on level 1. 34 [34] 6 42 Deffi-Fem-Tra-Mal-Law died in The Dungeons of Doom on level 1. Killed by a shotgun shell. - [19] 2 vi 7 16 lyna-Gun-Vie-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (corona cattle). - [15]