Û¾ÒjéÍ Player: blargius Game: Slash'EM SLethe Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-10-17.00:18:35.ttyrec Time: (1792196315) Sat Oct 17 00:18:35 2026 Û¾ÒjµöThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Û¾Òjš WShall I pick a character's race, role, gender and alignment for you? [ynq] ܾÒjª�snChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) â¾ÒjEWÎ+Choosing Race Pick the race of your Monk  d - doppelganger h - hobbit H - human * - Random q - Quit(end) ä¾ÒjØ¿ +Choosing Gender Pick the gender of your doppelganger Monk  m - male f - female * - Random q - Quit(end) ç¾Òj¸Ð"+Choosing Alignment Pick the alignment of your male doppelganger Monk  n - neutral c - chaotic * - Random q - Quit(end) ì¾Òj!lX+ì¾ÒjMrÙ-----|...||.@f|+...||$..||...|-----ì¾Òj!sBlargius the Candidate St:18/02 Dx:13 Co:12 In:7 Wi:11 Ch:11 Chaotic S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:11(11) AC:3 Xp:1/0 T:1  It is written in the Book of Huan Ti:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Huan Ti seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Candidate, have been heralded from birth as the instrument of Huan Ti. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny haì¾ÒjZs[s come. For the sake of us all: Go bravely with Huan Ti!--More--ó¾Òj?£ {-----|...||.@f|+...||$..||...|-----ó¾Òjª ó¾Òj?ª [Hello blargius, welcome to SlashEM! You are a chaotic male doppelganger Monk.õ¾ÒjÀ= - Armor a - an uncursed +2 pair of leather gloves (being worn) b - an uncursed +1 robe (being worn) Comestibles f - 3 uncursed food rations g - 7 uncursed apples h - 5 uncursed oranges i - 4 uncursed fortune cookies Scrolls d - an uncursed scroll of identify Spellbooks c - a blessed spellbook of healing (0:3) Potions e - 3 uncursed potions of healing(end) ú¾Òj”^º-----|...||.@f|+...||$..||...|----- 12(12)  Pw:11(11) AC:3 Xp:1/0 T:1 ü¾ÒjD‹# ü¾Òj{#hý¾Òj7Õeý¾Òjg%lþ¾ÒjŒøpþ¾Òj½r‡help: unknown extended command. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:1 ¿ÒjµN# ¿Òjz€ monster¿Òj) onster¿Òjþ™ nster¿ÒjI˜k ¿Òj”¥‡monk: unknown extended command. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:1 ¿Òjs…  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ¿Òj—D+-----|...||.@f|+...||$..||...|-----y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down ¿ÒjE; m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More-- ¿Òj‚ºO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an ¿Òj)»À individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More-- ¿Òj�~ e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory ( ¿Òj -ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More-- ¿Òj4Ÿ x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: ¿Òj¤Ÿ ½M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More-- ¿ÒjŒÑ M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, ¿ÒjÒ ;these additional variants are available: --More--¿ÒjV!n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--¿Òjj›�Blargius the Candidate St:18/02 Dx:13 Co:12 In:7 Wi:11 Ch:11 Chaotic S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:11(11) AC:3 Xp:1/0 T:1 -----|...