¹!jóÞÇ Player: moskalyovd Game: dnhslex Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-06-04.17:42:32.ttyrec Time: (1780594952) Thu Jun 4 17:42:32 2026 ¹!jqådnhslex by Amy, based on dNethack by Chris_ANG, Copyright 2012-2018  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. ¹!jkWShall I pick a character's race, role, gender and alignment for you? [ynq] ¹!j@™ ŽnChoosing Character's Role Pick a role for your character  a - an Archeologist A - an Anachrononaut b - a Barbarian B - a Binder c - a Caveman/Cavewoman C - a Convict h - a Healer k - a Knight m - a Monk n - a Nobleman/Noblewoman p - a Priest/Priestess P - a Pirate r - a Rogue R - a Ranger s - a Samurai t - a Tourist T - a Troubadour v - a Valkyrie w - a Wizard * - Random q - Quit(end) ¹!j[ò+ ¹!jP[»Choosing Race Pick the race of your Wizard  h - human c - clockwork automaton C - Chiropteran d - dwarf D - Drow e - elf g - gnome H - Half-dragon i - incantifier o - orc v - vampire y - yuki-onna * - Random q - Quit(end) ¹!jmgÅ+ ¹!j¹g³Choosing Gender Pick the gender of your human Wizard  m - male f - female * - Random q - Quit(end) ¹!jó’/+Choosing Alignment Pick the alignment of your male human Wizard  l - lawful n - neutral c - chaotic * - Random q - Quit(end) ¹!jóZb+¹!j˜òñ---f-|.@.||.r!|....||...-|...|---.-...¹!j÷Moskalyovd the Evoker St:9 Dx:18 Co:11 In:18 Wi:10 Ch:9 Neutral S:0 Dlvl:1 $:0 HP: 12(12)  Pw: 6(6)  Br:1 AC:6 Xp:1/0 T:1 It is written in the Book of Thoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Thoth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Thoth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the s¹!jGake of us all: Go bravely with Thoth!--More--¹!j‚œ ½¹!j,û nHello moskalyovd, welcome to dnhslex! You are a neutral male human Wizard.--More--¹!jãÖIAttention: This is an early beta version of dnhslex. Frequent savebreaks are possible. If you manage to get far in the game and don't want to lose your character, message Amy (LarienTelrunya) in #em.slashem.me on Libera IRC! Syntax: !tell LarienTelrunya please don't break saves until I finish my char--More--¹!jËÎ& ¹!j›BPress Ctrl^W or type #ward to engrave a warding sign.¹!jûàì Weapons a - ) an uncursed +1 carved quarterstaff (weapon in hands) b - ) an uncursed -1 athame (alternate weapon; not wielded) Armor c - [ an uncursed +0 cloak of magic resistance (being worn) Scrolls f - ? an uncursed scroll of enchant armor g - ? an uncursed scroll of magic mapping h - ? an uncursed scroll of enchant weapon Spellbooks i - + an uncursed spellbook of force bolt j - + an uncursed spellbook of healing k - + an uncursed spellbook of clairvoyance l - + an uncursed spellbook of identify Rings d - = an uncursed ring of protection from shape changers e - = an uncursed +3 ring of gain constitution(end) ¹!jŽÑ+¹!jÐù Do what with the spellbook of healing?  d - Drop this item I - Describe this item r - Study this spellbook t - Throw this item w - Hold this item in your hands(end) ¹!jÇÝ b+¹!j-  The Book of Three lay closed on the table. Taran had never been allowed to read the volume for himself; now he was sure it held more than Dallben chose to tell him. In the sun- filled room, with Dallben still meditating and showing no sign of stopping, Taran rose and moved through the shimmering beams. From the forest came the monotonous tick of a beetle. His hands reached for the