_=dD Player: Skeff Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-04-17.15:04:31.ttyrec Time: (1681743871) Mon Apr 17 15:04:31 2023 _=dnotdNetHack, Copyright 2017-2022  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. _=dݚWShall I pick a character's race, role, gender and alignment for you? [ynq] `=d(nChoosing Character's Role Pick a role for your character  a - an Archeologist A - an Anachrononaut b - a Barbarian B - a Binder c - a Caveman/Cavewoman C - a Convict h - a Healer i - an Illithanachronounbinder k - a Knight m - a Monk M - a Madman/Madwoman n - a Nobleman/Noblewoman p - a Priest/Priestess P - a Pirate r - a Rogue R - a Ranger s - a Samurai t - a Tourist T - a Troubadour v - a Valkyrie w - a Wizard * - Random q - Quit(end) `=d +`=dChoosing Race Pick the race of your Troubadour  h - human c - clockwork automaton D - Drow e - elf g - gnome H - Half-dragon i - incantifier o - orc t - treant v - vampire y - yuki-onna * - Random q - Quit(end) `=d +`=dg Choosing Alignment Pick the alignment of your female yuki-onnic Troubadour  n - neutral c - chaotic * - Random q - Quit(end) `=dma+`=d)-----|@...|.d..|...--.`=d Skeff the Rhymer St:14 Dx:20 Co:9 In:10 Wi:9 Ch:18 Chaotic Dlvl:1 $:0 HP: 13(13)  Pw: 10(10)  Br:1 AC:6 DR:2 Exp:1 It is written in the Book of Dionysus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Dionysus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rhymer, have been heralded from birth as the instrument of Dionysus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of dest`=ddiny has come. For the sake of us all: Go bravely with Dionysus!--More--`=d`=d!iHello Skeff, welcome to notdNetHack! You are a chaotic female yuki-onnic Troubadour.`=d#FPress Ctrl^W or type #ward to engrave a warding sign.`=d^$31 gold pieces.31 13(13)  Pw: 10(10)  Br:1 AC:6 DR:2 Exp:1 `=d  `=d There is nothing here to pick up. 13(13)  Pw: 10(10)  Br:1 AC:6 DR:2 Exp:1`=d| Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - artifact_descriptors [false] [`=d}31;1H y - force_artifact_names [true]  z - role_obj_names [true]  A - obscure_role_obj_names [false]  B - dnethack_dungeon_colors [true]  C - invweight [true]  D - hitpointbar [false]  E - hp_notify [false]  F - IBMgraphics [false]  G - ignintr [false]  H - item_use_menu [true]  I - lit_corridor [false]  J - lootabc [false]  K - mail [true] (1 of 3)`=d+`=db a - menucolors [false]  b - menu_glyphs [false]  c - mod_turncount [false]  d - msg_wall_hits [false]  e - null [true]  f - old_C_behaviour [false]  g - paranoid_self_cast [false]  h - paranoid_hit [false]  i - paranoid_quit [false]  j - paranoid_remove [false]  k - perm_invent [false]  l - pickup_thrown [false]  m - polearm_old_style [false]  n - polearm_peace_safe [true]  o - polearm_pet_safe [true]  p - polearm_sequential_letters [true]  q - prayconfirm [true]  r - pushweapon [false]  s - quick_m_abilities [true]  t - quiver_fired [true]  u - qwertz_movement [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showborn [false]  y - showbuc [false]  z - showexp [false]  A - show_obj_sym [true]  B - showrace [false]  C - showrealtime [false]  D - sho`=dwscore [false]  E - show_shop_prices [true]  F - silent [true]  G - sortpack [true]  H - sound [true]  I - sparkle [true]  J - standout [false]  K - statuscolors [true]  L - suppress hurtness [false]  M - time [false]  N - timed_delay [true]  O - tombstone [true]  P - toptenwin [false]  Q - travel [true] (2 of 3)`=dwS+`=dt +`=dh{ a - UTF8graphics [false]  b - use_inverse [false]  c - win_edge [false]  d - verbose [true]  e - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [Skeff]  role [Troubadour]  race [yuki-onna]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  chaos_quest [unknown]  delay_length [normal]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  f - attack_mode [chat]  g - boulder [`]  h - disclose [ni na nv ng nc]  i -`=d{ fruit [slime mold]  j - hp_notify_fmt [[HP%c%a=%h]]  k - menustyle [full]  l - menu_headings [inverse]  m - msg_window [single]  n - number_pad [0=off]  o - packorder [$")[%?-+!=/(*`0_\|]  p - pickup_burden [stressed]  q - pickup_types [all]  r - pokedex [8191]  s - runmode [run]  t - scores [3 top/0 around]  u - sortloot [none]  v - suppress_alert [(none)]  w - travelplus [0]  x - autopickup exceptions (0 currently set) (3 of 3)&`=d+'`=dn t Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - - broken tile or slab h - + spellbook i - ! potion j - = ring k - / wand l - ( useful item (pick-axe, key, lamp...) m - * gem or rock n - ` boulder or statue o - 0 iron ball p - _ iron chain q - \ bed r - | strange coin(end) (`=dw +)`=dI+*`=dŞ ++`=dL +,`=d+,`=dr+,`=dA +-`=d +.`=d .`=d  Skeff the Rhymer St:14 Dx:20 Co:9 In:10 Wi:9 Ch:18 Chaotic Dlvl:1 $:31 HP: 13(13)  Pw: 10(10)  Br:1 AC:6 DR:2 Exp:1 T:1  13(13)  Pw: 10(10)  Br:1 AC:6 DR:2 Exp:1 T:1-----|@...|.d..|...--.0`=d'd@0`=dYou displaced your little dog. 13(13)  Pw: 10(10)  Br:2 AC:6 DR:2 Exp:1 T:2....--#1`=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:3< d@-#1`=dV@ 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:4 d. . @1`=dY]  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:5 .  d .@###1`=d=  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:6 .#@2`=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:7 #@##2`=dt  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:8#@##+2`=dLx 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:9#@##+3`=ds/#@#3`=d1 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:9  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:10T`=dj 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:11#@T`=dFThe door resists! 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:12U`=dU`=dThe door resists! 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:13U`=dl U`=dN The door opens. 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:14|..$%...-----U`=de 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:15#-@-rr......|......|------V`=d3{-----|-|....@|...|V`=d.4 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:15The sewer rat bites!V`=dS4 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:15The sewer rat is suddenly very cold!V`=d87You kill the sewer rat! 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:16.r[HP-1=12]W`=d W`=dYou kill the sewer rat! 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:17%X`=d!@.X`=d1You see here a sewer rat corpse. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:18Y`=d-%@Y`=dɝ21 gold pieces.52 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:19Z`=d .@Z`=d You see here a food ration. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:20[`=d֗ [`=d9 h - a food ration {20}. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:21\`=d>  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:22@.\`=dC 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:23@.]`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:24@.]`=dY 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:25.@.]`=d' 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:26@.]`=du  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:27.@^`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:28.@^`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:29.@^`=dY 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:30#d.@^`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:31#d.@^`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:32d.@_`=dv 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:33|d@._`=dŶ 6d.@._`=d ) 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:33The little dog picks up a sewer rat corpse. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:34.d_`=d$ !@._`=d + 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:34The little dog drops a sewer rat corpse. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:35%d``=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:36d.@..``=da@.``=dH1 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:36The little dog picks up a sewer rat corpse. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:37.d``=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:38@...d``=dc  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:39##@.d.``=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:40@..d.a`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:41#@.d.a`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:42 @... da`=d: q 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:42b`=d2 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:43@ # . b`=d!q 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:43b`=dp  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:44dc`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:45##.c`=d7{ 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:46.c`=d' 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:47dc`=d| 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:48..c`=dd 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:49dc`=d #d.c`=d( 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:49The little dog drops a sewer rat corpse. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:50%dc`=dF 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:51d.c`=dPC  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:52d.c`=d q 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:53c`=dJ  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:54d.c`=dD  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:55%dc`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:56##@#d.....e`=dG####@#  e`=d7 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:56The little dog picks up a sewer rat corpse. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:57d#e`=dz 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:58`#@d###  e`=dqr;#@#e`=dt 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:58The little dog drops a sewer rat corpse. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:59e`=d(  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:60#@#%f`=dG 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:61#@#df`=d] With great effort you move the boulder.`@#d#f`=d^ 7 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:61The little dog drops a sewer rat corpse. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:62%dh`=d% 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:63##`@####i`=d'0 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:64##@#+#i`=d!  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:65#@i`=d(  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:66d#@j`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:67#d#@j`=d@The door opens. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:68d----------#|.........-|........|.......$...|..---j`=d}  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:69#-d@#.|.....{.......------k`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:70#@-#|.|.|--k`=dE 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:71#.d@k`=dc 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:72d-#.@k`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:73.d@.l`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:74.@..dl`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:75@.d.l`=d_ 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:76@.d.l`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:77@.d.#l`=d.@l`=d47 gold pieces.99 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:78.{dm`=d@  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:79 ##@..dm`=dy  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:80#   @.d ..n`=dsq 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:80n`=dl( 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:81#  @ #  . n`=d%  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:82#@#  n`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:83@#x`=dng 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:84##@#y`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:85@##y`=dq 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:85y`=dS  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:86#@z`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:87  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:88  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:89  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:90###@####z`=d` ?[HP+1=13] 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:91##@## 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:91z`=d6   13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:92  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:93  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:94  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:95  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:96  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:97  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:98  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:98--------------- |...!...........@ |....d........# |...........# ------------##`=d %;20H##{`=d  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:99-d@#..|...---{`=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:100.d@.|-|`=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:101..d@.|`=dsk 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:102.d@.|`=d @.|`=d  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:102The fox bites! 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:102The fox is suddenly very cold!|`=d You kill the fox! 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:103.[HP-1=12]|`=dF  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:104@.}`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:105@.}`=d!  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:106@.d.}`=dhn  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:107@.d.~`=dE 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:108@.d..~`=di4 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:109@.d.~`=dE@.~`=dVHi - a potion of booze {20}. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:110d.`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:111.@.d`=dU 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:112.@d..`=daw  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:113.@.d`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:114.@..d`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:115.@d.`=dv> d@`=dsAYou displaced your little dog. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:116..d`=d8What do you want to eat? [deh or ?*] `=d Comestibles d - 4 uncursed apples {8} e - 4 uncursed oranges {8} h - a food ration {20}(end) `=dS I`=d Never mind. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:116`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:117.@d.`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:118.@..d`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:119.@.d`=dU 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:120.@d..`=dj  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:121.@.d`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:122.d@.  `=dz  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:123 .d @ `=dRZ 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:124 ##@`=d]Q 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:125d#@`=d: 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:126##d@`=dEK  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:127#d@`=dB  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:128d#@`=d- 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:129#d#@`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:130##d@`=d_  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:131#d@`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:132##d@`=d-@d`=dYou displaced your little dog. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:133d#`=d; 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:134#@#`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:135#d@`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:136#d@`=dW$ 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:137#d@`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:138d#@....`=d* 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:139#....d......#........@....... ......`=d r 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:139`=d. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:140....#...#.d@.`=d6 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:141.#d@`=dQq 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:142d.@`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:143.d.@`=d8m  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:144.d@..`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:145d..@`=dg* 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:146d@..`=dX 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:147.d.@`=d; 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:148.d@..`=d-r 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:148`=dO 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:149..@d`=dEB 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:150.d@.  `=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:151.d@     `=d00 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:152@ d# . .. ........`=d[=" 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:153@# -d     `=d_  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:154%@d##`=dg'@#`=dYou see here a sewer rat corpse. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:155d#`=di Z##@d#`=dk  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:155The little dog picks up a sewer rat corpse. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:156`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:157@##`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:158##@#`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:159@#`=do r 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:159`=dL  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:160-+-..|$.|!....@#d`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:161  .@..|#----#`=d7q 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:161`=d^q 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:161`=dL7  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:162....|#@-#`=d^E--|.|@.`=dbj - a clear potion {20}. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:163d`=djW@.##`=d14 gold pieces.113 HP: 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:164.`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:165.@d`=d, 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:166.d.@.`=d|  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:167  d. @`=dzy 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:168   d@#`=dF 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:169#d@`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:170d#@`=dk  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:171#d#@:`=dU 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:172##d@##`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:173d##@`=dt 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:174##@`=dS 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:175d#@.........`=dA b#@ . . `=dB  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:175The little dog bites it! 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:176#d`=dnx 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:176`=d9 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:177#d#@..........`=dO}  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:178#.d@..........x..`=dh2  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:179..@dx.`=d, 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:180.@..dx.[HP+1=13]`=d~i 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:181.@x.d.`=dYou kill the grid bug! 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:182..d`=dn 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:183.@d.`=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:184.@..d`=dL  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:185@ . d.`=d  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:186@d .  .   `=dy 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:187@d|  `=d?  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:188@#d   `=d  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:189@#d#`=do 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:190@##`=d9 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:191....@#`=d|r 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:191`=dLJ 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:192......@#`=d  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:193..@..`=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:194...@|-`=d3 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:195-|#.@`=dH  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:196-   .@`=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:197.@#.`=dh 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:198  .@# `=dH 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:199   .@#d `=d  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:200  d#@ `=d'+ ~ 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:201  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:202  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:202 .#d#@`=d= 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:203#d`=dQ  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:204#d+`=d  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:205d#`=dh  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:206d#`=dr2 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:207#d`=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:208#d`=d+ 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:209d#`=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:210d#`=da 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:211#d`=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:212#d`=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:213d#`=d\E 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:214d#`=d=FThe door opens. 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:215---------........|..#.d......#d-.........d)|-----------`=d= 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:216---...|..d#@dd.-`=d%% 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:217-|#d-@d.d.`=dM 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:218#-d@d.d.`=dݒ !You miss the jackal.`=d" %You miss the jackal.`=dw \You hit the jackal!d.d.`=dŕ  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:218The jackal misses the little dog. 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:219`=d `=d' EYou hit the jackal!You miss the jackal.`=dw You kill the jackal! 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:220d.d.`=d^ 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:221.d.@d.`=dYou kill the jackal! 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:222.d.`=d1  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:223d..@`=du( 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:224d#..@`=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:225.d.@`=d  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:226d...@`=d'  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:227.d.@.#`=d) * 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:228..d.@#....$....-----`=d>) 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:229#.d.@     `=d.@`=dzYou see here an axe. 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:230.d`=d `=deYou stop. Your little dog is in the way! 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:231.`=d+ w 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:231`=dY  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:232@).#`=d8 A 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:233   .@#d.....?...`=d`0 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:234      .@#..``=d] 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:235  #@d..`=d  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:236  #@...>`=d`A 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:237#-@-|..||d.||||||||`=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:238-.-@>d#.`=d@) 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:239.@.d`=d)  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:240.@.`d`=d M.@`=d]N22 gold pieces.`=d#O?35 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:240The little dog picks up a scroll of amnesia. 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:241d.`=d +@.`=d 1 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:241The little dog drops a scroll of amnesia. 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:242d.`=d+@.`=dk= 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:242The little dog picks up a scroll of amnesia. 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:243d``=dm`=d`n]You stop. Your little dog is in the way!.d`=do 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:243The little dog drops a scroll of amnesia. 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:244`=d# 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:245.@d?`=dg8 |   .@k - a scroll of amnesia {5}.`=d9 You see here a statue of a jackal. 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:246.`=dLZ 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:247...d#@``=d< 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:248@...d`=d(  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:249   .@#d.`=dd 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:250d>@#.  `=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:251 d@#    `=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:252 d#@# `=dj  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:253 .d#@ `=d; 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:254  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:255  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:256  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:257  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:258  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:258 #####d#@`=df 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:259#d`=d( 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:260#d`=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:261d#+`=dl  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:262d#`=d  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:263#d`=dT  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:264#d`=d)I  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:265d#`=d  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:266d#`=dP}  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:267#d`=d  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:268#d`=d  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:269d#`=dx The door opens. 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:270|#..|d-.....$||`=dv  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:271----...|.#d@|......|---`=d  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:272-|#d@||.--`=d٬ 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:273-d@#`=dW7#.@`=dZ24 gold pieces.59 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:274..d`=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:275##@d. `=d*n  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:276# # @ .d. `=dp 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:277##@d #   `=dN 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:278.@#d#`=dP  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:279|).|@...|d..|#|`=d  13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:280---x.|...|.d@#|....----`=d 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:281--+..|x#d@|-`=d "@.`=d; QYou see here an arrow.An arrow shoots out at you!`=d It misses.d. 13(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:281The grid bug bites!`=d1  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:281You get zapped!`=dN  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:281The grid bug is suddenly very cold!`=dі You kill the grid bug! 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:282..d[HP-2=11]`=d  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:283@d).`=d;# 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:284@.d.`=d^ The door opens. 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:285##-.d`=d+T 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:286##@.. d  `=d.& 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:287#@-      `=dRo  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:288##@# .d`=dk  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:289#@# d.`=dͻ 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:290..........##@#   `=d q 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:290`=da 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:291.#@#.`=ds  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:292.#@#.`=dz  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:293.#@#d.`=d  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:294.#@#d##.`=d. 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:295.#@#d#.`=d  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:296.#@d##.`=d,  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:297.@d#.`=d 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:298.@#d.`=dE 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:299.@#d#.`=d} 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:300.@d##.`=d  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:301.@d#`=d\  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:302d@.#`=dz 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:303.@d`=d<  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:304..d@)........`=dh 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:305  . .d@..`=d> 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:306   .  d ).@.`=d  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:307  .d#@..`=dGN  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:308  .#d@.`=dd 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:309#d@..`=d 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:310#.d@`=dW 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:311.d@`=d 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:312.d.@`=dx 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:313   .d@.`=d? -----------|...d......||...@......||..........|...........|---------.--Skeff the Rhymer St:14 Dx:20 Co:9 In:10 Wi:9 Ch:18 Chaotic Dlvl:2 $:159 HP: 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:313`=dB  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:314..d`=d  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:315.<.@d`=d2 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:316..#@.d`=dI 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:317#@.d.`=dy 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:318 @.d..`=dW@  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:319   @.d.##+`=d`  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:320   @d..#`=dD+r 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:320`=d 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:321  d# @`=d  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:322d#@`=d  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:323#d#@`=dtThe door opens. 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:324|#|..d|...-...---`=d 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:325--+-..>.|#@d$|-`=d  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:326-|@d#-`=d .@`=d 61 gold pieces.220 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:327d-`=d 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:328d.#@.`=d  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:329.@d`=d  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:330 ##d@..`=dmL  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:331#   @.d`=dV r  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:331`=dyp  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:332#@ #. `=dq 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:333#@# `=d?(K 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:334  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:335  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:336##@####d## 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:336`=d  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:337  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:338  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:339  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:339@#d##`=d 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:340####d`=d7  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:341d#`=d  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:342#+####@#d`=d 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:343#@##d#`=d 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:344#@d##`=d= 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:345#@#d`=d 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:346@d#`=d The door opens. 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:347-----......|..|..|.||#`=d] 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:348--|..|..|........-@-d#`=dPl  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:349||..@ ----|#`=d] 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:350 .@#d`=d  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:351     |@#`=d* 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:352..  ..  ... .. .d#@##`=d 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:353     ##@d`=df 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:354@##d`=dU  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:355@##`=d r  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:356@##`=d 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:357@#d`=dw q 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:357`=dJq 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:357`=d!  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:358#@#d`=da0 11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:359#@#`=dS 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:360#@##d[HP+1=12]`=dj  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:361#d@##`=dH 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:362d#@#`=d1 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:363#d#@#`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:364##d@#`=dP#@# 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:364`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:365  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:366  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:367  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:368  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:369  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:370  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:370-----......|.r.+#...|#. #.#####d#@###`=d.  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:371||||.|r|..|-@-#d#`=dhN@-d-#`=dp 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:371The sewer rat misses. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:372d.`=dQ&.@`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:372The little dog misses the sewer rat.`=d5The sewer rat misses the little dog.`=dThe sewer rat bites the little dog! 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:373`=d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:373The little dog bites the sewer rat!`=dxThe sewer rat is killed! 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:374.d.`=dk7@d`=dnYou displaced your little dog. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:375.`=d|d 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:376@..d`=d  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:377@.d#`=dx 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:378.@d..`=d|#The door opens. 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:379-##d.`=d3 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:380d@#..`=d;  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:381  .d@#  `=d t  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:382  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:383  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:384  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:385  -###d# @###### 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:385`=dQ   12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:386  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:387  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:387##d##@`=d!  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:388d###@##`=d\ 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:389#d@#`=dk  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:390#@##d#`=d&  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:391d#@##`=dW 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:392##d@#`=d& #@# 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:392`=d   12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:393  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:394  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:395  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:396  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:397  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:398  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:399######d##@## 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:399`=d/x  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:400  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:401  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:402  12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:403####d#-@-...|.....|.......+..?x..`..|-----------`=d * 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:404#---------.|.......@|...).-o..|..x-`=d| 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:405.@.x`=d\ 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:406o@..x.`=d} .@ 12(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:406The grid bug bites!`=d  11(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:406You get zapped!`=d $ 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:406The grid bug is suddenly very cold! 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:407[HP-2=10]`=d 1You hit the grid bug!`=dYou kill the grid bug! 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:408.o.`=d 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:409@.`=d  10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:410.do.@.`=d0  10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:411.d@.`=d..@`=dl - a scroll labeled VE FORBRYDERNE {5}. 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:412..o.d`=d 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:413@d..`=d, @.`=dYou see here 10 throwing stars. 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:414d..o.`=d- 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:415.d@`=d## ,.@.o`=d.$  10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:415The little dog picks up 10 throwing stars.The little dog bites the goblin!The goblin is killed!.`=d$ ) 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:415The little dog drops 10 throwing stars. 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:416)d`=d,_  10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:417d..@`=dc.@`=de 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:417The little dog picks up 10 throwing stars..d`=de+ 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:417The little dog drops 10 throwing stars. 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:418)d`=dO 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:419..d@`=d 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:420d...@`=d]F The door opens. 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:421.d-##`=dX 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:422d...@#`=de 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:423 . d-@# `=dD 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:424  ..d#@ `=dn 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:425  10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:426  10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:427    -###d #@######## 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:427`=d   10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:428  10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:429  10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:429#d##@#`=dr  10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:430##d@#`=d.  10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:431#d@#`=dOx 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:432#d#@####`=d 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:433#d@##`=dq  10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:434##d@.`=d;: 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:435#d--------------@..............|.............|......:....|------------`=dּ r 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:435`=d9  10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:436#-#@|....:.---`=d! 10(13)  Pw: 10(10)  Br:3 AC:6 DR:2 Exp:1 T:437d.@|-`=d  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:484  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:484#da=dӆ 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:485#da=d@  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:486d##a=d  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:487##da=dZ  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:488#da=d 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:489d#a=d! 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:490d#a=dD6 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:491#da=d 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:492#da=d 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:493@#d#a=d> 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:494@d##a=dT  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:495@d#a=d$ 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:496@##d a=d  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:497@d## a=d^ r 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:497!a=d* 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:498#d@d##!a=d%You kill the jackal! 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:499#!a=d( x 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:499"a=d 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:500@##d"a=d  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:501@##"a=dr 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:502#a=dr 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:503#a=dH 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:504d#a=dW 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:505#d#a=dM 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:506d###a=d  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:507d##a=dq+ | 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:508###a=d  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:509d#a=df  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:510d##a=dn  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:511#d$a=d~@d$a=djYou displaced your little dog. 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:512##d$a=d_ 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:513@#d#%a=d 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:514##@#d%a=d?!  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:515#@#d#%a=dy /#@#%a=dl  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:515You hear some noises. 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:516&a=d+ 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:517#@#'a=d - 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:518`#@##d## 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:518'a=d  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:519  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:520  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:521  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:521@##d##(a=dv&With great effort you move the boulder. 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:522`@#d##(a=d#C 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:523`@#d#(a=d0  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:524`@#d##(a=d  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:525`@#d#(a=d 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:526`@#d##)a=dZ 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:527`@#d#)a=d- 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:528#o`@d##*a=d6'@o*a=dIYou displaced the goblin.##*a=d7 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:528The little dog misses the goblin.*a=dqThe goblin hits the little dog! 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:529-a=d8BWhat do you want to use or apply? [$ag or ?*] -a=dz8 Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 39% b - Meditative Healing 1 4 39% c - Lethargy 2 5 # 39% d - Friendship 3 6 # 69%(end) -a=d +-a=du 9What you produce is quite far from music...-a=d  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:529The little dog misses the goblin.-a=d, 3The goblin misses the little dog.-a=dT  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:529The little dog bites the goblin!-a=d0 The goblin is killed! 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:530[0a=dW-#@0a=dYYou see here a small bone skull cap. 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:531#dd1a=d% 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:532@[##1a=dG`  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:533........@#1a=d  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:534 ..... ......@.........#........d2a=dQH 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:535 @  ## d.  #2a=d} 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:536@d##.#...2a=d 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:537@d#. ..2a=d| 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:538#d##@#   3a=dZY 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:539##@#3a=dm( 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:540#@#.............3a=d  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:541@#d  .. .. ....4a=d1 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:542##d#@........k.........4a=dvm 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:543#......@.....k4a=d@ 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:544.d@4a=d  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:545..d@.k#4a=dc  15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:546..d@5a=dy@. 15(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:546The kobold throws a small dart!)5a=dA.)5a=dV .)5a=d} .)5a=d9 +The small dart hits you!5a=d The kobold's cold-iron small dart sears your flesh! 13(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:547.@d[HP-2=13]5a=d BWhat do you want to use or apply? [$ag or ?*] 6a=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 39% b - Meditative Healing 1 4 39% c - Lethargy 2 5 # 39% d - Friendship 3 6 # 69%(end) 6a=d6+6a=dWhat you produce is quite far from music... 13(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:548d..7a=d 13(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:549.@d.k)8a=d 4What do you want to use or apply? [$ag or ?*] 8a=dW  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 39% b - Meditative Healing 1 4 39% c - Lethargy 2 5 # 39% d - Friendship 3 6 # 69%(end) 9a=d +9a=d*What you produce is quite far from music... 13(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:550.)d9a=d! BWhat do you want to use or apply? [$ag or ?*] :a=dF Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 39% b - Meditative Healing 1 4 39% c - Lethargy 2 5 # 39% d - Friendship 3 6 # 69%(end) :a=d+:a=dYou play the "Lullaby" song... 13(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:550The kobold throws a small dart!):a=d.):a=dp .:a=dL ):a=dd& :a=d;) The small dart misses the little dog. 13(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:551.k)d:a=d- The kobold sleeps. 13(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:552  13(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:553d.:a=dD0 You finish the song. 13(15)  Pw: 11(11)  Br:3 AC:6 DR:2 Exp:1 T:554d.a=dת.@ Things that are here: a kobold corpse 4 small darts--More--?a=d,?a=d$ 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:557#dd)?a=d  16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:558.d@.%)d@a=d 4What do you want to use or apply? [$ag or ?*] @a=dW  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 38% b - Meditative Healing 1 4 38% c - Lethargy 2 5 # 37% d - Friendship 3 6 # 67%(end) Aa=d~+Aa=dWhat you produce is quite far from music... 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:559.dd.Aa=dLUYou hit the jackal!You miss the jackal.Aa=d&You miss the jackal.Aa=d 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:559The jackal misses. 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:560d.Ba=dBa=dYou kill the jackal! 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:561.d)Ca=d.@ Things that are here: a kobold corpse 4 small darts--More--Da=d,Da=dr 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:562.d.Da=d) Pick up what?  Weapons (')') a - 4 small darts Comestibles ('%') b - a kobold corpse(end) Ea=d+Ea=d XEa=d Ea=dX $m - 4 small darts {4}.Ea=d % 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:562The little dog picks up 2 small darts. 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:563d.Fa=dv.d@Fa=dw,You displaced your little dog.Fa=dGy' 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:563The little dog drops 2 small darts. 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:564.dGa=d@ Ga=dSD You stop. Your little dog is in the way! 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:565d)Ha=d@. Things that are here: 2 small darts a kobold corpse--More--Ia=d5,Ia=d7 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:566.d.Ja=d  Pick up what?  Weapons (')') a - 2 small darts Comestibles ('%') b - a kobold corpse(end) Ja=d} +Ka=daXKa=dKa=dm - 2 small darts {6}. 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:567d.Ka=dd 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:568.d.%@La=dD 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:569d..@La=dS 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:570..d.@La=dV  16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:571  .  .d@La=d r 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:571Ma=da 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:572     d .@Ma=di  16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:573.............d....@#Na=dR 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:574......d......@..Pa=d_ZWhere do you want to travel to?(For instructions type a ?)Pa=d5Qa=d]r 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:574Qa=d.^~@. 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:574Qa=d7  16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:575  16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:576  16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:577  16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:578  16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:579  16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:580  16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:581...@.d.%... 16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:581Qa=dD  16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:582  16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:583  16(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:584  17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:585    d.  @Qa=dl6[HP+1=17] 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:586  17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:587  17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:588#..#...#..@-#... 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:588Qa=dn  17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:589  17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:590  17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:591@..Sa=d: 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:592@>d-Sa=d) 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:593@.d.Sa=dk  17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:594.@>dSa=d˥  17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:595.@d.Ua=d1------ |````.# |`(@`| |`d(`.# |`((`| |````. ---.--Skeff the Rhymer St:14 Dx:20 Co:9 In:10 Wi:9 Ch:18 Chaotic Dlvl:3 $:220 HP: 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:595Ua=d31There is a staircase up here.Ua=dwYou see here a figurine of a bat. 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:596d((Za=dtL#@#(Za=dYou see here a statue of a yellow mold. 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:597(dZa=d7  17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:598+###`@d[a=d 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:599####@d.(##[a=d]*  17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:600+#@d`]a=d`'d@]a=dYou displaced your little dog. 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:601d#]a=dt 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:602#d@#^a=dThe door resists! 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:603#d_a=di _a=dpThe door opens. 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:604-------................$dd.|d_a=d% m 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:605---...+|....||{...||.....|.....|.dd.-@-#d#`a=d 4What do you want to use or apply? [$ag or ?*] `a=dCy  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 38% b - Meditative Healing 1 4 38% c - Lethargy 2 5 # 37% d - Friendship 3 6 # 67%(end) `a=d+`a=ddXWhat you produce is quite far from music...d#`a=do 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:605The jackal misses.`a=dThe jackal misses. 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:606d#ba=dcRYou hit the jackal!You miss the jackal.ba=deTYou kill the jackal!%#dba=dg 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:606The jackal misses. 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:607ca=d ca=dq FYou miss the jackal.You miss the jackal.ca=d DYou hit the jackal!#dca=d  17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:607The jackal misses. 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:608#dea=d ea=dfYou kill the jackal! 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:609.d#fa=d|...|@....|-|------#fa=dYou see here a jackal corpse. 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:610fa=dJ _+@%dfa=dL 61 gold pieces.81 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:611d#ga=d a.@d|#ga=d 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:611The little dog eats a jackal corpse. 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:612ga=dd  17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:613..@ga=d< 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:614@.ha=d 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:615@.ha=d* 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:616@.ha=d@ 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:617@.ha=dE  17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:618#@.ia=d 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:619@.ia=dY 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:620@.## d . ia=d 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:621@.  #   ia=dk p 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:621ja=dF 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:622#@...d................ja=dT  17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:623.@d.....ja=d  17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:624.@.d.ka=d 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:625.@.dka=dky 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:626.@..dka=dĎ 17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:627.@.dka=d/  17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:628.@d{.ka=d  17(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:629d.@.la=d 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:630..d@[HP+1=18]la=dhThis door is locked. 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:630la=dThis door is locked. 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:630la=d This door is locked. 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:630ma=d~ 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:631d..@ma=dԵ 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:632..d.@#ma=d q 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:632na=dtq 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:632na=d 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:633.d.@#na=d;  18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:634 {.d.@na=dO  18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:635  # #.d.@  oa=d۾ 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:636 #  ..d@  oa=dThe door resists! 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:637d#pa=d pa=d !The door opens. 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:638---..|#.....d#-.....|.......|---pa=d8 H 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:639--- (.. |..d#@ |. ...--qa=dY 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:640-|##d@ |-qa=d  18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:641 @ d-. qa=d" 4@.#qa=d You see here a key. 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:642sa=dVd sa=difn - a key {3}. 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:643sa=dS 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:644.@dsa=d7  18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:645.@-dsa=d  18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:646d.@.#.ta=d 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:647+..#d@..ta=dY  18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:648###..d.@.## ta=dto " 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:649# .d.@. .....  #ta=db q 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:649ua=dY4 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:650# d@## ..# . ...ua=d q 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:650ua=d q 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:650va=dF 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:651#d@#.   va=d 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:652d#@#   va=d|  18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:653#d#@####va=dV  18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:654##d@##wa=dbCThe door resists! 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:655wa=d wa=d The door opens. 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:656-----....F#dxa=dHVYou hit the shrieker!You miss the shrieker.xa=dkYou hit the shrieker! 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:657#dxa=d VYou hit the shrieker!You miss the shrieker.xa=d^ You miss the shrieker. 18(18)  Pw: 18(18)  Br:3 AC:6 DR:2 Exp:2 T:658d#za=d} WYou hit the shrieker!You touch the shrieker!za=d 2The shrieker is covered in frost!za=dv 7You kill the shrieker!|za=d3 .Lyrist  20(18)  Pw: 26(18)  Br:3 AC:6 DR:2 Exp:3 T:658Welcome to experience level 3. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:659[HP+2=20]{a=dG  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:660-----|...(.....-@-##d{a=dt # 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:661-----..$..||.@........