Xynon, neutral female elemental Sage ####------------------- ##I,,.............(....| ;@##,|.................| #############,#####,..................| ##,,,,,,,,,,,,,,,,,,,|.................| ##,,################,#-.---|------------- #,,## ..,##,# #,# #,#,. ... ### #,# #,# .... #,# #,# ---.- #,# #,# #,# #,,, #`# #,,# --.---,,# .....|,,# |..<#|#,# |..#.-,,# ------### [Xynon the Invoker] St8 Dx5 Co10 In11 Wi12 Ch5 SagEleFemNeu Dlvl:2 $45 HP0(34) Pw25(39) AC9 Exp2 T553 Latest messages Wait! There's something there you can't see! The stalkish claws you! The stalkish rips into your breast with maniacal fervor! [-3 -> 31] [-10 -> 21] In what direction? [47896321><] The spell hits the stalkish. The hata-mata bites you! [-1 -> 20] The hata-mata brushes against your leg. The stalkish claws you! [-7 -> 13] In what direction? [47896321><] Do you really want to input no direction? [yn] (n) In what direction? [47896321><] The hata-mata bites you! [-2 -> 12] The hata-mata brushes against your leg. The stalkish claws you! You die... Your inventory Weapons a - a blessed +1 mace (weapon in hand) {12} v - an uncursed +0 orcish dagger {4} Armor b - a blessed +2 robe (being worn) {16} z - an uncursed +0 plate mail {200} Comestibles s - 2 uncursed cream pies {0} Scrolls c - a blessed scroll of warding {0} d - an uncursed scroll of fire {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of cure {0} t - an uncursed finalized scroll of remove curse {0} Spellbooks e - a blessed spellbook of force bolt (0:1) {0} f - a blessed finalized spellbook of healing (6:3) {0} g - a blessed spellbook of enlighten (0:5) {0} Potions h - a blessed potion of object detection {0} i - a blessed potion of oil (400) {0} j - 2 blessed potions of healing {0} Rings y - a ! uncursed ring of stealth (on right hand) {0} Wands x - an uncursed wand of light (0:15) {0} Tools r - an uncursed large box {500} w - an uncursed tin whistle {0} A - a cursed skeleton key {0} B - a blessed tin whistle {0} The large box is empty. Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 13 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: keen memory You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 75% Food drop chance was reduced to 96% Monster death drops spawned with only 94% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: long sword (turn 72) The following skill became untrainable if you tried to train it too early: polymorphing (turn 512) The following skill became untrainable after a while: sling (turn 77386) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 49532) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53733 Monster spawn increase reached its maximum at turn 158080 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 529632 The monster class that cannot be genocided was wraith The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: nether fiend (freq bonus 24) The monster species that spawned more often: Elena's platform sandal (freq bonus 8) The monster species that spawned more often: pack rabbit (freq bonus 10) The monster species that spawned more often: Mister Who (freq bonus 5) The monster species that spawned more often: frogman leader (freq bonus 6) The monster species that spawned more often: stewed devilfish (freq bonus 10) The monster species that spawned more often: longly congeneric (freq bonus 10) The monster species that spawned more often: dancing queen (freq bonus 4) The monster species that spawned more often: Lisa's purple stiletto (freq bonus 4) The monster species that spawned more often: metal crasher (freq bonus 24) The monster species that spawned more often: umbral dissembled contentiously parable mistitled vulgar (freq bonus 16) The monster species that spawned more often: misleading administrating (freq bonus 6) The monster species that spawned more often: nightgaunt (freq bonus 4) The monster species that spawned more often: nightmare sphere (freq bonus 24) The monster species that spawned more often: holy slayer (freq bonus 15) The monster species that spawned more often: cursed mushroom (freq bonus 24) The monster species that spawned more often: violet worm (freq bonus 6) The monster species that spawned more often: two-footed snake (freq bonus 10) The monster species that spawned more often: adaptability sadistic inorganic attemper roadability (freq bonus 16) The monster species that spawned more often: chaos horde (freq bonus 32) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster species that never randomly spawned: chuckling light The monster species that never randomly spawned: wolf chieftain The monster species that never randomly spawned: Hanh's boot The monster species that never randomly spawned: anna seeder The monster species that never randomly spawned: resin golem The monster species that never randomly spawned: wereboar The monster species that never randomly spawned: effeminate sentai The monster species that never randomly spawned: upstream timpani The monster species that never randomly spawned: sucker nymph The monster species that never randomly spawned: conscious colony The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 3) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 33) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 15) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 12) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 24) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 200) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 6) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 66) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 1) Trap randomization happened for 1 in 256 traps Next attribute increase check would have come at turn 955 Strength training was 11 Dexterity training was 9 Wisdom training was 6 Constitution training was 29 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having keen memory (0) You had 1904 points of nutrition remaining You were stealthy You could fly You could swim You could breathe water You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Menelaos The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 105% c - enlighten 4 body 90% 295% Techniques known in the end Name Level Status appraisal 2 R LIMIT(592) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) Armor robe (orange robe) Scrolls scroll of warding (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of fire (SLEX IS VERY POPULAR IN RUSSIA) scroll of healing (CUR NOS OPPUGNARE VIS) scroll of mana (LAD OS GA TIL CITADELLET) scroll of phase door (LETS PLAY NETHACK) scroll of standard id (BLEEP BOOP BEEP) scroll of cure (STAT CANT DEBASE BY EN) * scroll of extra healing (STARODAVNI DOMENY TAYEMNYTSI HEY) * scroll of greater mana restoration (LUX IS BAD AT NH) scroll of remove curse (WHACKING YOURSELF WITH HIGH HEELS IS FUN) Spellbooks spellbook of force bolt (winged) spellbook of healing (disenchanted) spellbook of enlighten (pure) Potions potion of object detection (raspberry) potion of oil (bayberry) potion of healing (topaz) Rings ring of stealth (windblown) Wands wand of light (omnipotent) Tools large box (wooden box) tin whistle (whistle) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 fuel barrels (1 created) a jackal 0 wild wolves (18 created) 0 kittens (1 created) 0 wimps (1 created) 0 knifolds (1 created) a baby mimic 0 greengrocer lowereds (6 created) a goblin 0 evasive sewer rats (1 created) a pack rabbit 0 giant garbage rats (1 created) 0 spiderlings (34 created) 0 kirinkis (1 created) 0 flup bats (1 created) 0 lichens (1 created) 0 porter lichens (1 created) a spore lichen (0 created) 0 brown molds (1 created) 0 red molds (1 created) 0 red growths (1 created) 0 shriekers (2 created) 2 New Kops 0 kestrels (1 created) 0 counterattacked gravelings (3 created) 0 polue mummies (1 created) 2 low oozes 0 chaos polymorphers (4 created) 0 white snakes (1 created) 0 dungeon ghouls (1 created) 0 human adventurers (1 created) 0 cutpurses (1 created) 0 tortoises (7 created) 0 slithy tortoises (1 created) 0 hata-hatas (1 created) 0 hata-matas (2 created) 0 rouge jellyfish (2 created) 0 jellyfish (1 created) 0 thick jellyfish (1 created) 0 piranhas (2 created) 0 clear mewlips (1 created) 0 novice medium walls (1 created) 0 jumping jellyfish (1 created) 0 flying piranhas (1 created) 0 jumping eels (1 created) 0 stalkishes (1 created) 0 energy troves (1 created) 118 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 8 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (28 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (21 of 160) healing spells [Basic] (max Expert) (22 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Xynon the Sage... You died in The Dungeons of Doom on dungeon level 2 with 187 points, and 45 pieces of gold, after 553 moves. Killer: a monster (stalkish) You were level 2 with a maximum of 34 hit points when you died. You reached the 111th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 109 226 zor-Bul-Cur-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (shark). - [38] 110 212 Andy-Sam-Iro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a blaster bolt. - [41] *111 187 Xynon-Sag-Ele-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (stalkish). - [34] 112 174 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (turkish bandit). - [27] 113 165 Leeroy-Fla-Alb-Mal-Law quit in The Dungeons of Doom on level 1. 48 [48]