||.@f|+...||$..||...|-----¿Òj~[  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)¿Òjµ‹�Blargius the Candidate St:18/02 Dx:13 Co:12 In:7 Wi:11 Ch:11 Chaotic S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:11(11) AC:3 Xp:1/0 T:1 -----|...||.@f|+...||$..||...|-----¿Òj´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ¿Òjð( º 12(12)  Pw:11(11) AC:3 Xp:1/0 T:1 $¿Òja¢ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)ÀÒjûÿ �Blargius the Candidate St:18/02 Dx:13 Co:12 In:7 Wi:11 Ch:11 Chaotic S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:11(11) AC:3 Xp:1/0 T:1 -----|...||.@f|+...||$..||...|----- ÀÒj+á # !ÀÒjNt!ÀÒj¬echnique!ÀÒj†} chnique"ÀÒjO‚  Choose a technique  Name Level Status a - pummel 1 Prepared b - air dash 1 Prepared c - chained blitz 1 Prepared d - liquid leap 1 Prepared(end) $ÀÒj”¯ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:1 $ÀÒjðÀ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) %ÀÒjÔź 12(12)  Pw:11(11) AC:3 Xp:1/0 T:1 FÀÒj�# FÀÒjP!tFÀÒjqî echniqueGÀÒjI chnique¤ÀÒjyí  Choose a technique  Name Level Status a - pummel 1 Prepared b - air dash 1 Prepared c - chained blitz 1 Prepared d - liquid leap 1 Prepared(end) ¦ÀÒj-௠12(12)  Pw:11(11) AC:3 Xp:1/0 T:1 ©ÀÒjo Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)¬ÀÒjË+±ÀÒj'0+²ÀÒj+‰ a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)µÀÒj,mžBlargius the Candidate St:18/02 Dx:13 Co:12 In:7 Wi:11 Ch:11 Chaotic S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:11(11) AC:3 Xp:1/0 T:1 ÚÄÄÄ¿³úúú³³ú@f³+úúú³³$úú³³úúú³ÀÄÄÄÙ¸ÀÒjà. Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [true]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)ºÀÒj9‘+ÀÀÒjw¨ +ÂÀÒjá žBlargius the Candidate St:18/02 Dx:13 Co:12 In:7 Wi:11 Ch:11 Chaotic S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:11(11) AC:3 Xp:1/0 T:1 -----|...||.@f|+...||$..||...|-----ÅÀÒj�žR Armor a - an uncursed +2 pair of leather gloves (being worn) {10} b - an uncursed +1 robe (being worn) {40} Comestibles f - 3 uncursed food rations {60} g - 7 uncursed apples {14} h - 5 uncursed oranges {10} i - 4 uncursed fortune cookies {4} Scrolls d - an uncursed scroll of identify {5} Spellbooks c - a blessed spellbook of healing (0:3) {50} Potions e - 3 uncursed potions of healing {60}(end) ÉÀÒjù¿ Á-----|...||.@f|+...||$..||...