X|iv Player: earnest16 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-01-30.10:43:36.ttyrec Time: (1769769816) Fri Jan 30 10:43:36 2026 X|i )0NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. X|i VShall I pick character's race, role, gender and alignment for you? [ynaq] |iQy name: earnest16  role: Valkyrie  race: dwarf  gender: female  alignment: lawful Is this ok? [ynq]  earnest16, lawful dwarven Valkyrie  y + Yes; start game n - No; choose role again q - Quit(end) |i Z|i`N (0lqqqqqk(B(0x(Bx(0~~~~x(B(0a~~~~~x(B(0x~~~~(Bd(0x(B(0x~~~~(B@(0x(B(0mqqqqqj(B|i/Q Earnest16 the Stripling St:18 Dx:13 Co:18 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1 It is written in the Book of Tyr:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tyr seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Stripling, have been heralded from birth as the instrument of Tyr. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely w|iaQ ith Tyr!--More--|i}|i*|iVelkommen earnest16, welcome to NetHack! You are a lawful dwarven Valkyrie.Earnest16 the Stripling St:18 Dx:13 Co:18 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1|i8@d|ix 2(0~(Bx@d<|i]1(0~(Bx@d(0~(B|il;c - an uncursed +3 small shield (being worn).|i(0~(B(0~(Bxd(0~(B@The grid bug misses!The little dog misses the grid bug.|iIc - an uncursed +3 small shield (being worn).|i What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) |ib|ioJ@(0~(BThe little dog misses the grid bug.|i&The grid bug misses! |iKIc - an uncursed +3 small shield (being worn). |in(0~(B@ |iAThe little dog misses the grid bug.x(0~(B |i Ic - an uncursed +3 small shield (being worn). |i  What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  U - Items known to be Uncursed(end) |i! b|iy K@(0~(B(0~(BdThe grid bug bites!|iIy =You get zapped! HP:17|i|iKYou kill the grid bug!(0~(B(0~(Bd|i?>(0~(B@(0~(Bd(0~(B|i*@(0~(Bd(0~(B|i} ,#@(0~(Bd(0~(B|iP "#@(0a(Bd(0~~(B|i; HP:18#@#d(0~~(B|iCi $d#@#d(0~(B|ifi KThe jackal bites! HP:17(0a(Bd|i'#@#d(0~(B|iKThe jackal bites! HP:16d(0a(B|ik|i,You miss the jackal.d#|i?The jackal bites! HP:15|i@!|ia!You miss the jackal.d#The jackal bites! HP:14The little dog misses the jackal.!|i-!|i-.You kill the jackal!#d"|i(##@d##|i(9*#@#d#|i; #@#d$|id/There is nothing here to pick up.%|iAP(@d#&|iB ,#@###d(|i#@d#(|i "Unknown command ' '.*|iUW #+|i d#-|iz%You can't go down here.0|i?What do you want to wield? [- ab or ?*] 1|iQ!Never mind.2|i 7What do you want to remove? [*] 3|iZ !Never mind.4|iB<You don't have anything to read.6|i0Unknown command ' '.7|i#9|iw$ v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) =|iR+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't se=|i Snse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts --Mo=|i%Sre-->|i #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a li>|i st of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object --More--H|id drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellH|ibook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) --More--N|iz zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symN|i9bol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone --More--[|i:M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out i[|ih(ts contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: --More--n|i n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--u|i)Vw|i9Rd@#y|iWH HP:15#@#dy|i6 +#@d##z|iqG@#dz|i#@#d#{|i #@d#{|i##@#d||iK#@d##}|iQe(0x(B(0x~~(B(0x~~~~~~~~~(B@(0mqqqqqqqq(Bd#}|ii'(0~(B#@d#}|i (0~(B#@#d~|i%(0~(B#@##~|iW 5(0~~(B(0~(B#@#d#~|ia(0x(B(0x~(B(0~~~~(B(0~~~(B(0~(B@#d##|iDo(0lqqqqqq(B(0~~~~~~(B(0~~~~~~(B(0~~~~(B(0~~~(B(0{x(B@d##(0j(B|ixLPick an object.