---|---------d#|a=d0 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:662.@#|a=df  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:663.@}a=d!@.}a=dYou see here a platinum lamp. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:664d|~a=d/*  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:665d(@.a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:666..da=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:667(da=d  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:668(da=dX  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:669d.a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:670d.a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:671(da=d!d.a=dG* 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:671The little dog picks up a platinum lamp. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:672.da=dL  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:673d.a=d& 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:673The little dog drops a platinum lamp. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:674d.a=d  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:675(da=dg@.a=dPYou see here a platinum lamp. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:676d..a=dv a=d9 o - a platinum lamp {30}. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:677.da=dc 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:678.@d$a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:679.@.da=d~  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:680.@d.a=dR d@a=d +You displaced your little dog.a=d, 45 gold pieces.326 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:681.da=d# a=dX ra=d uba=drba=d@6What do you want to rub? [o or ?*] a=d>'o - a platinum lamp {30}.--More--a=dL a=d֐Nothing happens. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:682.da=d# a=d ra=d {uba=d|ba=d>6What do you want to rub? [o or ?*] a=dt a=dNothing happens. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:683d.a=dd # a=dEra=dgNuba=dh ba=dj6What do you want to rub? [o or ?*] a=dlna=d@pNothing happens. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:684..da=dc# a=df ra=d ; uba=d9+ba=db6What do you want to rub? [o or ?*] a=d/ a=dn Nothing happens. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:685d.a=dm+ # a=dDra=d=uba=d5ba=dT 6What do you want to rub? [o or ?*] a=daa=dNothing happens. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:686.d.a=d# a=dcd ra=dmuba=dba=d6What do you want to rub? [o or ?*] a=dNothing happens. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:687d.a=dA# a=d;ra=duba=dyi ba=d:6What do you want to rub? [o or ?*] a=doa=dqNothing happens. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:688..da=di:What do you want to wield? [- m or ?*] a=dXa=dYou are already empty handed. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:688a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:689..d@#a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:690d...@#a=dN  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:691.d@#a=dI0 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:692 ..@#a=d5 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:693 d#@#a=d| 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:694 .#d@#a=d< 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:695  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:696  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:697  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:698  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:699  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:700 #####d##@### 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:700a=d  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:701  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:702  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:703  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:704  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:705  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:706  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:707 ########d#@### 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:707a=d  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:708  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:709  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:710  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:711  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:712  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:713  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:714-#######d#@#.. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:714a=dn  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:715  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:716  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:717---###d@.(-$....a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:718-#.@.d.....a=d'd@a=d|You displaced your little dog. .....---a=dj96 gold pieces.42 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:719d.a=d<  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:720-...............@..d.  a=dhx-.@|| . .a=dBjYou see here a leash. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:721.da=duC4d@a=dEYou displaced your little dog. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:722 (.d.|..--a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:723d..@.|-a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:724 d . . @-a=d  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:725.( .d..@.a=d{+ 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:726. d ..@.-a=d@ 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:727-.d. .@. a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:728 - .. .@.d.a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:729 - . .@.d ....a=d~ & 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:730- . .@. d ..|..|a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:731-. .@. d ...a=dك 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:732-| d+@. |.. a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:733-  @. d| . a=de  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:734 @.d   | a=d?) 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:735 . d@..---a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:736   . @d.-a=d, 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:737   ..@d-a=dT;  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:738....@d..-a=d d@a=d You displaced your little dog. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:739 ..d.-a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:740.....d@..a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:741...@..da=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:742@ d. . a=d- @. .d   a=dH. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:743You are beginning to feel hungry. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:743 Hungry  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:743 Hungry a=d> a=dBThe door opens. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:744 Hungry ##-d #.a=do ; 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:745 Hungry # @.d # ##  a=dj0 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:746 Hungry   @-d.   # #a=dp`+What do you want to eat? [deh or ?*] a=d  Comestibles d - 4 uncursed apples {8} e - 4 uncursed oranges {8} h - a food ration {20}(end) a=d R+a=d$ Core dumped. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:746  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:747d.a=d  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:748 #- @d ###a=d  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:749 ####@d##a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:750--..#d##@####a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:751-.@#da=dR 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:752 @##a=dC 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:753-------|.......@|>.......|#d-........#+|.......--------a=dk 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:754@d##|.--a=dx 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:755@..d.a=d  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:756..#@a=de  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:757d.@a=dI 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:758.#d.@a=d& 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:759d.@.a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:760..#d@.a=d2 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:761@d..a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:762.@d..a=dW  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:763@d.a=dmV  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:764#@d..a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:765###@..da=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:766# @-d.# #a=d8 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:767  @#d. #a=d-j  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:768  # @ #a=drThis door is locked. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:768a=da=dYThis door is locked. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:768a=d| 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:769............@d.......#.......a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:770## @ #. . a=d%  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:771#@#  a=d*@##@#a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:771You hear a door open. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:772a=df 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:773#@#a=dby 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:774#@#a=d  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:775#@#da=dx 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:776#@#d##a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:777#@#d#a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:778#@d##a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:779@d#a=d  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:780@#d#a=dD3 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:781@#d##a=d* 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:782@d###a=d d@a=d You displaced your little dog. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:783#a=dT 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:784##d@a=dOr 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:784a=dU% r 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:784a=d  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:785d#a=dw& 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:786d#a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:787#da=d^ 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:788#da=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:789d#a=dY 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:790d#a=dp4 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:791d#a=d8'd#a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:792You are beginning to feel hungry. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:792 Hungry  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:792 Hungry a=di{ 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:793 Hungry #da=d? 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:794 Hungry d#a=d  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:795 Hungry d#a=dQ 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:796 Hungry d#a=d, 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:797 Hungry #da=d  20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:798 Hungry d#a=dw 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:799 Hungry d#+a=d I 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:800 Hungry d#a=d; 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:801 Hungry #da=d The door opens.d#|..........d......{..-------a=dO 2 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:802 Hungry You hear the chime of a cash register. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:802 Hungry a=d 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:803 Hungry #d-@-|..k|...|d.....|..G....|...$.||....-----a=dC 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:804 Hungry #-d-------@.....dG...|.G.|.a=dҘ.@da=d,!You displaced your little dog.k.    20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:804 Hungry The little dog bites the jackal!a=d,The jackal is killed! 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:805 Hungry %a=d}DWhat do you want to use or apply? [$agno or ?*] a=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 37% b - Meditative Healing 1 4 37% c - Lethargy 2 5 # 36% d - Friendship 3 6 # 66%(end) a=d +a=dQ ~What you produce is quite far from music....dG..a=d) 0 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:805 Hungry The little dog eats a jackal corpse. 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:806 Hungry a=d:` _You hit the kobold lord!You miss the kobold lord.a=da ;You smile at the kobold lord seductively.a=d%c 6You steal: h - 2 food rations {60}.a=dfe > 20(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:806 Hungry The kobold lord hits! 12(20)  Pw: 26(26)  Br:3 AC:6 DR:2 Exp:3 T:807 Hungry [HP-8=12]a=d`You hit the kobold lord!You touch the kobold lord!a=d]6The kobold lord is covered in frost!a=dK9You kill the kobold lord!%a=df 14(20)  Pw: 34(26)  Br:3 AC:6 DR:2 Exp:4 T:807 Hungry Welcome to experience level 4. 14(22)  Pw: 34(35)  Br:3 AC:6 DR:2 Exp:4 T:808 Hungry GG.[HP+2=14]a=d DWhat do you want to use or apply? [$agno or ?*] a=d; Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 36% b - Meditative Healing 1 4 36% c - Lethargy 2 5 # 34% d - Friendship 3 6 # 64%(end) a=d~+a=djWhat you produce is quite far from music... 14(22)  Pw: 34(35)  Br:3 AC:6 DR:2 Exp:4 T:809 Hungry a=da=d‘ You hit the gnome!a=dE8You kill the gnome!G.a=dO 14(22)  Pw: 34(35)  Br:3 AC:6 DR:2 Exp:4 T:809 Hungry The gnome picks up a small thonged club. 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:810 Hungry [HP+1=15]a=d".You hit the gnome!a=d#VYou touch the gnome!The gnome is covered in frost!a=d&You kill the gnome! 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:811 Hungry )a=dh  15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:812 Hungry |@.........a=dnb:.@q - a magenta potion {20}.a=deThere are several more objects here. 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:813 Hungry .da=d`  Pick up what?  Weapons (')') a - a small cloth sling b - a small thonged club c - a small thonged club Armor ('[') d - a small leather conical hat Comestibles ('%') e - a gnome corpse f - a kobold lord corpse Gems ('*') g - 6 small rocks(end) a=dMa=d^a=d 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:813 Hungry a=d,d.@a=d+ 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:813 Hungry The little dog eats a gnome corpse. 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:814 Hungry a=dC  15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:815 Hungry .@a=d$  15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:816 Hungry .@a=dm 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:817 Hungry .@a=d*.@#a=d13 gold pieces.35 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:818 Hungry a=dw  15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:819 Hungry @.a=dYC  15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:820 Hungry @.a=d 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:821 Hungry @.a=d 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:822 Hungry @.a=d.@a=d[ 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:822 Hungry The little dog picks up a small cloth sling. 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:823 Hungry *da=d  15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:824 Hungry ...d@a=dN 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:825 Hungry ..d@a=d 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:826 Hungry @..da=dRg  15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:827 Hungry @.d.a=d,r  15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:828 Hungry @..d.a=d$c 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:829 Hungry .@d.a=d8This door is locked. 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:829 Hungry a=dd This door is locked. 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:829 Hungry a=d 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:830 Hungry .@..a=d  15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:831 Hungry .@.a=dk .@a=dI# 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:831 Hungry You hear some noises. 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:832 Hungry a=d.NId.@a=dN 15(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:832 Hungry It misses the little dog.a=dHThe little dog bites it! 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:833 Hungry [HP+1=16]a=dY 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:833 Hungry a=d K d@.a=d%  16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:833 Hungry The little dog bites the coyote zombie!a=d ! The coyote zombie is destroyed! 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:834 Hungry %#da=d     @ .    a=dw P 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:834 Hungry The little dog drops a small cloth sling. 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:835 Hungry d)a=dN;p@# .  a=d<You see here a coyote corpse. 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:836 Hungry #da=d0@%a=da 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:836 Hungry The little dog picks up a small cloth sling. 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:837 Hungry d#a=d 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:838 Hungry ........@........d......%#a=d} \....#@d.a=d6 Z 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:838 Hungry The little dog drops a small cloth sling. 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:839 Hungry )da=d  16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:840 Hungry ...d@.%a=d=uYou miss the coyote zombie.You touch the coyote zombie!The coyote zombie is covered in frost!The frost doesn't seem to chill the coyote zombie!0a=dU#a=d.@a=d#a=d0a=de#a=dk*a=d<da=d@=You miss the coyote zombie. 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:840 Hungry --More--a=dThe coyote zombie misses. 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:841 Hungry d#a=d6 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:841 Hungry a=d6 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:842 Hungry  @- a=dD.@da=d_)You displaced your little dog. 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:843 Hungry   #d. . a=db .....#I.......@-d....... .....a=d  16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:843 Hungry The little dog misses it.a=d It misses the little dog. 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:844 Hungry a=dDWhat do you want to use or apply? [$agno or ?*] a=d.  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 36% b - Meditative Healing 1 4 36% c - Lethargy 2 5 # 34% d - Friendship 3 6 # 64%(end) a=dV +a=d You play the "Meditative Healing" song... 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:844 Hungry a=d SIt bites the little dog! 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:845 Hungry  16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:846 Hungry The little dog looks well rested!a=dy It bites the little dog! 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:847 Hungry The little dog looks well rested!--More--a=djYou finish the song. 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:848 Hungry a=d`g...d#@.a=d 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:848 Hungry The coyote zombie misses the little dog.a=dThe little dog misses the coyote zombie. 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:849 Hungry a=dpa=d(You hit the coyote zombie!a=dyThe blunt force is ineffective against the coyote zombie.You touch the coyote zombie!a=dIThe coyote zombie is covered in frost!--More--a=d%UThe frost doesn't seem to chill the coyote zombie!0a=d^#a=dh@a=dF#a=d 0a=dE#a=d *a=d +da=d# ,You hit the coyote zombie!a=dX  16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:849 Hungry The little dog misses the coyote zombie.a=d} The coyote zombie misses the little dog. 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:849 Hungry --More--a=d} 5The little dog bites the coyote zombie!a=d" The coyote zombie is destroyed! 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:850 Hungry >a=d!.d@a=d!You displaced your little dog. 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:851 Hungry d-a=dU 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:852 Hungry d-.@a=dm  16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:853 Hungry #d.@a=d 16(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:854 Hungry @-..da=d  17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:855 Hungry @.d.[HP+1=17]a=dr 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:856 Hungry @..da=d####.......#..#....# #..##### #..##..n ....... ##.....# #...nd# #..@.# ###.##### Skeff the Lyrist St:14 Dx:20 Co:9 In:10 Wi:9 Ch:18 Chaotic Dlvl:4 $:435 HP: 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:856 Hungry a=d' 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:857 Hungry d.a=d  17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:858 Hungry #.#.@..d#a=d"6What do you want to use or apply? [$agno or ?*] a=daa=dif You produce a high whistling sound. 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:859 Hungry .nn<d.a=d/ f 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:860 Hungry #n...#. #n@..d#.a=dmH 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:861 Hungry .n ... #@.dn#<a=dI 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:862 Hungry ##....n.@ .d .n.a=d!~  17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:863 Hungry ###..n....... ##@d .    a=d' 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:864 Hungry ##...###n....# #.........# ...........@ #.d. a=d = 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:865 Hungry n.. .#@#.##d. a=dm3Z 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:866 Hungry n. ####@d.##..  a=dB 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:867 Hungry ###.n##.@ #.##.d  .  a=dz<p 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:868 Hungry #n.##...@ #.d.. .   a=d" 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:869 Hungry .n .@d.   a=d[  17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:870 Hungry n. d..@.   b=d 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:871 Hungry .n#..F-d@..n.....................|..##########------| b=d~  17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:872 Hungry .dn@ ...  b=d 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:873 Hungry    ...@nd  b=d 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:874 Hungry ...nd.......F...@...n.....................        b=dj 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:875 Hungry    .. ..nd.@    b=dG$ 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:876 Hungry    ..n....@   b=djIw 17(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:877 Hungry #######...#.................. ..... ...d.@ b=d 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:878 Hungry #####..##...n.. .... ... ....d.@ [HP+1=18]b=d+ 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:879 Hungry ######.n.....##........##.... @   d.   .....##----b=d  18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:880 Hungry #n. d@... b=ds 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:881 Hungry ##. n.  #######d ...........................eF ............@............ .. #b=d# n.  ... ...d...@  .b=d3  18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:882 Hungry You are beginning to feel weak. 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:882 Weak  18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:882 Weak b=d 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:883 Weak n.. ........ ..... .....d.@   .b=d 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:884 Weak # ....n ......  ....... ...d.@..|b=dP+What do you want to eat? [deh or ?*] b=du Comestibles d - 3 uncursed apples {6} e - 4 uncursed oranges {8} h - 3 food rations {60}(end) b=d k+Core dumped.b=d 4  18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:884 Weak You only feel hungry now. 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:884 Hungry  18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:885 Hungry ..db=d7 8What do you want to eat? [deh or ?*] b=dob=d6Core dumped. 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:886 Hungry .db=dY 8What do you want to eat? [deh or ?*] b=d b=d Core dumped. 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:886  18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:887nd.b=da + 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:888##. .. .. . .d@##.#.|#.|#.|#.-#.#.#.#n###b=dݣ 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:889..... .. . d..@||       b=d+ 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:890##....  ..d.@  b=d ` 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:891 ... ....  n...  .. d@.b=d y  18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:892             d. @.......nb=d{ 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:893...........n...........................F...d......@...        b=d. 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:894##... ..n    ...d .@  b=d` 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:895. .  nd .. .@.|b=d  18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:896#  . . ... nnd .@....|%..|----b=d0n 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:897            .  d.@|....b=dŔx 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:898           d .|@b=d, 18(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:899      d.@b=d 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:900. ..|d.@b=d[HP+1=19]b=dIH  .@b=dYou see here a food ration. 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:901.d b=d-  b=d1 h - a food ration {80}. 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:902d..!b=d 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:903........d.@.!b=d5  19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:904. .. .... . ..@d."b=d 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:905......@d.."b=dA 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:906.............................@d.."b=d 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:907..............................n.........@| .  "b=du  19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:908..#... .......... ......F ...............@..........d.  #b=do& 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:909. . n.@. .   #b=d# 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:910  .d@ .|-  #b=d  19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:911#d..@ .#b=do  19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:912 .. ..d.@ .$b=dy 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:913.n.d.@ e....$b=d 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:914 n...d@ ...........{............-..k.......--|---|----...|--$b=dLX.. .d@|.|.-.... -..|..|.|..|-..-..####$b=dtI 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:914The air crackles around the kobold shaman. 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:915n.k.&b=di"@d&b=d You displaced your little dog. 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:916  ..n..d    .      'b=dCWhat do you want to use or apply? [$agno or ?*] 'b=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 36% b - Meditative Healing 1 4 36% c - Lethargy 2 5 # 34% d - Friendship 3 6 # 64%(end) 'b=dٖ +'b=dV You play the "Lullaby" song... 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:916'b=d QThe floating eye sleeps..d'b=dɡ {The kobold shaman points at you, then curses. 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:917  19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:918n..d..k.'b=dr The air crackles around the kobold shaman. 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:919.nk.'b=d You finish the song.n..d 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:919--More--*b=dV 5The little dog misses the kobold shaman.*b=d The kobold shaman points and curses. 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:920,b=d2 .. .@...... ...........,b=d  19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:920The little dog bites the kobold shaman!The kobold shaman points and curses.,b=d The kobold shaman points and curses. 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:921n.-b=dM CWhat do you want to use or apply? [$agno or ?*] .b=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 36% b - Meditative Healing 1 4 36% c - Lethargy 2 5 # 34% d - Friendship 3 6 # 64%(end) .b=dY+.b=d'You play the "Lullaby" song... 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:921The little dog misses the kobold shaman..b=d_The kobold shaman points all around, then curses.n..b=d 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:921The little dog bites the kobold shaman! 19(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:922--More--/b=dN pThe little dog misses the kobold shaman.The air crackles around the kobold shaman./b=d݃ The kobold shaman points all around, then curses. 20(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:923./b=d؅ +[HP+1=20]--More--1b=dThe little dog bites the kobold shaman!n 20(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:923The little dog bites the kobold shaman!1b=d>The kobold shaman is killed! 20(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:924%1b=d-You finish the song. 20(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:925n.d.q4b=dLCWhat do you want to use or apply? [$agno or ?*] 4b=dM  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 36% b - Meditative Healing 1 4 36% c - Lethargy 2 5 # 34% d - Friendship 3 6 # 64%(end) 4b=d +4b=dq You play the "Lullaby" song... 20(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:9254b=d "The rothe sleeps.4b=d The little dog bites the floating eye! 20(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:926..d4b=d The little dog bites the rothe! 20(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:9274b=d[ The little dog bites the rothe! 20(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:927--More--8b=d ,The little dog bites the rothe!8b=d The rothe is killed! 20(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:928%8b=d You finish the song. 20(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:929d.:b=dYou hit the floating eye!You touch the floating eye!The floating eye is covered in frost!:b=d\You kill the floating eye!.%d:b=d$ 20(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:930You are beginning to feel hungry. 20(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:930 Hungry  20(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:930 Hungry ;b=d}.       .@-..;b=dYou see here a floating eye corpse. 20(22)  Pw: 35(35)  Br:3 AC:6 DR:2 Exp:4 T:931 Hungry d.;b=dޚ KThere is a floating eye corpse here; eat it? [ynq] (n)  3 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1029.....i..d.@  . #`b=d0&~ 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1030.. ....i...d.@  .. .  `b=dHX 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1031......i....d.@  .)--`b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1032    .|i.    ..d @..|ab=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1033        .  i       . |-@ab=d˸           .@ab=dYou see here an axe. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1034.ibb=dVG 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1035...............i..d@)bb=dp .........................{.......i.......@.bb=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1035The little dog bites the homunculus!bb=d 6The homunculus bites the little dog!bb=dLJ  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1035The little dog bites the homunculus! 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1036eb=dp EWhat do you want to use or apply? [$agnot or ?*] fb=db Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 35% b - Meditative Healing 1 4 35% c - Lethargy 2 5 # 33% d - Friendship 3 6 # 63%(end) fb=d$+fb=dj&You play the "Lullaby" song... 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1036fb=d&6The homunculus bites the little dog!fb=d*The little dog misses the homunculus. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1037fb=d*HThe homunculus misses the little dog.--More--pb=d2The little dog bites the homunculus!pb=d0The homunculus is destroyed! 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1038  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1039%.dpb=dYou finish the song. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1040%.drb=dK] 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1041.... ...d........@..............|  sb=d| 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1042 ..d...@. sb=d? i 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1043. ..  -- . .d.@  tb=do6} 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1044.. .  . - ..d..@.....----tb=db 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1045.. .. .. ...d.@ .. ---tb=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1046  . . .   .d . @......-tb=d+"5 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1047    .           . d |@...|%|-ub=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1048............. ...... ...... ...... .....  ....  .... ... .. .. ...@ub=dR 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1049              .@ub=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1050.@ub=d ( 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1051d.@vb=dH_.@vb=d1bYou see here a lembas wafer. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1052..dvb=d( vb=dk u - a lembas wafer {5}. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1053.dwb=dݚ 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1054@d...wb=dAs 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1054wb=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1055@..dwb=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1056@.d.wb=dSn 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1057........................................................@.d.xb=d6 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1058    . . .. . .. .. . ... .. .. @...dxb=dW 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1059            .@.d.xb=dls 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1059xb=d5 s 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1059yb=d{A 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1060.................. .@d..yb=dY 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1061............. ...............................................@.d  yb=dt 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1062.. . . ..................@.........|   yb=dL;  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1063  .. .. .  . . ....@. d  yb=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1064          .  .@. d .|..zb=dII 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1065.   .   @.d ..zb=das 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1065zb=dT1 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1066 .   . @.d...zb=d M 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1067. @  . d . ..{b=d( 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1068@d .   .           {b=dM(d@{b=dlYou displaced your little dog. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1069d...........................{b=dD 2 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1070. ....|.......@.....  {b=d4  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1071.............................. ...d.....@..  |b=dV 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1072      .. .d. |.@.  |b=d} 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1073................................... ...d .@...  |b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1074##  #.. #. . .      . |.d.@ ..}b=dB 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1075... ... .. .. . .... .d.@......... }b=d`O 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1076  .  .  .  .  .       #.d...@.  }b=d@ 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1077         -- .| .| ..d |..@.}b=d9,  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1078 --   .. ..   ..d.@...##~b=dz 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1079  ?.|  @  .d.   ~b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1080@|  ~b=dD'@..~b=dv - a scroll labeled PRIRUTSENIE {5}. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1081db=dUb=d~There is nothing here to pick up. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1081b=d} 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1082.@. b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1083.@....b=dUL 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1084......  .......|..................@.d..........b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1085   # ... [.@.d.............#####b=dM 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1086. ---.# ....  ... d.@.........n............. #######b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1087|-. ..@d....###b=d` @ .  b=dscYou see here a chain mail. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1088d..b=d\mP 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1089###.#..n.....@[.d   b=d@d] 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1090#....@.d..      b=d8 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1091####..##..#..###.....-...|..|.@ ..d   . #b=d} 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1092.#.##...#.....#@...#....# #### d  .      b=d0  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1093#.#...#@.#.d# .      b=d ^ 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1094.#  ..@.#d..    b=deCM 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1095.####...................................@....---.d...#. b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1096## @ d   . .  b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1097@. . d   b=dl 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1098.@.d..n...............# #         b=dC 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1099  ......................................@d.............n. .     b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1100  . @..... ...  b=dȱ  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1101. @... ...  -b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1102## ..  .  @ -. -.@b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1103.  .@n b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1104 .@|.b=d.D 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1105  -@-b=dl 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1106...d@.b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1107.d.@- b=dv 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1108 ........@d. .b=d6:p 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1109...... ....................@.....................d.n........ .. b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1110 .d@n .... b=dx* 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1111 ..d@.  .n ..b=d > 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1112.... .d.@  .n. ....b=d , 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1113. .d.@  ....n........b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1114. ..d@  n.............n....b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1115 ..@  d.n.... . .. .. .. b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1116d.@  ..n.. . . . .. . . .. b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1117   ..d.@..n. . . .     b=dF | 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1118 # ...@dn....      b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1119 d@..n......###b=di: 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1120 .d@n..#... #.. b=dI  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1121...@nd...#..b=d3  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1122###...n.@..d  ....#..#.....#.###b=dtX  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1123##..@n.d #  . .#.## . #    b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1124. ...d@n   #.#.##.#.#.#.#..###b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1125.  ..# d@.       b=d/  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1126   d.#.@.....# ....# ..## ##b=d) 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1127  .d.#####@....# ..  .. ...........b=d@[ 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1128   ..d. @    . . . . . .. b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1129    .@.b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1130   d..@...b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1131  ..@...................b=d|j 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1132 .##d#.###....#....@....#b=d7 H 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1133 #..#d..@....#...#b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1134           d.##@#.............#####b=db8 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1135    .@. b=dy  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1136.........@. .b=d6 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1137...........d@. b=dg 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1138..d@.  b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1139.  @..d    b=d= 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1140.  @ . d.   b=dC & 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1141..@. d .   b=d[5 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1142...@.d .  b=dx 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1143........@.d. b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1144.@.................d... b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1145.....@d....... ... ... .. .. ... .b=d- B 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1146..@ .        b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1147..d.@........b=de0 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1148 ..d@  ....#. .#.b=d.  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1149..d@..## # b=d\  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1150     # ..d@..#..# # b=d( B 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1151    ...@ . #..##b=duN 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1152##.###....>.#..#... ..d.@  b=d5I 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1153#..## .d.@  #.#b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1154   ...@d#b=dZg 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1155###... d.@.##b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1156..d@ ...b=d%H 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1157##..@.d    . .b=d-I 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1158#.##..@..d     b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1159@#.##d. b=dY 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1160@#d..  b=d,d@b=dxYou displaced your little dog. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1161d...b=dw 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1162d.b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1163.db=d e----.-.--|.......||.......||.......+|......d||......@|--------- Skeff the Lyrist St:14 Dx:20 Co:9 In:10 Wi:9 Ch:18 Chaotic Dlvl:5 $:435 HP: 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1163b=dn  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1164d.b=d{  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1165@.d<b=d) 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1166@d...b=dm 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1167#@..db=d!  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1168@..d.b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1169##@ . d.b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1170---............###@.     ..  d  b=d7w 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1171-.. .####@# .    b=dU 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1172-- . .| .|| |+##@#  b=dxh 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1173.|.|.......-@-#b=dg 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1174+|.@--.b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1175@.b=d4 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1176.@.b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1177#@.d#b=dщ  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1178#@.+#d#b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1179 ###@.##d#.b=d~ 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1180#   @.. d.#b=d@>r 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1180b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1181 @ #d ..b=dS 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1182@#d. b=d7EThe door resists! 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1183.b=dԂ b=d The door opens. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1184----|...-d|...|b=d6Y-@#d#u| ... |..|..---b=dY 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1184The pony just misses!b=dZThe pony bites! 23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1185[HP-1=23]b=d@>@-#.|?|+- 23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1185The pony kicks!b=d@ 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1185The pony just misses! 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1186[HP-1=22]b=d% DWhat do you want to use or apply? [$agnot or ?*] b=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 35% b - Meditative Healing 1 4 35% c - Lethargy 2 5 # 33% d - Friendship 3 6 # 63%(end) b=d`+b=d\b8What you produce is quite far from music...b=dc 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1186The pony kicks! 21(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1186The pony misses.b=ddThe pony is suddenly very cold! 21(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1187[HP-1=21]b=dZ9DWhat do you want to use or apply? [$agnot or ?*] b=d) Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 35% b - Meditative Healing 1 4 35% c - Lethargy 2 5 # 33% d - Friendship 3 6 # 63%(end) b=d-+b=dM.You play the "Lullaby" song... 21(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1187b=dE/The pony sleeps. 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1188b=d0[HP+1=22] 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1189  22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1190b=dM1You finish the song. 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1191b=dwv OYou hit the pony!You touch the pony!b=dv .The pony is covered in frost!b=d x You hit the pony! 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1192b=dp OYou hit the pony!You touch the pony!b=d .The pony is covered in frost!b=dݕ You hit the pony! 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1193b=d b=dYou kill the pony! 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1194%b=dG &.@b=dI You see here a pony corpse. 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1195b=d?  22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1196%@b=d 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1197.@b=d.@b=d|l - a scroll labeled VE FORBRYDERNE {10}. 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1198b=db=dThere is nothing here to pick up. 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1198b=d b=d The door resists! 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1199b=dQ b=d The door opens. 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1200|#b=d 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1201d.@###b=dj.d   |@#b=dl 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1201The little dog eats a pony corpse. 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1202b=d y 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1202b=d\ 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1203    #@#b=dy 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1204 ###@b=d s 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1204b=d 22(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1205 @#b=de 23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1206@#... |..|..---[HP+1=23]b=d 23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1207@#  .. ..---b=dS  23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1208#-@-..............-----b=d/ 23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1209--.------ |@...l|..-|b=d  23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1210.@b=d 23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1211.@b=dz 23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1212.@b=dm7What do you want to use or apply? [$agnot or ?*] b=dC} Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 35% b - Meditative Healing 1 4 35% c - Lethargy 2 5 # 33% d - Friendship 3 6 # 63%(end) b=dl +b=dJn You play the "Lullaby" song... 23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1212b=dq cThe leprechaun sleeps. 23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1213  23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1214  23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1215b=dr You finish the song. 23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1216b=d܋  23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1217.@b=d 23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1218.@#b=dF4You hit the leprechaun!You touch the leprechaun!The leprechaun is covered in frost!b=dV7You smile at the leprechaun seductively. 23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1219b=d:^You hit the leprechaun!You touch the leprechaun!b=d5The leprechaun is covered in frost!b=dYou smile at the leprechaun seductively. 23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1220b=d7^You hit the leprechaun!You touch the leprechaun!b=d85The leprechaun is covered in frost!b=dU;You kill the leprechaun! 23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1221$b=de@ .@b=dC 75 gold pieces.510 23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1222b=d 23(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1223.@b=dO  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1224##.@[HP+1=24]b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1225# -@ b=dBs 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1225b=d*  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1226# @ # .b=d9  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1227#@#  b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1228#@#b=dIM 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1229@#b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1230@#b=d/  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1231###@#b=d'  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1232@#b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1233@#db=d2@s 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1233b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1234#@#b=d4 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1235#@b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1236#@b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1237#@b=d: 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1238.#@b=dd 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1239..........#@b=dx s 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1239b=dw 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1240. . .. .. .d#@b=d5 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1241   # # @##b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1242#@#b=dwB 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1243#@#b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1244###@#b=df 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1245.@#b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1246.#@###b=dk 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1247.#@b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1248 d#@#b=dO 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1249 #d@##b=dB 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1250#d#@`b=dA  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1251#d#@b=dr 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1252##d@b=dXWith great effort you move the boulder. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1253#d@`b=dE 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1254d#@`##b=dI  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1255##d###@###b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1256#d@b=d' .@db=d You displaced your little dog. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1257d#b=d\G  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1258##|@##.....|#-----#b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1259##@# db=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1260##@d##b=d7  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1261####@d#b=dg 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1262d@##-..#F...|...b=dj @db=dC You displaced your little dog. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1263##.   b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1264#@d#   b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1265#@##b=d2 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1266#@d#b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1267@d#b=db 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1268@#db=d? 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1269#@#db=d^  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1270#@d#b=d% d@b=d! You displaced your little dog. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1271d#b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1272##d@b=dm 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1273#d@.......b=dq  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1274##@d F..b=dw 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1275--.-d.>.|#@..|   b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1276---...#d|%#@|F......b=dW/ 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1277-|#d-@|.-b=d-!@.b=dF#You see here a food ration. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1278#-db=d#~ b=dlh - a food ration {120}. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1278The little dog bites the yellow mold!b=dwThe little dog staggers 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1279b=d .@ 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1279The little dog bites the yellow mold!b=d The little dog staggers 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1279The little dog bites the yellow mold!b=d The little dog staggers 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1280b=d7@#.b=dT 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1280The little dog bites the yellow mold!b=dThe little dog staggers 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1281b=d.@# 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1281The little dog bites the yellow mold!b=d`-The little dog staggersb=d%  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1281The little dog misses the yellow mold. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1282b=d .@#    24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1282The little dog bites the yellow mold!b=d` The yellow mold is killed! 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1283%b=d4 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1284-@# .    b=d 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1285#@# b=d= 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1286  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1287  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1288.-#d###@###  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1288b=d  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1289  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1290  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1291  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1292  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1293  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1294  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1295-- ##########)|#]])))|@#-@[[)))[|)))))|)|--=d}b24;1H 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1295b=dg  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1296  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1296#d.b=d d@b=d|!"You displaced your little dog. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1297---)))d)#))))---b=d&X---.))#|@#@|..))---"Hello, Skeff! Welcome to Corignac's antique weapons outlet!"b=d>\"Feel free to browse my wares, or chat with me about other services!" 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1298#b=dϕ 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1299-|d-@|-c=dIn what direction? c=dDc=dThe door resists! 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1300#dc=d ` x 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1301c=dZ 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1302d-c=d` In what direction? c=dThe door resists! 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1303#dc=dW 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1304#dc=d r 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1305c=d{ 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1306#dc=da  24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1307d-c=dWIn what direction? c=dc=dThe door closes. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1308#+c=d.@c=dYou see here a chain mail (50 zorkmids). 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1309.@ c=d.@[ c=dYou see here a throwing spear (2 zorkmids). 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1310@) c=d.@) c=d You see here a trident (4 zorkmids). 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1311 c=dz +)@ c=d You see here a throwing spear (2 zorkmids). 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1312.@ c=d*+)@ c=d,You see here a chain mail (50 zorkmids). 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1313.@ c=d6  c=dYou stop. Corignac is in the way! 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1314.@ c=dm  c=dUnknown command ' '. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1314 c=d-O 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1315@)c=d}[@c=dYou see here 14 silver arrows (56 zorkmids). 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1316@.c=d#v&)@c=dyYou see here a katar (3 zorkmids). 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1317c=d[ $)@c=d You see here a long sword (10 zorkmids). 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1318@.c=d-.@)c=d0You see here a silver two-handed axe named Limited Moon (4440 zorkmids). 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1319c=dj )@)c=do You see here a cloth pair of walking shoes (22 zorkmids). 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1320@).c=d}mc=d€Wait! That's a small mimic! 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1321c=dD DWhat do you want to use or apply? [$agnot or ?*] c=d.L Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 35% b - Meditative Healing 1 4 35% c - Lethargy 2 5 # 33% d - Friendship 3 6 # 63%(end) c=d8+c=d 9c=dj:You play the "Lullaby" song... 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1321c=dAYou stop playing the wooden harp. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1322c=djDWhat do you want to use or apply? [$agnot or ?