|----- 12(12)  Pw:11(11) AC:3 Xp:1/0 T:1 ÌÀÒjÓ Count: 11ÍÀÒj+5 [ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:1 ÏÀÒj5 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)ÐÀÒj*;  a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)ÑÀÒjŒ a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [blargius]  role [Monk]  race [doppelganger]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)ÒÀÒj^� a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)ÖÀÒjeu +×ÀÒjþÓ š Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) ØÀÒjv× ß+[?1l>Blargius the Candidate St:18/02 Dx:13 Co:12 In:7 Wi:11 Ch:11 Chaotic S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:11(11) AC:3 Xp:1/0 T:1 -----|...||.@f|+...||$..||...|-----ÚÀÒj‹ w 12(12)  Pw:11(11) AC:3 Xp:1/0 T:2 <@ÛÀÒj2Z.@ÛÀÒj¥Z¦You see here 14 gold pieces {0}. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:3 .fîÀÒjó� 12(12)  Pw:11(11) AC:3 Xp:1/0 T:4 .f@ïÀÒjçD &@.ïÀÒj-E Ì 12(12)  Pw:11(11) AC:3 Xp:1/0 T:4 The kitten picks up 10 gold pieces. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:5 ðÀÒjA.$f@ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:5 The kitten drops 10 gold pieces. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:6 $fñÀÒj+Ž 12(12)  Pw:11(11) AC:3 Xp:1/0 T:7 f.@òÀÒjx§ ¢ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:8 .f.@.óÀÒjã %@.óÀÒj,¦You see here 10 gold pieces {0}. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:8 f.ôÀÒjW© )@$ôÀÒjÆ© zYou see here 4 gold pieces {0}. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:9 ÷ÀÒj9Ì ÷ÀÒj÷̵4 gold pieces.4 4 12(12)  Pw:11(11) AC:3 Xp:1/0 T:10 <.f÷ÀÒj4Õ $.@÷ÀÒj~Õ  You see here 10 gold pieces {0}. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:10 .føÀÒj- øÀÒj{€10 gold pieces.14 14 12(12)  Pw:11(11) AC:3 Xp:1/0 T:11 ùÀÒj e¢ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:12 ...@f ÁÒj • 12(12)  Pw:11(11) AC:3 Xp:1/0 T:12 @.f. ÁÒjUÝ x 12(12)  Pw:11(11) AC:3 Xp:1/0 T:13 @.ÁÒjÃÖ# ÁÒj¨dipÁÒjo ÁÒj”xpÁÒjRL ÁÒjóY ÁÒjw± ÁÒj­,\ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:13 ;ÁÒjÕ£# <ÁÒj youpoly<ÁÒjK2 oupoly<ÁÒj k upoly<ÁÒj  /Polymorph at will? [yn] (n) >ÁÒjX§ Zn 12(12)  Pw:11(11) AC:3 Xp:1/0 T:13 AÁÒj}” 3In what direction? [47896321><] AÁÒjöž AÁÒj=Ÿ ÍAs you kick the door, it shatters to pieces! 12(12)  Pw:11(11) AC:3 Xp:1/0 T:14 .f..BÁÒj!Ì · 12(12)  Pw:11(11) AC:3 Xp:1/0 T:15 ##@f#.CÁÒjo Ÿ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:15 f@..#FÁÒjY‚V 12(12)  Pw:11(11) AC:3 Xp:1/0 T:16 FÁÒj¤È ²You displaced your kitten. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:17 #@#GÁÒj f– 12(12)  Pw:11(11) AC:3 Xp:1/0 T:17 ##@#HÁÒjXmè 12(12)  Pw:11(11) AC:3 Xp:1/0 T:18 ----|...|..............@|...#----IÁÒj8Ä 12(12)  Pw:11(11) AC:3 Xp:1/0 T:19 -.#@#.-IÁÒj«† Ä 12(12)  Pw:11(11) AC:3 Xp:1/0 T:20 -.#@#.-IÁÒjahÄ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:20 -.#@#.-JÁÒj­.Ä 12(12)  Pw:11(11) AC:3 Xp:1/0 T:21 -.#@#.-JÁÒj4Ä 12(12)  Pw:11(11) AC:3 Xp:1/0 T:22 -.#@#.-JÁÒjÝ™ Ä 12(12)  Pw:11(11) AC:3 Xp:1/0 T:23 -.#@#.-KÁÒjÛÄ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:23 -.#@#.