|i |i #neutral altar|i5(0{(B an altar (neutral altar)|i |i¥Y(0qqk(B(0~~x(B(0~(B(0~x(B(0x(B@d#|i v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) |ie+Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' command.) acoustics can your character hear anything [TRUE] autodescribe describe the terrain under cursor [FALSE] autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some [FALSE]  suitable inventory weapon to fill the quiver BIOS |i3f allow the use of IBM ROM BIOS calls [FALSE] blind your character is permanently blind [FALSE] bones allow loading bones files [TRUE] clicklook look at map by clicking right mouse button [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] dark_room show floor not in sight in different color [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu tty, curses: use menu for # (extended commands) [FALSE]  X11: menu has all commands (T) or traditional subset (F) fixinv try to retain the same letter for the same object [TRUE] force_invmenu commands asking for inventory item show a menu [FALSE] goldX when filtering |iBfobjects by bless/curse state, [FALSE]  whether to classify gold as X (unknown) or U (uncursed) --More--|iZ; help print all available info when using the / command [TRUE] herecmd_menu show menu of some possible commands when clicking  on yourself or next to you with mouse [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] implicit_uncursed omit "uncursed" from inventory, if possible [TRUE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] mention_walls give feedback when walking against a wall [FALSE] menu_objsyms show object symbols in menus if it is selectable [FALSE] menu_overlay overlay menus on the screen and align to right [TRUE] nudist start|i(<  your character without armor [FALSE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms perm_invent keep inventory in a permanent window [FALSE] pickup_thrown override pickup_types for thrown objects [TRUE] pushweapon when wielding a new weapon, put your previously [FALSE]  wielded weapon into the secondary weapon slot rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] sanity_check perform data sanity checks [FALSE] showexp display your accumulated experience|iI< - points [FALSE] --More--|ip showrace show yourself by your race rather than by role [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] status_updates update the status lines [TRUE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. use_darkgray use bold bl|ip ack instead of blue for black glyphs. [TRUE] use_inverse display detected monsters in highlighted manner [FALSE] verbose print more commentary during the game [TRUE] whatis_menu show menu when getting a map location [FALSE] whatis_moveskip skip same glyphs when getting a map location [FALSE] There are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for [TRUE]  possible recovery after program crash --More--|i!Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if SCORE_ON_BOTL was set at compile time: showscore display your approximate accumulated score [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] hilite_pile display item piles in a highlighted manner [FALSE] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRUE]  extra screen output when attempting |iDto pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean option for Amiga, or for others if ALTMETA was set at compile time: altmeta For Amiga, treat Alt+key as Meta+key. [TRUE] altmeta For unix and VMS, treat two character sequence  "ESC c" as M-c (Meta+c, 8th bit set) when nethack [FALSE]  obtains a command from player's keyboard. --More--|i\ Boolean option if USE_TILES was set at compile time (MSDOS protected mode): preload_tiles control whether tiles get pre-loaded into RAM at [TRUE]  the start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. Boolean option if TTY_TILES_ESCCODES was set at compile time (tty only): vt_tiledata insert extra data escape code markers into output [FALSE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol [`] disclose the types of information you want [ni na nv ng nc no]  offered at the end of the game  (space|i  separated list of two-character values;  prefix: '+' always disclose, '-' never disclose,  'n' prompt with default "no", 'y' prompt with default "yes",  'a' prompt to select sorting order (for suffix 'v' only);  suffix: 'i' inventory, 'a' attributes, 'v' vanquished  monsters, 'g' genocided and extinct monsters, 'c' conduct, --More--|i1|  'o' dungeon overview) fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). menustyle user interface for selection of multiple objects: [Full]  Traditional -- prompt for classes of interest, then  prompt item-by-item for those classes;  Combination -- prompt for classes of interest, then  use a menu for choosing items;  Full -- menu for classes of interest, then item menu;  Partial -- skip class filtering, use menu of all items;  only the first letter ('T','C','F','P') matters  (With Traditional, many actions allow pseudo-class 'm' to  request a menu for choosing items: one-shot Combination.) number_p|i| ad alphabetic versus numeric control over movement: [0]  0 -- traditional hjkl + yubn movement (default);  1 -- digits control movement, for use with numeric keypad;  2 -- same as 1, but '5' works as 'g' prefix rather than 'G';  3 -- numeric for phone keypad (1,2,3 above, 7,8,9 below);  4 -- phone keypad (3) combined with '5' preference (2);  -1 -- alphabetic movement but 'z' swapped with 'y'.  Setting number_pad (to a positive value) affects how all  digit keys are handled, not just those on numeric keypad. packorder a list of default symbols for kinds of [")[%?+!=/(*`0_]  objects that gives the order in which your inventory (and  some other things) gets shown if the 'sortpack' option is on --More--|i (If you specify only some kinds of items, the others from the  default order will be appended to the end.) paranoid_confirmation space separated list [paranoid_confirmation:pray]  of situations where alternate prompting is desired  Confirm -- when requiring "yes", also require "no" to reject  quit -- yes vs y to confirm quitting or to enter explore mode  die -- yes vs y to confirm dying (for explore or debug mode)  bones -- yes vs y to confirm saving bones data in debug mode  attack -- yes vs y to confirm attacking a peaceful monster  wand-break -- yes vs y to confirm breaking a wand  eating -- yes vs y to confirm whether to continue eating  Were-change -- yes vs y to confirm changing form due to  lycant|i?hropy when hero has polymorph control;  pray -- y to confirm an attempt to pray; on by default  Remove -- always pick from inventory for 'R' and 'T' even when  wearing just one applicable item to remove or take off pickup_burden when you pick up an item that exceeds this encumbrance [S]  level (Unencumbered, Burdened, streSsed, straiNed, overTaxed,  or overLoaded), you will be asked if you want to continue. pickup_types a list of default symbols for kinds of objects to []  autopickup when that option is on; empty list means "all" pile_limit for feedback when walking across floor objects, [5]  threshold at which "there are objects here" is displayed  instead of listing them. (0 means "always list objects.") runmode controls how often the map wind|ia4ow is updated for [run] --More--|i s |iED HP:16^(0~~(B###@#|igz#@#|i:B Pick an object.