*] c=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 35% b - Meditative Healing 1 4 35% c - Lethargy 2 5 # 33% d - Friendship 3 6 # 63%(end) c=d7 +c=d You play the "Lullaby" song... 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1322The small mimic sleeps.c=d You stop playing the wooden harp. 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1323c=dMzYou hit the small mimic!The blunt force is ineffective against the small mimic.c=d*You miss the small mimic.c=dVYou hit the small mimic! 24(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1323The small mimic hits!c=d†{ 18(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1323--More--c=d8The small mimic is suddenly very cold! 18(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1324[HP-6=18]Hc=d]You hit the small mimic!You touch the small mimic!Hc=d*5The small mimic is covered in frost!Hc=dmYou hit the small mimic! 18(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1325Ic=d Ic=d &You miss the small mimic.Ic=d +You touch the small mimic!Ic=dr 5The small mimic is covered in frost!Ic=d You hit the small mimic! 18(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1326Kc=dDWhat do you want to use or apply? [$agnot or ?*] Kc=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 35% b - Meditative Healing 1 4 35% c - Lethargy 2 5 # 33% d - Friendship 3 6 # 63%(end) Kc=d"/ +Kc=d/ You play the "Lullaby" song... 18(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1326Kc=d}1 You stop playing the wooden harp. 18(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1327Lc=d DWhat do you want to use or apply? [$agnot or ?*] Lc=d}  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 35% b - Meditative Healing 1 4 35% c - Lethargy 2 5 # 33% d - Friendship 3 6 # 63%(end) Lc=dj+Lc=dYou play the "Lullaby" song... 18(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1327The small mimic sleeps.Lc=d]2You stop playing the wooden harp.Lc=dE 18(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1327The small mimic hits! 10(24)  Pw: 43(43)  Br:3 AC:6 DR:2 Exp:5 T:1328[HP-8=10]Oc=d ]You hit the small mimic!You touch the small mimic!Oc=d5 5The small mimic is covered in frost!Oc=d :You kill the small mimic!%Oc=d 5Sonneeer  14(24)  Pw: 50(43)  Br:3 AC:6 DR:2 Exp:6 T:1328Welcome to experience level 6. 14(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1329[HP+4=14]Rc=dDz.@[Rc=d(~You see here a small mimic corpse (4 zorkmids). 14(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1330.@Uc=df.@%Uc=diYou see here 13 crude arrows (26 zorkmids). 14(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1331.@Vc=d2 # Wc=dXkWc=diWc=d.cWc=d kWc=d~&In what direction? Xc=dXc=dOuch! That hurts! 13(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1332[HP-1=13]Yc=d # Zc=dvkZc=d0iZc=dcZc=d,B kZc=d&In what direction? [c=dI[c=dLOuch! That hurts!19  12(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1333[HP-1=12]]c=dߧ# ]c=d0uk]c=d%$ i]c=dh= c]c=d[Q k^c=dEYour right leg is in no shape for kicking.--More--_c=dMzx 12(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1333_c=d_r 12(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1334_c=dQK  13(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1335[HP+1=13]_c=d+ x 13(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1336`c=dr 13(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1337`c=d P 20  13(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1338Your leg feels somewhat better. 13(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1338`c=d x 13(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1339ac=dZ # ac=dGkbc=dibc=d4\cbc=dkbc=d &In what direction? cc=dcc=doOuch! That hurts! 9(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1340[HP-4=9]fc=d# fc=dkfc=dH ifc=d* cfc=d6d kgc=dlB&In what direction? gc=d gc=d Ouch! That hurts! 6(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1341[HP-3=6]jc=dpw 6(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1342jc=d q 6(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1343jc=d q 6(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1344kc=dmq 6(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1345kc=dӝq 6(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1346kc=d( q 6(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1347kc=dR q 6(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1348kc=d&q 6(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1349lc=d 7(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1350[HP+1=7]lc=dw 7(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1351lc=d q 7(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1352mc=dM# mc=d knc=dˑinc=dFcnc=dknc=dmu &In what direction? nc=dnc=dOuch! That hurts!19  5(28)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1353[HP-2=5]pc=d # qc=daprayqc=dIrayqc=dbayqc=dyqc=d;Are you sure you want to pray? [yn] (n) rc=df0 6yYou begin praying to Dionysus.rc=d7 )You are surrounded by a shimmering light. 5(28)  Pw: 50(50)  Br:3 AC:15 DR:2 Exp:6 T:1354 Invl  5(28)  Pw: 50(50)  Br:3 AC:15 DR:2 Exp:6 T:1355 Invl  5(28)  Pw: 50(50)  Br:3 AC:15 DR:2 Exp:6 T:1356 Invl You finish your prayer.You feel that Dionysus is well-pleased.You feel much better.rc=dD8 { 29(29)  Pw: 50(50)  Br:3 AC:15 DR:2 Exp:6 T:1356--More--uc=d,The small mimic turns to flee! 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1356[HP+24=29]xc=d=$)@xc=d[You see here 14 runed arrows (28 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1357yc=d myc=d Wait! That's a small mimic! 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1358zc=dP You hit the small mimic!You touch the small mimic!The small mimic is covered in frost!zc=d#You hit the small mimic! 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1359|c=dD* DWhat do you want to use or apply? [$agnot or ?*] |c=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 38% b - Meditative Healing 1 4 38% c - Lethargy 2 5 # 37% d - Friendship 3 6 # 67%(end) }c=d+}c=d What you produce is quite far from music... 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1360.m~c=d۶ 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1361)@@)c=dߗ.@c=d\YYou see here a crossbow (27 zorkmids)..@c=d20  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1362Your leg feels somewhat better. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1362c=dGI DWhat do you want to use or apply? [$agnot or ?*] c=dZ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 34% b - Meditative Healing 1 4 34% c - Lethargy 2 5 # 31% d - Friendship 3 6 # 61%(end) c=d+c=dYou play the "Lullaby" song... 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1362c=dYou stop playing the wooden harp. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1363c=d]You hit the small mimic!You touch the small mimic!c=dE5The small mimic is covered in frost!c=dYou hit the small mimic! 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1364)mc=d+)@c=dYou see here a silver spear named The Lance of Longinus (1001 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1365@.c=d&)@c=daYou see here 18 darts (36 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1366c=d/$)@c=d0You see here a sickle (3 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1367c=dHa]You hit the small mimic!You touch the small mimic!c=da5The small mimic is covered in frost!c=dCeYou kill the small mimic! 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1368%c=d".@)c=d$You see here an axe (12 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1369c=d_.@)c=d"cYou see here a spear (3 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1370.@c=dL .@)c=dN You see here a mace (4 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1371c=d .@)c=du You see here 11 darts (22 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1372c=d $)@c=d You see here 9 darts (18 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1373c=d +)@c=d You see here a hooked polearm (5 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1374c=d0 +)@c=d3 You see here a curved sword (10 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1375c=d +)@c=d/  Things that are here: a small mimic corpse (4 zorkmids) 10 crossbow bolts (20 zorkmids)--More--c=d]k,c=dn 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1376@.c=d%@c=dJYou see here a sickle (3 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1377c=d$)@c=dfYou see here a throwing spear (2 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1378c=d.@)c=dΤYou see here 17 darts (136 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1379c=do.@)c=dqYou see here a pair of jungle boots (20 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1380@.c=dTThe list price of the pair of jungle boots is 20 zorkmids.c=dJ!w - a pair of jungle boots (unpaid, 20 zorkmids) {15}. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1381c=d )@.c=d You see here a broad short sword (7 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1382)@c=d(s .@)c=dt You see here a bullwhip (3 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1383c=d +)@c=dm You see here a hooked polearm (5 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1384c=d+)@c=dsYou see here a spear (3 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1385.@c=dc%+)@c=dU'You see here a silver spear named The Lance of Longinus (1001 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1386@.c=djThe list price of the silver spear named The Lance of Longinus is 1001 zorkmids.c=dx - a silver spear named The Lance of Longinus (unpaid, 1001 zorkmids) {28}. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1387c=dM Inventory: 470/827 weight (20/52 slots) Weapons m - 6 small darts {6} x - a silver spear named The Lance of Longinus (unpaid, 1001 zorkmids) {28} Armor b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} w - a pair of jungle boots (unpaid, 20 zorkmids) {15} Comestibles e - 4 uncursed oranges {8} h - 6 food rations {120} u - a lembas wafer {5} Scrolls k - a scroll of amnesia {5} l - 2 scrolls labeled VE FORBRYDERNE {10} v - a scroll labeled PRIRUTSENIE {5} Potions f - 5 uncursed potions of booze {100} i - a potion of booze {20} j - a clear potion {20} q - a magenta potion {20} Tools a - an uncursed wooden harp {30} g - an uncursec=dƥd tin whistle {3} n - a key {3} o - a platinum lamp {30} t - a candle {2}(end) c=dPtx+c=dtc=duSkeff the Sonneteer St:14 Dx:20 Co:9 In:10 Wi:9 Ch:18 Chaotic Dlvl:5 $:510 HP: 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1387 Do what with the silver spear named The Lance of Longinus?  a - Change the point of this spear d - Drop this item E - Write on the floor with this object I - Describe this item p - Buy this unpaid item Q - Quiver this item for easy throwing t - Throw this item V - Try to invoke a unique power of this object w - Wield this as your weapon(end) c=d+c=d$] a silver spear named The Lance of Longinus (unpaid, 1001 zorkmids) {28} (silver spear named The Lance of Longinus) One-handed piercing weapon. Uses your spear skill. Damage: 1d8 versus small and 1d10 versus large monsters. Costs 1500 zorkmids. Weighs 28 aum. Made of silver. Is a somewhat large item.  Encyclopedia entry:  - they come together with great random, and a spear is brast, and one party brake his shield and the other one goes down, horse and man, over his horse-tail and brake his neck, and then the next candidate comes randoming in, and brast his spear, and the other man brast his shield, and down he goes, horse and man, over his horse-tail, and brake his neck, and then there's another elected, and another and another and still another, till the material is all used up; and when yc=dt]ou come to figure up results, you can't tell one fight from another, nor who whipped; and as a picture of living, raging, roaring battle, sho! why it's pale and noiseless - just ghosts scuffling in a fog. Dear me, what would this barren vocabulary get out of the mightiest spectacle? - the burning of Rome in Nero's time, for instance? Why, it would merely say 'Town burned down; no insurance; boy brast a window, fireman brake his neck!' Why, that ain't a picture! [ A Connecticut Yankee in King Arthur's Court, by Mark Twain ]--More--c=dNsc=dtSkeff the Sonneteer St:14 Dx:20 Co:9 In:10 Wi:9 Ch:18 Chaotic Dlvl:5 $:510 HP: 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1387  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1387c=dF 4What do you want to drop? [$a-ce-oqt-x or ?*] c=d›c=dßYou drop a silver spear named The Lance of Longinus (unpaid, 1001 zorkmids) {28}. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1388c=d*@)c=do You see here a cloth pair of walking shoes (22 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1389c=d<%@[c=d?You see here a chain mail (50 zorkmids). 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1390c=dNOA pair of jungle boots {15} for 20 zorkmids. Pay? [yn] (n) c=d yc=d'49 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1390You bought a pair of jungle boots {15} for 20 gold pieces. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1390c=d{"Thank you for shopping in Corignac's antique weapons outlet!" 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1391.@c=d\  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1392@[c=dtThe door resists! 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1393c=dM c=dPThe door opens. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1394##dc=dx 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1395c=d 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1396d-c=da  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1397@.c=d93 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1398#dc=d  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1399d#c=dN 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1400 # d@-  c=dHIn what direction? c=dc=duThe door resists! 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1401d#c=dM &In what direction? c=d? c=d The door resists! 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1402d#c=dF.#.#@@."Hello, Skeff! Welcome again to Corignac's antique weapons outlet!"c=d"Feel free to browse my wares, or chat with me about other services!" 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1403dc=d4  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1404dc=dr 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1405c=du  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1406dc=db 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1407d#c=d  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1408 # d@-  c=dJIn what direction? c=d+lc=doThe door closes. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1409d #+  c=d* 8@dc=d" You displaced your little dog. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1410#dc=d 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1411....@d#c=dN 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1412@#d#c=d 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1413@#d#c=dDJ  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1414@d##c=d@2 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1415@d#c=ds 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1416@#d#c=d 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1417@#d#c=d 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1418@d##.c=dϸ  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1419@d#.c=d1  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1420@#d.c=dy 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1421@#d#....F.......c=d 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1422@d##....c=dώ 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1423@.-dc=d?  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1424@.d-#c=d 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1425..@dc=d %d@c=d You displaced your little dog. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1426.dc=dc=dR--------.....!-|......||.......|..d...||.@.....--------Skeff the Sonneteer St:14 Dx:20 Co:9 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:490 HP: 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1426c=d"  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1427.dc=dd9 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1428.@.<.dc=d 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1429@..dc=ds 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1430#@d#..c=dS 7@.#c=dd y - a potion of object detection {20}. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1431d.c=d6 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1432@...dc=d 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1433@.d.c=dl 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1434@d..c=d  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1435#@..dc=do 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1436@..#.dc=d 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1437@.d##.  c=dt. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1438@.d. .#   c=d  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1439#. @  ## c=d\ 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1440. #d@##c=d8% 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1441 d##@##c=dg 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1442##d@###c=dK  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1443####@####c=d  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1444#d#@##c=d#d###@k#c=d8 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1444The kobold shaman points at you, then curses. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1445k#c=dgEWhat do you want to use or apply? [$agnot or ?*] c=dڢ  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 34% b - Meditative Healing 1 4 34% c - Lethargy 2 5 # 31% d - Friendship 3 6 # 61%(end) c=d͍ +c=d dWhat you produce is quite far from music...#dc=d : 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1445The kobold shaman points at you, then curses. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1446#dc=d!@ 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1447##@d#c=d 7What do you want to use or apply? [$agnot or ?*] c=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 34% b - Meditative Healing 1 4 34% c - Lethargy 2 5 # 31% d - Friendship 3 6 # 61%(end) c=dQ+c=d SYou play the "Lullaby" song... 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1447c=d\S3You stop playing the wooden harp.c=dFU 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1447The little dog misses the kobold shaman.c=d5VThe kobold shaman points and curses. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1447--More--c=d? The little dog misses the kobold shaman. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1448c=d< cYou hit the kobold shaman!You miss the kobold shaman.c=d = <You smile at the kobold shaman engagingly.c=d`? CYou steal: z - a scroll labeled KERNOD WEL {5}.c=d? { 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1448--More--c=d[5The little dog bites the kobold shaman!c=d\6The kobold shaman points and curses.c=d{]The kobold shaman points and curses. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1449c=d7You miss the kobold shaman.c=dfYou touch the kobold shaman!The kobold shaman is covered in frost!c=dYou smile at the kobold shaman engagingly. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1449--More--c=d , 6The little dog misses the kobold shaman.c=d/ DThe kobold shaman casts a spell at the little dog!c=dJ2 (The little dog winces!c=dU3  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1449The little dog misses the kobold shaman. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1450c=d7You miss the kobold shaman.c=dYou kill the kobold shaman! 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1451#d#c=d 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1452@d##c=d  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1453@##dc=dҚr 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1453d=d4r 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1453d=dI 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1454d##d=d~ 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1455#d=dW 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1456+d#d=d~ 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1457#d=d 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1458d#d=dL9 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1459#dd=d  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1460d#d=ds 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1461d#d=dG 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1462##d=dz 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1463dd=dM 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1464d#d=dThis door is locked. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1464d=dY d=dThis door is locked. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1464d=dZ-d@d=d^bYou displaced your little dog. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1465d#d=d_ G#d#@d=dq`  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1466You hear snoring snakes. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1466d=d 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1467#d#@#d=d?L 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1468|# |..# |....h.@ ------d=d0  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1469#.dh.@#d=d-+ 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1470---..>#.h@#dd=d"^---....|@##-d=d$ 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1470The bugbear hits! 28(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1471[HP-1=28]d=d:QDWhat do you want to use or apply? [$agnot or ?*] d=dI Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 34% b - Meditative Healing 1 4 34% c - Lethargy 2 5 # 31% d - Friendship 3 6 # 61%(end) d=dg+d=d kWhat you produce is quite far from music... 28(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1472d# d=dxDWhat do you want to use or apply? [$agnot or ?*]  d=d[ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 34% b - Meditative Healing 1 4 34% c - Lethargy 2 5 # 31% d - Friendship 3 6 # 61%(end) d=dyu+ d=dwYou play the "Lullaby" song... 28(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1472 d=d}The bugbear sleeps. 28(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1473  28(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1474  28(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1475#d d=dYou finish the song. 28(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1476d# d=d=  d=d? !You hit the bugbear! d=dLA XYou touch the bugbear!The bugbear is covered in frost! d=d3G You kill the bugbear! 28(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1477= d=de +-@. d=d l A - an ivory ring {3}. 28(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1478d# d=d  28(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1479@.d# d=d 28(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1480.@d# d=d(6 d@ d=d< You displaced your little dog. 28(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1481d. d=d% 28(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1482 > .d@d=dr 28(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1482d=dG  28(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1483 .d@d=d 28(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1484 @  ##dd=dj 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1485@d#d=d[HP+1=29]d=dm 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1486@#d#d=dQ s 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1486d=d$ 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1487@d#d=d? 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1488#d#@#d=d  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1489#d@#d=d=  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1490##@#d=d A  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1491d##@## 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1491d=d8   29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1492  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1493  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1494  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1495  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1496  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1497  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1498########d##@## 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1498d=d_4   29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1499  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1500  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1501  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1502  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1503  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1504  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1505    # ############d#|#@##...`|#[d=d4 m|##-- 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1505d=d !  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1506#-#.#d@.-You hear rumbling in the distance.d=d6  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1507.##@d.d=du  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1507The little dog bites it!Id=d QIt misses the little dog. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1508------...........|.#@#|............------d=d*  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1508You hear some noises. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1509d=dr    @.d    d=d 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1509The little dog misses it.rd=dG 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1509The little dog bites the enormous rat! 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1510d=dS EWhat do you want to use or apply? [$agnot or ?*] d=d]. Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 34% b - Meditative Healing 1 4 34% c - Lethargy 2 5 # 31% d - Friendship 3 6 # 61%(end) d=di+d=d3jYou play the "Lullaby" song... 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1510d=d]jNThe enormous rat is too hurt to listen closely to your song.d=dm*The enormous rat sleeps.d=dNqThe little dog bites the enormous rat! 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1511--More--d=d4The little dog bites the enormous rat!d=d5KThe enormous rat is killed! 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1512  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1513d###d=dKIYou finish the song.#dd=dKYou hear a door open. 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1514d#d=d 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1515 d#@# d=d  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1516# d@# d=d! 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1517.............@#d d=dNs 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1517d=d  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1518. ....@d##d=dQR 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1519     d#@d=dGs 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1519d=dd@#5  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1520You feel strong!d=dK 29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1520You must have been exercising.You feel tough!d=d810 In:10 Wi:9 Ch:18 Chaotic  29(29)  Pw: 50(50)  Br:3 AC:6 DR:2 Exp:6 T:1520You must be leading a healthy life-style. 29(29)  Pw: 50(52)  Br:3 AC:6 DR:2 Exp:6 T:1520d=d^A  29(29)  Pw: 50(52)  Br:3 AC:6 DR:2 Exp:6 T:1521#@#dd=da1You feel strong! You must have been exercising. You feel tough! You must be leading a healthy life-style. 29(29)  Pw: 50(52)  Br:3 AC:6 DR:2 Exp:6 T:1521 d=d  29(29)  Pw: 50(52)  Br:3 AC:6 DR:2 Exp:6 T:1522@#d# d=dL]  29(29)  Pw: 50(52)  Br:3 AC:6 DR:2 Exp:6 T:1523@##d d=d 29(29)  Pw: 50(52)  Br:3 AC:6 DR:2 Exp:6 T:1524@#d##!d=d 29(29)  Pw: 50(52)  Br:3 AC:6 DR:2 Exp:6 T:1525@#d#!d=d,M 29(29)  Pw: 50(52)  Br:3 AC:6 DR:2 Exp:6 T:1526@#d##!d=dA 29(29)  Pw: 50(52)  Br:3 AC:6 DR:2 Exp:6 T:1527@#d#!d=d2  29(29)  Pw: 50(52)  Br:3 AC:6 DR:2 Exp:6 T:1528@##d!d=d}  29(29)  Pw: 50(52)  Br:3 AC:6 DR:2 Exp:6 T:1529@#d#"d=dH 29(29)  Pw: 51(52)  Br:3 AC:6 DR:2 Exp:6 T:1530@#d##"d=d" 29(29)  Pw: 51(52)  Br:3 AC:6 DR:2 Exp:6 T:1531@#d#"d=d5 29(29)  Pw: 51(52)  Br:3 AC:6 DR:2 Exp:6 T:1532@d##"d=dB9  29(29)  Pw: 51(52)  Br:3 AC:6 DR:2 Exp:6 T:1533@d##"d=dO 29(29)  Pw: 51(52)  Br:3 AC:6 DR:2 Exp:6 T:1534@##d#d=dt 29(29)  Pw: 51(52)  Br:3 AC:6 DR:2 Exp:6 T:1535@d##d=dQI 29(29)  Pw: 51(52)  Br:3 AC:6 DR:2 Exp:6 T:1536@#d#d=dJY  29(29)  Pw: 51(52)  Br:3 AC:6 DR:2 Exp:6 T:1537#d#@#d=de 29(29)  Pw: 51(52)  Br:3 AC:6 DR:2 Exp:6 T:1538##d@$d=dy This door is locked. 29(29)  Pw: 51(52)  Br:3 AC:6 DR:2 Exp:6 T:1538%d=da  29(29)  Pw: 51(52)  Br:3 AC:6 DR:2 Exp:6 T:1539##@&d=d 29(29)  Pw: 51(52)  Br:3 AC:6 DR:2 Exp:6 T:1540##d@&d=d  29(29)  Pw: 51(52)  Br:3 AC:6 DR:2 Exp:6 T:1541# ...d .....@'d=d} 29(29)  Pw: 51(52)  Br:3 AC:6 DR:2 Exp:6 T:1542..#@#d'd=d 29(29)  Pw: 51(52)  Br:3 AC:6 DR:2 Exp:6 T:1543....@#d#'d=dw 29(29)  Pw: 51(52)  Br:3 AC:6 DR:2 Exp:6 T:1544@d##'d=d& 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1545@d..)d=dԢ # )d=da*d=d| djust*d=djust*d=d EWhat do you want to adjust? [a-ce-oqt-wyzA or ?*] +d=dh Weapons m - 6 small darts {6} Armor b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} w - a pair of jungle boots {15} Comestibles e - 4 uncursed oranges {8} h - 6 food rations {120} u - a lembas wafer {5} Scrolls k - a scroll of amnesia {5} l - 2 scrolls labeled VE FORBRYDERNE {10} v - a scroll labeled PRIRUTSENIE {5} z - a scroll labeled KERNOD WEL {5} Potions f - 5 uncursed potions of booze {100} i - a potion of booze {20} j - a clear potion {20} q - a magenta potion {20} y - a potion of object detection {20} Rings A - an ivory ring {3} Tools a - an uncursed wooden harp {30} g - an uncursed tin whistl+d=dve {3} n - a key {3} o - a platinum lamp {30} t - a candle {2}(end) -d=dt +-d=d0Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:490 HP: 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1545-d=d )Adjust letter to what [dnprsxB-Z]? 1d=dl1d=dSwapping: k - a key {3}. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:15453d=d 3d=d ------|.......$.||.dZ.||@...||.........|------Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:7 $:490 HP: 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:15453d=d 3d=du 5 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1545The little dog misses the ghoul. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1545The little dog bites the ghoul!3d=d 2The ghoul misses the little dog.3d=d? The ghoul misses the little dog. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:15469d=d@.<@.9d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1546The little dog bites the ghoul!9d=dYThe ghoul hits the little dog!The little dog freezes!9d=dThe ghoul hits the little dog! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1547:d=d TYou hit the ghoul!You touch the ghoul!:d=dp The ghoul is covered in frost!The frost doesn't seem to chill the ghoul!0:d=d#:d=d~@:d=d #:d=d|d 0:d=dv< #:d=d *:d=dk Z:d=d %You hit the ghoul!:d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1547The ghoul hits the little dog!--More--;d=d,The ghoul hits the little dog!;d=dThe little dog is killed! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1548.=d=dTYou hit the ghoul!You touch the ghoul!=d=dAThe ghoul is covered in frost!The frost doesn't seem to chill the ghoul!0=d=d#=d=d@=d=d#=d=d9a0=d=d, #=d=d *=d=d. jZYou feel more confident in your fighting skills.--More-->d=dEYou hit the ghoul! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1549?d=d( # ?d=dše@d=d7a nhance@d=d"A Pick a skill to advance: (5 slots available)  Fighting Skills a - bare handed combat [Basic / Expert] beast mastery [Basic / Expert] Weapon Skills dagger [Basic / Skilled] knife [Unskilled / Basic] short sword [Unskilled / Basic] scimitar [Unskilled / Basic] saber [Unskilled / Skilled] club [Unskilled / Skilled] flail [Unskilled / Basic] quarterstaff [Unskilled / Skilled] polearms [Unskilled / Basic] spear [Unskilled / Skilled] sling [Unskilled / Skilled] crossbow [Unskilled / Skilled] dart [Basic / Expert] unicorn horn @d=dA [Unskilled / Basic] Spellcasting Skills enchantment spells [Unskilled / Expert] escape spells [Unskilled / Basic] musicalize spell [Basic / Expert](end) Ad=d6l+Ad=dAd=d Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:7 $:490 HP: 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1549You are now more skilled in bare handed combat. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1549d=dW4.You hit the ghoul!d=d8You destroy the ghoul! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1550.d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1551@.d=d=#@.d=d56 gold pieces.546 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1552d=dĂ 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1553.#@.d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1554.@.d=dt 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1555##.@.  d=du  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1556 $@.    d=d#} 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1557@  # . .......d=d' 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1558@#     d=d s 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1558d=dI s 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1558d=ds 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1559d=d s 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1560d=d s 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1561d=di s 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1562d=dTV s 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1563d=dM  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1564###d=d s 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1565d=dE/ s 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1566d=d5 s 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1567d=d[ts 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1568d=d{3 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1569#@#d=dz 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1570#@#d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1571#@#d=du 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1572@#d=dT 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1573----.....@#d=d++ 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1574---|.i. |.i...@|.i..i#|>.i---d=d|r 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1574d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1575.|@#.|i.i---d=d;  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1576 .@  d=dQ 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1577 . # @ d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1578  #@d=d|  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1579#@d=di  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1580#@d=d% 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1581#@d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1582#@d=dA  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1583#@............d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1584#.....@... .   d=dr 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1585.#@.........d=d;| 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1586 .@..d=d! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1587 .@d=d? 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1588|@....|d=do 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1589.@#d=d47 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1590.@##   d=dL 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1591#--#..@ . -- #  d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1592#-?#@ . -d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1593-|.#@ |.-d=d( 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1594-.@ -d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1595.@#d=d}.@d=d157 gold pieces.703 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1596d=dR @@ .d=dT B - a scroll labeled VERR YED HORRE {5}. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1597d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1598.....@d=d^ 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1599.@##d=d[" 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1600 .@ #d=dWs 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1600d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1601.  # @d=d| 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1602  #@##d=dhe 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1603#@#.....|-----d=ds 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1603d=dZ  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1604#@#d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1605#@#d=d* 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1606|.#@#d=dE 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1607.#@d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1608.#@d=d5  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1609..#@d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1610----...|.......|.#@-d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1611--+.|.|.@d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1612@.d=daR 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1613.@#d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1614.@#d=dN 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1615 ##.@#d=d~P  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1616 #  .@ d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1617  #@ ###d=dy 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1618 #@ d=dϳ  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1619  # @##./...----d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1620#@....---d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1621#@  d=d , 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1622----.--.............|.......-#|......M|@......||....|-d=d^--|.|.|.@-d=dC - a platinum wand {7}. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1623d=d=1  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1624  @.d=dq 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1625    @. d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1626  @ ^# . d=dޠ  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1627@#  d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1628......@..#  d=d?N 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1629#.... @ # ..d=d%"  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1630#. ...@...#.  d=du  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1631# @ # ......d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1632#@#    d=d| 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1633#@#d=d> 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1634###@#d=d-  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1635-----....|#.........@#d=d+ 8 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1636#  | ...@....|#....|#..|---d=d/ 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1637....<..|.#@|....-|-d=dd  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1638--.|.@|-d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1639..@d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1640@.d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1641@.d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1642@.d=d]--------------|.|@...---....||.|-.((.......||.||..((|.....||.||....|.....||.|------.----||.||......||.------......||.............||..-----......|------------Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:703 HP: 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1642d=dbo  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1643d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1644>@  d=d| 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1645.@ d=d With great effort you move the massive stone crate. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1646.@(.d=dsJ 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1647@.d=dc)  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1648.@..d=d[ 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1649  .@d=dD0  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1650..@. d=d1  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1651@. d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1652.@d=dYNWith great effort you move the massive stone crate. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1653.@(  d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1654.@(d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1655 .@(d=d\ 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1656 /.@(=d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1657   .@d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1658 .@d=d۲ 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1659...@   d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1660..@    d=dB  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1661.@d=dw! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1662 @..d=d, 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1663@..d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1664@. ..d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1665@.      d=d2G@.... d=d0D - a balsa wand {7}. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1666d=ds" 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1667.@  ..d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1668.@......d=dD5What do you want to write with? [- mACD or ?*] d=d Weapons m - 6 small darts {6} Rings A - an ivory ring {3} Wands C - a platinum wand {7} D - a balsa wand {7}(end) d=d`l+d=d!dDYou write in the dust with a platinum wand {7}.--More--d=d9What do you want to write in the dust here? d=d(.d=dQ x 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1669d=d 5What do you want to write with? [- mACD or ?*] d=dW Weapons m - 6 small darts {6} Rings A - an ivory ring {3} Wands C - a platinum wand {7} D - a balsa wand {7}(end) d=d+Do you want to add to the current engraving? [ynq] (y) d=d RyYou add to the writing in the dust with a balsa wand {7}.--More--d=d FWhat do you want to add to the writing in the dust here? d=dQ.d=dA d=dB The floor is riddled by bullet holes! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1670d=d1 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1671.@.  d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1672.@ d=d]  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1673....@ d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1674 @.d=dͬ 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1675 @......d=dc s 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1675d=dj s 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1675d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1676  @. .. ......d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1677.. @..ud=dQVk    .@d=d1WE - an engraved sapphire ring {3}. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1678d=d*  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1679 .@d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1680.@d=d!  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1681.@d=d]You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=d _You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1682d=dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d9The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1683d=dԗfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d9The Lokoban Pinata is covered in frost!d=dGYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1684d=d0fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d19The Lokoban Pinata is covered in frost!d=d1You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1685d=d8d=dtXYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d9The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1686d=dx You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dy You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1687d=d+4 fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d4 9The Lokoban Pinata is covered in frost!d=d5 You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1688d=d̲ You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dڳ You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1689d=dO You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=djQ You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1690d=d4 fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d 9The Lokoban Pinata is covered in frost!d=d You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1691d=dk fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d 9The Lokoban Pinata is covered in frost!d=d$ You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1692d=d3 You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=d 4 You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1693d=d fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d0 9The Lokoban Pinata is covered in frost!d=d .You hit the Lokoban Pinata!d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1694You are beginning to feel hungry. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1694 Hungry  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1694 Hungry d=d=ifYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=doi9The Lokoban Pinata is covered in frost!d=dCjYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1695 Hungry d=dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d79The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1696 Hungry d=dYbeYou hit the Lokoban Pinata!You miss the Lokoban Pinata.d=d%cYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1697 Hungry d=d+fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d,9The Lokoban Pinata is covered in frost!d=d,You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1698 Hungry d=dYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1699 Hungry d=dZcYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=d9dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1700 Hungry d=dYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=d]You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1701 Hungry d=d0~fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=dg~9The Lokoban Pinata is covered in frost!d=dBYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1702 Hungry d=dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d19The Lokoban Pinata is covered in frost!d=dYou miss the Lokoban Pinata. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1703 Hungry d=d@fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=dq9The Lokoban Pinata is covered in frost!d=dMYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1704 Hungry d=dSYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dbTYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1705 Hungry d=dd=dYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1706 Hungry d=dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d69The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1707 Hungry d=d'fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d'9The Lokoban Pinata is covered in frost!d=d(You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1708 Hungry d=dYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1709 Hungry d=dofYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=dp9The Lokoban Pinata is covered in frost!d=dpYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1710 Hungry d=d; fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d; 9The Lokoban Pinata is covered in frost!d=d< You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1711 Hungry d=d4 fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=de 9The Lokoban Pinata is covered in frost!d=d6 You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1712 Hungry d=dr fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=ds 9The Lokoban Pinata is covered in frost!d=ds You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1713 Hungry d=dZ fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d 9The Lokoban Pinata is covered in frost!d=dc You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1714 Hungry d=d You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=d You miss the Lokoban Pinata. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1715 Hungry d=dK) d=d* You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=d[+ You miss the Lokoban Pinata. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1716 Hungry d=d! You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=d You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1717 Hungry d=db You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dc You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1718 Hungry d=d fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d 9The Lokoban Pinata is covered in frost!d=d You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1719 Hungry d=dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=dӚ9The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1720 Hungry d=dL5fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d59The Lokoban Pinata is covered in frost!d=d6You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1721 Hungry d=dYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=d You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1722 Hungry d=d[You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=d\You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1723 Hungry d=dbYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1724 Hungry d=d۔You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dɕYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1725 Hungry d=dd=dYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=ddYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1726 Hungry d=d\Y # d=dNed=d nhanced=d Current skills: (4 slots available)  Fighting Skills bare handed combat [Skilled / Expert] beast mastery [Basic / Expert] Weapon Skills dagger [Basic / Skilled] knife [Unskilled / Basic] short sword [Unskilled / Basic] scimitar [Unskilled / Basic] saber [Unskilled / Skilled] club [Unskilled / Skilled] flail [Unskilled / Basic] quarterstaff [Unskilled / Skilled] polearms [Unskilled / Basic] spear [Unskilled / Skilled] sling [Unskilled / Skilled] crossbow [Unskilled / Skilled] dart [Basic / Expert] unicorn horn [Unskilled / Basic] Spellcasting Skills=d<5H enchantment spells [Unskilled / Expert] escape spells [Unskilled / Basic] musicalize spell [Basic / Expert](end) d=dod=dy Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:703 HP: 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1726 Hungry  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1726 Hungry d=d You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dG You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1727 Hungry d=dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d,9The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1728 Hungry d=dz,You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=d[-You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1729 Hungry d=dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=dI9The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1730 Hungry d=ddfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=dd9The Lokoban Pinata is covered in frost!d=deYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1731 Hungry d=dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=de|The Lokoban Pinata is covered in frost!You feel more confident in your fighting skills.d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1732 Hungry d=d؝fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d9The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1733 Hungry d=d7BfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d_B9The Lokoban Pinata is covered in frost!d=dCYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1734 Hungry d=dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d9The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1735 Hungry d=dqYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dYou miss the Lokoban Pinata. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1736 Hungry d=d? fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d? 9The Lokoban Pinata is covered in frost!d=dZ@ You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1737 Hungry d=dv You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=d You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1738 Hungry d=dFa fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=dia 9The Lokoban Pinata is covered in frost!d=d b You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1739 Hungry d=d fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d 9The Lokoban Pinata is covered in frost!d=d You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1740 Hungry d=d fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d 9The Lokoban Pinata is covered in frost!d=dМ You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1741 Hungry d=d"= fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=dI= 9The Lokoban Pinata is covered in frost!d=d= You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1742 Hungry d=dR fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=du 9The Lokoban Pinata is covered in frost!d=d You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1743 Hungry d=dv fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d%w 9The Lokoban Pinata is covered in frost!d=dw You hit the Lokoban Pinata!4  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1744 Hungry You are beginning to feel weak. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1744 Weak  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1744 Weak d=d_You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1745 Weak d=d;You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1746 Weak d=dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d9The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1747 Weak d=dffYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d9The Lokoban Pinata is covered in frost!d=d)You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1748 Weak d=dnfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d&o9The Lokoban Pinata is covered in frost!d=doYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1749 Weak d=d You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=d- You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1750 Weak d=dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d29The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1751 Weak d=d4fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d 59The Lokoban Pinata is covered in frost!d=d5You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1752 Weak d=d<fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=da9The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1753 Weak d=dld=d6lYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dlYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1754 Weak d=dYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1755 Weak d=dۤfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d9The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1756 Weak d=dBfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=dB9The Lokoban Pinata is covered in frost!d=d@CYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1757 Weak d=dYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dRYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1758 Weak d=dZ{fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d{9The Lokoban Pinata is covered in frost!d=dA|You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1759 Weak d=dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d9The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1760 Weak d=dYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1761 Weak d=d~ d=d You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=d You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1762 Weak d=d fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d 9The Lokoban Pinata is covered in frost!d=d You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1763 Weak d=dͷ fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d 9The Lokoban Pinata is covered in frost!d=d You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1764 Weak d=dH d=dI )You hit the Lokoban Pinata!d=dJ hYou touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dK You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1765 Weak d=d fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d 9The Lokoban Pinata is covered in frost!d=d You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1766 Weak d=d:q fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d`q 9The Lokoban Pinata is covered in frost!d=dq You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1767 Weak d=d! fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=dO 9The Lokoban Pinata is covered in frost!d=d2 You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1768 Weak d=d֭ fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d 9The Lokoban Pinata is covered in frost!d=d .You hit the Lokoban Pinata!d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1769 Weak You faint from lack of food. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1769 Fainted  29(29)  Pw: 52(52)  Br:3 AC:15 DR:2 Exp:6 T:1769 Fainted  29(29)  Pw: 52(52)  Br:3 AC:15 DR:2 Exp:6 T:1770 Fainted  29(29)  Pw: 52(52)  Br:3 AC:15 DR:2 Exp:6 T:1771 Fainted d=d$ r 29(29)  Pw: 52(52)  Br:3 AC:15 DR:2 Exp:6 T:1772 Fainted  29(29)  Pw: 52(52)  Br:3 AC:15 DR:2 Exp:6 T:1773 Fainted  29(29)  Pw: 52(52)  Br:3 AC:15 DR:2 Exp:6 T:1774 Fainted  29(29)  Pw: 52(52)  Br:3 AC:15 DR:2 Exp:6 T:1775 Fainted  29(29)  Pw: 52(52)  Br:3 AC:15 DR:2 Exp:6 T:1776 Fainted  29(29)  Pw: 52(52)  Br:3 AC:15 DR:2 Exp:6 T:1777 Fainted  29(29)  Pw: 52(52)  Br:3 AC:15 DR:2 Exp:6 T:1778 Fainted --More--d=dYou regain consciousness. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1778 Fainting d=dB 9What do you want to eat? [ehu or ?*] d=de, Comestibles e - 4 uncursed oranges {8} h - 6 food rations {120} u - a lembas wafer {5}(end) d=d S+d=dľ 'This orange is delicious!d=dg 5  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1778 Fainting You only feel hungry now. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1778 Hungry  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1779 Hungry d=dI  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1780 Hungry  @ .d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1781 Hungry  @. d=dr 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1781 Hungry d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1781 Hungry d=dE  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1782 Hungry ..............@.  d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1783 Hungry .@...    d=d+What do you want to eat? [ehu or ?*] d=do Comestibles e - 3 uncursed oranges {6} h - 6 food rations {120} u - a lembas wafer {5}(end) d=d S+d=d Blecch! Rotten food! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1784 Hungry d=d 9What do you want to eat? [ehu or ?*] d=dd=dThis orange is delicious! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1784  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1785d=d  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1786 . @.........u........d=dcZ 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1787    .@..d=d 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1788 .@..d=d` 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1789.....@d=dť  29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1790.