cover. Taran gasped in pain and snatched them away. They smarted as if each of his fingers had been stung by hornets. He jumped back, stumbled against the bench, and dropped to the floor, where he put his fingers woefully into his mouth. Dallben's eyes blinked open. He peered at Taran and yawned slowly. "You had better see Coll about a lotion for those hands," he advised. "Otherwise, I shouldn't be surprised if they blistered." [ The Book of Three, by¹!j ( Lloyd Alexander ]--More--"¹!jùÓ²"¹!jDÔh 12(12)  Pw: 6(6)  Br:1 AC:6 Xp:1/0 T:1"¹!je æ Weapons a - ) an uncursed +1 carved quarterstaff (weapon in hands) b - ) an uncursed -1 athame (alternate weapon; not wielded) Armor c - [ an uncursed +0 cloak of magic resistance (being worn) Scrolls f - ? an uncursed scroll of enchant armor g - ? an uncursed scroll of magic mapping h - ? an uncursed scroll of enchant weapon Spellbooks i - + an uncursed spellbook of force bolt j - + an uncursed spellbook of healing k - + an uncursed spellbook of clairvoyance l - + an uncursed spellbook of identify Rings d - = an uncursed ring of protection from shape changers e - = an uncursed +3 ring of gain constitution(end) %¹!jüÑ+%¹!jpü Do what with the spellbook of force bolt?  d - Drop this item I - Describe this item r - Study this spellbook t - Throw this item w - Hold this item in your hands(end) '¹!j^àb+'¹!jcè The Book of Three lay closed on the table. Taran had never been allowed to read the volume for himself; now he was sure it held more than Dallben chose to tell him. In the sun- filled room, with Dallben still meditating and showing no sign of stopping, Taran rose and moved through the shimmering beams. From the forest came the monotonous tick of a beetle. His hands reached for the cover. Taran gasped in pain and snatched them away. They smarted as if each of his fingers had been stung by hornets. He jumped back, stumbled against the bench, and dropped to the floor, where he put his fingers woefully into his mouth. Dallben's eyes blinked open. He peered at Taran and yawned slowly. "You had better see Coll about a lotion for those hands," he advised. "Otherwise, I shouldn't be surprised if they blistered." [ The Book of Three, by'¹!jâè( Lloyd Alexander ]--More--)¹!j”I²)¹!j×Ih 12(12)  Pw: 6(6)  Br:1 AC:6 Xp:1/0 T:1+¹!jYáƒUnknown command '^Q'. 12(12)  Pw: 6(6)  Br:1 AC:6 Xp:1/0 T:1,¹!jEDONote: Please use #quit if you wish to exit the game.--More---¹!j<Ý 4What do you want to ready? [- b or ?*] /¹!jË) /¹!j|* yNever mind. 12(12)  Pw: 6(6)  Br:1 AC:6 Xp:1/0 T:10¹!jßâ # 0¹!j¾Ù quit0¹!jÚ§uit1¹!j¥âit1¹!jr t1¹!j¯N )Really quit [yes/no]? 2¹!jþÍ y2¹!jŠ< e2¹!j. s2¹!jÎA 12(12)  Pw: 6(6)2¹!jë@Do you want your possessions identified? [ynq] (n) 4¹!j=é?nDo you want to see your attributes? [ynq] (n) 4¹!j( <nDo you want to see your conduct? [ynq] (n) 5¹!j!nGoodbye moskalyovd the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you quit. --More--5¹!j“|  5¹!j)}  5¹!j.· à No Points Name Hp [max] 1 52206 Riley-Sam-Bat-Fem-Law died in The Dungeons of Doom on level 8 [max 10]. Killed by a long worm. - [47] 2 22338 Riley-Sam-Bat-Fem-Law died in The Gnomish Mines on level 7 [max 8]. Killed by an ochre jelly. - [49] 3 20373 Riley-Sam-Bat-Fem-Law died in The Gnomish Mines on level 10. Killed by a steam vortex. - [46]  0 moskalyovd-Wiz-Hum-Mal-Neu quit in The Dungeons of   Doom on level 1. 12 [12]