-KÁÒj…Ä 12(12)  Pw:11(11) AC:3 Xp:1/0 T:24 -.#@#.-KÁÒjÓM¼ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:25 -.@#.-KÁÒjóO ¸ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:25 -.|@#.|-LÁÒj* ” 12(12)  Pw:11(11) AC:3 Xp:1/0 T:26 -@.-MÁÒjX•t 12(12)  Pw:11(11) AC:3 Xp:1/0 T:27 .@MÁÒj3wV 12(12)  Pw:11(11) AC:3 Xp:1/0 T:27 NÁÒjÉXn 12(12)  Pw:11(11) AC:3 Xp:1/0 T:28 @.NÁÒj“Ä V 12(12)  Pw:11(11) AC:3 Xp:1/0 T:28 NÁÒjIT n 12(12)  Pw:11(11) AC:3 Xp:1/0 T:29 @.NÁÒj4 V 12(12)  Pw:11(11) AC:3 Xp:1/0 T:30 OÁÒjC|q 12(12)  Pw:11(11) AC:3 Xp:1/0 T:30 fOÁÒjÙÈn 12(12)  Pw:11(11) AC:3 Xp:1/0 T:31 @.OÁÒj ⊠12(12)  Pw:11(11) AC:3 Xp:1/0 T:32 .f.OÁÒjdL� 12(12)  Pw:11(11) AC:3 Xp:1/0 T:33 f.+OÁÒj™Á ” 12(12)  Pw:11(11) AC:3 Xp:1/0 T:34 f.@..OÁÒj«ö � 12(12)  Pw:11(11) AC:3 Xp:1/0 T:35 f.PÁÒjÊ»š 12(12)  Pw:11(11) AC:3 Xp:1/0 T:36 ..f@.PÁÒje2^PÁÒj¡2¤You find an anti-magic field. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:37 f.PÁÒj=ý ¬ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:38 ...@fRÁÒjlyYou find an anti-magic field. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:38 TÁÒjJ&3In what direction? [47896321><] UÁÒj[UÁÒjÐ[DAs you kick the door, it shatters to pieces! 12(12)  Pw:11(11) AC:3 Xp:1/0 T:38 f.........-VÁÒj쳑 12(12)  Pw:11(11) AC:3 Xp:1/0 T:39 .@#XÁÒjqØ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:40 ..@#..--XÁÒjý Ë 12(12)  Pw:11(11) AC:3 Xp:1/0 T:40 f#@#+.YÁÒjM² 12(12)  Pw:11(11) AC:3 Xp:1/0 T:41 #@#..ZÁÒjÌB| 12(12)  Pw:11(11) AC:3 Xp:1/0 T:42 @#ZÁÒj™ ¦ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:42 .f@#[ÁÒjøgx 12(12)  Pw:11(11) AC:3 Xp:1/0 T:43 #@[ÁÒj[Í � 12(12)  Pw:11(11) AC:3 Xp:1/0 T:44 .f@\ÁÒjÎ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:44 #f@#..]ÁÒj×E 12(12)  Pw:11(11) AC:3 Xp:1/0 T:45 ##@.`|.|.|..---^ÁÒj}’ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:46 #@#^ÁÒj'àz 12(12)  Pw:11(11) AC:3 Xp:1/0 T:46 #@^ÁÒjì5\ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:47 #-@-|...|...|....|...+...|..+---_ÁÒjÜ}Å 12(12)  Pw:11(11) AC:3 Xp:1/0 T:48 -.-----@...|(oaÁÒj.2n 12(12)  Pw:11(11) AC:3 Xp:1/0 T:48 .@aÁÒjý n 12(12)  Pw:11(11) AC:3 Xp:1/0 T:49 .@bÁÒjȆ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:50 .@.bÁÒjçEn 12(12)  Pw:11(11) AC:3 Xp:1/0 T:50 .@bÁÒj‹y .@bÁÒjÎy rYou see here a chest. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:51 fÁÒj+ # gÁÒj¥~lootgÁÒj¼m >There is a chest here, loot it? [ynq] (q) hÁÒjˆ™ 9yYou carefully open the chest...--More--iÁÒj³¥ ° Do what?  o - Take something out of the chest i - Put something into the chest b - Both of the above(end) jÁÒj•H 0+-|| Take out what type of objects?  a - All types b - Rings c - Gems A - Auto-select every item X - Items of unknown B/C/U status(end) kÁÒjÈ+kÁÒju} Take out what?  Rings a - a glass ring {3} Gems b - a blue gem {1} c - a green gem {1}(end) pÁÒjûM+pÁÒj�G +pÁÒjé +qÁÒj2ªj - a glass ring {3}.k - a blue gem {1}.qÁÒjë2­l - a green gem {1}. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:52 .fosÁÒj1öä Armor a - an uncursed +2 pair of leather gloves (being worn) {10} b - an uncursed +1 robe (being worn) {40} Comestibles f - 3 uncursed food rations {60} g - 7 uncursed apples {14} h - 5 uncursed oranges {10} i - 4 uncursed fortune cookies {4} Scrolls d - an uncursed scroll of identify {5} Spellbooks c - a blessed spellbook of healing (0:3) {50} Potions e - 3 uncursed potions of healing {60} Rings j - a glass ring {3} Gems k - a blue gem {1} l - a green gem {1}(end) yÁÒjŸ’ä----------.........|....^.....##########-----.........|#|...|----.-----#|.<.|##....|###|...|#|...|#-----#--.------|.......||.f`...@o|.......||.......+|+......||.......+---------  12(12)  Pw:11(11) AC:3 Xp:1/0 T:52 zÁÒjÆ€ ,What do you want to put on? [j or ?*] {ÁÒj º #j - a glass ring {3}.--More--}ÁÒj´|;Which ring-finger, Right or Left? [rl] ~ÁÒjh" r~ÁÒj*# 3  12(12)  Pw:11(11) AC:3 Xp:1/0 T:52 j - a +1 ring of gain constitution (on right hand) {3}. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:52 .f„ÁÒjµ Armor a - an uncursed +2 pair of leather gloves (being worn) {10} b - an uncursed +1 robe (being worn) {40} Comestibles f - 3 uncursed food rations {60} g - 7 uncursed apples {14} h - 5 uncursed oranges {10} i - 4 uncursed fortune cookies {4} Scrolls d - an uncursed scroll of identify {5} Spellbooks c - a blessed spellbook of healing (0:3) {50} Potions e - 3 uncursed potions of healing {60} Rings j - a +1 ring of gain constitution (on right hand) {3} Gems k - a blue gem {1} l - a green gem {1}(end) ˆÁÒjÖ ì----------.........|....^.....##########-----.........|#|...|----.-----#|.<.|##....|###|...|#|...|#-----#--.------|.......||..`...@o|..f....||.......+|+......||.......+---------  12(12)  Pw:11(11) AC:3 Xp:1/0 T:52 ŠÁÒja)Really attack the goblin? [yn] (n) ŒÁÒj’¾[n 12(12)  Pw:11(11) AC:3 Xp:1/0 T:52 ŽÁÒj>W | 12(12)  Pw:11(11) AC:3 Xp:1/0 T:53 (@�ÁÒj&In what direction? [47896321><] ‘ÁÒjÂÚ‘ÁÒj×Û¶WHAMMM!!! 12(12)  Pw:11(11) AC:3 Xp:1/0 T:54 o...f’ÁÒjáœ4In what direction? [47896321><] ’ÁÒjÇÓ®As you kick the door, it shatters to pieces!. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:54 --More--“ÁÒjöS§The kitten picks up a spellbook {50}. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:55 .f•ÁÒj±Ë…o(.f@.•ÁÒj”ÌÎ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:55 The kitten drops a spellbook {50}. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:56 –ÁÒj"| 12(12)  Pw:11(11) AC:3 Xp:1/0 T:56 .@˜ÁÒjêW 12(12)  Pw:11(11) AC:3 Xp:1/0 T:57 ™ÁÒj¡ð‘ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:58 .o@.™ÁÒjAq | 12(12)  Pw:11(11) AC:3 Xp:1/0 T:59 +fšÁÒjÍ '@.šÁÒjµ! ÉYou see here a hardcover spellbook {50}. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:59 ..f.