@d=dXYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1791d=d# d=d ed=d9f nhanced=dD Pick a skill to advance: (4 slots available)  Fighting Skills a - bare handed combat [Skilled / Expert] beast mastery [Basic / Expert] Weapon Skills dagger [Basic / Skilled] knife [Unskilled / Basic] short sword [Unskilled / Basic] scimitar [Unskilled / Basic] saber [Unskilled / Skilled] club [Unskilled / Skilled] flail [Unskilled / Basic] quarterstaff [Unskilled / Skilled] polearms [Unskilled / Basic] spear [Unskilled / Skilled] sling [Unskilled / Skilled] crossbow [Unskilled / Skilled] dart [Basic / Expert] unicorn hord=dn [Unskilled / Basic] Spellcasting Skills enchantment spells [Unskilled / Expert] escape spells [Unskilled / Basic] musicalize spell [Basic / Expert](end) d=d+d=d[ Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:703 HP: 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1791You are now most skilled in bare handed combat. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1791d=d.2 fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d~2 9The Lokoban Pinata is covered in frost!d=d3 You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1792d=dZfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d9The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1793d=dg=fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d=9The Lokoban Pinata is covered in frost!d=dw>You miss the Lokoban Pinata. 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1794d=dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d9The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1795d=d|fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d*}9The Lokoban Pinata is covered in frost!d=df~You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1796d=d-fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=ds9The Lokoban Pinata is covered in frost!d=d`You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1797d=d׵You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!d=dնYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1798d=dVZfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=dZ9The Lokoban Pinata is covered in frost!d=d[You hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1799d=dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!d=d9The Lokoban Pinata is covered in frost!d=dYou hit the Lokoban Pinata! 29(29)  Pw: 52(52)  Br:3 AC:6 DR:2 Exp:6 T:1800d=d|d=d/You destroy the Lokoban Pinata!($$$%%$.%%$%$The pinata explodes, scattering goodies everywhere!d=d" 34(29)  Pw: 59(52)  Br:3 AC:6 DR:2 Exp:7 T:1800Welcome to experience level 7. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1801[HP+5=34]d=d0  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1802  %@d=d ] .@I - a pearl ring {3}.--More--d=d" Things that are here: a food ration a tripe ration a lembas wafer--More--d=d4 7d=d6 s 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1803e=d4 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1804.@%e=d.@ .102 gold pieces.85 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1804--More--e=dO _ Things that are here: a tin a tin--More--e=d R ,e=dS s 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1805e=d~..@% J - a ruby ring {3}.e=dThere are several more objects here. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1806e=d + Pick up what?  Comestibles ('%') a - a food ration b - a food ration c - a tripe ration d - a tripe ration e - a candy bar Tools ('(') f - a bag(end) e=dt@++++++e=d,e=d.h - a food ration {140}.e=d*h - a food ration {160}.e=d*K - a tripe ration {10}.e=d*K - a tripe ration {20}.e=d'L - a candy bar {2}.e=dM - a bag {16}. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1807 e=do#  e=d a e=d"` djust e=djust e=d9KWhat do you want to adjust? [a-ce-oqt-wyzA-EI-M or ?*]  e=d~" 3Adjust letter to what [dprsxF-HM-Z]? e=dR e=dQS Moving: x - a bag {16}. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1807e=d\  .@.e=dշ 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1808You are beginning to feel hungry. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1808 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1808 Hungry e=dW ]  .@1 gold piece.e=d 6 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1808 Hungry N - an iron wand {7}.e=d There are several more objects here. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1809 Hungry e=d1 Pick up what?  Comestibles ('%') a - a food ration b - a tripe ration c - a banana d - a food ration e - a lembas wafer(end) e=d 5+++++e=d*oe=de*.h - a food ration {180}.e=d**K - a tripe ration {30}.e=d*#O - a banana {2}.e=d**h - a food ration {200}.e=d,u - a lembas wafer {10}. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1810 Hungry e=d{ 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1811 Hungry .@e=dAn.@.8 gold pieces.14 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1811 Hungry e=doThere are several more objects here. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1812 Hungry e=d,  Pick up what?  Comestibles ('%') a - a food ration b - a cram ration c - a tin d - a slime mold e - a food ration(end) e=d5+++++e=d oe=d/ .h - a food ration {220}.e=dK )P - a cram ration {15}.e=ds !Q - a tin {10}.e=d 'R - a slime mold {5}.e=d h - a food ration {240}. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1813 Hungry e=d:p..@...S - a hexagonal wand {7}.e=d>You see here a carrot. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1814 Hungry e=d8e=d9T - a carrot {2}. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1815 Hungry e=dl@.  Things that are here: a slime mold a food ration a cream pie--More--e=d7e=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1816 Hungry e=d Pick up what?  Comestibles ('%') a - a slime mold b - a food ration c - a cream pie(end) e=dmT #+++e=dXe=dW,R - a slime mold {10}.e=d*h - a food ration {260}.e=dɊU - a cream pie {10}. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1817 Hungry e=d..@.  Things that are here: a tin a tin--More-- e=d, e=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1818 Hungry  e=d[ Pick up what?  Comestibles ('%') a - a tin b - a tin(end) e=d- ++!e=dM!e=d>%V - a tin {10}.!e=dtW - a tin {10}. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1819 Hungry "e=dOWhat do you want to use or apply? [$agkotxAC-EIJNSU or ?*] #e=d( Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) #e=dUV+#e=dEV Put in what type of objects?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Rings ('=') i - Wands ('/') j - Tools ('(') B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) %e=d+%e=d1%e=d Put in what?  Comestibles ('%') e - an uncursed orange {2} h - 13 food rations {260} u - 2 lembas wafers {10} K - 3 tripe rations {30} L - a candy bar {2} O - a banana {2} P - a cram ration {15} Q - a tin {10} R - 2 slime molds {10} T - a carrot {2} U - a cream pie {10} V - a tin {10} W - a tin {10}(end) 'e=du;+,e=d1 ,e=d'2 ,e=d3  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1819 Hungry You put 13 food rations into the bag. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1819 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1820 Hungry .e=d) @What do you want to eat? [euKLO-RT-W or ?*] /e=d Comestibles e - an uncursed orange {2} u - 2 lembas wafers {10} K - 3 tripe rations {30} L - a candy bar {2} O - a banana {2} P - a cram ration {15} Q - a tin {10} R - 2 slime molds {10} T - a carrot {2} U - a cream pie {10} V - a tin {10} W - a tin {10}(end) 1e=d- +1e=d It is not so easy to open this tin. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1821 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1822 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1823 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1824 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1825 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1826 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1827 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1828 Hungry 1e=d$  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1829 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1830 Hungry 1e=dL 1You succeed in opening the tin.1e=dn 1It smells like quivering blobs.--More--3e=d#TEat it? [yn] (n) 3e=dB y3e=dYou consume rotten quivering blob. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1831 Hungry 5e=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1832 Hungry .....@5e=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1833 Hungry .@.5e=d* t . ..@.110 gold pieces.5e=dd 92 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1833 Hungry 5e=d!You see here an egg. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1834 Hungry 7e=dR 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1835 Hungry . .  %@7e=dj5  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1836 Hungry  .@8e=dfXy.@ Things that are here: a food ration a candy bar--More--:e=d ,:e=d 3 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1837 Hungry You are feeling mildly nauseated. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1837 Hungry ;e=dz# Pick up what?  Comestibles ('%') a - a food ration b - a candy bar(end) ;e=d:&++e=d- .@ Things that are here: a food ration a tripe ration a lembas wafer--More--?e=d7?e=dc?e=dp< 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1840 Hungry You feel slightly confused. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1840 Hungry  Conf ?e=d:  Pick up what?  Comestibles ('%') a - a food ration b - a tripe ration c - a lembas wafer(end) @e=d+#+++@e=dK X@e=d -Y - a food ration {40}.@e=d *K - a tripe ration {40}.@e=d u - a lembas wafer {15}. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1841 Hungry  Conf Ae=dH~ .@Ae=d< You see here an egg. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1842 Hungry  Conf Ce=dB _ %@10 gold pieces.Ce=dB 3 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1842 Hungry  Conf Z - a potion of booze {20}.Ce=dC Zi - a potion of booze {40}.i - a potion of booze {60}.Ce=d9C --More--Fe=dXj Things that are here: a food ration a carrot--More--Ge=dR%,Ge=d%Ge=d&p 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1843 Hungry  Conf You can't seem to think straight. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1843 Hungry  Conf  Stun He=d Pick up what?  Comestibles ('%') a - a food ration b - a carrot(end) He=d ++Ie=d:sMIe=ds-Y - a food ration {60}.Ie=dtT - a carrot {4}. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1844 Hungry  Conf  Stun Ie=dqm OWhat do you want to use or apply? [$agkotxAC-EIJNSU or ?*] Je=d Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) Je=dV+Je=d Put in what type of objects?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Rings ('=') i - Wands ('/') j - Tools ('(') B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) Je=d+Ke=dKe=d` Put in what?   Coins ('$')  d - 934 gold pieces  Weapons (')')  m - 6 small darts {6}  Armor ('[')  b - an uncursed +1 leather cloak (being worn) {15}  c - a blessed +0 pair of high boots (being worn) {20}  w - a pair of jungle boots {15}  Comestibles ('%')  e - an uncursed orange {2}  u - 3 lembas wafers {15}  K - 4 tripe rations {40}  L - 2 candy bars {4}  O - a banana {2}  P - a cram ration {15}  R - 2 slime molds {10}  T - 2 carrots {4}  U - a cream pie {10}  V - a tin {10}  W - a tin {10}  Y - 3 food rations {60}  Scrolls ('?')  l - 2 scrolls labeled VE FORBRYDERNE {10}  n - a scroll of amnesia {5}  v - a scroll labeled PRIRUTSENIE {5}  z - a scroll labeled KERNOD WEL {5}  B - a scroll labeled VERR YED HORRE {5}  Potions ('!')  f - 5 uncursed pKe=dotions of booze {100}  i - 3 potions of booze {60}  j - a clear potion {20}  q - a magenta potion {20}  y - a potion of object detection {20}  Z - a potion of booze {20}  Rings ('=')  A - an ivory ring {3}  E - an engraved sapphire ring {3}  I - a pearl ring {3}  J - a ruby ring {3}  Wands ('/')  C - a platinum wand {7} (1 of 2)Qe=dW) +Re=d +Ve=dS0+++++Ye=d?H D - a wand of magic missile {7}  N - an iron wand {7}  S - a hexagonal wand {7}  Tools ('(')  a - an uncursed wooden harp {30}  g - an uncursed tin whistle {3}  k - a key {3}  o - a platinum lamp {30}  t - a candle {2}  x - a bag {146} (2 of 2)\e=d  +^e=doi +_e=dna--------------|.|> --- ||.|- ( ||.|| (((| ||.|| | ||.|------.----||.||......||.------......|| .....%.....%||..-----..$%@.|------------_e=dۈSkeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:934 HP: 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1844 Hungry  Conf  Stun You put 2 scrolls labeled VE FORBRYDERNE into the bag. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1844 Hungry  Conf  Stun _e=d You put a scroll of amnesia into the bag. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1844 Hungry  Conf  Stun You put a scroll labeled PRIRUTSENIE into the bag. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1844 Hungry  Conf  Stun --More--`e=dA#You put a scroll labeled KERNOD WEL into the bag. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1844 Hungry  Conf  Stun `e=dX#You put a scroll labeled VERR YED HORRE into the bag. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1844 Hungry  Conf  Stun `e=dc#You put 5 uncursed potions of booze into the bag. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1844 Hungry  Conf  Stun --More--`e=d You put 3 potions of booze into the bag. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1844 Hungry  Conf  Stun You put a platinum lamp into the bag. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1844 Hungry  Conf  Stun `e=dYou put a candle into the bag. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1844 Hungry  Conf  Stun  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1845 Hungry  Conf  Stun de=dvde=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1846 Hungry  Conf  Stun You feel incredibly sick. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1846 Hungry  Conf  Stun de=dE  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1847 Hungry  Conf  Stun ee=do 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1848 Hungry  Conf  Stun ee=df ! 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1849 Hungry  Conf  Stun You suddenly vomit! 34(34)  Pw: 59(59)  Br:3 AC:15 DR:2 Exp:7 T:1849 Hungry  Conf  Stun  34(34)  Pw: 59(59)  Br:3 AC:15 DR:2 Exp:7 T:1850 Hungry  Conf  Stun ee=df } 34(34)  Pw: 59(59)  Br:3 AC:15 DR:2 Exp:7 T:1851 Hungry  Conf  Stun You can move again. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1851 Hungry  Conf  Stun fe=d) fe=d k 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1852 Hungry  Conf  Stun You feel a bit steadier now. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1852 Hungry  Conf ge=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1853 Hungry  Conf he=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1854 Hungry  Conf he=d#& 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1855 Hungry  Conf ie=do 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1856 Hungry  Conf ie=dD  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1857 Hungry  Conf je=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1858 Hungry  Conf je=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1859 Hungry  Conf ke=d* 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1860 Hungry  Conf ke=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1861 Hungry  Conf ke=d- 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1862 Hungry  Conf le=dG 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1863 Hungry  Conf le=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1864 Hungry  Conf me=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1865 Hungry  Conf me=d\ 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1866 Hungry  Conf me=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1867 Hungry  Conf ne=dc4  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1868 Hungry  Conf You are beginning to feel weak. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1868 Weak  Conf  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1868 Weak  Conf ne=dS 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1869 Weak  Conf ne=d6l 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1870 Weak  Conf oe=dY 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1871 Weak  Conf oe=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1872 Weak  Conf pe=du< 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1873 Weak  Conf You feel less confused now. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1873 Weak pe=dS 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1874 Weak qe=d3What do you want to eat? [euKLOPRT-WY or ?*] qe=d  Comestibles e - an uncursed orange {2} u - 3 lembas wafers {15} K - 4 tripe rations {40} L - 2 candy bars {4} O - a banana {2} P - a cram ration {15} R - 2 slime molds {10} T - 2 carrots {4} U - a cream pie {10} V - a tin {10} W - a tin {10} Y - 3 food rations {60}(end) we=d+we=d we=dIt is not so easy to open this tin. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1875 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1876 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1877 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1878 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1879 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1880 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1881 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1882 Weak we=d> 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1883 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1884 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1885 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1886 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1887 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1888 Weak You succeed in opening the tin.It smells like sewer rats.--More--xe=dYEat it? [yn] (n) ye=dV6yYou consume dried sewer rat.ye=d~W5  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1888 Weak You only feel hungry now. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1888 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1889 Hungry {e=dd AWhat do you want to eat? [euKLOPRTUWY or ?*] {e=d  Comestibles e - an uncursed orange {2} u - 3 lembas wafers {15} K - 4 tripe rations {40} L - 2 candy bars {4} O - a banana {2} P - a cram ration {15} R - 2 slime molds {10} T - 2 carrots {4} U - a cream pie {10} W - a tin {10} Y - 3 food rations {60}(end) ~e=dP+~e=dTIt is not so easy to open this tin. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1890 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1891 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1892 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1893 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1894 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1895 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1896 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1897 Hungry ~e=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1898 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1899 Hungry ~e=daYou succeed in opening the tin.It smells like Woodland-elves.--More--e=dz Eat it? [yn] (n) e=d] ye=d]You consume szechuan Woodland-elf. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1900 Hungry e=dDe=d#EThere is nothing here to pick up. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1900 Hungry e=dU>. @.e=dbVThere are several objects here. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1901 Hungry e=d~ F Pick up what?  Comestibles ('%') a - a slime mold b - a slime mold c - a tripe ration d - a tripe ration e - an egg f - a food ration g - a food ration h - a candy bar(end) e=dS++++++++e=de=d&TR - a slime mold {15}.R - a slime mold {20}.e=dK*K - a tripe ration {50}.e=dn*K - a tripe ration {60}.e=d"f - an egg {1}.e=d*Y - a food ration {80}.e=d;Y - a food ration {100}.--More--e=d*L - a candy bar {6}. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1902 Hungry e=d[ e.. @.8 gold pieces.e=d#\ 42 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1902 Hungry h - a clay ring {3}.i - a copper wand {7}.--More--e=d Things that are here: a cream pie a food ration a tripe ration a food ration--More--e=dBe=dW 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1903 Hungry e=d Pick up what?  Comestibles ('%') a - a cream pie b - a food ration c - a tripe ration d - a food ration(end) e=d ,++++e=dLce=dM+U - a cream pie {20}.e=dw +e=dw EYou write in the dust with a platinum wand {7}.--More--e=dɻ:What do you want to write in the dust here? e=d\ .e=dNIy 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1914e=dsl<What do you want to write with? [- himAC-EIJNS or ?*] e=d  Weapons m - 6 small darts {6} Rings h - a clay ring {3} A - an ivory ring {3} E - an engraved sapphire ring {3} I - a pearl ring {3} J - a ruby ring {3} Wands i - a wand of lightning {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand {7} S - a hexagonal wand {7}(end) e=d!+e=dcxThe engraving on the floor vanishes!You write in the dust with an iron wand {7}.--More--e=dQ :What do you want to write in the dust here? e=d.e=dt y 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1915e=dS# e=dznamee=d amee=d mee=dߞ ee=d" What do you wish to do?  a - Name a monster b - Name an individual item c - Name all items of a certain type d - View discoveries f - Call an item on the floor a certain type (end) e=doe=ds 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1915e=d« # e=dnamee=damee=dnmee=d;ee=d " What do you wish to do?  a - Name a monster b - Name an individual item c - Name all items of a certain type d - View discoveries f - Call an item on the floor a certain type (end) e=dqx+e=dŗLWhat do you want to name? [a-cf-kmquw-yAC-EI-LN-PR-UYZ or ?*] e=dP  Weapons m - 6 small darts {6} Armor b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} w - a pair of jungle boots {15} Comestibles f - an egg {1} u - 3 lembas wafers {15} K - 7 tripe rations {70} L - 3 candy bars {6} O - a banana {2} P - a cram ration {15} R - 4 slime molds {20} T - 2 carrots {4} U - 2 cream pies {20} Y - 7 food rations {140} Potions j - a clear potion {20} q - a magenta potion {20} y - a potion of object detection {20} Z - a potion of booze {20} Rings h - a clay ring {3} A - an ivory ring {3} E - an engraved sapphire ring {3} I - a pearl ring {3} J - a ruby ring {3}=d K Wands i - a wand of lightning {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand {7} S - a hexagonal wand {7} Tools a - an uncursed wooden harp {30} g - an uncursed tin whistle {3} k - a key {3} x - a bag {257}(end) e=d+Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:942 HP: 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1915What do you want to name this iron wand? e=d(_e=dk ie=d+ e=d e=dk ie=dne=dve=d@; ie=dH se=d_e=doe=d3_e=di%te=dee=d*le=dee=dfy 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1915e=d<What do you want to write with? [- himAC-EIJNS or ?*] e=d  Weapons m - 6 small darts {6} Rings h - a clay ring {3} A - an ivory ring {3} E - an engraved sapphire ring {3} I - a pearl ring {3} J - a ruby ring {3} Wands i - a wand of lightning {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand named invis_o_tele {7} S - a hexagonal wand {7}(end) e=ds+e=dEDo you want to add to the current engraving? [ynq] (y) e=dg WyYou add to the writing in the dust with a hexagonal wand {7}.--More--e=dGWhat do you want to add to the writing in the dust here? e=d* .e=dy 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1916e=d% 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1917@. e=d5 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1918@.e=dR 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1919..@.e=dMo 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1920...@. e=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1921...........@. e=dC/ 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1922 @...     e=dQ 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1923...@.   e=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1924..@    e=dE 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1925..@e=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1926 .@e=d s 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1926e=dT  Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Potions ('!') g - Rings ('=') h - Wands ('/') i - Tools ('(') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) e=d+e=dۆe=dʼn What would you like to drop?   Coins ('$')  l - 942 gold pieces  Weapons (')')  m - 6 small darts {6}  Armor ('[')  b - an uncursed +1 leather cloak (being worn) {15}  c - a blessed +0 pair of high boots (being worn) {20}  w - a pair of jungle boots {15}  Comestibles ('%')  f - an egg {1}  u - 3 lembas wafers {15}  K - 7 tripe rations {70}  L - 3 candy bars {6}  O - a banana {2}  P - a cram ration {15}  R - 4 slime molds {20}  T - 2 carrots {4}  U - 2 cream pies {20}  Y - 7 food rations {140}  Potions ('!')  j - a clear potion {20}  q - a magenta potion {20}  y - a potion of object detection {20}  Z - a potion of booze {20}  Rings ('=')  h - a clay ring {3}  A - an ivory ring {3}  E - an engraved sapphire ring {3}  I - a pearl ring {3}  J - ae=dK ruby ring {3}  Wands ('/')  i - a wand of lightning {7}  C - a platinum wand {7}  D - a wand of magic missile {7}  N - an iron wand named invis_o_tele {7}  S - a hexagonal wand {7}  Tools ('(')  a - an uncursed wooden harp {30}  g - an uncursed tin whistle {3}  k - a key {3}  x - a bag {257} (end) e=d +e=dj --------------|.|> ---....||.|- .. (...||.|| (((|.....||.|| |....@||.|------ ----||.|| ||.------ || % %||..----- |------------Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:942 HP: 34(34)  Pw: 59(59)  Br:3 AC:6 e=dj DR:2 Exp:7 T:1926You drop 7 tripe rations {70}. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1927e=d8  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1928.@%e=dB 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1929 @.e=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1930 @......e=dC  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1931  @. ........e=d( 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1932.. @..........e=d$ 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1933    .@..e=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1934 .@..e=dh| 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1935.....@e=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1936.@.e=dV . ..@.e=dYou see here an egg. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1937e=d> 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1938      @% e=dN 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1939  @. e=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1940 @.? e=dR  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1941 @.? e=df 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1942 @. e=dO+ k .  @ e=d , n - a scroll labeled THARR {5}. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1943e=d-.@.e=d+n - a scroll labeled THARR {10}. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1944e=dX # e=dznamee=damee=dŴmee=dee=d5 " What do you wish to do?  a - Name a monster b - Name an individual item c - Name all items of a certain type d - View discoveries f - Call an item on the floor a certain type (end) e=dx+e=d2EWhat do you want to call? [a-cg-knqw-yAC-EIJNSZ or ?*] e=deRe=dRNever mind. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1944e=d# e=dF namee=d/ amee=d mee=dxee=d," What do you wish to do?  a - Name a monster b - Name an individual item c - Name all items of a certain type d - View discoveries f - Call an item on the floor a certain type (end) e=dytx+e=dtMWhat do you want to name? [a-cf-kmnquw-yAC-EIJLN-PR-UYZ or ?*] f=d Weapons m - 6 small darts {6} Armor b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} w - a pair of jungle boots {15} Comestibles f - an egg {1} u - 3 lembas wafers {15} L - 3 candy bars {6} O - a banana {2} P - a cram ration {15} R - 4 slime molds {20} T - 2 carrots {4} U - 2 cream pies {20} Y - 7 food rations {140} Scrolls n - 2 scrolls labeled THARR {10} Potions j - a clear potion {20} q - a magenta potion {20} y - a potion of object detection {20} Z - a potion of booze {20} Rings h - a clay ring {3} A - an ivory ring {3} E - an engraved sapphire ring {3} I - a pearl ring {3}=dH J - a ruby ring {3} Wands i - a wand of lightning {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand named invis_o_tele {7} S - a hexagonal wand {7} Tools a - an uncursed wooden harp {30} g - an uncursed tin whistle {3} k - a key {3} x - a bag {257}(end) f=d) +f=d * Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:942 HP: 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1944What do you want to name these scrolls labeled THARR? f=d? Ef=dMaf=d rf=d% tf=dw hf=d/:y 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1944f=d(  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1945@.......f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1946@.  f=dɈ 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1947@. f=d5 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1948@. f=dr 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1949@.f=d=u  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1950@.f=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1951@. f=d% 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1952@. f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1953.@ f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1954.@ f=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1955.@ f=d{ 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1956.@ f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1957.@. f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1958.@.. f=dZ  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1959.@........ f=d=& 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1960     ..@. f=dh 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1961  ..@. f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1962..@ . f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1963..@ . f=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1964.....@. f=dyu...........@. f=dyYou see here an egg. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1965 f=dV 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1966. .  %@ f=d~ 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1967 @ . f=d3  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1968.@.  f=dL 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1969...........@.  f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1970 @..      f=d\ 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1971 .. @.    f=dv'  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1972......@ .    f=dݹ. @..      f=dp 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1973You are beginning to feel hungry. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1973 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1973 Hungry f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1974 Hungry .@. . f=db  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1975 Hungry @.  f=d O 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1976 Hungry @...f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1977 Hungry @.f=dk 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1978 Hungry . @..f=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1979 Hungry   .@.f=dg  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1979 Hungry f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1980 Hungry ...@. f=d^  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1981 Hungry @.... f=d6` 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1982 Hungry .@f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1983 Hungry .@  f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1984 Hungry .@.....f=d.With great effort you move the massive stone crate. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1985 Hungry  .@ ..( f=dB  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1986 Hungry .@..... .f=d) 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1987 Hungry @.  f=dV With great effort you move the massive stone crate. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1988 Hungry .@..(f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1989 Hungry @. f=dAT 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1990 Hungry @...f=d With great effort you move the massive stone crate. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1991 Hungry .@(f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1992 Hungry @.f=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1993 Hungry @.f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1994 Hungry .@ f=d1What do you want to eat? [fuLOPRTUY or ?*] f=d+ Z Comestibles f - an egg {1} u - 3 lembas wafers {15} L - 3 candy bars {6} O - a banana {2} P - a cram ration {15} R - 4 slime molds {20} T - 2 carrots {4} U - 2 cream pies {20} Y - 7 food rations {140}(end) f=dZ+f=d[f=d_\This carrot is delicious! 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1994  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1995$f=dN Inventory: 719/827 weight (32/52 slots) Weapons m - 6 small darts {6} Armor b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} w - a pair of jungle boots {15} Comestibles f - an egg {1} u - 3 lembas wafers {15} L - 3 candy bars {6} O - a banana {2} P - a cram ration {15} R - 4 slime molds {20} T - a carrot {2} U - 2 cream pies {20} Y - 7 food rations {140} Scrolls n - 2 scrolls labeled THARR named Earth {10} Potions j - a clear potion {20} q - a magenta potion {20} y - a potion of object detection {20} Z - a potion of booze {20} Rings h - a clay ring {3} A - an ivory ring {3} E - $f=dan engraved sapphire ring {3} I - a pearl ring {3} J - a ruby ring {3} Wands i - a wand of lightning {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand named invis_o_tele {7} S - a hexagonal wand {7} Tools a - an uncursed wooden harp {30} g - an uncursed tin whistle {3} k - a key {3} x - a bag {257}(end) 'f=dp 'f=d (Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:942 HP: 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1995  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1995(f=dAWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] (f=dާ  Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) )f=d@V+)f=d Put in what type of objects?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Rings ('=') i - Wands ('/') j - Tools ('(') B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) *f=de\ ++f=d++f=dh +f=d0 R Put in what?  Scrolls ('?') n - 2 scrolls labeled THARR named Earth {10} Potions ('!') j - a clear potion {20} q - a magenta potion {20} y - a potion of object detection {20} Z - a potion of booze {20}(end) ,f=de 6+++++-f=d{-f=d-f=d+n 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1995You put 2 scrolls labeled THARR named Earth into the bag. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1995You put a clear potion into the bag. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1995You put a magenta potion into the bag. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1995--More--.f=dYou put a potion of object detection into the bag. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1995.f=d You put a potion of booze into the bag. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1995  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1996.f=d .f=d Unknown command ' '. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1996/f=da  Inventory: 674/827 weight (27/52 slots) Weapons m - 6 small darts {6} Armor b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} w - a pair of jungle boots {15} Comestibles f - an egg {1} u - 3 lembas wafers {15} L - 3 candy bars {6} O - a banana {2} P - a cram ration {15} R - 4 slime molds {20} T - a carrot {2} U - 2 cream pies {20} Y - 7 food rations {140} Rings h - a clay ring {3} A - an ivory ring {3} E - an engraved sapphire ring {3} I - a pearl ring {3} J - a ruby ring {3} Wands i - a wand of lightning {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand named/f=dɗ invis_o_tele {7} S - a hexagonal wand {7} Tools a - an uncursed wooden harp {30} g - an uncursed tin whistle {3} k - a key {3} x - a bag {302}(end) af=dUaf=dVSkeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:942 HP: 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1996  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1996bf=ds Inventory: 674/827 weight (27/52 slots) Weapons m - 6 small darts {6} Armor b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} w - a pair of jungle boots {15} Comestibles f - an egg {1} u - 3 lembas wafers {15} L - 3 candy bars {6} O - a banana {2} P - a cram ration {15} R - 4 slime molds {20} T - a carrot {2} U - 2 cream pies {20} Y - 7 food rations {140} Rings h - a clay ring {3} A - an ivory ring {3} E - an engraved sapphire ring {3} I - a pearl ring {3} J - a ruby ring {3} Wands i - a wand of lightning {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand named invisbf=ds_o_tele {7} S - a hexagonal wand {7} Tools a - an uncursed wooden harp {30} g - an uncursed tin whistle {3} k - a key {3} x - a bag {302}(end) df=ddf=dSkeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:942 HP: 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1996  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1996ef=dH  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1997@..ef=dc 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1998@....ff=dRo 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1999@. gf=d6G--------------#......|| |#|@....|| .##|......| |##......||> ####|.....|------###|.....|###--|----##-----------##------#| |+ |##| .##. .#| .#------.--#. |#| |#| |#| .| |#-----#| .###|f=dG>m ||< |########. |#| -| .------###| ^|. |#. |------| |---------Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:7 $:942 HP: 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:1999gf=d|Qo  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2000if=d--------------| |@...--- || |-......( || ||....| ... || || (((| %|| |------ ----|| || || ------ || % %|| ----- |------------Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:942 HP: if=dI34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2000if=do  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2001if=d8 AWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] jf=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) jf=d+jf=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2001  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2002  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2003  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2004jf=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2005jf=d]CNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] jf=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) jf=d+jf=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2005  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2006  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2007  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2008jf=d,You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2009jf=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] jf=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) jf=d{r +jf=dys What you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2010jf=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] jf=d]  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) jf=d( +jf=d@+ You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2010  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2011  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2012  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2013jf=d+ You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2014jf=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] jf=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) jf=d +jf=d0 jf=d What you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2015jf=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] kf=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) kf=d +kf=dWhat you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2016kf=dA?NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] kf=dD Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) kf=du+kf=dvWhat you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2017kf=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] kf=dz Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) kf=d|+kf=d̐You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2017  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2018  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2019  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2020kf=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2021kf=d%NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] kf=d4 Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) kf=d{`+kf=dtaWhat you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2022kf=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] kf=dl Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) kf=d7+kf=da93You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2022 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2023You are beginning to feel hungry.kf=d9*You stop playing the wooden harp. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2023 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2023 Hungry kf=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] kf=dem  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) kf=d +kf=d` kf=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2023 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2024 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2025 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2026 Hungry kf=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2027 Hungry kf=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] kf=dB  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) kf=d +kf=d What you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2028 Hungry kf=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] kf=d'  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) kf=d +kf=do You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2028 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2029 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2030 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2031 Hungry kf=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2032 Hungry kf=d$kNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] kf=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) lf=da+lf=dndYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2032 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2033 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2034 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2035 Hungry lf=ddYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2036 Hungry lf=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] lf=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) lf=dg5+lf=dl6What you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2037 Hungry lf=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] lf=d0n Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) lf=d +lf=dlf=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2037 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2038 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2039 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2040 Hungry lf=d$You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2041 Hungry lf=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] lf=d+] Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) lf=d +lf=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2041 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2042 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2043 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2044 Hungry lf=d$You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2045 Hungry lf=dܖNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] lf=d7 Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) lf=d+lf=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2045 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2046 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2047 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2048 Hungry You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2049 Hungry lf=dXoNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] lf=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) lf=d4 +lf=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2049 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2050 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2051 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2052 Hungry lf=d1 You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2053 Hungry lf=dE NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] lf=di  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) lf=d +lf=d$ You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2053 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2054 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2055 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2056 Hungry lf=dh You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2057 Hungry lf=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] lf=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) lf=dAq +lf=du You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2057 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2058 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2059 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2060 Hungry lf=du You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2061 Hungry lf=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] lf=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) lf=d|6+lf=d[7What you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2062 Hungry mf=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] mf=d7 Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) mf=d+mf=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2062 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2063 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2064 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2065 Hungry mf=dvYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2066 Hungry mf=drrNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] mf=d| Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) mf=dA+mf=d˧You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2066 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2067 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2068 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2069 Hungry mf=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2070 Hungry mf=dkcNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] mf=dr Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) mf=d+mf=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2070 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2071 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2072 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2073 Hungry mf=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2074 Hungry mf=dT0NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] mf=dy Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) mf=di+mf=dmYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2074 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2075 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2076 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2077 Hungry mf=dmYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2078 Hungry mf=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] mf=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) mf=d< +mf=d? You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2078 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2079 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2080 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2081 Hungry mf=d? You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2082 Hungry mf=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] mf=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) mf=d? +mf=dA You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2082 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2083 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2084 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2085 Hungry mf=dB You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2086 Hungry mf=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] mf=dX  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) mf=d +mf=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2086 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2087 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2088 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2089 Hungry mf=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2090 Hungry mf=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] mf=d[ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) mf=d+mf=dkWhat you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2091 Hungry nf=dM3NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] nf=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) nf=dn+nf=dqYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2091 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2092 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2093 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2094 Hungry nf=dqYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2095 Hungry nf=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] nf=d̫ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) nf=dD+nf=dGYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2095 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2096 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2097 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2098 Hungry nf=dTHYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2099 Hungry nf=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] nf=d| Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) nf=d'+nf=d)You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2099 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2100 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2101 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2102 Hungry nf=d)You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2103 Hungry nf=d3NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] nf=dx` Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) nf=d+nf=d-What you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2104 Hungry nf=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] nf=dA Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) nf=dy+nf=dpYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2104 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2105 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2106 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2107 Hungry nf=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2108 Hungry nf=dy NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] nf=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) nf=d +nf=d What you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2109 Hungry nf=dJO NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] nf=d%  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) nf=d +nf=d- What you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2110 Hungry nf=d^4 NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] nf=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) nf=d+nf=diYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2110 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2111 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2112 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2113 Hungry nf=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2114 Hungry nf=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] of=dq Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) of=d7+of=dgYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2114 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2115 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2116 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2117 Hungry of=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2118 Hungry of=d$NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] of=d;= Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) of=dA+of=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2118 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2119 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2120 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2121 Hungry of=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2122 Hungry of=d~NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] of=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) of=d,+of=dnYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2122 Hungry 4  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2123 Hungry You are beginning to feel weak.You stop playing the wooden harp. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2123 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2123 Weak of=dcNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] of=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) of=d+of=deWhat you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2124 Weak of=d7NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] of=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) of=dr+of=dtYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2124 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2125 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2126 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2127 Weak of=d$uYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2128 Weak of=dj NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] of=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) of=dyO +of=dQ You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2128 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2129 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2130 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2131 Weak of=dQ You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2132 Weak of=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] of=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) of=db +of=d& What you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2133 Weak of=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] pf=d00You don't have that object.--More--qf=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] rf=d)rf=dtNever mind. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2133 Weak sf=dc>What do you want to eat? [fuLOPRTUY or ?*] sf=d0You don't have that object.--More--tf=d<>What do you want to eat? [fuLOPRTUY or ?*] vf=dF0You don't have that object.--More--wf=d| >What do you want to eat? [fuLOPRTUY or ?*] wf=d Y Comestibles f - an egg {1} u - 3 lembas wafers {15} L - 3 candy bars {6} O - a banana {2} P - a cram ration {15} R - 4 slime molds {20} T - a carrot {2} U - 2 cream pies {20} Y - 7 food rations {140}(end) }f=dq+}f=daq-This carrot is delicious!}f=dr5  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2133 Weak You only feel hungry now. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2133 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2134 Hungry ~f=d=What do you want to eat? [fuLOPRUY or ?*] ~f=dOA < Comestibles f - an egg {1} u - 3 lembas wafers {15} L - 3 candy bars {6} O - a banana {2} P - a cram ration {15} R - 4 slime molds {20} U - 2 cream pies {20} Y - 7 food rations {140}(end) f=d +f=dI f=d This banana is delicious! 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2134  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2135f=db# f=dbef=d  nhancef=d  Current skills: (3 slots available)  Fighting Skills bare handed combat [Expert / Expert] beast mastery [Basic / Expert] Weapon Skills dagger [Basic / Skilled] knife [Unskilled / Basic] short sword [Unskilled / Basic] scimitar [Unskilled / Basic] saber [Unskilled / Skilled] club [Unskilled / Skilled] flail [Unskilled / Basic] quarterstaff [Unskilled / Skilled] polearms [Unskilled / Basic] spear [Unskilled / Skilled] sling [Unskilled / Skilled] crossbow [Unskilled / Skilled] dart [Basic / Expert] unicorn horn [Unskilled / Basic] Spellcasting Skills=dI H enchantment spells [Unskilled / Expert] escape spells [Unskilled / Basic] musicalize spell [Basic / Expert](end) f=dPf=drQ_ Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:942 HP: 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2135  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2135f=dAWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=df +f=di You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2135  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2136  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2137  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2138f=di You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2139f=dm NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d< +f=d? You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2139  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2140  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2141  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2142f=d@ You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2143f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dy Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d+f=d,You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2143  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2144  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2145  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2146f=doYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2147f=diNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dR Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d+f=dQYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2147  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2148  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2149  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2150f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2151f=dUNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dF Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d+f=df=d2You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2151  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2152f=dm 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2153You are beginning to feel hungry.f=d"*You stop playing the wooden harp. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2153 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2153 Hungry f=d1NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=dl+f=dmWhat you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2154 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=dC+f=dFYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2154 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2155 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2156 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2157 Hungry f=dFYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2158 Hungry f=d>NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dq Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d$ +f=d' You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2158 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2159 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2160 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2161 Hungry f=d( You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2162 Hungry f=d% NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d._  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d ]+You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2162 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2163 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2164 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2165 Hungry You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2166 Hungry f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d~4  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d +f=d. You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2166 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2167 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2168 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2169 Hungry f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2170 Hungry f=d1x NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dW  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d]+f=dAYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2170 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2171 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2172 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2173 Hungry f=dCYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2174 Hungry f=dJ NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dd Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=dxL+f=dKOYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2174 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2175 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2176 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2177 Hungry f=dOYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2178 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=dE+f=dGYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2178 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2179 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2180 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2181 Hungry f=d HYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2182 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d?` Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2182 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2183 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2184 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2185 Hungry f=d]You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2186 Hungry f=dSNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d(< Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=dJ+f=dWhat you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2187 Hungry f=dTvNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=dV+f=dFf=d*f=d6You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2187 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2188 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2189 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2190 Hungry f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2191 Hungry f=d8` NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d^  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d +f=dA You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2191 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2192 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2193 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2194 Hungry f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2195 Hungry f=d9 NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=du +f=dw What you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2196 Hungry f=dX NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d2  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=dK+f=dNYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2196 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2197 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2198 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2199 Hungry f=dOYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2200 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d@ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=dW +f=dQ What you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2201 Hungry f=ḋNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d; Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d+f=dWhat you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2202 Hungry f=daNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dq Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2202 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2203 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2204 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2205 Hungry f=d4You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2206 Hungry f=d6NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=du+f=dvYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2206 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2207 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2208 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2209 Hungry f=dvYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2210 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dQ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d2T+f=d3UYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2210 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2211 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2212 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2213 Hungry f=dMUYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2214 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dw  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=de) +f=dh* You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2214 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2215 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2216 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2217 Hungry f=d* You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2218 Hungry f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d#g  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d +f=d5 What you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2219 Hungry f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dZ9  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d +f=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2219 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2220 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2221 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2222 Hungry f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2223 Hungry f=dyNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d#m+f=dLnYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2223 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2224 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2225 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2226 Hungry You feel more confident in your spell casting skills.You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2227 Hungry f=d; NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d's+f=dJtYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2227 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2228 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2229 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2230 Hungry f=dftYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2231 Hungry f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d0+f=d)1You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2231 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2232 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2233 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2234 Hungry f=dE1You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2235 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dn Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=dE%+f=d%What you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2236 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dB Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d]+f=d~You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2236 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2237 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2238 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2239 Hungry f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2240 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d)G  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d< +f=dF You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2240 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2241 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2242 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2243 Hungry f=db You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2244 Hungry f=d` NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d$  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 33% b - Meditative Healing 1 4 33% c - Lethargy 2 5 # 30% d - Friendship 3 6 # 60%(end) f=d +f=d What you produce is quite far from music... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2245 Hungry f=d> NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d f=d# Never mind. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2245 Hungry f=dW# f=d ef=dm nhancef=d Pick a skill to advance: (3 slots available)  Fighting Skills bare handed combat [Expert / Expert] beast mastery [Basic / Expert] Weapon Skills dagger [Basic / Skilled] knife [Unskilled / Basic] short sword [Unskilled / Basic] scimitar [Unskilled / Basic] saber [Unskilled / Skilled] club [Unskilled / Skilled] flail [Unskilled / Basic] quarterstaff [Unskilled / Skilled] polearms [Unskilled / Basic] spear [Unskilled / Skilled] sling [Unskilled / Skilled] crossbow [Unskilled / Skilled] dart [Basic / Expert] unicorn hornf=d [Unskilled / Basic] Spellcasting Skills enchantment spells [Unskilled / Expert] escape spells [Unskilled / Basic] a - musicalize spell [Basic / Expert](end) f=d% +f=d Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:942 HP: 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2245 Hungry You are now more skilled in musicalize spell. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2245 Hungry f=d=<What do you want to eat? [fuLPRUY or ?*] f=d5  Comestibles f - an egg {1} u - 3 lembas wafers {15} L - 3 candy bars {6} P - a cram ration {15} R - 4 slime molds {20} U - 2 cream pies {20} Y - 7 food rations {140}(end) f=d) x+f=d* f=d\+ This candy bar is delicious! 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2245  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2246f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d} Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d$+f=d&You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2246  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2247  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2248  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2249f=d&You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2250f=dٹNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d1\ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=df=d]You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2250  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2251  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2252 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2253You are beginning to feel hungry.f=d*You stop playing the wooden harp. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2253 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2253 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d'4  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dC +f=d! You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2253 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2254 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2255 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2256 Hungry f=dN You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2257 Hungry f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dO +f=d& You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2257 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2258 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2259 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2260 Hungry f=dQ You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2261 Hungry f=dfN NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dT  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2261 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2262 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2263 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2264 Hungry f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2265 Hungry f=d"NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dH+f=d4You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2265 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2266 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2267 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2268 Hungry f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2269 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dY Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dg+f=d.You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2269 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2270 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2271 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2272 Hungry f=d[You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2273 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d0B Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2273 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2274 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2275 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2276 Hungry f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2277 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d# Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=di+f=d8You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2277 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2278 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2279 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2280 Hungry f=dfYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2281 Hungry f=dQNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dI Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=d]You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2281 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2282 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2283 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2284 Hungry f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2285 Hungry f=dC6NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2285 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2286 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2287 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2288 Hungry f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2289 Hungry f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dt  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d:+f=dLYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2289 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2290 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2291 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2292 Hungry f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2293 Hungry f=duv<What do you want to eat? [fuLPRUY or ?*] f=d_V f=dW This candy bar is delicious! 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2293  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2294f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d{  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dK +f=dM You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2294  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2295  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2296  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2297f=dQM You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2298f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dZ  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d|4 +f=d5 You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2298  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2299  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2300  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2301f=d6 You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2302f=d0 NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d#n Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dJ+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2302  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2303  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2304  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2305f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2306f=dcNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d֛+f=dXYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2306  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2307  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2308  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2309f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2310f=dvTNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d~ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dt+f=dnvYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2310  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2311  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2312  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2313f=dvYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2314f=dZNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d` Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dp+f=durYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2314  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2315  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2316  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2317f=drYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2318f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dV:+f=d;You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2318  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2319  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2320  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2321f=d<You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2322f=dvNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dq Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2322  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2323  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2324  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2325f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2326f=d1 NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dH  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dv +f=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2326  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2327  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2328  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2329f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2330f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dW-  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=d? You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2330  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2331  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2332  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2333f=de You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2334f=dg NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dK Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d3+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2334  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2335  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2336  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2337f=dɡYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2338f=d:NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d<+f=d>You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2338  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2339  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2340  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2341f=d>You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2342f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dj Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dn You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2342  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2343  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2344  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2345f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2346f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dP Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=d, You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2346  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2347  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2348  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2349f=dX You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2350f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d_3 Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2350  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2351  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2352 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2353You are beginning to feel hungry.f=df*You stop playing the wooden harp. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2353 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2353 Hungry f=dcjNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2353 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2354 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2355 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2356 Hungry f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2357 Hungry f=d@ NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dKw +f=dy You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2357 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2358 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2359 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2360 Hungry f=dSy You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2361 Hungry f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d,z +f=d| You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2361 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2362 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2363 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2364 Hungry f=dZ| You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2365 Hungry f=dU NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d#  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d3+f=d4You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2365 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2366 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2367 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2368 Hungry f=d"5You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2369 Hungry f=dANWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d1 Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=d;f=dNYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2369 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2370 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2371 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2372 Hungry f=d|You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2373 Hungry f=dIjNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d] Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=df+f=dBYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2373 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2374 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2375 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2376 Hungry f=dnYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2377 Hungry f=dZANWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=d0You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2377 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2378 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2379 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2380 Hungry f=dKYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2381 Hungry f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d^+f=d_You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2381 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2382 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2383 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2384 Hungry f=d_You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2385 Hungry f=dZNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d6+f=d7You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2385 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2386 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2387 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2388 Hungry f=d7You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2389 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dr  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2389 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2390 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2391 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2392 Hungry f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2393 Hungry f=du NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=di  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=d\ You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2393 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2394 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2395 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2396 Hungry f=d{ You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2397 Hungry f=dٍ NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d/  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2397 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2398 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2399 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2400 Hungry f=d- You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2401 Hungry f=djNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d`+f=d+aYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2401 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2402 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2403 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2404 Hungry f=d^aYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2405 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dJ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d:+f=d2<You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2405 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2406 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2407 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2408 Hungry f=de<You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2409 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dN~ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2409 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2410 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2411 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2412 Hungry f=d7You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2413 Hungry f=dѼNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dv Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2413 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2414 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2415 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2416 Hungry f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2417 Hungry f=dqNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dK Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2417 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2418 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2419 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2420 Hungry f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2421 Hungry f=d#NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d#  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=dS You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2421 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2422 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2423 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2424 Hungry f=dq You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2425 Hungry f=dWF NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d1  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=d٤ You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2425 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2426 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2427 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2428 Hungry f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2429 Hungry f=d' NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dg +f=dh You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2429 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2430 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2431 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2432 Hungry f=d i You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2433 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2433 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2434 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2435 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2436 Hungry f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2437 Hungry f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dC Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2437 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2438 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2439 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2440 Hungry f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2441 Hungry f=dGoNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=do+f=d%You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2441 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2442 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2443 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2444 Hungry f=dGYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2445 Hungry f=d=PNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2445 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2446 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2447 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2448 Hungry f=d˥You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2449 Hungry f=d@NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d?j+f=dZjf=dpk<You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2449 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2450 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2451 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2452 Hungry You finish the song.f=dk4  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2453 Hungry You are beginning to feel weak. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2453 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2453 Weak f=dXNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dt? +f=d@ You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2453 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2454 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2455 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2456 Weak f=d@ You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2457 Weak f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d~  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=d6 You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2457 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2458 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2459 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2460 Weak f=dj You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2461 Weak f=d| NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dw[  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dV +f=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2461 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2462 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2463 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2464 Weak f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2465 Weak f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d1 Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d(+f=dPYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2465 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2466 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2467 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2468 Weak f=dmYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2469 Weak f=d(NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d@ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d]+f=d_You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2469 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2470 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2471 Weak  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2472 Weak f=d*_You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2473 Weak f=dL<What do you want to eat? [fuLPRUY or ?*] f=dw  Comestibles f - an egg {1} u - 3 lembas wafers {15} L - a candy bar {2} P - a cram ration {15} R - 4 slime molds {20} U - 2 cream pies {20} Y - 7 food rations {140}(end) f=d;x+f=d;0This candy bar is delicious!f=ds=5  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2473 Weak You only feel hungry now. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2473 Hungry  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2474 Hungry f=dcw;What do you want to eat? [fuPRUY or ?*] f=d  Comestibles f - an egg {1} u - 3 lembas wafers {15} P - a cram ration {15} R - 4 slime molds {20} U - 2 cream pies {20} Y - 7 food rations {140}(end) f=d:"s+f=d&This cram ration is bland. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2475  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2476  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2477  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2477f=d&You finish eating the cram ration. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2478f=d? # f=d%9ef=d nhancef=dD_  Current skills: (1 slot available)  Fighting Skills bare handed combat [Expert / Expert] beast mastery [Basic / Expert] Weapon Skills dagger [Basic / Skilled] knife [Unskilled / Basic] short sword [Unskilled / Basic] scimitar [Unskilled / Basic] saber [Unskilled / Skilled] club [Unskilled / Skilled] flail [Unskilled / Basic] quarterstaff [Unskilled / Skilled] polearms [Unskilled / Basic] spear [Unskilled / Skilled] sling [Unskilled / Skilled] crossbow [Unskilled / Skilled] dart [Basic / Expert] unicorn horn [Unskilled / Basic] Spellcasting Skillsf=d_  enchantment spells [Unskilled / Expert] escape spells [Unskilled / Basic] musicalize spell [Skilled / Expert](end) f=d f=d _ Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:942 HP: 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2478  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2478f=d-What do you want to eat? [fuRUY or ?*] f=dW 0You don't have that object.--More--f=dS3:What do you want to eat? [fuRUY or ?*] f=d2f=djNever mind. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2478f=dgNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d' Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2478  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2479  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2480  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2481f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2482f=dH` NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d;  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=d f=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2482  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2483  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2484  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2485f=dO You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2486f=dE NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dp +f=dr You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2486  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2487  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2488  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2489f=dr You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2490f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dRG+f=d[IYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2490  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2491  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2492  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2493f=dIYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2494f=dcNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d+M Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2494  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2495  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2496  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2497f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2498f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d% Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dϻf=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2498  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2499  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2500  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2501f=dVYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2502f=dsjNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=d>You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2502  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2503  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2504  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2505f=dtYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2506f=dDNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dL Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dr+f=duYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2506  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2507  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2508  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2509f=dUuYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2510f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d$ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dW+f=dZYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2510  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2511  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2512  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2513f=dPZYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2514f=d)NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dMJ +f=dL You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2514  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2515  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2516  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2517f=d8M You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2518f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dg  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d> +f=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2518  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2519  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2520  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2521f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2522f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d>  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2522  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2523  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2524  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2525f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2526f=dNNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d?+f=dJYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2526  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2527  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2528  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2529f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2530f=dT(NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dN_+f=dobYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2530  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2531  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2532  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2533f=dbYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2534f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dӘ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=da+f=d1dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2534  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2535  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2536  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2537f=dgdYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2538f=deNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dfl Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d` +f=d_ You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2538  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2539  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2540  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2541f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2542f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d?p Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2542  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2543  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2544  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2545f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2546f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d'  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=de +f=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2546  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2547  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2548  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2549f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2550f=dpd NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dh(  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dk +f=d f=d= You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2550  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2551  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2552  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2553f=d~ You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2554f=dB NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=d) You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2554  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2555  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2556  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2557f=dl You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2558f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dH You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2558  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2559  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2560  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2561f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2562f=d6NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dt Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dAYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2562  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2563  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2564  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2565f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2566f=dɠNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dc- Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2566  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2567  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2568  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2569f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2570f=dFnNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d& Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dܠ+f=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2570  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2571  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2572  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2573f=d0You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2574f=dGNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dGYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2574  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2575  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2576  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2577f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2578f=dc!NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dL_ +f=d` You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2578  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2579 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2580You feel tired!f=d` You feel wide awake the next moment, though. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2580  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2581f=da You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2582f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d5 +f=d07 You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2582  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2583  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2584  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2585f=dW7 You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2586f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dct  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dR +f=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2586  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2587  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2588  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2589f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2590f=dװ NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dRK Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2590  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2591  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2592  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2593f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2594f=dKNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dj Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dáYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2594  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2595  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2596  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2597f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2598f=da%NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=da Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d\+f=d^You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2598  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2599  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2600  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2601f=d^You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2602f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=du Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d9+f=dt<You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2602  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2603  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2604  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2605f=d<You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2606f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=ds Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2606  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2607  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2608  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2609f=d=You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2610f=d|NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dX Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=dE You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2610  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2611  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2612  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2613f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2614f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dE1  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dQ +f=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2614  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2615  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2616  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2617f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2618f=do NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=di  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d +f=dw You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2618  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2619  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2620  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2621f=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2622f=dG NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=d3You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2622  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2623  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2624  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2625f=d^You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2626f=d}NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dx Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d>+f=d@You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2626  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2627  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2628  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2629f=dA@You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2630f=dWNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d[ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=d7You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2630  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2631  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2632  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2633f=dXYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2634f=dNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d 2 Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=d=You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2634  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2635  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2636  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2637f=d}You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2638f=djNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d- Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=dnYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2638  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2639  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2640  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2641f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2642f=dMNWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=d+f=duYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2642  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2643  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2644  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2645f=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2646f=d + NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=d=  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) f=dk +f=d m You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2646  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2647  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2648  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2649f=d0m You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2650f=d NWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] f=dfzf=dzNever mind. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2650f=d# f=d3ef=d nhancef=d(  Current skills: (1 slot available)  (Skill flagged by "*" may be enhanced when you're more experienced.)  Fighting Skills bare handed combat [Expert / Expert] beast mastery [Basic / Expert] Weapon Skills dagger [Basic / Skilled] knife [Unskilled / Basic] short sword [Unskilled / Basic] scimitar [Unskilled / Basic] saber [Unskilled / Skilled] club [Unskilled / Skilled] flail [Unskilled / Basic] quarterstaff [Unskilled / Skilled] polearms [Unskilled / Basic] spear [Unskilled / Skilled] sling [Unskilled / Skilled] crossbow [Unskilled / Skilled]f=d U[21;119H dart [Basic / Expert] unicorn horn [Unskilled / Basic] Spellcasting Skills enchantment spells [Unskilled / Expert] escape spells [Unskilled / Basic] * musicalize spell [Skilled / Expert](end) f=df=dtSkeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:942 HP: 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2650  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2650f=dS--------------#......|| |#|@....|| .##|......| |##......||> ####|.....|------###|.....|###--|----##-----------##------#| |+ |##| .##. .#| .#------.--#. |#| |#| |#| .| |#-----#| .###|=d#Tm ||< |########. |#| -| .------###| ^|. |#. |------| |---------f=dQTSkeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:7 $:942 HP: 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2650f=d^o  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2651f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2652<@f=dx 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2653.@f=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2654.@#f=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2655.@f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2656.@## f=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2657  .@   f=d! 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2658  #@  f=dw 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2659 #@ f=d r 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2659f=d8 r 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2660f=dr 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2661f=d7Er 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2662f=dr 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2663f=d.r 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2664f=dWr 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2665f=d^r 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2666f=dVr 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2667f=d]r 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2668f=dr 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2669f=d8r 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2670f=dr 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2671f=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2672#af=d ! 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2672The soldier ant bites! 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2672The soldier ant misses.f=d The soldier ant is suddenly very cold! 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2672The soldier ant bites!f=d  29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2672The soldier ant stings!f=d  28(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2672The soldier ant is suddenly very cold!--More--f=duYou kill the soldier ant! 28(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2673%[HP-6=28]f=d ### @ # f=d) You see here a soldier ant corpse. 28(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2674f=dA  29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2675@%[HP+1=29]f=da 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2676#@f=d  29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2677@#f=d r 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2678f=dr 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2679f=d9mr 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2680f=dr 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2681f=dT r 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2682f=dr 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2683f=d&r 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2684f=dr 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2685f=d } 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2686+f=d r 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2687f=dAhThe door resists! 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2688[HP+1=30]f=d f=d@ The door resists! 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2689f=dV, f=d/The door opens. 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2690------------------....-......!.....|..|.....|||f=d- 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2691-#@|.......|..|.+--f=d6 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2692-@.|.|.|.j---f=d. 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2693.  @ f=d8 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2694 .@#.#f=d 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2695.@f=dN  30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2696.@f=dYou hit the blue jelly!The blunt force is ineffective against the blue jelly.You touch the blue jelly!f=dyEThe blue jelly is covered in frost!--More--f=dBMThe frost doesn't seem to chill the blue jelly!0f=dÀ#f=d`@f=d,(#f=d0f=d #f=d *f=d" JjYou hit the blue jelly!0f=d5] #f=d/ @f=do#f=d0f=de#f=dD0*f=d@f=dJ'You feel a mild chill.f=d>   30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2696You hear some noises in the distance. 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2697f=d You hit the blue jelly!You touch the blue jelly!The blue jelly is covered in frost!f=d QThe frost doesn't seem to chill the blue jelly!0f=d #f=d @f=d #f=d| 0f=d'N #f=d.*f=djf=dYou kill the blue jelly! 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2698%f=dM f=dUnknown command ' '. 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2698f=d.@ Things that are here: a blue jelly corpse a tin--More--f=d,f=dr 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2699f=dP;There is a blue jelly corpse here; eat it? [ynq] (n) f=d yf=d6This blue jelly corpse tastes terrible! 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2700f=d[HP+1=31] 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2701  31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2702f=dbYou finish eating the blue jelly corpse. 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2703f=dF f=d"Is - a tin {10}. 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2704f=dC  31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2705.@f=dIPThe door resists! 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2706f=d f=dThe door resists! 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2707f=d f=dW The door opens. 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2708-#f=dd 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2709   #.#.@##f=d. 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2710   #  -@#f=dr 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2710f=d! 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2711.....#........ @ #f=dH 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2712# ..... ....... .........@...........