|iA stone|iGo &unexplored|id'unexplored|i,unexplored|i,unexplored|i\G,unexplored|i6,unexplored|i,unexplored|i',unexplored|i,unexplored|i^w ,unexplored|i) ,unexplored|i ,unexplored|iQH ,unexplored|it ,unexplored|i, ,unexplored|iI3 ,unexplored|ik ,unexplored|ink,unexplored|i ,unexplored|i}o,unexplored|i],unexplored|i[,unexplored|i,unexplored|iH,unexplored|iA:,unexplored|i,unexplored|ip,unexplored|i,unexplored|i,unexplored|ib,unexplored|ir,unexplored|i,unexplored|ig,unexplored|i*Y,unexplored|i2,unexplored|i`&wall|ix1floor of a room|i.neutral altar|i|0floor of a room|iz2neutral altar|i:6floor of a room|i} 2teleportation trap|io|i #@|iU#@#|i#@#|i/@#|id~#@#|i. (0~(B@#|iP 2(0~x(B(0~(B@#(0~x(B|i 5(0~(B(0~(B@(0~(B(0~(B|iT 4 (0~(B@(0~~a(B|iH5(0~(B(0~(B@(0~(B(0~(B|ibm> (0~(B@k(0qqq(B|i% *  (0~(B@(0j(B|iE*  (0~(B@#k |i;F HP:17  (0a(B@k#|iW{ #@|iO =#@The kobold hits! HP:16|ix|i%You kill the kobold!%|i#@|ie%e - a fortune cookie.@đ|i=There is nothing here to pick up.Ƒ|i#@#Ƒ|ix#@##Ƒ|i2 #@#Ǒ|i #@Ǒ|ir #@##Ǒ|if #@#ȑ|iЎ2#@(0~~(B(0qq(Bȑ|i #@##ȑ|i, #@#ɑ|i=(0qk(B(0~~(B#(0~~~~~~~x(B@(0~~~~~~~~~x(B(0qqqqqqqqj(Bɑ|icN Z  HP:17(0qq(B(0~~~(B(0~(B#@#ʑ|i<(0qqq(B(0~~~(B(0~(B#@ʑ|i)V(0qqq(B{(0~~(B(0x~(B#@(0m(Bʑ|i0(0l(B(0x(B(0~(B@ˑ|i˭ (0~(B@ˑ|i@(0~(Bˑ|i> @(0~(B̑|iPick an object.̑|iX #fountain͑|iz Б|ig# Б|i? dipё|i=r ё|iiё|inґ|i_pkґ|i <drink: unknown extended command.ӑ|i,@(0~(BՑ|i\+Drink from the fountain? [yn] (n) ב|i$ &ב|i9(You unleash a water demon!ۑ|iDYou miss the water demon.The water demon zaps a marble wand!(0q(BThe sleep ray hits you!(0q(Bۑ|iD(The sleep ray bounces!ۑ|iD3The sleep ray hits you!(0x(B@ۑ|iKETThe water demon hits! HP:14--More--|iר?The water demon hits! HP:11|iThe water demon bites! HP:8(18) Pw:1(1) AC:6 Xp:1The water demon hits! HP:6The water demon hits! HP:3|iThe water demon bites! HP:1The water demon hits! HP:0--More--|ic You die...|iwh zEarnest16 the Stripling St:18 Dx:13 Co:18 In:8 Wi:9 Ch:9 Lawful Dlvl:1 $:0 HP:0(18) Pw:1(1) AC:6 Xp:1|iw --More--|i |i <Do you want your possessions identified? [ynq] (n) |i?Do you want to see your attributes? [ynq] (n) |i9LDo you want an account of creatures vanquished? [ynaq] (n) |i<Do you want to see your conduct? [ynq] (n) |i{ DDo you want to see the dungeon overview? [ynq] (n) |i ----------  / \  / REST \  / IN \  / PEACE \  / \  | earnest16 |  | 0 Au |  | killed by a |  | water demon |  | |  | |  | 2026 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Farvel earnest16 the Valkyrie... You died in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 86 moves. You were level 1 with a maximum of 18 hit points when you d|i!+ied. --More--|i  |i |iNpzYou reached the 1307th place on the top 2000 list. No Points Name Hp [max] 1 4307912 joan-Tou-Hum-Fem-Neu ascended to demigoddess-hood. 392 [392] 2 3993130 Rourke-Wiz-Hum-Fem-Neu ascended to demigoddess-hood. 367 [367] 3 3480414 book-Mon-Hum-Mal-Neu ascended to demigod-hood. 265 [284] |i 1305 32 Werdnar-Val-Dwa-Fem-Law escaped the dungeon [max level 1]. 15 [18] 1306 32 seahorse17-Cav-Hum-Mal-Law died in The Dungeons of Doom on level 1. Killed by a jackal, while reading a book. - [16] 1307 32 earnest16-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 1. Killed by a water demon, while sleeping. - [18] 1308 31 RubberRat-Wiz-Orc-Mal-Cha quit in The Dungeons of Doom on level 1. 11 [11] |iْ1309 30 gothidiot-Val-Hum-Fem-Law quit in The Dungeons of Doom on level 1. 16 [16]