œÁÒj†lœÁÒjôl|m - a hardcover spellbook {50}. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:60 �ÁÒj;What do you want to read? [cdjm or ?*] žÁÒjDŒ PThe words on the page seem to glow faintly.--More--ŸÁÒjj·You begin to memorize the runes. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:61  12(12)  Pw:11(11) AC:3 Xp:1/0 T:62  12(12)  Pw:11(11) AC:3 Xp:1/0 T:63  12(12)  Pw:11(11) AC:3 Xp:1/0 T:64  12(12)  Pw:11(11) AC:3 Xp:1/0 T:65  12(12)  Pw:11(11) AC:3 Xp:1/0 T:66  12(12)  Pw:11(11) AC:3 Xp:1/0 T:67  12(12)  Pw:11(11) AC:3 Xp:1/0 T:68  12(12)  Pw:11(11) AC:3 Xp:1/0 T:69  12(12)  Pw:11(11) AC:3 Xp:1/0 T:70  12(12)  Pw:11(11) AC:3 Xp:1/0 T:71  12(12)  Pw:11(11) AC:3 Xp:1/0 T:72  12(12)  Pw:11(11) AC:3 Xp:1/0 ŸÁÒj6»T:73  12(12)  Pw:11(11) AC:3 Xp:1/0 T:74  12(12)  Pw:11(11) AC:3 Xp:1/0 T:75  12(12)  Pw:11(11) AC:3 Xp:1/0 T:76  12(12)  Pw:11(11) AC:3 Xp:1/0 T:77  12(12)  Pw:11(11) AC:3 Xp:1/0 T:78  12(12)  Pw:11(11) AC:3 Xp:1/0 T:79  12(12)  Pw:11(11) AC:3 Xp:1/0 T:80  12(12)  Pw:11(11) AC:3 Xp:1/0 T:81  12(12)  Pw:11(11) AC:3 Xp:1/0 T:82  12(12)  Pw:11(11) AC:3 Xp:1/0 T:83  12(12)  Pw:11(11) AC:3 Xp:1/0 T:84  12(12)  Pw:11(11) AC:3 Xp:1/0 T:85  12(12)  Pw:11(11) AC:3 Xp:1/0 T:86  ŸÁÒj ¾w12(12)  Pw:11(11) AC:3 Xp:1/0 T:87  12(12)  Pw:11(11) AC:3 Xp:1/0 T:88  12(12)  Pw:11(11) AC:3 Xp:1/0 T:89  12(12)  Pw:11(11) AC:3 Xp:1/0 T:90  12(12)  Pw:11(11) AC:3 Xp:1/0 T:91  12(12)  Pw:11(11) AC:3 Xp:1/0 T:92  12(12)  Pw:11(11) AC:3 Xp:1/0 T:93  12(12)  Pw:11(11) AC:3 Xp:1/0 T:94  12(12)  Pw:11(11) AC:3 Xp:1/0 T:95  12(12)  Pw:11(11) AC:3 Xp:1/0 T:96 `................f.......ŸÁÒj1Á 12(12)  Pw:11(11) AC:3 Xp:1/0 T:97 You hear someone counting money. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:98  12(12)  Pw:11(11) AC:3 Xp:1/0 T:99  12(12)  Pw:11(11) AC:3 Xp:1/0 T:100  12(12)  Pw:11(11) AC:3 Xp:1/0 T:101  12(12)  Pw:11(11) AC:3 Xp:1/0 T:102  12(12)  Pw:11(11) AC:3 Xp:1/0 T:103  12(12)  Pw:11(11) AC:3 Xp:1/0 T:104  12(12)  Pw:11(11) AC:3 Xp:1/0 T:105  12(12)  Pw:11(11) AC:3 Xp:1/0 T:106  12(12)  Pw:11(11) AC:3 Xp:1/0 T:107  12(12)  Pw:11(11) AC:3 Xp:1/0 T:108  12(12)  Pw:11(11ŸÁÒj?Ç) AC:3 Xp:1/0 T:109  12(12)  Pw:11(11) AC:3 Xp:1/0 T:110  12(12)  Pw:11(11) AC:3 Xp:1/0 T:111  12(12)  Pw:11(11) AC:3 Xp:1/0 T:112  12(12)  Pw:11(11) AC:3 Xp:1/0 T:113  12(12)  Pw:11(11) AC:3 Xp:1/0 T:114  12(12)  Pw:11(11) AC:3 Xp:1/0 T:115  12(12)  Pw:11(11) AC:3 Xp:1/0 T:116  12(12)  Pw:11(11) AC:3 Xp:1/0 T:117  12(12)  Pw:11(11) AC:3 Xp:1/0 T:118  12(12)  Pw:11(11) AC:3 Xp:1/0 T:119  12(12)  Pw:11(11) AC:3 Xp:1/0 T:120  12(12)  Pw:11(11) AC:3 Xp:1/0 T:121  12(12)  Pw:11(11) AC:3 Xp:1/0 T:122 ŸÁÒj“Ë 12(12)  Pw:11(11) AC:3 Xp:1/0 T:123  12(12)  Pw:11(11) AC:3 Xp:1/0 T:124  12(12)  Pw:11(11) AC:3 Xp:1/0 T:125  12(12)  Pw:11(11) AC:3 Xp:1/0 T:126  12(12)  Pw:11(11) AC:3 Xp:1/0 T:127  12(12)  Pw:11(11) AC:3 Xp:1/0 T:128  12(12)  Pw:11(11) AC:3 Xp:1/0 T:129  12(12)  Pw:11(11) AC:3 Xp:1/0 T:130  12(12)  Pw:11(11) AC:3 Xp:1/0 T:131  12(12)  Pw:11(11) AC:3 Xp:1/0 T:132  12(12)  Pw:11(11) AC:3 Xp:1/0 T:133 ....