|#------------ f=d ` 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2713.......|.#@-[HP+1=32]f=d 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2714-.|.@f=d 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2715@.f=d 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2716.@f=dv 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2717..@..f=dw 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2718..@f=d 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2719@.f=d .@f=do t - a dark green potion {20}. 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2720f=d( 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2721.@f=d_;  32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2722 .@#f=d\  32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2723.@f=d? 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2724   . @##f=d; 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2725        .@f=d_xr 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2725f=d  33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2726 ... ... ...@#[HP+1=33]f=dz 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2727    @####f=d8r 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2727f=dr 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2727f=dYou are carrying too much to get through. 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2727f=d,$ f=d$You are carrying too much to get through. 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2727f=dgx 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2728f=dny{ 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2729#f=d; r 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2730f=d r 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2731g=d  33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2732#@#g=d  33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2733#@g=dr s 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2733g=d 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2734#@g=d 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2735#@g=dѝ s 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2735g=dI s 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2735g=d s 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2736g=dus 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2737g=d`s 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2738g=d_; 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2739[HP+1=34]g=dy 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2740g=d s 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2741g=d; 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2742+g=d[s 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2743g=d:s 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2744g=dThe door opens. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2745|...........i.....-------g=d A 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2746#-@-..$....||..||.i|||g=dQ 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2747--|--|@|i.g=d$ .@g=dn& 3 gold pieces.5 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2748i.g=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2749@.i. g=dy_ 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2750.@.#i. g=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2751@..i g=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2752###.@.i  g=dH 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2753 @.i .   g=d}T  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2754#@ # .... g=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2755#@#  . g=d)  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2756#@#    g=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2757#@#g=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2758#@#g=dx 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2759#@###g=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2760@#d#g=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2761##@#d#g=d #@g=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2761The wolf misses. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2762g=d1 RYou hit the wolf!You touch the wolf!g=d /The wolf is covered in frost!g=d #You hit the wolf!g=d#  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2762The wolf bites!g=d $ 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2762The wolf is suddenly very cold! 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2763[HP-1=33]g=dWg=d \You kill the wolf! 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2764%g=dVfG#@#g=dkYou see here a wolf corpse. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2765[HP+1=34]g=dCThere is a wolf corpse here; eat it? [ynq] (n) g=d& y 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2766  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2767  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2768  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2769dg=d You finish eating the wolf corpse. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2770g=d G#@#g=d>  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2770The wolf bites! 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2771[HP-3=31]g=d SYou miss the wolf.You touch the wolf!g=d" /The wolf is covered in frost!g=d You hit the wolf! 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2771The wolf bites!g=dx$ 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2771The wolf is suddenly very cold! 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2772[HP-2=29]g=df7-You hit the wolf!g=d:$You miss the wolf.g=d =You kill the wolf! 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2773%g=d-#@........#...............g=d;1You see here a tripe ration. 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2774dg=d~ OWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] g=d|T Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) g=d+g=dOYou play the "Lullaby" song... 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2774g=d]The wolf sleeps. 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2775  29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2776  29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2777g=dYou finish the song. 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2778[HP+1=30]g=dE  30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2779%......@..$......g=d9sYou hit the wolf!You touch the wolf!The wolf is covered in frost!g=dpYou hit the wolf! 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2780g=dvg=dyYou kill the wolf! 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2781.g=d*  30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2782#@.d...g=d  30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2783#@.g=dGS 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2784@.g=d= 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2785@.g=dR 8.@106 gold pieces.g=d }101 HP: 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2785g=d You see here a mummy wrapping. 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2786!g=d} 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2787[@#g=d=  30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2788.@$g=d 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2789.@$g=d[[ 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2790.@[HP+1=31]$g=d~  31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2791  @.$g=d& 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2792     @. %g=d 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2793  @ ^# . %g=d  31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2794@#  %g=d 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2795......@..#  &g=d78  31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2796.... @ # ..'g=d; 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2797. ...@...#.  'g=d 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2798 @ # ......'g=d! 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2799@#    'g=d  31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2800@#'g=dy  31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2801@#(g=d 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2802............@###(g=d͆  32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2803.  #@#[HP+1=32](g=d.9E 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2804    ------#i.......#@|..||)g=dps 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2804)g=dޮ 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2805 i@#.)g=dmI  32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2806@#.?.|)g=d  32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2807-@#........|....-----*g=d 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2808@...-|*g=dO 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2809 i@.*g=d ; 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2810@.*g=dr  32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2811#.@+g=d+ .@+g=dv - a scroll labeled VE FORBRYDERNE {5}. 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2812+g=dc  32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2813i@.,g=d 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2814##@.  ,g=d You hit the lemure!The blunt force is ineffective against the lemure.You touch the lemure!,g=d 1The lemure is covered in frost!,g=d You smile at the lemure engagingly. 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2815/g=d|VYou hit the lemure!You touch the lemure!/g=d1The lemure is covered in frost!/g=dYou kill the lemure! 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2816#[HP+1=33]1g=d 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2817#@.    1g=d  33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2818#@#  1g=d/  33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2819#@# 1g=d 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2820@# 2g=du 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2821@# 2g=dn 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2822@#2g=dm 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2823@#3g=dm 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2824# @3g=df  33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2825#@....4g=dWU 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2826#..e..@..... .4g=d 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2827 @#. ..........4g=d48  33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2828@.....5g=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2829. @[HP+1=34]7g=dOWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] 7g=dX` Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) 7g=dL +7g=d You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2829  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:28307g=d\ The floating eye sleeps. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:28317g=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2832You hear the footsteps of a guard on patrol. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:28327g=d You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:28339g=dWbYou hit the floating eye!You touch the floating eye!9g=d7The floating eye is covered in frost!9g=d;You smile at the floating eye engagingly.9g=d%XYou are mesmerized by the floating eye! 34(34)  Pw: 59(59)  Br:3 AC:15 DR:2 Exp:7 T:2834  34(34)  Pw: 59(59)  Br:3 AC:15 DR:2 Exp:7 T:2835  34(34)  Pw: 59(59)  Br:3 AC:15 DR:2 Exp:7 T:2836  34(34)  Pw: 59(59)  Br:3 AC:15 DR:2 Exp:7 T:2837 34(34)  Pw: 59(59)  Br:3 AC:15 DR:2 Exp:7 T:2838--More--:g=dƴYou can move again. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2838;g=d5You hit the floating eye!;g=dYou kill the floating eye! 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2839.@Ag=d< 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2843You hear a strange wind. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2843Ag=dL  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2844.@Ag=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2845  .@Bg=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2846 #@Bg=d] 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2847 @  #Bg=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2848@#Bg=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2849@#Cg=dp 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2850@#Cg=d& 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2851@#Cg=dD 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2852@#Cg=d&  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2853.@#Cg=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2854.@#Dg=dO 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2855@....#.........Dg=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2856#@............Dg=d* 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2857.@..Eg=d{{ 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2858.@Eg=dM 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2859.@Eg=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2860.@Fg=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2861.@Fg=dJW---------------#|....-###########| ))))))|------##########|..@.|#| )% )))|#. .###-....|##+ [[))) |-----#| |######|F...|| ))))%)|| -###| |###|....|| ))))))|| |#. |########`####.....|---------| +###| |##g=dW0;39H------| |#--+-.-####| |###########---|-##########----.-.--######| | ---.-------#| | | |#| + | -#| | | || <| --------------------Fg=dXSkeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:5 $:1051 HP: 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2861Fg=d]o  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2862Hg=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2863>@Ig=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2864@.Ig=d(  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2865@. Jg=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2866  @-   Jg=d9 r 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2866Kg=d> 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2867 @  # F..Kg=df  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2868#@    Lg=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2869#@Lg=di  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2870#@Mg=d~ 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2871#@##....Mg=dX  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2872@#Ng=d*! 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2873@#Ng=d}( 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2874# @Ng=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2875#@##Ng=da 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2876#@##Og=d[ 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2877#@#Og=d s 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2877Pg=dh 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2878#@#Pg=ds 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2878Pg=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2879#@Pg=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2880#@Qg=dS_s 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2880Qg=d(s 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2880Qg=dP  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2881@#Rg=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2882#@Rg=d< s 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2882Sg=d= s 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2883Sg=d s 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2884Tg=dcs 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2885Tg=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2886##Tg=dCHs 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2887Tg=d s 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2888ng=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2889#@ng=dL  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2890#@ng=dg<The door resists! 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2891og=dbThe door opens.KABOOM!! The door was booby-trapped!og=ds 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2891You stagger... 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2892 Stun ............................[HP-3=31]og=drC 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2893 Stun   @ # . ..[HP+1=32]pg=d2 pg=d3  32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2894 Stun You feel a bit steadier now. 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2894pg=dy 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2895qg=d)Z 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2896..........#......@.... .. qg=d  32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2897....@#...rg=d 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2898@.rg=d1 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2899.@rg=dM 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2900.@sg=d/O ########### ##################### ##### # # # ### ## ########.##### ###### #### ## ##### ##....#### ### # #### ######## ## #### ###......## #### ####..@..sg=dO [32m# #### ##### # ---- ---- ####..### ## | | - | ## ###...# # ######## ### ------ | | -----| | #### ####...## ## ##### ---|| ( | --|- | |---- # ## .... ## ## sg=dVQ  #### | | -%% | | ####### # # ..... # ## #### | | | { | | ##### # ###... # # #### | |----- % --|-- [ ## ### ## ###...## ## ####### | | #g=dQ 32m## # ## ###..## ## ## ## --------|- --|---|------ ## #### #..# # ## | | | | | # #### #### ## ### | | | ) | | # ###  # < ### --------- ------------- #sg=dR # # # ###   ####### ### ###################################Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:4 $:1051 HP: 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2900sg=d_ o  32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2901vg=d7, 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2902>@.vg=dG  32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2903  .@........vg=d  32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2904  .@..... . wg=dX 32(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2905   . ......@wg=d| 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2906...@.[HP+1=33]wg=d 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2907  .@... wg=d # 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2908      . @....wg=d_ 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2909........... @.. .  xg=dC 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2910............. @.    ..xg=d= 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2911 @.  ..xg=d  33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2912..@. .. . . xg=d c 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2913............@.  .    .  xg=da Y 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2914 .............@....   .. .  yg=d 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2915........................@...........yg=dm'Q 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2916a@...... .  ..    yg=dɒR 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2917.a@.... .  . .......yg=dό d 33(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2918  ..a@...        yg=dV 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2919 .a@.    [HP+1=34]zg=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2920...a@.   . .zg=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2921..a@.   zg=d*u # 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2922....a@.  .........zg=dW  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2923...... .a@.  . . . .........{g=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2924..a@... . . . . . .. .. ..{g=d{ 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2925..a@...    . . n . .|g=d AWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] |g=dJ  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) |g=d+|g=d|g=dYou play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2925  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2926..a|g=dThe giant ant sleeps. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2927  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2928|g=dYou finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2929~g=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2930 .@..n            ~g=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2931 .@...    ~g=d] You hit the giant ant!You touch the giant ant!The giant ant is covered in frost!~g=d You hit the giant ant! 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2932g=doYYou hit the giant ant!You touch the giant ant!g=do3The giant ant is covered in frost!g=dqYou kill the giant ant! 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2933%g=dh  . @... ...  g=d2jYou see here a giant ant corpse. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2934g=d& GThere is a giant ant corpse here; eat it? [ynq] (n) g=d6f yg=dkThis giant ant corpse tastes terrible! 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2935  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2936  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2937ng=dlYou finish eating the giant ant corpse. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2938.ng=d&+  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2939. @.... .n.  g=d(2 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2940 ..  .  n@ .. .@g=d}.  .@n g=d% 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2940You hear some noises in the distance. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2941.ng=d7Y 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2942 n..@.g=d̈ 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2943 . -@g=do # g=dcg=dhatg=dz~ atg=d~ tg=dl 5Talk to whom? (in what direction) g=dK"Could you tell me which way the Amulet of Yendor is?"--More--g=dKt  Have a portal opened to where?  Locations:  i - The Ice Caves f - The Black Forest m - The Gnomish Mines s - The Dismal Swamp a - The Archipelago(end) g=dy +"I must leave now!".g=d You hear a woosh! 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2944g=dD 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2945n....@.g=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2946..n@- g=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2947 ..n@. g=dh 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2948n..@.g=d0d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2949..n@.g=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2950. n.@.....g=d)b 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2951   .n .  @ .........g=d 8 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2952 .  .@.....l..............g=d2 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2953 .............@....^....... g=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2954 n........@. g=d, 4 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2955     .....@... g=d]e 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2956............................  .  .@. ..g=d~X 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2957..... ... ...........@..... .g=dx  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2958 . . .. . . .  @..   g=dAWhat do you want to use or apply? [$ag-ikxAC-EIJNSU or ?*] g=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) g=d"r +g=ds You play the "Lullaby" song... 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2958g=dG~ cThe leprechaun sleeps. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2959  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2960  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2961g=d* You finish the song. 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2962g=d  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2963 . .  . F . .@.......   g=d_The leprechaun staggers from your powerful strike! 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2964l.g=d 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2965  ... @......g=dGYou hit the leprechaun!You touch the leprechaun!The leprechaun is covered in frost!g=dYou kill the leprechaun! 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2966$g=dT .     @. o. ...g=dY38 gold pieces.89 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2967.g=dM,P 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2968. ......@.  .   g=d  V......... ...@.   .  You activated a magic portal!You feel dizzy for a moment, but the sensation passes.g=d@3 --More--g=d u-----@q|-...-G....-.----..--Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:4 $:1089 HP: 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2968g=d$o  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2969g=d:  34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2970-.^@q|..|--g=dDGvYou hit the gnome!You touch the gnome!The gnome is covered in frost!g=dG4You smile at the gnome engagingly.g=dLYou steal: y - a conical hat {3}..q 34(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2970--More--g=dY WThe gnome swings her small thonged club!The gnome hits!g=d LThe gnome's cold-iron small thonged club sears your flesh!g=d)  29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2970The gnome is suddenly very cold!g=d You kill the gnome! 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2971)--More--g=dq[HP-5=29]g=dɅ-.-@ |-g=d^You see here a small thonged club. 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2972q.g=d*  Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Rings ('=') i - Wands ('/') j - Tools ('(') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) g=d+g=dg=d What would you like to drop?  Coins ('$') z - 1089 gold pieces Weapons (')') m - 6 small darts {6} Armor ('[') b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} w - a pair of jungle boots {15} y - a conical hat {3} Comestibles ('%') f - an egg {1} s - a tin {10} u - 3 lembas wafers {15} R - 4 slime molds {20} U - 2 cream pies {20} Y - 7 food rations {140} Scrolls ('?') v - a scroll labeled VE FORBRYDERNE {5} Potions ('!') t - a dark green potion {20} Rings ('=') h - a clay ring {3} A - an ivory ring {3} E - an engraved sapphire ring {3} I - a pearl ring {3} J - a ruby ring {3}=dy29;134H Wands ('/') i - a wand of lightning {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand named invis_o_tele {7} S - a hexagonal wand {7} Tools ('(') a - an uncursed wooden harp {30} g - an uncursed tin whistle {3} k - a key {3} x - a bag {302}(end) g=dO+g=d, g=d- Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:4 $:1089 HP: 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2972g=d0 You drop a conical hat {3}. 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2973q.g=d@S = 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2974.[q @..-....-..--g=dJeE 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2975q --.|@.h..|.--g=dTI 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2976 .@.|..|.-......---g=dr  29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2977     --.|h@|.-.....---g=d EwYou miss the dwarf.You touch the dwarf!The dwarf is covered in frost!g=d^EYou smile at the dwarf seductively.You seduce the dwarf and he starts to take off his clothes.g=dE--More--g=dkYou steal: B - a hard hat {40}.You steal: F - a bronze round shield {80}.g=dYou steal the dwarf's axe and drop it to the floor.You steal: G - a dagger {10}.--More--g=d)You steal the dwarf's pair of hard shoes and drop it to the floor.You steal the dwarf's leather hooded cloak and drop it to the floor.The dwarf finishes taking off his suit.--More--g=dYou steal the dwarf's chain mail and drop it to the floor. 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2978g=d7 g=d19 You kill the dwarf! 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2979*g=d`  @[-g=d&You see here 2 black gems. 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2980g=d g=d H - 2 black gems {2}. 29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2981g=d\  29(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2982..-.@|g=d 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2983-- ...@.[HP+1=30]g=d$ 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2984- |  @. g=d[b  30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2985----.......---....---.--..............................@ . .g=d=J 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2986- |<-..-.........-G..-.....|-....-..........@-----....-.|... ---   g=dG 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2987--------...-.|....|G.-...............G@.. ..- .-- --    g=dtU 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2988 -.|... ..-.@.-g=dZm) 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2989--...-..G|@.-g=d 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2990 ..@.g=dSAWhat do you want to use or apply? [$ag-ikxA-EGIJNSU or ?*] g=d! Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) g=d +g=d You play the "Lullaby" song... 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2990g=dͣ ^The gnome sleeps. 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2991  30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2992  30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2993g=d You finish the song. 30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2994g=d  30(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2995  .--  @.g=d 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2996-. .-^.....@ . -[HP+1=31]g=d2 31(34)  Pw: 59(59)  Br:3 AC:6 DR:2 Exp:7 T:2997   -.|.@.- g=dDZ FYou hit the gnome!You touch the gnome!g=dZ 0The gnome is covered in frost!g=d^ .You kill the gnome!%g=dKa " 36(34)  Pw: 66(59)  Br:3 AC:6 DR:2 Exp:8 T:2997Welcome to experience level 8. 36(39)  Pw: 66(67)  Br:3 AC:6 DR:2 Exp:8 T:2998[HP+5=36]g=d6.   .@....  Things that are here: a gnome corpse 3 small daggers a conical hat--More--g=d7g=ds 36(39)  Pw: 66(67)  Br:3 AC:6 DR:2 Exp:8 T:2999g=d = 36(39)  Pw: 66(67)  Br:3 AC:6 DR:2 Exp:8 T:3000   |.*.|@-%   g=d? Y 36(39)  Pw: 66(67)  Br:3 AC:6 DR:2 Exp:8 T:3001-.-   -.@---.---| g=d9 36(39)  Pw: 66(67)  Br:3 AC:6 DR:2 Exp:8 T:3002 ..@...g=d  36(39)  Pw: 66(67)  Br:3 AC:6 DR:2 Exp:8 T:3003  ...@.g=d  37(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3004   ..@..[HP+1=37]g=dN: 37(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3005     @-.   g=dkD  37(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3006 ..@.g=dq  37(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3007..  G.@g=do 37(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3008...... ..@ .g=dZu ....@ g=d 37(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3008The gnome swings his small thonged club!g=dThe gnome misses. 37(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3009g=dcGThe gnome staggers from your powerful strike!g=dcTYou touch the gnome!The gnome is covered in frost!g=d fYou kill the gnome! 37(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3010)g=d `   @ .  .-- Things that are here: a small sling 15 small rocks a small thonged club a conical hat--More--g=dBg=dr 37(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3011g=d  Pick up what?  Weapons (')') a - a small sling b - a small thonged club Armor ('[') c - a conical hat Gems ('*') d - 15 small rocks(end) g=dAk {g=dk r 37(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3011g=d=Q 37(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3012...)..........@.... g=d  37(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3013.   @..g=dE  37(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3014   . @.. g=d$ 38(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3015 ..@.[HP+1=38]g=d 38(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3016. @. g=d 38(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3017. @..g=d  38(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3018.....  @. g=dmB  38(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3019........ @... g=d' 38(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3020.. @..--  g=dۧ  38(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3021-||@. .   g=d  38(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3022@.   g=dU .....@ -      g=dW 2You see here 2 yellowish brown gems.g=d[  38(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3022You hear crashing rock. 38(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3023g=d g=dK - 2 yellowish brown gems {2}. 38(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3024g=d 38(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3025 @...............g=dH  38(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3026@. ......g=d  39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3027@-.  ..[HP+1=39]g=dt g=d -----.|..--|....|...--.@.|......----...|..-|..|----Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:3 $:1089 HP: 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3027g=d p  39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3028g=d\ 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3029.-.|@> g=d?c 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3030 @.-- g=dg 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3031-.|@.  g=de  39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3032@.   .    g=d 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3033.@..... .........g=dC%  39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3034 .@..g=dJur 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3035----.....-...-..- .. ..@    g=dM 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3036-.-. @ .  g=dG D 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3037-||-@.-.-.|    g=d 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3038-|@.. ..-....---g=dc 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3039@.|  .   g=dm 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3040|@.g=d 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3041.@ g=d 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3042 .@g=d+  39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3043..@.........g=d   .@  -.--g=d* 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3043You hear crashing rock. 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3044g=db 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3045 .-@. |~-g=dV  39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3046. .@|.|-g=d 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3047 |.-@g=d :.@.g=d  39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3047You hear crashing rock. 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3048g=d' 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3049..@. g=ds#  39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3050....@.  g=dar 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3050g=d 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3051..@.. ..   g=d  39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3052. @ ........g=d 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3053  ....@..g=db Q 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3054   . ..@.......g=dw4 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3055       .@..g=d'  39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3056--->|@-|- g=d  39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3057  .-@.g=d 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3058 .@g=d  39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3059.@.g=dU...@. g=d 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3059  39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3060g=d 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3061 .  @.   g=d s 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3061g=d$/ 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3062     @.. ..--g=dl- 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3063 . @ .||.-.--g=d 39(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3064 --.|@.-g=dM .@.|--g=dgA beartrap closes on your foot!The cold-iron beartrap sears your flesh!g=dm19  30(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3064 Burdened Your movements are slowed slightly because of your load. 30(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3066 Burdened [HP-9=30]g=dg=dYou are caught in a beartrap. 30(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3067 Burdened g=d 30(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3068 Burdened g=d  30(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3070 Burdened g=d^  30(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3071 Burdened g=d] 31(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3072 Burdened [HP+1=31]g=dvg=d{You are caught in a beartrap. 31(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3074 Burdened g=dYY 31(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3075 Burdened ----.....---....---|...... --|..(... ---.......... |---.......?....^-GG...*............@-------......--.|g=d}  31(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3075 Burdened g=d ~ 31(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3076 Burdened ---|.... ..G@.G.....----g=dFP 31(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3078 Burdened -...u.GG@........----g=d(  ||..u@.|.--g=d*  31(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3078 Burdened The gnome lord throws a small thonged club!The gnome lord hits!g=d+ The gnome lord's cold-iron small thonged club sears your flesh! 18(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3079 Burdened .[HP-13=18]g=dK"OWhat do you want to use or apply? [$ag-ikxA-EGIJNSU or ?*] g=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 7%(end) g=d.+g=dYou play the "Lullaby" song... 18(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3079 Burdened g=d The gnome lord sleeps.g=dǯ 18(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3080 Burdened ..Gg=d 18(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3081 Burdened The gnome picks up a black gem.g=dhug=dұ4You hear crashing rock. 18(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3082 Burdened  19(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3083 Burdened u..g=d[HP+1=19]g=dYou finish the song. 19(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3084 Burdened G..Gg=dFVF.@.-g=dX5  19(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3084 Burdened  19(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3086 Burdened .G.Gg=d You hit the gnome lord!You touch the gnome lord!The gnome lord is covered in frost!g=d :You smile at the gnome lord seductively.g=d You steal: L - a conical hat {3}. 19(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3087 Burdened g=dg=d5"You kill the gnome lord! 19(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3088 Burdened .G.G)g=dI - .- | @.g=dL You have a little trouble lifting M - a scroll labeled PRATYAVAYAH {5}. 19(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3090 Burdened .GG.g=dPRPWhat do you want to use or apply? [$ag-ikxA-EGIJLNSU or ?*] g=dº Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 7%(end) g=d. +g=d You play the "Lullaby" song... 19(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3090 Burdened g=d The gnome sleeps. 19(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3091 Burdened g=d> 6The gnome sleeps. 19(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3092 Burdened  20(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3094 Burdened [HP+1=20]g=d You finish the song. 20(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3095 Burdened h=dM 20(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3096 Burdened    .@.h=d, 20(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3098 Burdened -|.-... ..u@.h=d3 D 20(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3099 Burdened  . . ...u@. -h=d|;. .     .u@. h=d; 20(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3099 Burdened The pony misses.h=d;!The pony bites!h=da=H 19(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3099 Burdened The pony is suddenly very cold! 19(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3100 Burdened [HP-1=19]h=d PWhat do you want to use or apply? [$ag-ikxA-EGIJLNSU or ?*] h=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 7%(end) h=d}+h=dYou play the "Lullaby" song... 19(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3100 Burdened The gnome is too hurt to listen closely to your song.h=dYou stop playing the wooden harp. 19(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3100 Burdened The pony kicks!h=d̃ 18(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3100 Burdened The pony misses.h=d 18(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3101 Burdened The pony kicks!h=d+ 17(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3101 Burdened --More--h=dn The pony bites!h=d}o S20  16(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3102 Burdened Your leg feels somewhat better. 16(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3102 Burdened [HP-3=16] h=dh PWhat do you want to use or apply? [$ag-ikxA-EGIJLNSU or ?*]  h=d6E Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) h=d+ h=d_ h=dYou play the "Lullaby" song... 16(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3102 Burdened The gnome is too hurt to listen closely to your song. h=d3You stop playing the wooden harp. h=dQ 16(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3102 Burdened The pony kicks! h=dN. 13(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3102 Burdened The pony bites! 12(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3102 Burdened --More-- h=dk-The pony is suddenly very cold! h=d9You kill the pony! 12(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3103 Burdened %[HP-4=12] h=d TYou hit the gnome!You touch the gnome! h=dg 0The gnome is covered in frost! h=d You kill the gnome! 12(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3104 Burdened %h=da..   @. .--h=dye)You see here a pony corpse.h=d{i@ 13(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3105 Burdened You hear crashing rock. 13(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3106 Burdened [HP+1=13]h=dZ N   ..%@.. Things that are here: a gnome corpse a small golden thonged club a leather conical hat a black gem--More--h=d0 Bh=d1  13(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3107 Burdened h=dG Pick up what?  Weapons (')') a - a small golden thonged club Armor ('[') b - a leather conical hat Comestibles ('%') c - a gnome corpse Gems ('*') d - a black gem(end) h=d+h=d&#h=d|#h=d`)You have a little trouble lifting H - a black gem {3}. 13(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3108 Burdened h=d 13(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3110 Burdened .......%@. h=ddL 13(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3111 Burdened . ... ... .G@. .h=d? 13(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3112 Burdened    .  @ .  h=d vYou hit the gnome!You touch the gnome!The gnome is covered in frost!h=d 4You smile at the gnome engagingly.h=d# You steal: O - a conical hat {3}. 13(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3114 Burdened h=d.You hit the gnome!h=dO%You miss the gnome.h=dYou kill the gnome! 13(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3115 Burdened %h=dX ^......... @.-       Things that are here: a gnome corpse 3 small daggers--More--h=dMG ,h=dI  13(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3115 Burdened !h=dC& .!h=d .h=d A bubbly potion shatters! 13(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3116 Burdened h=d-Tv 14(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3118 Burdened  G .%@.............[HP+1=14]h=db ...@  Things that are here: a tin opener 2 blue gems--More--h=d(`,h=db 14(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3119 Burdened h=d- Pick up what?  Tools ('(') a - a tin opener Gems ('*') b - 2 blue gems(end) h=dL~+ h=dX h=d h=dYou have a little trouble lifting P - 2 blue gems {2}. 14(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3120 Burdened .G!h=dzQWhat do you want to use or apply? [$ag-ikxA-EGIJLNOSU or ?*] !h=d\  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) !h=d a+!h=dT ;!h=dy !h=d You play the "Lullaby" song... 14(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3120 Burdened !h=d The gnome sleeps. 14(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3122 Burdened  14(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3123 Burdened  14(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3124 Burdened !h=d You finish the song. 14(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3126 Burdened "h=d . 14(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3127 Burdened |... @(    #h=dw 15(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3128 Burdened .-...@|... --      [HP+1=15]#h=d"gh 15(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3130 Burdened @.....       #h=dvYou hit the gnome!You touch the gnome!The gnome is covered in frost!#h=d]You kill the gnome! 15(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3131 Burdened %$h=d --..-.....-.@.   . ... ... .. ..  Things that are here: a gnome corpse 7 small darts a conical hat--More--&h=d}87&h=d0> 15(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3132 Burdened &h=dj  Pick up what?  Weapons (')') a - 7 small darts Armor ('[') b - a conical hat Comestibles ('%') c - a gnome corpse(end) (h=d+(h=dBg o(h=dg (h=dn You have a little trouble lifting m - 7 small darts {13}. 15(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3134 Burdened )h=d  15(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3135 Burdened - .- |@%.. -..........  .......*h=dpD 15(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3136 Burdened ...@.- . ...-  ...- . .       *h=du} 15(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3138 Burdened --.-.|.@ . G.   *h=dP :---|@|.--      . A stone arrow shoots out at you!*h=dP *h=dbS The stone arrow hits you! 9(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3139 Burdened [HP-6=9]+h=dhG 9(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3140 Burdened -|.@^-      ,h=d0 0 9(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3142 Burdened @|. .     -h=d.@. -h=d!You are momentarily blinded by a flash of light! 9(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3143 Blind  Burdened  G@ GB hG  GGGGGGhG/h=dxvSYou hit the parrot!You touch the parrot!/h=dv0The parrot is covered in frost!/h=d}You kill the parrot! 9(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3144 Blind  Burdened G @h   GGG GG  G h G  G G0h=d 9(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3146 Blind  Burdened  G@ %GhG G   GG Gh    GGG5h=dAutopickup: OFF. 9(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3146 Blind  Burdened @6h=dj 9(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3146 Blind  Burdened @7h=d Inventory: 841/827 weight (35/52 slots)  Weapons  m - 13 small darts {13}  G - a dagger {10}  Armor  b - an uncursed +1 leather cloak (being worn) {15}  c - a blessed +0 pair of high boots (being worn) {20}  w - a pair of jungle boots {15}  B - a hard hat {40}  F - a bronze round shield {80}  L - a conical hat {3}  O - a conical hat {3}  Comestibles  f - an egg {1}  s - a tin {10}  u - 3 lembas wafers {15}  R - 4 slime molds {20}  U - 2 cream pies {20}  Y - 7 food rations {140}  Scrolls  v - a scroll labeled VE FORBRYDERNE {5}  M - a scroll labeled PRATYAVAYAH {5}  Potions  t - a dark green potion {20}  Rings  h - a clay ring {3}  A - an ivory ring {3}  E - an engraved sapphire ring {3}  I - a pearl ring {3}  J - a ruby ring {3}  Wands =dQ1H i - a wand of lightning {7}  C - a platinum wand {7}  D - a wand of magic missile {7}  N - an iron wand named invis_o_tele {7}  S - a hexagonal wand {7}  Tools  a - an uncursed wooden harp {30}  g - an uncursed tin whistle {3}  k - a key {3}  x - a bag {302}  Gems  H - 3 black gems {3} (1 of 2)7h=d>+ Do what with the key?  a - Use this tool to pick a lock d - Drop this item t - Throw this item w - Hold this item in your hands(end) 8h=duX8h=dSkeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:3 $:1089 HP: 9(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3146 Blind  Burdened ---------- |G-- ---| -|@ --| ||-% |----- G-|hGG| ^ | --- | ------- ---| -- -- |GG| -- |----| 8h=d_|- --| ----| || --| |- % --- |---- > ||~ --G | |% || ------- ----- | ( --- --- | ---- % | || --h| --- % |^---| |- ) |----GG----- 8h=d-- -----G---- || -- ----------8h=dz 9(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3146 Blind  Burdened @8h=d 9(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3146 Blind  Burdened @:h=d(7iThere is a magic trap here.You try to feel what is lying here on the floor.:h=d:You feel no objects here. 9(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3147 Blind  Burdened @G  Gh=d&In what direction? >h=dȎ>h=dOuch! That hurts! 8(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3148 Blind  Burdened G @ GGh   GGG   Gh   GGG [HP-1=8]@h=dr# Ah=d/kAh=diAh=dcAh=dTkAh=d &In what direction? Bh=d+< Bh=d'B Ouch! That hurts! 7(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3150 Blind  Burdened  G@G   Gh  GGG G hG   GG[HP-1=7]Dh=d# Eh=dXkEh=d iEh=d cEh=d kFh=d&In what direction? Fh=dLv Fh=dy *Ouch! That hurts!19  4(39)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3151 Blind  Burdened G@ G [HP-3=4]Hh=d}q # Ih=d&YprayIh=ddrayIh=dȇayJh=dJ>yJh=d6 ;Are you sure you want to pray? [yn] (n) Lh=d,E yLh=dPYou begin praying to Dionysus. 4(39)  Pw: 67(67)  Br:3 AC:15 DR:2 Exp:8 T:3152 Invl  Blind  Burdened G  @G  GG  GG h   G hG  G  G   4(39)  Pw: 67(67)  Br:3 AC:15 DR:2 Exp:8 T:3154 Invl  Blind  Burdened You finish your prayer.Lh=d Q8You feel that Dionysus is well-pleased.Lh=dQYou feel much better. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3154 Blind  Burdened @[HP+40=44]o=dl^@You try to feel what is lying here on the floor.o=dTYou feel here a parrot corpse. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3155 Blind  Burdened  @Go=d You try to feel what is lying here on the floor. You feel here a parrot corpse. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3155 Blind  Burdened @o=d9:You begin praying to Dionysus. You finish your prayer. You feel that Dionysus is well-pleased. You feel much better. [HP+40=44] 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3155 Blind  Burdened @#p=dd+Count: 40$p=dV G G G G G GhG h  GG G $p=d 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3156 Blind  Burdened You can see again. .... @... ..  . .. .... .    $p=di 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3156 Burdened You stop waiting. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3156 Burdened &p=d  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3158 Burdened  %@     &p=dq#..@.......................G..20  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3159 Burdened Your leg feels somewhat better. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3159 Burdened &p=d[ e 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3160 Burdened    ..@..G. ...'p=dP 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3162 Burdened     @....G............... ...... ...........(p=d] 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3163 Burdened ..@..... ... .. . .  ..  .   (p=dܢ 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3164 Burdened  @..G). . . . . . .-- .. ..(p=dY  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3166 Burdened .... @.             )p=d"z  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3167 Burdened --.---.F.|..|.| .||@ .    -  *p=dem 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3168 Burdened ---|..........|.@.     *p=dFs 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3170 Burdened --|....@-. *p=dI  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3171 Burdened -.@---.*p=d  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3172 Burdened @-..--+p=dYou hit the violet fungus!You touch the violet fungus!The violet fungus is covered in frost!+p=dJYou miss the violet fungus. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3174 Burdened ,p=d ,p=dDYou kill the violet fungus! 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3175 Burdened .-p=dc 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3176 Burdened .@ -p=d  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3178 Burdened  .@.p=dD 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3178 Burdened .p=dm 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3179 Burdened   .@..p=dy      .@..........p=d} ! 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3179 Burdened You hear crashing rock. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3180 Burdened .p=d A 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3182 Burdened    ...@.............../p=d 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3183 Burdened    ....@-.. ... -... .../p=de  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3184 Burdened ... --.  @ ..     0p=d@ 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3186 Burdened       ..@. ...G......-0p=d . 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3187 Burdened     @. -..1p=d....-. |..--.-....@-- 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3187 Burdened The gnome throws a dart!)1p=d).1p=dU1p=dIt misses. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3188 Burdened @.G1p=dL ---......-..--..|........ .....)@.1p=dnL  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3189 Burdened The gnome throws a small dart!)1p=d).1p=d;-The small dart hits you!1p=dbThe gnome's cold-iron small dart sears your flesh! 37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3190 Burdened @[HP-7=37]3p=d QWhat do you want to use or apply? [$ag-ikxA-EGIJLNOSU or ?*] 3p=dV) Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) 4p=d.+4p=dYou play the "Lullaby" song... 37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3190 Burdened 4p=dThe gnome sleeps. 37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3191 Burdened  37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3192 Burdened 4p=d The gnome moves while sleeping. 37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3194 Burdened 4p=dYou finish the song. 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3195 Burdened [HP+1=38]5p=d 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3196 Burdened  . -.- . - .   .@...6p=d~BvYou hit the gnome!You touch the gnome!The gnome is covered in frost!6p=dIYou kill the gnome! 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3198 Burdened )Ip=dt       - |  .......@.............--Ip=drj Things that are here: 15 small darts a conical hat--More--Kp=d ,Kp=d  38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3199 Burdened Kp=d' Pick up what?  Weapons (')') a - 15 small darts Armor ('[') b - a conical hat(end) Lp=d+Mp=dXMp=dMp=dYou have a little trouble lifting m - 15 small darts {28}. 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3200 Burdened Np=d 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3202 Burdened ......................@ [   Np=dM 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3203 Burdened . . . ........ .....@. Np=dz        .  @. Np=dYou see here a dart. 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3204 Burdened Op=d* . |.. .. .. )@You see here a dart.A dart shoots out at you!Op=dV+Op=dx+$The dart hits you!Op=d1The cold-iron dart sears your flesh! 32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3206 Burdened Op=d,2[HP-6=32]Sp=dW. .... .... ... .@)Sp=dYou see here a dart. 33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3207 Burdened [HP+1=33]Sp=dSp=dPYou have a little trouble lifting Q - a dart {1}. 33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3208 Burdened Tp=dޮ; 33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3210 Burdened    . . @..Tp=d { 33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3211 Burdened ...................... . @. Tp=d  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3212 Burdened .@.Up=dO 33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3214 Burdened  -|@-.  p=d w 33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3215 Burdened h-. .-@. p=d{  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3216 Burdened # @-.  p=d    - @.p=d"< 33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3217 Burdened You hear crashing rock. 34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3218 Burdened [HP+1=34]iq=d\L% 34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3219 Burdened --h.-..................@.iq=dQ  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3220 Burdened #-#.-h|.---...-......@-....--.....-  jq=d-.|.@... ...-- ......----.. --    34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3221 Burdened The dwarf throws a dagger!jq=dw)jq=dv.)jq=dJ jq=d O It misses. 34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3222 Burdened .h@Gkq=dQYou hit the dwarf!You touch the dwarf!kq=d+/The dwarf is covered in frost!kq=dO3You smile at the dwarf engagingly.kq=dN You steal: T - 169 rocks {169}. 34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3223 Burdened nq=d,You hit the dwarf!nq=dYou kill the dwarf! 34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3224 Burdened [.Gqq=d[5 Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Rings ('=') i - Wands ('/') j - Tools ('(') k - Gems ('*') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) rq=d +sq=dsq=d What would you like to drop?  Gems ('*') H - 3 black gems {3} K - 2 yellowish brown gems {2} P - 2 blue gems {2} T - 169 rocks {169}(end) vq=d+vq=ds8jvq=d%?4 34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3224 Burdened You drop 169 rocks {169}. 34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3226 Burdened G.xq=dO 34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3227 Burdened |@* . . . --    xq=d1P 34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3228 Burdened .@ .- |G  . xq=d:L 35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3230 Burdened -. @|.. G.   [HP+1=35]yq=d# 35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3231 Burdened .@...........-yq=dY X 35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3232 Burdened @. G.-.-.....---yq=dS 35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3234 Burdened  -----...G@|-. . -zq=d75 35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3235 Burdened   .@......---zq=d} g 35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3236 Burdened  ..G@............ --{q=dYvYou hit the gnome!You touch the gnome!The gnome is covered in frost!{q=dYou kill the gnome! 35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3238 Burdened %|q=dY @..... ...--- Things that are here: a gnome corpse a small silver thonged club a conical hat--More--q=dIA 7q=dkD  35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3239 Burdened q=d 36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3240 Burdened . %@--G[HP+1=36]q=dX .     .@.-- 36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3240 Burdened The gnome lady throws a small dart!)q=d).q=dp#).q=dO#).q=d'+#).q=d\#).q=d/The small dart hits you!q=drThe gnome lady's cold-iron small dart sears your flesh! 27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3242 Burdened @[HP-9=27]q=d QWhat do you want to use or apply? [$ag-ikxA-EGIJLNOSU or ?*] q=dڸ  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) q=d+q=dwYou play the "Lullaby" song... 27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3242 Burdened The gnome lady throws a small dart!q=d)q=db).q=dB#).q=d#).q=d#).q=d #).q=dq=dIt misses. 27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3243 Burdened @G.The gnome lady throws a small dart!)q=d/).q=dd#).q=dC #).q=d #).q=d @The small dart hits you!--More--q=d} EThe gnome lady's cold-iron small dart sears your flesh!q=d߸ You stop playing the wooden harp. 21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3244 Burdened @[HP-6=21]q=d a 21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3246 Burdened .@)     . . q=dp       .