Yasdorian, lawful female angelic Chevalier #### #--}}# | #A#}}# ..}} #####;#}### }}}}}}}} ##}}}#}# }}}I}}}}} [Yasdorian the Basher] St11 Dx7 Co6 In7 Wi17 Ch6 CheAngFemLaw S534 Dlvl:2 $0 HP28(32) Pw36(36) AC4 Xp2/39 T72 Hld Latest messages The hata-mata brushes against your leg. The hata-mata just misses! The hata-mata brushes against your leg. The staircase is temporarily blocked! Try again later! Wait! There's something there you can't see! A hata-mata was hidden under the water! The hata-mata bites you! [-1 -> 31] The hata-mata swings itself around you! # GO AHED: unknown extended command. Unknown command '^J'. The hata-mata bites you! [-1 -> 30] The hata-mata pulls you into the water! You are being wrapped. The hata-mata bites you! [-2 -> 28] The hata-mata pulls you into the water! The hata-mata drowns you... Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} o - a cursed lichen corpse {20} Scrolls h - a blessed scroll of remove curse {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} q - an uncursed scroll of girliness {1} Spellbooks g - a blessed spellbook of healing (0:2) {1} Potions d - 2 potions of holy water {2} Tools i - a blessed saddle {1} p - an uncursed large box {30} The large box is empty. Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 316 Wand identification only worked 3 times out of 4 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 75% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 32583 Monster spawn increase reached its maximum at turn 59354 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 448600 The monster class that cannot be genocided was mummy The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: disenchanter patch (freq bonus 28) The monster species that spawned more often: Arabella's soft sneaker (freq bonus 6) The monster species that spawned more often: berserk ape (freq bonus 12) The monster species that spawned more often: absent warp fungus (freq bonus 4) The monster species that spawned more often: multi-hued dragon (freq bonus 6) The monster species that spawned more often: sailor (freq bonus 3) The monster species that spawned more often: Roxy Greta's sneaker (freq bonus 9) The monster species that spawned more often: cerulean mold (freq bonus 6) The monster species that spawned more often: giant mimic (freq bonus 9) The monster species that spawned more often: Haku, the River Dragon (freq bonus 2) The monster species that spawned more often: flying demilich (freq bonus 4) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 8) The monster species that spawned more often: centaur leader (freq bonus 3) The monster species that spawned more often: ogre shadow thief (freq bonus 8) The monster species that spawned more often: giant brass ant (freq bonus 2) The monster species that spawned more often: hippoptamus (freq bonus 12) The monster species that spawned more often: carver shaman (freq bonus 12) The monster species that spawned more often: crystal force fungus (freq bonus 6) The monster species that spawned more often: arachnid (freq bonus 6) The monster species that spawned more often: naiad elemental (freq bonus 6) The monster species that never randomly spawned: diver troll The monster species that never randomly spawned: scratch trove The monster species that never randomly spawned: stone troll boss The monster species that never randomly spawned: celestial horse The monster species that never randomly spawned: abnormal force patch The monster species that never randomly spawned: hobbit lord The monster species that never randomly spawned: lesser daemon The monster species that never randomly spawned: frogman chieftain The monster species that never randomly spawned: adventurer patch The monster species that never randomly spawned: anti-undead lich The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 42) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 33) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 4) Next attribute increase check would have come at turn 365 Strength training was 0 Dexterity training was 2 Wisdom training was 2 Constitution training was 3 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had to wait until you could use staircases again. (35) Your chance to block was 29% You saw invisible You had infravision You had 1422 points of nutrition remaining You could fly You were held by a hata-mata Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (523) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 2XR Prepared(0) blessing 2X Prepared(0) healing hands 2X Prepared(0) dazzle 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures a jackal (3 created) 0 kobolds (1 created) 0 mimics (1 created) 0 sewer rats (3 created) 0 evasive sewer rats (1 created) 0 visor sewer rats (1 created) 0 black rats (1 created) 0 hares (1 created) 0 giant rats (2 created) 0 giant garbage rats (1 created) 0 petit pseudo rats (1 created) 0 millipedes (1 created) 0 baby silver dragons (1 created) a lichen (2 created) 0 spore lichens (1 created) 0 kobold zombies (1 created) 0 shopkeepers (1 created) 0 tortoises (6 created) a slithy tortoise (2 created) 0 hata-hatas (3 created) 0 hata-matas (1 created) 0 rouge jellyfish (1 created) 0 jellyfish (7 created) 0 crude turrets (1 created) 3 creatures vanquished. 44 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (22 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Yasdorian the Chevalier... You drowned in The Dungeons of Doom on dungeon level 2 with 534 points, and 0 pieces of gold, after 72 moves. Killer: pool of water by a hata-mata You were level 2 with a maximum of 32 hit points when you drowned. You reached the 981st place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 979 538 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 10. Killed by a large phasing mimic. - [27] 980 538 Wolfechu-Fox-Gha-Fem-Law died in The Gnomish Mines on level 3. Killed by an endlessly long roper. - [53] *981 534 Yasdorian-Che-Ang-Fem-Law died in The Dungeons of * Doom on level 2. Drowned in a pool of water by a hata-mata. 28 [32] 982 531 FIQ-Arc-Esp-Mal-Cha died in The Gnomish Mines on level 5. Killed by an icy touch. - [29] 983 530 firemonkey-Arc-Nas-Fem-Law died in The Dungeons of Doom on level 10. Killed by a ferret. - [26]