`.................f[3ŸÁÒjôË27m......--More--¡ÁÒjõ–BYou have keen knowledge of the spell.--More--¢ÁÒj}‘You add the "turn undead" spell to your repertoire. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:134 ¥ÁÒjêU Choose which spell to cast   Name Level Category Fail a - healing 1 healing 32% b - turn undead 6 protect 100%(end) ¨ÁÒjx• ##########-----#|...|#|.<.| 12(12)  Pw:11(11) AC:3 Xp:1/0 T:134 ©ÁÒjr/ Armor a - an uncursed +2 pair of leather gloves (being worn) {10} b - an uncursed +1 robe (being worn) {40} Comestibles f - 3 uncursed food rations {60} g - 7 uncursed apples {14} h - 5 uncursed oranges {10} i - 4 uncursed fortune cookies {4} Scrolls d - an uncursed scroll of identify {5} Spellbooks c - a blessed spellbook of healing (0:3) {50} m - a spellbook of turn undead {50} Potions e - 3 uncursed potions of healing {60} Rings j - a +1 ring of gain constitution (on right hand) {3} Gems k - a blue gem {1} l - a green gem {1}(end) ¶ÁÒj!----------.........|....^.....##########-----.........|#|...|----.-----#|.<.|##....|###|...|#|...|#-----#--.------|.......||..`...(.|.......||..@.....|....f..||.......+--------- Blargius the Candidate St:18/02 Dx:13 Co:13 In:7 Wi:11 Ch:11 Chaotic S:14 Dlvl:1 $:14 ¶ÁÒj£!®HP: Dlvl:1 $:14 HP:12(12) Dlvl:1 $:14 HP:12(12) Pw:11(11) AC:3 Xp:1/0 T:134   12(12)  Pw:11(11) AC:3 Xp:1/0 T:134 ¸ÁÒj½ › 12(12)  Pw:11(11) AC:3 Xp:1/0 T:135 .@f.¹ÁÒj®æ« 12(12)  Pw:11(11) AC:3 Xp:1/0 T:136 ...f@ºÁÒj×#Ÿ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:136 ..f@ºÁÒjc o 12(12)  Pw:11(11) AC:3 Xp:1/0 T:137 .@¼ÁÒjbË&In what direction? [47896321><] ¼ÁÒj™Ï¼ÁÒjCРAs you kick the door, it crashes open! 12(12)  Pw:11(11) AC:3 Xp:1/0 T:138 ..½ÁÒjá�ƒ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:139 .@#½ÁÒj| } 12(12)  Pw:11(11) AC:3 Xp:1/0 T:140 .@#¾ÁÒj³3� 12(12)  Pw:11(11) AC:3 Xp:1/0 T:141 #@#¿ÁÒjyÜ� 12(12)  Pw:11(11) AC:3 Xp:1/0 T:141 f#@#¿ÁÒj)Ös 12(12)  Pw:11(11) AC:3 Xp:1/0 T:142 #@ÁÁÒjrÁÁÒj0ÉYou displaced your kitten. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:143 ###@f#ÁÁÒjµYÄ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:143 #f@##ÂÁÒj h t 12(12)  Pw:11(11) AC:3 Xp:1/0 T:144 ##@ÃÁÒjw…§ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:145 #@f#ÄÁÒj"0² 12(12)  Pw:11(11) AC:3 Xp:1/0 T:146 ##@f#ÄÁÒjaQ ³ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:147 ##@f#ÅÁÒj:b— 12(12)  Pw:11(11) AC:3 Xp:1/0 T:148 #@##ÅÁÒj’¯ � 12(12)  Pw:11(11) AC:3 Xp:1/0 T:148 #@#ÆÁÒjøä� 12(12)  Pw:11(11) AC:3 Xp:1/0 T:149 #@#ÆÁÒjæ„ � 12(12)  Pw:11(11) AC:3 Xp:1/0 T:150 #@#ÇÁÒjS� 12(12)  Pw:11(11) AC:3 Xp:1/0 T:150 #@#ÇÁÒjg¨ � 12(12)  Pw:11(11) AC:3 