@ . .. -     21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3246 Burdened )q=dH .q=d}()q=d).q=d#).q=d  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3247 Burdened )q=d"Count: 40q=d  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3248 Burdened )q=d .q=dL)q=d+).q=d>.q=d 21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3249 Burdened )q=d .q=dۜ)q=dnx).q=dG.q=dr%Gq=d(You stop waiting. 21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3250 Burdened r=d QWhat do you want to use or apply? [$ag-ikxA-EGIJLNOSU or ?*] r=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) r=d܇+r=dwYou play the "Lullaby" song... 21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3250 Burdened r=dO The gnome lady sleeps. 21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3251 Burdened  22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3252 Burdened r=d[HP+1=22] 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3254 Burdened r=dYou finish the song. 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3255 Burdened r=d 0.......@........ ..................r=d$! 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3255 Burdened You hear crashing rock. 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3256 Burdened r=d ^You hit the gnome lady!You touch the gnome lady!r=d_ 5The gnome lady is covered in frost!r=dѭ 9You smile at the gnome lady engagingly.r=d$ You steal: W - a leather conical hat {4}. 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3258 Burdened r=d: r=dĭ You kill the gnome lady! 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3259 Burdened %u=dp ..........@..    u=dj You see here 2 small darts. 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3260 Burdened u=du=dYou have a little trouble lifting m - 2 small darts {30}. 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3262 Burdened u=d8G 23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3263 Burdened . ......@. [HP+1=23]u=d;G 23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3264 Burdened     ..@.   u=d,        @. u=d/You see here 3 small darts. 23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3266 Burdened u=du=dwYou have a little trouble lifting m - 3 small darts {33}. 23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3267 Burdened u=dCL 23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3268 Burdened ..........................@.u=d<A 23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3270 Burdened ......  .@...u=dA * 23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3271 Burdened  .     .@.u=d          .|@|..... Things that are here: a fortune cookie 4 small darts--More--u=dr ,u=d  23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3272 Burdened u=d- Pick up what?  Weapons (')') a - 4 small darts Comestibles ('%') b - a fortune cookie(end) u=dlh++u=d^/Xu=d/u=dC1GYou have a little trouble lifting m - 4 small darts {37}.u=d3MYou have a little trouble lifting X - a fortune cookie {1}.u=d6B 23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3273 Burdened You hear crashing rock. 24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3274 Burdened [HP+1=24]v=dO 24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3274 Burdened v=d  24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3275 Burdened ... .  . .--@|- .  v=dc  24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3276 Burdened    .      -.@. -   v=d< 24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3278 Burdened          ------....--.. |<.......G......@ -------...--v=dCe 24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3279 Burdened    - . .@....----v=d ? 24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3280 Burdened -|..... h. .G@.-v=d^DWhat do you want to use or apply? [$ag-ikxA-EGIJLNOSUW or ?*] v=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) v=dI+v=dKYou play the "Lullaby" song... 24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3280 Burdened v=dOThe gnome sleeps. 24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3282 Burdened .Ghv=dS-The dwarf sleeps. 24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3283 Burdened  24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3284 Burdened .Gv=dmWYou finish the song. 25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3286 Burdened .G[HP+1=25]v=dA 25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3287 Burdened ---##.#-##.................#|....###...h........##*..**...........-. @.-v=d? --- .... G.G.-...**..-@. 25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3287 Burdened The dwarf throws a dagger!)v=d.)v=d*)v=d*)v=d^.)v=d1.)v=d.)v=d.)v=dNv=dnIt misses. 25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3288 Burdened ..h.GG.G@v=dYTYou hit the dwarf!You touch the dwarf!v=d;Z0The dwarf is covered in frost!v=d)`You kill the dwarf! 25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3290 Burdened ..h.GG.G%v=d\ 25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3291 Burdened ..  G      )@v=d_ 25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3292 Burdened        #      ..G.@v=d1 25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3294 Burdened   ...G ......@v=dFE 25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3295 Burdened ...... . .@  v=dʻ 25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3296 Burdened ..............  @..  ... v=d Count: 40v=dv=dp 26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3297 Burdened You hear a nearby zap.v=de-v=dr -v=dD -v=dg -v=d)The magic missile bounces!v=d9c 26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3298 Burdened ...-v=du[HP+1=26] 26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3299 Burdened  26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3300 Burdened  26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3302 Burdened  26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3303 Burdened  26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3304 Burdened  26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3306 Burdened  26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3307 Burdened  27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3308 Burdened v=d[HP+1=27] 27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3310 Burdened  27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3311 Burdened  27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3312 Burdened  27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3314 Burdened  27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3315 Burdened  27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3316 Burdened  27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3318 Burdened  28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3319 Burdened v=d[HP+1=28] 28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3320 Burdened  28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3322 Burdened  28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3323 Burdened  28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3324 Burdened  28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3326 Burdened  28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3327 Burdened  28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3328 Burdened  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3330 Burdened v=d[HP+1=29] 29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3331 Burdened  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3332 Burdened  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3334 Burdened  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3335 Burdened  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3336 Burdened  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3338 Burdened  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3339 Burdened  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3340 Burdened  =d<i4;19H30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3342 Burdened v=d[HP+1=30] 30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3343 Burdened  30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3344 Burdened v=d 30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3345 Burdened You hear crashing rock. 30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3346 Burdened  30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3347 Burdened  30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3348 Burdened  30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3350 Burdened v=dw Count: 40v=dM 30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3351 Burdened  30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3352 Burdened  31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3354 Burdened v=d[HP+1=31] 31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3355 Burdened  31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3356 Burdened  31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3358 Burdened  31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3359 Burdened  31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3360 Burdened  31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3362 Burdened  31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3363 Burdened  32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3364 Burdened v=d[HP+1=32] 32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3366 Burdened  32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3367 Burdened  32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3368 Burdened  32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3370 Burdened  32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3371 Burdened Gv=dQYou stop waiting. 32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3372 Burdened v=d%+RWhat do you want to use or apply? [$ag-ikxA-EGIJLNOSUW or ?*] v=d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) v=d$ +v=d? v=d You play the "Lullaby" song... 32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3372 Burdened v=dThe gnome sleeps. 32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3374 Burdened  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3375 Burdened v=d}[HP+1=33] 33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3376 Burdened v=dAYou finish the song. 33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3378 Burdened v=d 33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3379 Burdened         --- ........#h..###*...... ...........G.@ ...v=d vYou hit the gnome!You touch the gnome!The gnome is covered in frost!v=d} You kill the gnome! 33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3380 Burdened  )v=d> 33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3382 Burdened ..............    @..  ... v=d`k  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3383 Burdened v=d~o 33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3384 Burdened v=d9- 33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3386 Burdened v=d8 34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3387 Burdened [HP+1=34]v=d 34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3388 Burdened v=d Count: 40v=d;h 34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3390 Burdened  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3391 Burdened  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3392 Burdened  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3394 Burdened  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3395 Burdened  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3396 Burdened  35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3398 Burdened v=dJA[HP+1=35] 35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3399 Burdened  35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3400 Burdened hv=dYC 35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3401 Burdened You stop waiting. 35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3402 Burdened v=d}1 35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3403 Burdened         #.#* ........**........... .............@ ...v=dDWhat do you want to use or apply? [$ag-ikxA-EGIJLNOSUW or ?*] v=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) v=dC4+v=d4v=d5You play the "Lullaby" song... 35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3403 Burdened v=d:The dwarf sleeps. 35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3404 Burdened v=dX?#You hear a mumbled curse. 35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3406 Burdened  35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3407 Burdened v=d~DYou finish the song. 35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3408 Burdened v=dTYou hit the dwarf!You touch the dwarf!v=d?0The dwarf is covered in frost!v=dc4You smile at the dwarf engagingly.v=dYou steal the dwarf's rocks and drop it to the floor. 36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3409 Burdened --More--v=d0 You hear some noises in the distance. 36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3410 Burdened [HP+1=36]v=dv=dðYou kill the dwarf! 36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3411 Burdened [v=dYZ............. .     @..  *.. v=dF]# 36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3411 Burdened You hear a mumbled curse. 36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3412 Burdened v=d/        . ........G.......... .............@ ...v=dc1%You see here 399 rocks.v=d5I 36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3412 Burdened You hear a mumbled curse. 36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3414 Burdened .Gv=dh w-##..##..# #...* **... ... . .@*...v=dŦ There are several objects here. 36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3415 Burdened v=dι Pick up what?  Weapons (')') a - a small thonged club b - a small sling Armor ('[') c - a hooded cloak d - a pair of hard shoes e - a round shield f - a hard hat g - a conical hat Tools ('(') h - a pick-axe Gems ('*') i - 4 small rocks j - 89 rocks(end) v=d`v=d6 36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3415 Burdened v=d4 36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3416 Burdened           @   [v=deCount: 40v=d>Nv=dV 36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3416 Burdened You hear a mumbled curse. 36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3418 Burdened  36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3419 Burdened  37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3420 Burdened v=dNX[HP+1=37]v=d#^ 37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3421 Burdened You hear some noises in the distance. 37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3422 Burdened  37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3423 Burdened Gv=d_You stop waiting. 37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3424 Burdened v=d,#...............G........G.............................*............@v=dP0 37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3424 Burdened You hear a mumbled curse. Gv=d1% 37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3425 Burdened The gnome swings his small thonged club!The gnome hits!The gnome's cold-iron small thonged club sears your flesh!v=d3\ 28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3425 Burdened The gnome is suddenly very cold! 28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3426 Burdened *G--More--v=dyj [HP-9=28]v=d(6v=dV;You kill the gnome! 28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3427 Burdened %v=dE &.......G......##......G#.......  @.v=dhG -There are several objects here.v=dI  28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3427 Burdened You hear a mumbled curse. 28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3428 Burdened .G.G#G.Gv=dp/h Pick up what?  Weapons (')') a - a small thonged club b - a dagger Armor ('[') c - a leather conical hat d - a hooded cloak e - a pair of hard shoes Comestibles ('%') f - a gnome corpse(end) v=dv=dLj 28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3428 Burdened v=d           ..%@v=dlg 28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3428 Burdened You hear a mumbled curse. 28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3430 Burdened .G.Gv=dy  28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3431 Burdened           #     @  .v=d Count: 40v=dB 29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3432 Burdened v=d[HP+1=29]v=d' 29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3433 Burdened You hear some noises in the distance. 29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3434 Burdened  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3435 Burdened  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3436 Burdened v=dpYou hear a mumbled curse. 29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3437 Burdened You hear a nearby zap.\v=d\v=dU+The magic missile bounces!v=d( +%.)v=d%)v=da.)v=d [)v=d{ *)v=dkN )G)v=dN You stop waiting. 29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3438 Burdened v=d k.........................................G................G.....@v=d # 29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3438 Burdened You hear a mumbled curse. 29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3439 Burdened w=d{^TYou hit the gnome!You touch the gnome!w=d^0The gnome is covered in frost!w=dcYou kill the gnome! 29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3440 Burdened .G.G%w=d RWhat do you want to use or apply? [$ag-ikxA-EGIJLNOSUW or ?*] w=d_ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) w=dt+w=dw=dYou play the "Lullaby" song... 29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3440 Burdened w=d +You hear a mumbled curse.w=d! 29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3441 Burdened You hear a mumbled curse. 29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3442 Burdened  30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3443 Burdened ..GG[HP+1=30]w=d8"The gnome sleeps. 30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3444 Burdened .GThe gnome sleeps.w=d"'You finish the song.w=d" 30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3444 Burdened --More--w=dQYou hear a mumbled curse. 30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3446 Burdened w=d ...........................G  @.w=d' There are many objects here. 30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3447 Burdened w=d4 Pick up what?  Weapons (')') a - 3 small daggers b - a small thonged club c - a dagger Armor ('[') d - a conical hat e - a leather conical hat f - a hooded cloak g - a pair of hard shoes Comestibles ('%') h - a gnome corpse i - a gnome corpse Gems ('*') j - 58 rocks k - 20 rocks(end) w=d] w=d]  30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3447 Burdened w=dQvYou hit the gnome!You touch the gnome!The gnome is covered in frost!w=d.You kill the gnome!%w=d 30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3447 Burdened You hear some noises in the distance.w=dYou hear a mumbled curse. 30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3448 Burdened  w=d w=dUnknown command ' '. 30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3448 Burdened  w=dRWhat do you want to use or apply? [$ag-ikxA-EGIJLNOSUW or ?*]  w=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) w=de+ w=deYou play the "Lullaby" song... 30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3448 Burdened  w=df1The gnome moves while sleeping. w=dhYou hear a mumbled curse. 30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3450 Burdened  w=d;l[The gnome moves while sleeping. 30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3451 Burdened  30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3452 Burdened The gnome moves while sleeping. w=dmYou finish the song. 31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3454 Burdened --More-- w=d[HP+1=31] w=d .............@% w=d: There are several objects here. 31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3455 Burdened  w=d-. .--.|.--@% w=d<There are several objects here. 31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3456 Burdened w=d  31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3458 Burdened  -. @%w=dvYou hit the gnome!You touch the gnome!The gnome is covered in frost!w=dYou kill the gnome! 31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3459 Burdened %w=dd.-.@.. -- w=dgThere are several objects here. 31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3460 Burdened w=d Pick up what?  Weapons (')') a - a small thonged club b - a small cloth sling Armor ('[') c - a conical hat Comestibles ('%') d - a gnome corpse Gems ('*') e - 3 small rocks f - 2 gray stones g - 76 rocks(end) w=dAw=dB 31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3460 Burdened w=dpT 31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3462 Burdened  ..|-|..-...@%*#...w=dP 31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3463 Burdened       @ ------.w=dvYou hit the gnome!You touch the gnome!The gnome is covered in frost!w=dYou kill the gnome! 31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3464 Burdened )w=d ..-.|@.* Things that are here: a small thonged club a conical hat 20 rocks--More--w=dY7w=d] 32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3466 Burdened [HP+1=32]w=dm 32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3467 Burdened    )@w=d:6  32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3468 Burdened .....@w=dbr   .@ w=deThere are several objects here. 32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3470 Burdened w=d  Pick up what?  Weapons (')') a - a golden broad short sword Armor ('[') b - a round shield c - a hard hat Comestibles ('%') d - a dwarf corpse Tools ('(') e - a pick-axe Gems ('*') f - 363 rocks(end) w=d1 w=d1 32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3470 Burdened !w=d -What do you want to zap? [iCDNS or ?*] !w=d Wands i - a wand of lightning {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand named invis_o_tele {7} S - a hexagonal wand {7}(end) #w=dB, `#w=d, Never mind. 32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3470 Burdened 'w=d w .   %@'w=d There are several objects here. 32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3471 Burdened (w=dצ~ Pick up what?  Weapons (')') a - 4 small daggers Armor ('[') b - a conical hat Comestibles ('%') c - a gnome corpse Wands ('/') d - a wand of magic missile Gems ('*') e - 77 rocks(end) *w=d"++w=di+w=d+w=dYou have a little trouble lifting Z - a wand of magic missile {7}. 32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3472 Burdened ,w=dN ,w=d6O Autopickup: ON, for $"?+!=/| objects. 32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3472 Burdened -w=d         %@-w=d*There are many objects here.-w=d 32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3473 Burdened You are beginning to feel hungry. 32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3473 Hungry  Burdened  32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3474 Hungry  Burdened 0w=d DThere is a gnome corpse here; eat it? [ynq] (n) 2w=d BnThere is a gnome corpse here; eat it? [ynq] (n) 4w=d{;nWhat do you want to eat? [fsuRUXY or ?*] 6w=dN Comestibles f - an egg {1} s - a tin {10} u - 3 lembas wafers {15} R - 4 slime molds {20} U - 2 cream pies {20} X - a fortune cookie {1} Y - 7 food rations {140}(end) 7w=d+ +7w=d It is not so easy to open this tin. 32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3475 Hungry  Burdened  32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3476 Hungry  Burdened  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3478 Hungry  Burdened 7w=dN [HP+1=33] 33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3479 Hungry  Burdened  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3480 Hungry  Burdened  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3482 Hungry  Burdened  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3483 Hungry  Burdened  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3484 Hungry  Burdened  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3486 Hungry  Burdened  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3487 =d& 24;66HHungry  Burdened  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3488 Hungry  Burdened 7w=d [HP+1=34] 34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3490 Hungry  Burdened  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3491 Hungry  Burdened  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3492 Hungry  Burdened  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3494 Hungry  Burdened  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3495 Hungry  Burdened  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3496 Hungry  Burdened  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3498 =d5 24;66HHungry  Burdened You succeed in opening the tin.It smells like violet fungi.--More--;w=d[Eat it? [yn] (n) @c. . . . ...... .).... ...@.......x=dBYou see here a gnomish wizard corpse. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3807 Burdened J}=d1    # .. .. h.###%@....... ......J}=d1 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3808 Burdened You are beginning to feel hungry. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3808 Hungry  Burdened  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3808 Hungry  Burdened J}=dO 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3810 Hungry  Burdened   #.@  |-..L}=d  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3811 Hungry  Burdened ....@. M}=d 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3812 Hungry  Burdened ...................#@.   M}=d k 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3814 Hungry  Burdened ..... ......#@.  N}=d 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3815 Hungry  Burdened  ...@.N}=d>vYou hit the dwarf!You touch the dwarf!The dwarf is covered in frost!N}=d>5You smile at the dwarf seductively.N}=ds?^You seduce the dwarf and he starts to take off his clothes.--More--P}=d`You steal: j - 227 rocks {227}.You steal: l - a hard hat {40}.P}=dXYou steal: n - a round shield {80}.You steal: o - a wooden pick-axe {30}.--More--S}=djYou steal the dwarf's mithril stout spear and drop it to the floor.You steal the dwarf's pair of hard shoes and drop it to the floor.--More--U}=d$ You steal the dwarf's leather hooded cloak and drop it to the floor.The dwarf finishes taking off his suit.U}=dG) You steal the dwarf's chain mail and drop it to the floor. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3816 Hungry  Burdened W}=dW}=d Unknown command ' '. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3816 Hungry  Burdened X}=dTYou hit the dwarf!You touch the dwarf!X}=d0The dwarf is covered in frost!X}=dYou kill the dwarf! 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3818 Hungry  Burdened %Z}=d"5 Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Rings ('=') i - Wands ('/') j - Tools ('(') k - Gems ('*') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) [}=d`+[}=d [}=dZ  What would you like to drop?   Coins ('$')  p - 1089 gold pieces  Weapons (')')  m - 37 small darts {37}  G - a dagger {10}  Q - a dart {1}  Armor ('[')  b - an uncursed +1 leather cloak (being worn) {15}  c - a blessed +0 pair of high boots (being worn) {20}  e - a conical hat {3}  l - a hard hat {40}  n - a round shield {80}  w - a pair of jungle boots {15}  B - a hard hat {40}  F - a bronze round shield {80}  L - a conical hat {3}  O - a conical hat {3}  W - a leather conical hat {4}  Comestibles ('%')  f - an egg {1}  u - 3 lembas wafers {15}  R - 4 slime molds {20}  Y - 7 food rations {140}  Scrolls ('?')  v - 2 scrolls labeled VE FORBRYDERNE {10}  M - a scroll labeled PRATYAVAYAH {5}  Potions ('!')  t - a dark green potion {20}  Rings ('=[}=d ')  h - a clay ring {3}  A - an ivory ring {3}  E - an engraved sapphire ring {3}  I - a pearl ring {3}  J - a ruby ring {3}  Wands ('/')  i - a wand of lightning {7}  C - a platinum wand {7}  D - a wand of magic missile {7}  N - an iron wand named invis_o_tele {7}  S - a hexagonal wand {7}  Z - a wand of magic missile {7} (1 of 2)a}=d+b}=d+f}=d+g}=dx+l}=db Tools ('(')  a - an uncursed wooden harp {30}  g - an uncursed tin whistle {3}  k - a key {3}  o - a wooden pick-axe {30}  x - a bag {302}  Gems ('*')  j - 227 rocks {227}  H - 3 black gems {3}  K - 2 yellowish brown gems {2}  P - 2 blue gems {2} (2 of 2)o}=d{ +q}=d+ +}=d.--- -------- -#-#------------ | |## # ----#...|| -------- | | |-## ---- ......|-- |-- ---| - -- |# ----- -| ....[.-| ||^ --| | | | #| --.....*.---- [3}=d.3m||-% |----- -| | | ### --...... ------ | || ^ | --- | -- | |##- ---#---..... --- ------ |---- ---| -- -- | | |# ---|........----| || -- |----| |- -- | |# ### ||...)...--[11}=d0;39H| --| ----| || --| | | |## #** ---%@....|-- |--- % --- |---- > ||~ -- | ------# *** |###...-|| --- | |% || ------- | ---# #*** ) -###...----- ----- | ( --- --- | ---[}=d!1m ##*** ------.....|--- )----- % | || -- -- ----- ###* *- | %....-| --- % |^---| |---|< ) ))) [*)--....--[ ) |------*-*#*-- -- ----| ....  ----- -- -----**##`----- ---}=d`1$[34m .....---------- |***#---- --.--| -- ---------------}=d1Skeff the Sonneteer St:15 Dx:20 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:3 $:1089 HP: 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3818 Hungry  Burdened You drop a hard hat {40}.}=d1ZYou drop a round shield {80}.You drop a hard hat {40}.}=d16You drop a bronze round shield {80}.}=d2CYou drop a wooden pick-axe {30}.--More--}=d'You drop 227 rocks {227}.}=d2 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3818 Hungry Your movements are now unencumbered. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3819 Hungry }=df+hWhere do you want to travel to?(For instructions type a ?)}=d}=d  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3819 Hungry }=d* 5 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3820 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3821 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3822 Hungry ..@..... . )*         44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3822 Hungry }=dd4  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3823 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3824 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3825 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3826 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3827 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3828 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3829 Hungry   .......@ ...... ....}=d4   ... .... ... .... ...  ....... 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3829 Hungry }=d? 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3830 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3831 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3832 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3833 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3834 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3835 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3836 Hungry          [10;27}=d?H    ... ...@..^.... 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3836 Hungry }=d= 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3837 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3838 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3839 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3840 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3841 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3842 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3843 Hungry      ............ [}=d^=;m...@[....  ......... .. .. ..  ..  ... .... ..  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3843 Hungry }=d 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3844 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3845 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3846 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3847 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3848 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3848 Hungry         [.. ). .@.......[}=d35mG.......).............................................}=dRFWhat do you want to use or apply? [$aeg-ikxAC-EGIJLNOSWZ or ?*] }=dY  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) }=dL+}=dQNYou play the "Lullaby" song... 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3848 Hungry }=dWThe gnome king sleeps. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3849 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3850 Hungry  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3851 Hungry }=d[You finish the song. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3852 Hungry }=drb}=db%You hit the gnome king!}=db+You touch the gnome king!}=dc5The gnome king is covered in frost!}=dd:You smile at the gnome king seductively.}=dhYou steal: q - a small thonged club {7}. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3853 Hungry }=d{}=dzYou kill the gnome king! 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3854 Hungry )}=d)  ..@. }=dThere are several objects here. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3855 Hungry }=dk Pick up what?  Weapons (')') a - a small cloth sling b - a small thonged club c - a dart d - a dart Armor ('[') e - a conical hat f - a conical hat Gems ('*') g - 7 small rocks(end) }=d}=d 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3855 Hungry }=dm  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3856 Hungry . ..)@}=d 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3857 Hungry ..@.}=d 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3858 Hungry ...@}=d 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3859 Hungry  .@ }=d~ 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3860 Hungry   .@.... }=dW x 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3861 Hungry .     ...@    }=d , ,What do you want to eat? [fuRY or ?*] }=d Comestibles f - an egg {1} u - 3 lembas wafers {15} R - 4 slime molds {20} Y - 7 food rations {140}(end) }=d{^+}=dhThis lembas wafer is delicious! 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3862  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3863  44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3863}=d$You finish eating the lembas wafer. 44(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3864}=dż     .  .  .  @ .  A beartrap closes on your foot!The cold-iron beartrap sears your flesh!}=d m19  37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3864 Burdened Your movements are slowed slightly because of your load. 37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3865 Burdened [HP-7=37]}=d }=d4 You are caught in a beartrap. 37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3866 Burdened }=dC 37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3868 Burdened }=dЊ 37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3869 Burdened }=d   38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3870 Burdened [HP+1=38]}=dGD}=dHYou are caught in a beartrap. 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3872 Burdened }=d e  38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3873 Burdened }=dq 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3874 Burdened }=d 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3876 Burdened .@^ }=d 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3877 Burdened .@. }=d 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3878 Burdened .@..%..  }=dO 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3880 Burdened ......o).G.@ . }=dHo .o.@....}=d' 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3880 Burdened The tinker gnome zombie hits! 37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3881 Burdened }=d[HP-1=37]}=dkYou hit the tinker gnome zombie!The blunt force is ineffective against the tinker gnome zombie.You touch the tinker gnome zombie!The tinker gnome zombie is covered in frost!--More--}=dr[The frost doesn't seem to chill the tinker gnome zombie!0}=d#}=d@}=d#}=d$k 0}=d.@ #}=d *}=d~ G}=d 7You miss the tinker gnome zombie. 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3882 Burdened .o.o.o[HP+1=38]}=dŧ}=dYou don't know any spells right now. 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3882 Burdened }=d <What do you want to zap? [iCDNSZ or ?*] }=dK=) Wands i - a wand of lightning {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand named invis_o_tele {7} S - a hexagonal wand {7} Z - a wand of magic missile {7}(end) ~=d+In what direction? ~=d|~=dUYou destroy the hobgoblin zombie!|)~=d6~ 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3882 Burdened ~=dSThe magic missile hits the hobgoblin zombie!|~=dM |~=d" ~=d# jYou destroy the hobgoblin zombie!%.o~=d% p 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3882 Burdened The tinker gnome zombie hits! 28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3884 Burdened .o[HP-10=28]~=ds<What do you want to zap? [iCDNSZ or ?*] ~=dx!In what direction?  ~=dCa {cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--~=dau--- -------- -#-#------------ | |## # ----# || -------- | | |-## ---- |-- |-- ---| - -- |# ----- -| [ -| ||^ --| | | | #| -- * ----~=du[34m ||- |----- -| | | ### -- ------ | || ^ | ---. | -- | |##- ---#--- --- ------ |---- ---|%.-- -- | | |# ---| ----| || -- |----|.... |- -- | |# ### || ~=dw) --| --| ----| ||..)--| | | |## #** ---%* |-- |--- [ --- |----oG.||~ -- | ------# *** |### -|| --- | |) ||...@.%------- | ---# #*** ) -### ----- ----- | ( ---[34~=dwm ---...| --- ##*** ------ |--- ^----- ) | ||..-- -- ----- ###* *- | % -| --- ) |^---| .|---|< ) ))) [*)-- -- |------*-*#*-- -- ----|  ----- -- -----**##`----- [3~=d-xN3m--- ---------- |***#---- -- --| -- ---------------~=dy Skeff the Sonneteer St:15 Dx:19 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:3 $:1089 HP: 28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3884 Burdened The wand of magic missile glows and fades.~=d|F 28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3884 Burdened The tinker gnome zombie hits! 27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3885 Burdened [HP-1=27]~=d ~=d You destroy the hobgoblin zombie! 27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3886 Burdened )~=d-~=dP.You miss the tinker gnome zombie.You touch the tinker gnome zombie!The tinker gnome zombie is covered in frost!The frost doesn't seem to chill the tinker gnome zombie!0~=da #~=dv@~=d#~=d0~=dU#~=dO)*~=d& 0G--More--~=d /You miss the tinker gnome zombie.~=d, 2 27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3886 Burdened The tinker gnome zombie just misses! 27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3888 Burdened ~=dCq~=das.You hit the tinker gnome zombie!~=ds3You miss the tinker gnome zombie.~=dt2You hit the tinker gnome zombie!~=dwH 27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3888 Burdened The tinker gnome zombie hits! 19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3889 Burdened [HP-8=19]~=d,<What do you want to zap? [iCDNSZ or ?*] ~=d) Wands i - a wand of lightning {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand named invis_o_tele {7} S - a hexagonal wand {7} Z - a wand of magic missile {7}(end) ~=di+In what direction?  ~=d/ ~=dSYou destroy the tinker gnome zombie!/> ~=dI~ 19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3889 Burdened ~=dQ / ~=dx  19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3890 Burdened .)!~=d 19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3892 Burdened @..#~=du 'You fall down the stairs.--More--$~=d --------------...|-- ----.....|| ||@.....-----|^ - ----......--- --- ) ------|......... |-- ^|--............. |- ----.--...........--- -|[ |----- )........|--- ------| -.......---| |- .......|-- -------- ...-- | [ ||$~=d [34m --| |-- ------ ------ || --- --- ---Skeff the Sonneteer St:15 Dx:19 Co:10 In:10 Wi:9 Ch:18 Chaotic Dlvl:4 $:1089 HP: 18(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3892 Burdened $~=d  19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3893 Burdened ~=dj  19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3894 Burdened <@...........  ~=d  19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3896 Burdened .@........    ~=dC  19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3897 Burdened .....@    ~=dw 19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3897 Burdened ~=dO  19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3898 Burdened .@..............~=dl. 19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3900 Burdened ..@ ...........~=dn  19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3901 Burdened ...  .@.. ~=dk 19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3902 Burdened   .   .@ .    ~=d] 20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3904 Burdened  . . .        . @ .... . .-[HP+1=20]~=de  20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3905 Burdened          . ....  ... ...---- ................@........ ... ~=d[;  20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3906 Burdened  .  ...  ...  .. -  . @.. ..-~=dD 20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3908 Burdened     ||-  |.........@  -------.   |-~=dO6 20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3909 Burdened @.. ~=d 20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3910 Burdened  20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3912 Burdened  20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3913 Burdened ---...@........ |.. -- 20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3913 Burdened ~=d$~=d$+You hear crashing rock. 20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3914 Burdened  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3916 Burdened .-.@........---.|~=db6[HP+1=21] 21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3917 Burdened  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3918 Burdened  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3920 Burdened --- .|-@....|.-......--..----- 21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3920 Burdened ~=d 21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3921 Burdened  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3922 Burdened  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3924 Burdened  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3924 Burdened  --- . @.. . --~=d9a.... @..-20  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3925 Burdened Your leg feels somewhat better.~=d%Your movements are now unencumbered. 21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3925~=d  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3926 .@.~=d 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3927 .@-.[HP+1=22]~=dT[HP+1=22] 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3927~=d Your leg feels somewhat better. Your movements are now unencumbered. 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3927~=dZ  22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3928 .--@.|-~=d 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3929 .-@~=d{ 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3930  ..@~=dN+  22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3931      .@~=dmQ 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3932     .@ ~=dZ/ 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3933   - .. ..@ ~=d;' - 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3934. -. |. @ .~=d 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3935.@. ~=d~ 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3936...........@. ~=dɈ s 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3936~=d_ 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3937...............@.............   ~=d& 23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3938. .... ..... .... ....... ..@ . [HP+1=23]~=df  23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3939....... ..... ....... . ....... ....... ..@..~=dW 23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3940........ .. ..  .@....~=ds' 23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3941.........................@.~=d\  23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3942  ....@ .~=dc  23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3943 ....@. ~=d< 23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3944     ....@.... ~=doY 23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3945. @. ~=d֬ y. @.   ~=d  23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3945You hear crashing rock. 23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3946~=dh  23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3947@.    ~=dI 23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3948 @..      ~=de> 24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3949@.    [HP+1=24]~=d  24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3950.@..............~=d 24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3951..@ ...........~=d 24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3952.@.....~=d6 24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3953 ... .@.~=d= 7 24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3954 .   .@    ~=d&) 24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3955 . . .        . @ G... . .~=d          . ....  ... ... ................@........ ... ~=d  24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3955The gnome throws a small thonged club!~=d* !The gnome hits!~=d2 The gnome's cold-iron small thonged club sears your flesh! 12(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3956[HP-12=12]~=dF 12(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3957 .  ...  ...  ..   . @.. ..~=du You hit the gnome!~=du VYou touch the gnome!The gnome is covered in frost!~=dy You kill the gnome! 12(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3958)~=d0G 12(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3959        . @ ...~=d^ $ 13(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3960      .@.[HP+1=13]~=dy 13(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3960~=d  13(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3961  @. =dkCount: 50=d =d  13(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3962  13(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3963  13(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3964  13(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3965  13(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3966  13(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3967  13(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3968  13(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3969  13(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3970  13(44)  Pw: 67(67)  Br:3 AC:6 =dջ DR:2 Exp:8 T:3971  14(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3972=d [HP+1=14] 14(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3973  14(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3974  14(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3975  14(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3976  14(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3977  14(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3978  14(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3979  14(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3980  14(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3981  14(44)  Pw: 67(67) [24=d ;35H Br:3 AC:6 DR:2 Exp:8 T:3982  15(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3983=d [HP+1=15] 15(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3984  15(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3985  15(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3986  15(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3987  15(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3988  15(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3989  15(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3990  15(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3991  15(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3992  15(44)  Pw: 67(67) =dN  Br:3 AC:6 DR:2 Exp:8 T:3993  16(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3994=d [HP+1=16] 16(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3995  16(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3996  16(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3997  16(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3998  16(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:3999  16(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4000  16(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4001  16(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4002  16(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4003  16(44)  Pw: 67(67) =d  Br:3 AC:6 DR:2 Exp:8 T:4004  17(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4005=d [HP+1=17] 17(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4006  17(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4007  17(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4008  17(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4009  17(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4010  17(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4011 =dCount: 50 =d  =d { 17(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4012  17(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4013  17(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4014  17(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4015  17(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4016  18(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4017 =d [HP+1=18] 18(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4018  18(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4019  18(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4020  18(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4021  18(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4022  18(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4023  18(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4024  18(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4025  18(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4026  18(44)  Pw: 67(67) [24 =d ;35H Br:3 AC:6 DR:2 Exp:8 T:4027  19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4028 =d1 [HP+1=19] 19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4029  19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4030  19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4031  19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4032  19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4033  19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4034  19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4035  19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4036  19(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4037  19(44)  Pw: 67(67) =d3  Br:3 AC:6 DR:2 Exp:8 T:4038  20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4039 =dI [HP+1=20] 20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4040  20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4041  20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4042  20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4043  20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4044  20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4045  20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4046  20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4047  20(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4048  20(44)  Pw: 67(67) =dZL  Br:3 AC:6 DR:2 Exp:8 T:4049  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4050 =dh^ [HP+1=21] 21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4051  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4052  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4053  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4054  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4055  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4056  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4057  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4058  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4059  21(44)  Pw: 67(67) =d`  Br:3 AC:6 DR:2 Exp:8 T:4060  21(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4061 =d^[ Count: 50 =d =ds 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4062 =d"[HP+1=22] 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4063  22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4064  22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4065  22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4066  22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4067 =dYou hear crashing rock. 22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4068  22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4069  22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4070  22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4071  22(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4072  23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4073 =d[HP+1=23] 23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4074  23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4075  23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4076  23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4077  23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4078  23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4079  23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4080  23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4081  23(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4082  23(44)  Pw: 67(67) =d Br:3 AC:6 DR:2 Exp:8 T:4083  24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4084 =d [HP+1=24] 24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4085  24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4086  24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4087  24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4088  24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4089  24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4090  24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4091  24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4092  24(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4093  24(44)  Pw: 67(67) =d| Br:3 AC:6 DR:2 Exp:8 T:4094  25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4095 =d/[HP+1=25] 25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4096  25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4097  25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4098  25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4099  25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4100  25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4101  25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4102  25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4103  25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4104  25(44)  Pw: 67(67) =d4 Br:3 AC:6 DR:2 Exp:8 T:4105  25(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4106  26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4107 =d_?[HP+1=26] 26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4108  26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4109  26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4110  26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4111 =dYCount: 50 =d  =d8  26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4112  26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4113  26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4114  26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4115  26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4116  26(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4117  27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4118 =d [HP+1=27] 27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4119  27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4120  27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4121  27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4122  27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4123  27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4124  27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4125  27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4126  27(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4127  27(44)  Pw: 67(67) [24 =d& *;35H Br:3 AC:6 DR:2 Exp:8 T:4128 =dZ You hear crashing rock. 28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4129 =dk. [HP+1=28] 28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4130  28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4131  28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4132  28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4133  28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4134  28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4135  28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4136  28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4137  28(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4138  28(44)  Pw: 67(67) =d2  Br:3 AC:6 DR:2 Exp:8 T:4139  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4140 =dE [HP+1=29] 29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4141  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4142  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4143  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4144  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4145  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4146  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4147  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4148  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4149  29(44)  Pw: 67(67) =dI  Br:3 AC:6 DR:2 Exp:8 T:4150  29(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4151  30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4152 =d]Z [HP+1=30] 30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4153  30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4154  30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4155  30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4156  30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4157  30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4158  30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4159  30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4160  30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4161=d) Count: 50=d_=d 30(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4162  31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4163=d[HP+1=31] 31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4164=dYou hear crashing rock. 31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4165  31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4166  31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4167  31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4168  31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4169  31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4170  31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4171  31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4172  31(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4173  32(44)  Pw: =d<[24;29H67(67)  Br:3 AC:6 DR:2 Exp:8 T:4174=d3[HP+1=32] 32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4175  32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4176  32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4177  32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4178  32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4179  32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4180  32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4181  32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4182  32(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4183  32(44)  Pw: 67(67) =d5 Br:3 AC:6 DR:2 Exp:8 T:4184  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4185=db8~[HP+1=33] 33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4186=dKL  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4187  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4188  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4189  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4190  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4191  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4192  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4193  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4194  33(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4195  33(44)  Pw: 67(67)  Br:3 AC:6 DR=dM:2 Exp:8 T:4196  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4197=dO[HP+1=34]=deYou hear crashing rock. 34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4198  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4199  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4200  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4201  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4202  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4203  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4204  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4205  34(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4206  34(44)  Pw: =dg[24;29H67(67)  Br:3 AC:6 DR:2 Exp:8 T:4207  35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4208=dFnV[HP+1=35] 35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4209  35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4210  35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4211=dKCount: 50=dTq =d~ K 35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4212  35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4213  35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4214  35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4215  35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4216  35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4217  35(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4218  36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4219=d [HP+1=36] 36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4220  36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4221  36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4222  36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4223  36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4224  36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4225  36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4226  36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4227  36(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4228  36(44)  Pw: 67(67) [24=d ;35H Br:3 AC:6 DR:2 Exp:8 T:4229  37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4230=d [HP+1=37] 37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4231  37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4232  37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4233  37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4234  37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4235  37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4236  37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4237  37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4238  37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4239  37(44)  Pw: 67(67) =do ; Br:3 AC:6 DR:2 Exp:8 T:4240B=dY You stop waiting. 