Xp:1/0 T:151 #@#ÈÁÒj�� 12(12)  Pw:11(11) AC:3 Xp:1/0 T:152 #@#ÈÁÒjå‚ � 12(12)  Pw:11(11) AC:3 Xp:1/0 T:152 #@#ÉÁÒj¡� 12(12)  Pw:11(11) AC:3 Xp:1/0 T:153 #@#ÉÁÒjÅ � 12(12)  Pw:11(11) AC:3 Xp:1/0 T:154 #@#ÊÁÒj³X� 12(12)  Pw:11(11) AC:3 Xp:1/0 T:154 #@#ÊÁÒjÏ� 12(12)  Pw:11(11) AC:3 Xp:1/0 T:155 #@#ÊÁÒjÍ – 12(12)  Pw:11(11) AC:3 Xp:1/0 T:156 ##@#ËÁÒjõs 12(12)  Pw:11(11) AC:3 Xp:1/0 T:156 #@ÌÁÒjN£” 12(12)  Pw:11(11) AC:3 Xp:1/0 T:157 ##@#ÌÁÒj‰ … 12(12)  Pw:11(11) AC:3 Xp:1/0 T:158 @fÍÁÒj ñž 12(12)  Pw:11(11) AC:3 Xp:1/0 T:159 f@##ÍÁÒjÀ ‚ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:159 ##@#ÎÁÒj!‰� 12(12)  Pw:11(11) AC:3 Xp:1/0 T:160 #@#ÎÁÒj/h � 12(12)  Pw:11(11) AC:3 Xp:1/0 T:161 #@#ÏÁÒj7� 12(12)  Pw:11(11) AC:3 Xp:1/0 T:161 #@#ÏÁÒjâJ ™ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:162 #@#.|ÐÁÒj-ߘ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:163 #@#.ÐÁÒjêó ® 12(12)  Pw:11(11) AC:3 Xp:1/0 T:164 #@##.ÑÁÒjÞ)¼ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:164 #@#-..|+ÓÁÒj÷<” 12(12)  Pw:11(11) AC:3 Xp:1/0 T:165 #@##ÓÁÒjŒp X 12(12)  Pw:11(11) AC:3 Xp:1/0 T:165 ÔÁÒjÚÞ~ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:166 @#ÔÁÒj�ä 12(12)  Pw:11(11) AC:3 Xp:1/0 T:167 ##@##..|ÕÁÒjÃö° 12(12)  Pw:11(11) AC:3 Xp:1/0 T:167 #@...---ÖÁÒj‡ÝŠ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:168 #----@ØÁÒjàû&In what direction? [47896321><] ØÁÒj!ÌØÁÒj°ÌoThe door resists! 12(12)  Pw:11(11) AC:3 Xp:1/0 T:169 ÙÁÒjûI4In what direction? [47896321><] ÙÁÒj¼ë ÙÁÒjZì yThe door closes. 12(12)  Pw:11(11) AC:3 Xp:1/0 T:170 +ÜÁÒjqñ4In what direction? [47896321><] ÜÁÒjÊ�ÜÁÒj4‚gWHAMMM!!! 12(12)  Pw:11(11) AC:3 Xp:1/0 T:171 ÝÁÒj$þ4In what direction? [47896321><] ÝÁÒjëhÝÁÒj�i�As you kick the door, it crashes open! 12(12)  Pw:11(11) AC:3 Xp:1/0 T:172 .ÞÁÒj· ³ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:173 -#@|.ßÁÒjÚÝš 12(12)  Pw:11(11) AC:3 Xp:1/0 T:173 .@|.--ßÁÒjˆÎ Š 12(12)  Pw:11(11) AC:3 Xp:1/0 T:174 .@.àÁÒj³ o 12(12)  Pw:11(11) AC:3 Xp:1/0 T:175 .@àÁÒjJo 12(12)  Pw:11(11) AC:3 Xp:1/0 T:176 .@àÁÒjN—w 12(12)  Pw:11(11) AC:3 Xp:1/0 T:176 .@âÁÒjxñ&In what direction? [47896321><] âÁÒjéáâÁÒj;â�As you kick the door, it crashes open! 12(12)  Pw:11(11) AC:3 Xp:1/0 T:177 .ãÁÒj˜øƒ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:178 .@#ãÁÒjEY } 12(12)  Pw:11(11) AC:3 Xp:1/0 T:179 .@#ãÁÒj¦1� 12(12)  Pw:11(11) AC:3 Xp:1/0 T:180 #@#äÁÒj7S� 12(12)  Pw:11(11) AC:3 Xp:1/0 T:181 #@#äÁÒjÖ � 12(12)  Pw:11(11) AC:3 Xp:1/0 T:181 #@#åÁÒjg™ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:182 #@##åÁÒj¿üs 12(12)  Pw:11(11) AC:3 Xp:1/0 T:183 #@æÁÒj*?• 12(12)  Pw:11(11) AC:3 Xp:1/0 T:183 #@##æÁÒjG!{ 12(12)  Pw:11(11) AC:3 Xp:1/0 T:184 #@æÁÒj�¸ s 12(12)  Pw:11(11) AC:3 Xp:1/0 T:185 #@çÁÒjÈXX 12(12)  Pw:11(11) AC:3 Xp:1/0 T:185 öÁÒjmRReally save? [yn] (n) ÷ÁÒj�Á!ySaving...÷ÁÒj"Ê"Be seeing you...