37(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4241=dRVYou hit the parrot!You touch the parrot!=dR1The parrot is covered in frost!=d]XYou kill the parrot! 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4242.[HP+1=38]=d 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4243...@..=dv  38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4244 .. ... ........@=dL 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4245...... . @..=dɫ.......@..1  38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4246You feel tough!=d 38(44)  Pw: 67(67)  Br:3 AC:6 DR:2 Exp:8 T:4246You must be leading a healthy life-style. 38(44)  Pw: 67(69)  Br:3 AC:6 DR:2 Exp:8 T:4246=d 38(44)  Pw: 67(69)  Br:3 AC:6 DR:2 Exp:8 T:4247..*..@.=d  38(44)  Pw: 67(69)  Br:3 AC:6 DR:2 Exp:8 T:4248 .#....@. =dm  38(44)  Pw: 67(69)  Br:3 AC:6 DR:2 Exp:8 T:4249.@.  =d% 38(44)  Pw: 67(69)  Br:3 AC:6 DR:2 Exp:8 T:4250....h.##*...@. =d 38(44)  Pw: 67(69)  Br:3 AC:6 DR:2 Exp:8 T:4251#... ..*h @....=dmGWhat do you want to use or apply? [$aeg-ikqxAC-EGIJLNOSWZ or ?*] =d7  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) =dj]+=d]=d_You play the "Lullaby" song... 38(44)  Pw: 67(69)  Br:3 AC:6 DR:2 Exp:8 T:4251=ddThe dwarf sleeps. 38(44)  Pw: 67(69)  Br:3 AC:6 DR:2 Exp:8 T:4252  39(44)  Pw: 68(69)  Br:3 AC:6 DR:2 Exp:8 T:4253=dh[HP+1=39] 39(44)  Pw: 68(69)  Br:3 AC:6 DR:2 Exp:8 T:4254=dMkYou finish the song. 39(44)  Pw: 68(69)  Br:3 AC:6 DR:2 Exp:8 T:4255=d^ ( 39(44)  Pw: 68(69)  Br:3 AC:6 DR:2 Exp:8 T:4256...####@.   =d% 39(44)  Pw: 68(69)  Br:3 AC:6 DR:2 Exp:8 T:4257*#.....#............... ........ @*. .    =d 39(44)  Pw: 68(69)  Br:3 AC:6 DR:2 Exp:8 T:4258*.*... . @ # * ...     =dvYou hit the dwarf!You touch the dwarf!The dwarf is covered in frost!=du4You smile at the dwarf engagingly.=dYou steal the dwarf's rocks and drop it to the ground. 39(44)  Pw: 68(69)  Br:3 AC:6 DR:2 Exp:8 T:4259=d=dgYou kill the dwarf! 39(44)  Pw: 68(69)  Br:3 AC:6 DR:2 Exp:8 T:4260[=d@:...@....................*..................................    .s - a brilliant blue potion {20}.=dThere are several more objects here. 39(44)  Pw: 68(69)  Br:3 AC:6 DR:2 Exp:8 T:4261 =dja Pick up what?  Weapons (')') a - a mithril stout spear Armor ('[') b - a hooded cloak c - a pair of hard shoes d - a round shield e - a silver hard hat Tools ('(') f - a pick-axe(end) "=d5 +$=d+%=d]%=dN^%=ds^,y - a mithril stout spear {15}.%=dcz - a silver hard hat {45}. 39(44)  Pw: 68(69)  Br:3 AC:6 DR:2 Exp:8 T:4262'=dC [ @   ........ '=dYou see here 365 rocks. 39(44)  Pw: 68(69)  Br:3 AC:6 DR:2 Exp:8 T:4263'=dh  40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4264   .... ...............*........@.. .....[HP+1=40](=dy 40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4264(=dS s 40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4265   .. .# .@......)=d D 40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4266  - . -..@.  )=d  40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4267-.|@-.        .  *=do 40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4268---...|.-.|@.      *=dқ 4 40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4269--.|@--.     +=d  40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4270-.|@. +=da E 40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4271---.@....*..-..... ---.-- -- ,=d9  40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4272|-.|.@ -- --=d@--.@.-=dYou see here a yellowish brown gem. 40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4273.=d .=dK - a yellowish brown gem {3}. 40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4274.=d˩ 41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4275.@.-[HP+1=41]/=dvl 41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4276--..- . @./=dN& 41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4277-.- @./=d0B  41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4278- | @.0=d 41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4279@. 0=dN 41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4280-..@.  0=d;  41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4281----...@--.     1=d 41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4282@.......------. ....1=d  41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4283@. . -    1=d2  41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4284@. .-2=dW 41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4285@. -2=dx5  41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4286-------------.  |..........@ ----3=d 42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4287.@.[HP+1=42]3=d4 42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4288 @.3=d( 42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4289 @.3=d;  42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4290 @.3=d  42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4291@.4=d 42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4292@.......-....-.--5=dv 42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4293 . @.| ..- --........---.---5=d9 1 42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4294  -.-@ .-...|.--.6=dt 42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4295--. |@.|G6=d'  42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4296 .--@ |-6=d(  42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4297 -.@ .-7=dG  43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4298..@.- [HP+1=43]9=d;i 43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4299 .@ 9=d  43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4300.@..:=d 43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4301       .--@G...|G....-.......G.G.-.........-........|-.----:=d You miss the tinker gnome.You touch the tinker gnome!The tinker gnome is covered in frost!:=df You pretend to be friendly to the tinker gnome. 43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4302G.GG..<=dVWhat do you want to use or apply? [$aeg-ikqx-zAC-EGIJLNOSWZ or ?*] <=d+ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) <=d+<=dZYou play the "Lullaby" song... 43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4302<=dYou stop playing the wooden harp. 43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4302The tinker gnome swings his small thonged club!<=dThe tinker gnome misses. 43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4303==d _You hit the tinker gnome!You touch the tinker gnome!==dF 6The tinker gnome is covered in frost!==dj ;You smile at the tinker gnome seductively.==d< You steal: B - a ruby ring {3}. 43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4304.G.G.@=dUWhat do you want to use or apply? [$aeg-ikqx-zA-EGIJLNOSWZ or ?*] @=du Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) @=d$ +@=dn& You play the "Lullaby" song... 43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4304@=d' You stop playing the wooden harp. 43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4304The tinker gnome swings his small thonged club!The tinker gnome hits!@=d.( --More--B=dwWThe tinker gnome's cold-iron small thonged club sears your flesh! 38(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4305[HP-5=38]C=d UWhat do you want to use or apply? [$aeg-ikqx-zA-EGIJLNOSWZ or ?*] D=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) D=d+D=dYou play the "Lullaby" song... 38(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4305D=dYou stop playing the wooden harp. 38(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4306G.G.E=dP E=d You kill the tinker gnome! 38(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4307)F=dGP     - G.@.........G....................-......|...-.--.----.----- Things that are here: a small thonged club a small cloth sling 3 small rocks a conical hat--More--G=dy BG=dj  38(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4308G..G.H=dRHWhat do you want to use or apply? [$aeg-ikqx-zA-EGIJLNOSWZ or ?*] H=db  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) H=dD x+H=d ,H=d" You play the "Lullaby" song... 38(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4308The gnome sleeps.The gnome moves while sleeping.H=d The gnome sleeps. 39(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4309H=dT [HP+1=39] 39(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4310  39(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4311H=dc You finish the song. 39(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4312J=doTYou hit the gnome!You touch the gnome!J=do0The gnome is covered in frost!J=dvrYou kill the gnome! 39(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4313%K=d  39(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4314 )@-.....---.-L=d 39(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4315..@ .G|-.--L=dF You hit the gnome!L=d You kill the gnome! 39(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4316)M=d  39(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4317..--@..|....-- N=d 39(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4318  -- G.---@-..- ... ..... -..- --- O=d2vYou hit the gnome!You touch the gnome!The gnome is covered in frost!O=dU6You kill the gnome! 39(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4319)O=dG+ 40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4320--.@.. ..|. - [HP+1=40]P=d3You hit the gnome lady!P=d `You touch the gnome lady!The gnome lady is covered in frost!P=d|9You smile at the gnome lady engagingly.P=dYou steal: F - a conical hat {3}. 40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4321[=d^You hit the gnome lady!You touch the gnome lady![=d5The gnome lady is covered in frost![=d1You kill the gnome lady! 40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4322)\=d----.-- -@ |  -     \=dYou see here 4 small daggers. 40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4323^=dHi4 40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4324 @ ).....-..^=d0  40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4325. @.     _=dR  40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4326G.@ .. .`=di 40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4327...@ .`=dd+ GWhat do you want to use or apply? [$aeg-ikqx-zA-GIJLNOSWZ or ?*] a=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) a=d+a=dYou play the "Lullaby" song... 40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4327  40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4328  40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4329  40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4330a=dYou finish the song. 40(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4331b=d* 41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4332 ..@.  -..[HP+1=41]b=dt b=dS You kill the gnome! 41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4333)c=d -  @ .         - Things that are here: a small thonged club a leather conical hat--More--d=d*,d=ds 41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4334v=d; b 41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4335.....)..@........ ........w=da 41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4336.@. w=d 41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4337. @.        w=d, F 41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4338   .@.... .... ...  x=d 41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4339 .@. .....x=d<  41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4340 ..@     x=d 41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4341    ---. @  -     x=d  41(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4342.........@....y=d  42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4343 .....@.-[HP+1=42]{=dtF 42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4344   ..@.......................................|=d 42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4345....@.........|=d 42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4346...@.. .}=djE 42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4347.. .-  @       }=dI 42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4348..@..}=d  42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4349--...@..~=d  42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4350..@.~=dW= 42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4351...@~=d% 42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4352 .@..~=dwr 42(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4353.@~=d\  43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4354.@[HP+1=43]~=dR* 43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4355.@.-=d 43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4356.-.@.=dT 43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4357 .@.=d* 43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4358.@ -=d+ 43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4359.---@  -=df 43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4360  .@ =dY  43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4361.@ =dF  43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4362     .@ -=d(ZWhere do you want to travel to?(For instructions type a ?)=d) =dis 43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4362=d " 43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4363  43(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4364  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4365. . . .@.. ..... ..=d[HP+1=44] 44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4366  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4367  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4368.... .@..... ...... .. .  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4368=d  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4369  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4370  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4371  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4372  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4373  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4374  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4375  @.)... ...  . .    .  [33=dm.  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4375=d  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4376  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4377  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4378  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4379  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4380  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4381  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4382  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4383     ^     ) [1=d[4;11H . ..  ..... .... :... ....-  ...@|   .--=d 44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4384.-@.=d[{ 44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4385...:@.=d& 44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4386  @.=d<  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4387@:.  =dE  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4388@. =d* 3 44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4389.......@.:.  =dLn% 44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4390.@.       =d7U  44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4391.@.     =d@G....     44(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4391The gnome shoots a small crossbow bolt!=d)=do).=d_Q5The small crossbow bolt hits you!=dRThe gnome's cold-iron small crossbow bolt sears your flesh! 35(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4392@[HP-9=35]=d& 35(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4393.@  =d vYou hit the gnome!You touch the gnome!The gnome is covered in frost!=dK 5You smile at the gnome seductively.=d You steal: T - a conical hat {3}. 35(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4393--More--=d|2The gnome swings his small crossbow!=d8The gnome misses. 35(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4394=d.You hit the gnome!=dYou kill the gnome! 35(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4395%=df.@ Things that are here: a gnome corpse a small crossbow 15 small crossbow bolts--More--=d 7=dz s 35(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4396=d= 35(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4397--.-....%@..>---=dRO 35(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4398--..|-.. .(. . .@|-=du 36(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4399..  .@.[HP+1=36]=d>  36(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4400         -...--@..........-.......--...||-=d 36(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4401....@......|=d ;----@-|....--.....-......`.......-G..-.....--......-......-.....|.....|....------Skeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:5 $:1089 HP: 36(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4401=d6 n  36(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4402=dz 36(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4403-<--@*.-.....G . ....=d HWhat do you want to use or apply? [$aeg-ikqx-zA-GIJLNOSTWZ or ?*] =d- Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) =dl+=dYou play the "Lullaby" song... 36(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4403=dT4The gnome sleeps. 36(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4404-  G .    =d˷ The gnome lord sleeps. 36(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4405  36(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4406....=dYou finish the song. 36(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4407=du| 36(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4408-..------@.G.|---.  . .G=d  36(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4409 . @|.- ....  =di  37(44)  Pw: 69(69)  Br:3 AC:6 DR:2 Exp:8 T:4410 -.@.... [HP+1=37]=dRiThe gnome staggers from your powerful strike!You touch the gnome!=dR.The gnome is covered in frost!=d4UYou kill the gnome!% 39(44)  Pw: 76(69)  Br:3 AC:6 DR:2 Exp:9 T:4410Welcome to experience level 9.--More--=dqZYou feel more confident in your skills. 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4411[HP+2=39]=d # =de=d nhance=d  Pick a skill to advance: (3 slots available)  (Skill flagged by "#" cannot be enhanced any further.)  Fighting Skills # bare handed combat [Expert / Expert] beast mastery [Basic / Expert] Weapon Skills dagger [Basic / Skilled] knife [Unskilled / Basic] short sword [Unskilled / Basic] scimitar [Unskilled / Basic] saber [Unskilled / Skilled] club [Unskilled / Skilled] flail [Unskilled / Basic] quarterstaff [Unskilled / Skilled] polearms [Unskilled / Basic] spear [Unskilled / Skilled] sling [Unskilled / Skilled] crossbow [Unskilled / Skilled][21;=d Q133H dart [Basic / Expert] unicorn horn [Unskilled / Basic] Spellcasting Skills enchantment spells [Unskilled / Expert] escape spells [Unskilled / Basic] a - musicalize spell [Skilled / Expert](end) =dt +=dSkeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:5 $:1089 HP: 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4411You are now most skilled in musicalize spell. 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4411=d. 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4412 . @.|.|..-=dYou hit the gnome lord!You touch the gnome lord!The gnome lord is covered in frost!=dIYou smile at the gnome lord seductively.--More--=d$You steal the gnome lord's conical hat and drop it to the floor. 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4413 -  =d˅ =dYou kill the gnome lord! 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4414%.=d4  [@   Things that are here: a gnome lord corpse a small thonged club--More--=d,=dHr 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4415=d 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4416   -- .... .G.- ......|%.......|@......G=d G 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4417. .. ..   .. .@G =dO v-.......... ...@.--G  39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4417The gnome drinks a brilliant blue potion!=d The gnome is suddenly moving faster. 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4418=dUWhat do you want to use or apply? [$aeg-ikqx-zA-GIJLNOSTWZ or ?*] =dh2 Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) =d@ +=dg You play the "Lullaby" song... 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4418=d 9The gnome sleeps. 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4419  40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4420.G [HP+1=40]=d The gnome lord sleeps. 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4421The gnome moves while sleeping.=dz You finish the song. 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4422 =dd 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4423...@. =dV m     .@=d  40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4423You hear crashing rock. 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4424.=dHQYou hit the gnome!You touch the gnome!=dH/The gnome is covered in frost!=dsLYou kill the gnome! 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4425%=d̖P--  .... @ .- Things that are here: a gnome corpse 15 small darts a conical hat (lit)--More--=dJ7=d_R 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4426 =d Pick up what?  Weapons (')') a - 15 small darts Armor ('[') b - a conical hat (lit) Comestibles ('%') c - a gnome corpse(end) =d+=dz"o=d"=d"GYou have a little trouble lifting U - 15 small darts {15}.=dY&E 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4426 Burdened Your movements are slowed slightly because of your load. 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4427 Burdened =dU 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4429 Burdened   ....%-.....@.=d 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4430 Burdened ..........@.[HP+1=41]=dB  41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4431 Burdened ..   .@ .=dk...   .@.. =d/1 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4431 Burdened You hear crashing rock. 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4433 Burdened  =d D 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4434 Burdened    ..   .@..=dp 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4435 Burdened   . . .@.=d(C 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4435 Burdened =d_ u 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4437 Burdened  . .. . ..@.|-..|...=d=2 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4438 Burdened .   .|@.|..-=d You hit the gnome lord!You touch the gnome lord!The gnome lord is covered in frost!=dYou kill the gnome lord! 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4439 Burdened %=d     .     . .@-..--.You have a little trouble lifting V - a puce potion {20}.--More--=d  Things that are here: a gnome lord corpse a small thonged club a leather conical hat--More--=d7=d 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4441 Burdened [HP+1=42]=dX 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4442 Burdened     -%@.-..-=d 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4443 Burdened           .   --.|@|. .- =d 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4445 Burdened        .      . @ |--- =d 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4446 Burdened ........... .......@... =dk 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4447 Burdened ...... ............ ...@ .- - =d  42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4449 Burdened  .   .  . .   .| @- =d 9 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4450 Burdened ........@..[HP+1=43] =d.x 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4451 Burdened ...............@.  =d6 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4453 Burdened .........@. =dUb 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4454 Burdened . . ......@.  =d  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4455 Burdened  ...@.  =d  .. ...@.  Click! You trigger a rolling boulder trap!*``=dk*`=d.`=d .`=do.`=d&.`=d".=d.The boulder hits you!. .. .. .^@...=d 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4455 Burdened .`=dއ ^`=dD, .`=dk .`=d9.`=du 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4457 Burdened .[HP-1=42]=d 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4458 Burdened   .@..  =d 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4459 Burdened  . @.  =dw [ 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4461 Burdened . .  ..@.   [HP+1=43]=d 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4462 Burdened ..... @. =dL  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4463 Burdened ....@.=d 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4465 Burdened ..@. .=da 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4466 Burdened .@.   =d ?.@..=d You see here an orange gem. 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4467 Burdened =dG =dYou have a little trouble lifting X - an orange gem {1}. 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4469 Burdened =dQ[ @..     =dAd: 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4469 Burdened You hear crashing rock. 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4470 Burdened [HP+1=44]=dV 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4471 Burdened -@.  .. . .  =dY-@....... =dcYou see here a red gem. 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4473 Burdened =dl =d=tYou have a little trouble lifting d - a red gem {1}. 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4474 Burdened #=dP  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4475 Burdened .@.....   . ..#=d]  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4477 Burdened .@  . ...$=dB 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4478 Burdened   .@.....$=d, 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4479 Burdened  ..@ .$=d 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4481 Burdened  .@.[HP+1=45]$=d&  45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4482 Burdened  .@  $=d[  45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4483 Burdened   .@. .%=d~E 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4485 Burdened .@        %=d 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4486 Burdened .@( .. -%=dp  . @ |.--...-%=d You see here an effigy. 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4487 Burdened '=df . 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4489 Burdened  (--@|-.. -..-(=du7 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4490 Burdened  .@-.......  [HP+1=46](=d, B 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4491 Burdened   .--@||.-......)=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4493 Burdened  -.@||....--*=dL 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4494 Burdened   .@ .....| -......------||*=d O 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4495 Burdened    |.-...|@.......| -+=dF 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4497 Burdened .....@ .-+=d} . 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4498 Burdened .-.G.@.  ..+=d ; 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4499 Burdened   --..@...-,=db[f 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4501 Burdened   . .. .@G..--,=d]n . ... . .@h. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4501 Burdened The gnomish wizard casts a spell!,=dofThe gnomish wizard is suddenly moving faster. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4502 Burdened .hG..=dJ? 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4503 Burdened      . @ 0=dK# 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4503 Burdened You hear a mumbled curse. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4505 Burdened 2=d^ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4506 Burdened h3=d1HWhat do you want to use or apply? [$aeg-ikqx-zA-GIJLNOSTWZ or ?*] 3=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) 3=dh +3=d You play the "Lullaby" song... 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4506 Burdened 3=d The dwarf sleeps. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4507 Burdened 3=d0 )The dwarf moves while sleeping. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4509 Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4510 Burdened 3=d7 You finish the song. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4511 Burdened 5=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4513 Burdened --.|-....---..................... .h....... @..................5=d_ vYou hit the dwarf!You touch the dwarf!The dwarf is covered in frost!5=dx You smile at the dwarf seductively.You seduce the dwarf and he starts to take off his clothes.5=d --More--7=ddYou steal: j - a hard hat {40}.You steal: l - a round shield {80}.7=dYou steal: n - an axe {60}.You steal: o - a rusty broad short sword {35}.--More--9=dI You steal: p - a pair of hard shoes {50}.You steal: r - a hooded cloak {10}.The dwarf finishes taking off his suit.--More--;=dYou steal the dwarf's chain mail and drop it to the floor. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4514 Burdened ==dTYou hit the dwarf!You touch the dwarf!==d&0The dwarf is covered in frost!==dYou smile at the dwarf seductively. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4515 Burdened ?=d........ ).... .Gց=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4605 Hungry  Burdened The dwarf lord wields a stout spear!ց=de 'The stout spear welds itself to the dwarf lord's hand! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4606 Hungry  Burdened .G  ؁=dVWhat do you want to use or apply? [$aeg-knqx-zA-GIJLNOSTWZ or ?*] ؁=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) ؁=d+؁=d0You play the "Lullaby" song... 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4606 Hungry  Burdened The dwarf lord sleeps.؁=d!,The gnome sleeps. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4607 Hungry  Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4609 Hungry  Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4610 Hungry  Burdened G.#The gnome sleeps.؁=dYou finish the song. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4611 Hungry  Burdened ہ=d`DTYou hit the gnome!You touch the gnome!ہ=dD0The gnome is covered in frost!ہ=dZYou kill the gnome! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4613 Hungry  Burdened %...܁=dgYou hit the dwarf lord!You touch the dwarf lord!The dwarf lord is covered in frost!You smile at the dwarf lord seductively.--More--݁=dYou steal the dwarf lord's rocks and drop it to the floor. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4614 Hungry  Burdened ށ=d{^You hit the dwarf lord!You touch the dwarf lord!ށ=dҿ5The dwarf lord is covered in frost!ށ=d5You kill the dwarf lord! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4615 Hungry  Burdened %߁=d --@*. .........##..##߁=d52 There are several objects here. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4617 Hungry  Burdened =d Pick up what?  Weapons (')') a - a cursed stout spear Armor ('[') b - a hooded cloak c - a pair of hard shoes d - a round shield e - a hard hat (lit) Comestibles ('%') f - a dwarf lord corpse Tools ('(') g - a pick-axe(end) =dk<=d= 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4617 Hungry  Burdened =dS|..@%        Things that are here: a gnome corpse a small thonged club a conical hat (lit)--More--=dR7=dD 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4618 Hungry  Burdened =dC   %@...........=d@K There are several objects here. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4619 Hungry  Burdened =d1v %@ .G. =d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4619 Hungry  Burdened The stone dart hits the gnome.=dThe gnome picks up a stone dart. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4621 Hungry  Burdened =d { 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4622 Hungry  Burdened .@ G.. |^- -. =d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4623 Hungry  Burdened =d#z 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4623 Hungry  Burdened The gnome escapes downstairs! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4625 Hungry  Burdened >.=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4626 Hungry  Burdened .@ =ds+ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4627 Hungry  Burdened .---@..........--.=d'You fall down the stairs.--More--=d;-------#..@...||.....||.....|.....G||.....|-------=dSkeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:1089 HP: 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4627 Hungry  Burdened =d(=d|y 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4628 Hungry  Burdened You hear water falling on coins. 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4629 Hungry  Burdened [HP-1=45]=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4630 Hungry  Burdened <@.G[HP+1=46]=dȂUWhat do you want to use or apply? [$aeg-knqx-zA-GIJLNOSTWZ or ?*] =dmE Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) =d+=df You play the "Lullaby" song... 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4630 Hungry  Burdened The gnome is too hurt to listen closely to your song.=dv"The gnome sleeps.=dUYou hear a door open. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4631 Hungry  Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4633 Hungry  Burdened =d"You hear a door open. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4634 Hungry  Burdened =d$You finish the song. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4635 Hungry  Burdened =d,.@=df 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4636 Hungry  Burdened You hear the chime of a cash register. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4637 Hungry  Burdened =d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4638 Hungry  Burdened .@=dV.You kill the gnome!%=dV\ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4639 Hungry  Burdened You hear bubbling water. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4639 Hungry  Burdened =dp.@ Things that are here: a gnome corpse a small thonged club a leather conical hat a stone dart--More--=d1B=d? 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4641 Hungry  Burdened =d4 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4642 Hungry  Burdened @%=dt 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4643 Hungry  Burdened @.=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4645 Hungry  Burdened #@.=dV  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4646 Hungry  Burdened @.=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4647 Hungry  Burdened  #@.=d ## # @. =de 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4649 Hungry  Burdened You hear someone cursing shoplifters. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4649 Hungry  Burdened =dJ|  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4650 Hungry  Burdened   @# =d7 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4650 Hungry  Burdened =dE 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4651 Hungry  Burdened ##@ #  =d4  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4653 Hungry  Burdened ##@#=dN 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4654 Hungry  Burdened #####@#=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4655 Hungry  Burdened ##@#=dM 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4657 Hungry  Burdened #@#=dM>,#@#=d! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4658 Hungry  Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4659 Hungry  Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4661 Hungry  Burdened ###@###=d%lYou hear a door open. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4662 Hungry  Burdened @# 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4662 Hungry  Burdened =d1 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4663 Hungry  Burdened @#=d'C4  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4664 Hungry  Burdened You are beginning to feel weak. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4664 Weak  Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4665 Weak  Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4666 Weak  Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4666 Weak  Burdened @#=d 9What do you want to eat? [fuRY or ?*] =dq[ Comestibles f - an egg {1} u - 2 lembas wafers {10} R - 4 slime molds {20} Y - 7 food rations {140}(end) =d V+=dɀ =d This lembas wafer is delicious! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4667 Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4669 Burdened 5  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4669 Burdened =d You finish eating the lembas wafer. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4670 Burdened =d@  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4671 Burdened +=dX 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4673 Burdened =dRThe door opens.KABOOM!! The door was booby-trapped!=dx  41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4673 Burdened You stagger... 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4674 Stun  Burdened -+..|[HP-5=41]=dPj 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4675 Stun  Burdened =dVL 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4675 Stun  Burdened You hear a door open. 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4677 Stun  Burdened =dwG=drx< 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4678 Stun  Burdened You feel a bit steadier now. 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4678 Burdened =d  41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4679 Burdened ---...|@#.|-...=d You hit the gnome lord!You touch the gnome lord!The gnome lord is covered in frost!=d} FYou kill the gnome lord!G)=d  42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4680 Burdened The gnomish wizard casts a spell at you!e--More--=dA summoned freezing sphere is created! 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4681 Burdened .G[HP+1=42] =d'c UWhat do you want to use or apply? [$aeg-knqx-zA-GIJLNOSTWZ or ?*]  =dO Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) =dV+ =diXYou play the "Lullaby" song... 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4681 Burdened The gnomish wizard sleeps. =dX2You stop playing the wooden harp. =dX 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4681 Burdened The summoned freezing sphere explodes! =dcYou are unhurt. 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4682 Burdened . =d\ 5You hit the gnomish wizard! =d fYou touch the gnomish wizard!The gnomish wizard is covered in frost! =d You kill the gnomish wizard! 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4683 Burdened % =d --.|@.| .| .|.|..|..|..|..|..|..|...|----- Things that are here: a gnomish wizard corpse a leather conical hat--More--=dI,=dZ 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4685 Burdened =d,  %@.... Things that are here: 4 small daggers a conical hat--More--=d,=ds=dL  42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4685 Burdened You hear a door open. 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4686 Burdened =dH  42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4687 Burdened )@....=d=^T 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4689 Burdened .@................+---+--|||-=d 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4690 Burdened ---.-.@....-.{.G..................----------[HP+1=43]=d%  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4691 Burdened  @. .@=d,/ 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4693 Burdened   @.   . =d1 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4694 Burdened @.     =d3 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4695 Burdened |--+-.|......G@.@.........-..........-    =dHWhat do you want to use or apply? [$aeg-knqx-zA-GIJLNOSTWZ or ?*] =d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) =d+=dYou play the "Lullaby" song... 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4695 Burdened The watchman sleeps.=dThe gnome lady sleeps. 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4697 Burdened  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4698 Burdened  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4699 Burdened =dYou finish the song. 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4701 Burdened [HP+1=44]=ds B 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4702 Burdened |. @.      =dgPYou hit the gnome lady!You touch the gnome lady!=d5The gnome lady is covered in frost!=d29You smile at the gnome lady engagingly.=dYou steal: M - a leather conical hat {4}. 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4703 Burdened =d=dYou kill the gnome lady!) 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4705 Burdened You feel cooler!=dYou still feel full of hot air, though. 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4705 Burdened =dB-. @. .-   Things that are here: a small thonged club a small cloth sling 2 small rocks--More-- =d!7 =d( 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4706 Burdened !=d: 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4707 Burdened -....)@......   !=d0y 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4709 Burdened ||.|.-----.|.........@|--+-  !=dƣ  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4709 Burdened "=dYk 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4710 Burdened .@ .[HP+1=45]"=d"=dThe door opens. 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4711 Burdened |.(?))?*----#=dyEc     .  @ |.@||"Hello, Skeff! Welcome to Angmagssalik's general store!"#=duM"Feel free to browse my wares, or chat with me about other services!" 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4713 Burdened &=d9O o 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4714 Burdened           -|@'=d  45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715 Burdened ..... ... ...@@.)=dS Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Potions ('!') g - Rings ('=') h - Wands ('/') i - Tools ('(') j - Gems ('*') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) *=d+*=d- M*=d. *=d0  What would you like to drop?   Coins ('$')  V - 1089 gold pieces  Weapons (')')  m - 37 small darts {37}  n - an axe {60}  o - a rusty broad short sword {35}  q - a small thonged club {7}  y - a mithril stout spear {15}  G - a dagger {10}  Q - a dart {1}  U - 15 small darts {15}  Armor ('[')  b - an uncursed +1 leather cloak (being worn) {15}  c - a blessed +0 pair of high boots (being worn) {20}  e - a conical hat {3}  j - a hard hat {40}  l - a round shield {80}  p - a pair of hard shoes {50}  r - a hooded cloak {10}  w - a pair of jungle boots {15}  z - a silver hard hat {45}  F - a conical hat {3}  L - a conical hat {3}  M - a leather conical hat {4}  O - a conical hat {3}  T - a conical hat {3}  W - a leather conical hat {4}  Comestibles ('%')  f - an egg {1} *=dS0  u - a lembas wafer {5}  R - 4 slime molds {20}  Y - 7 food rations {140}  Potions ('!')  s - a swirly potion {20}  Rings ('=')  h - a clay ring {3}  A - an ivory ring {3}  B - a ruby ring {3}  E - an engraved sapphire ring {3}  I - a pearl ring {3}  J - a ruby ring {3} (1 of 2)-=dq+.=dy +/=d +1=d|+3=dm3+5=d +7=d#%+8=dz!+9=dE +:=d+==d+>=dI +?=d+A=dU+D=d+D=d' +F=dg+G=d"\ Wands ('/')  i - a wand of lightning {7}  C - a platinum wand {7}  D - a wand of magic missile {7}  N - an iron wand named invis_o_tele {7}  S - a hexagonal wand {7}  Z - a wand of magic missile {7}  Tools ('(')  a - an uncursed wooden harp {30}  g - an uncursed tin whistle {3}  k - a key {3}  x - a bag {340}  Gems ('*')  d - a red gem {1}  H - 3 black gems {3}  K - 3 yellowish brown gems {3}  P - 2 blue gems {2}  X - an orange gem {1} (2 of 2)J=d----- |#-%|#+).############-------||| |##. < || -|-----.|###| || --+--....|#| || ) .... |##. |------ { ... || %|| .. |-------|--+-- -+---|-- |------J=dT6-----|@@.| ||(?)| ||)?*| |----- | |-----Skeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:1089 HP: 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715 Burdened You drop an axe {60}.--More--J=d/ SAngmagssalik offers 4 gold pieces for your axe. Sell it? [ynaq] (y) K=d> yK=d#?93 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715 Burdened You sold an axe for 4 gold pieces.You drop a rusty broad short sword {35}.--More--L=d2 aAngmagssalik offers 5 gold pieces for your broad short sword. Sell it? [ynaq] (y) N=d' yN=dz8 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715 Burdened A rusty dwarvish short sword; you sold it for 5 gold pieces.You drop a small thonged club {7}.--More--O=dbAngmagssalik offers 2 gold pieces for your small thonged club. Sell it? [ynaq] (y) P=d yP=dE100 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715 Burdened A small aklys; you sold it for 2 gold pieces.You drop a mithril stout spear {15}.--More--P=d=cAngmagssalik offers 7 gold pieces for your mithril stout spear. Sell it? [ynaq] (y) Q=da yQ=d7 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715 Burdened A mithril dwarvish spear; you sold it for 7 gold pieces.You drop a dagger {10}.--More--S=dǺVAngmagssalik offers 2 gold pieces for your dagger. Sell it? [ynaq] (y) S=d| yS=d 9 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715 Burdened You sold a dagger for 2 gold pieces.You drop a conical hat {3}.--More--W=d}ZAngmagssalik offers 1 gold piece for your conical hat. Sell it? [ynaq] (y) X=d yX=d10 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715 Burdened A gnomish pointy hat; you sold it for 1 gold piece.You drop a hard hat {40}.--More--Y=dpXAngmagssalik offers 8 gold pieces for your hard hat. Sell it? [ynaq] (y) \=di y\=d8 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715 Burdened A dwarvish helm; you sold it for 8 gold pieces.You drop a round shield {80}.--More--^=d\Angmagssalik offers 5 gold pieces for your round shield. Sell it? [ynaq] (y) _=dC y_=dC23 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715 Burdened A dwarvish roundshield; you sold it for 5 gold pieces.You drop a pair of hard shoes {50}.--More--_=debAngmagssalik offers 8 gold pieces for your pair of hard shoes. Sell it? [ynaq] (y) `=d| y`=d| 31 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715An iron pair of shoes; you sold it for 8 gold pieces.You drop a hooded cloak {10}.--More--a=d]Angmagssalik offers 19 gold pieces for your hooded cloak. Sell it? [ynaq] (y) b=dl yb=dm50 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715A dwarvish cloak; you sold it for 19 gold pieces.You drop a silver dwarvish helm {45}.--More--c=dAeAngmagssalik offers 40 gold pieces for your silver dwarvish helm. Sell it? [ynaq] (y) d=dy9 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715You sold a silver dwarvish helm for 40 gold pieces.You drop a gnomish pointy hat {3}.--More--e=dÊaAngmagssalik offers 1 gold piece for your gnomish pointy hat. Sell it? [ynaq] (y) f=d yf=dK1 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715You sold a gnomish pointy hat for 1 gold piece.You drop a gnomish pointy hat {3}.--More--g=daAngmagssalik offers 1 gold piece for your gnomish pointy hat. Sell it? [ynaq] (y) h=d) yh=d`2 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715You sold a gnomish pointy hat for 1 gold piece.You drop a leather gnomish pointy hat {4}.--More--h=dS iAngmagssalik offers 1 gold piece for your leather gnomish pointy hat. Sell it? [ynaq] (y) i=d* yi=d6+ 3 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715You sold a leather gnomish pointy hat for 1 gold piece.You drop a gnomish pointy hat {3}.--More--j=d aAngmagssalik offers 1 gold piece for your gnomish pointy hat. Sell it? [ynaq] (y) k=do yk=dDp4 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715You sold a gnomish pointy hat for 1 gold piece.You drop a gnomish pointy hat {3}.--More--l=dMaAngmagssalik offers 1 gold piece for your gnomish pointy hat. Sell it? [ynaq] (y) m=dp ym=dp5 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715You sold a gnomish pointy hat for 1 gold piece.You drop a leather gnomish pointy hat {4}.--More--m=d;jAngmagssalik offers 6 gold pieces for your leather gnomish pointy hat. Sell it? [ynaq] (y) n=d yn=d  201 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715You sold a leather gnomish pointy hat for 6 gold pieces.n=d+ 7 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4715Your movements are now unencumbered. 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4716@(~=d  . .  [@~=dYou see here a scroll labeled KARSUS (67 zorkmids). 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4717.@=dsRB ?@=d [You see here a scroll labeled ELAM EBOW (67 zorkmids)..(@=d[ 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4718You hear the chime of a cash register. 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4718=dG E.@?=d You see here a scroll labeled KARSUS (67 zorkmids). 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4719@)=d/ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4720..... ... ..@@?[HP+1=46]=d NWhat do you want to use or apply? [$ag-ikxA-EIJNSZ or ?*] =dkB Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) =dwV+=dMxx Take out what type of objects?  a - All types b - Comestibles ('%') c - Scrolls ('?') d - Potions ('!') e - Tools ('(') f - Gems ('*') A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) =dU+=d =d Take out what?  Scrolls ('?') a - a scroll labeled PRATYAVAYAH b - 2 scrolls labeled THARR named Earth c - a scroll labeled VERR YED HORRE d - a scroll labeled KERNOD WEL e - a scroll labeled PRIRUTSENIE f - a scroll of amnesia g - 4 scrolls labeled VE FORBRYDERNE(end) =dM{ +=d"+=dR+=d\+=d +=d=d;M - a scroll labeled PRATYAVAYAH {5}.=d:W - a scroll labeled VERR YED HORRE {5}.=dB6z - a scroll labeled KERNOD WEL {5}.=dHv - a scroll labeled PRIRUTSENIE {5}.--More--=dl - 4 scrolls labeled VE FORBRYDERNE {20}. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4721=dGUWhat do you want to drop? [$a-df-ik-msu-xzA-EH-KMNP-SUW-Z or ?*] =dt EYou drop 4 scrolls labeled VE FORBRYDERNE {20}.--More--=dqAngmagssalik offers 30 gold pieces for your scrolls labeled VE FORBRYDERNE. Sell them? [ynaq] (y) =d%L wn 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4722=dw=d ~l - 4 scrolls labeled VE FORBRYDERNE {20}. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4723=dBWhat do you want to read? [hlvzABEIJMW or ?*] =d }=dق4As you read the scroll, it disappears.=d̄-This is an identify scroll.--More--=dԚ What would you like to identify first?   Weapons (')')  m - 37 small darts {37}  Q - a dart {1}  U - 15 small darts {15}  Armor ('[')  w - a pair of jungle boots {15}  Comestibles ('%')  f - an egg {1}  u - a lembas wafer {5}  R - 4 slime molds {20}  Y - 7 food rations {140}  Scrolls ('?')  l - 3 scrolls of identify {15}  v - a scroll labeled PRIRUTSENIE {5}  z - a scroll labeled KERNOD WEL {5}  M - a scroll labeled PRATYAVAYAH {5}  W - a scroll labeled VERR YED HORRE {5}  Potions ('!')  s - a swirly potion {20}  Rings ('=')  h - a clay ring {3}  A - an ivory ring {3}  B - a ruby ring {3}  E - an engraved sapphire ring {3}  I - a pearl ring {3}  J - a ruby ring {3}  Wands ('/')  i - a wand of lightning {7}  C - a platinum wand {7} [32=dk;1H D - a wand of magic missile {7}  N - an iron wand named invis_o_tele {7}  S - a hexagonal wand {7}  Z - a wand of magic missile {7}  Tools ('(')  k - a key {3}  x - a bag {320}  Gems ('*')  d - a red gem {1}  H - 3 black gems {3}  K - 3 yellowish brown gems {3}  P - 2 blue gems {2} (1 of 2)=d8+=d 2 X - an orange gem {1} (2 of 2)=df_----- |#-%|#+).############-------||| |##. < || -|----- |###| || ..--+-- |#| || ...) |##. |------ { ... || %|| .. |-------|--+-- -+---|-- [33=d_gm|-----------|[.@| ||@?)| ||)?*| |----- | |-----Skeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:1201 HP: 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4723w - an uncursed +0 pair of flying boots {15}.=dms 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4724=d BWhat do you want to read? [hlvzABEIJMW or ?*] =d Scrolls l - 3 scrolls of identify {15} v - a scroll labeled PRIRUTSENIE {5} z - a scroll labeled KERNOD WEL {5} M - a scroll labeled PRATYAVAYAH {5} W - a scroll labeled VERR YED HORRE {5} Rings h - a clay ring {3} A - an ivory ring {3} B - a ruby ring {3} E - an engraved sapphire ring {3} I - a pearl ring {3} J - a ruby ring {3}(end) Â=d Â=dv Never mind. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4724Ă=dNWhat do you want to use or apply? [$ag-ikxA-EIJNSZ or ?*] ł=d Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) ł=dԿV+ł=d(  Put in what type of objects?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Rings ('=') i - Wands ('/') j - Tools ('(') k - Gems ('*') B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) Ƃ=db+ +ǂ=d+ǂ=dwj ǂ=d=k  Put in what?  Scrolls ('?') l - 3 scrolls of identify {15} v - a scroll labeled PRIRUTSENIE {5} z - a scroll labeled KERNOD WEL {5} M - a scroll labeled PRATYAVAYAH {5} W - a scroll labeled VERR YED HORRE {5} Potions ('!') s - a swirly potion {20}(end) Ȃ=d @++++++ɂ=dғɂ=d"ɂ=dm| 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4724You put 3 scrolls of identify into the bag. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4724You put a scroll labeled PRIRUTSENIE into the bag. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4724You put a scroll labeled KERNOD WEL into the bag. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4724--More--ɂ=d2 ]You put a scroll labeled PRATYAVAYAH into the bag. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4724You put a scroll labeled VERR YED HORRE into the bag. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4724ɂ=d You put a swirly potion into the bag. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4724  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4725ɂ=d& ɂ=dl Unknown command ' '. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4725ʂ=dy 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4725˂=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4726  .. .. @@.(ق=d* M 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4727.............................@.ڂ=d1Q 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4728..........................@.........|.[ ڂ=dz  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4729@@.. @.ڂ=d+J 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4730@@.@.. ۂ=dN 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4731|. @..ۂ=d'2 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4732--.- |-.@.@..܂=dThis door is locked. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4732݂=d--.@..@..݂=d( 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4733You hear bubbling water. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4733݂=d'oj 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4734--..-....@@..-+݂=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4735- .@..@@.݂=dI  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4736   |    @.@..@..|.-݂=dx*Q 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4737     . @.|.-.---ނ=dZ--|.|..|..G. ..|@@.-   46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4737The gnomish wizard casts a spell!ނ=d$The gnomish wizard is suddenly moving faster. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4738.Gނ=d|Y----@... _.| .G .  . .@.  ނ=d} 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4738The gnomish wizard points at you, then curses..Gނ=dThe gnomish wizard points at you, then curses. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4739.G߂=dn NWhat do you want to use or apply? [$ag-ikxA-EIJNSZ or ?*] ߂=dz  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) =dfD+=dEYou play the "Lullaby" song... 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4739The gnomish wizard sleeps.The gnomish wizard sleeps.=dBNThe priestess of Pan sleeps. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4740=dQThe gnomish wizard moves while sleeping. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4741--More--=dYou hear the chime of a cash register. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4741  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4742=dYou finish the song. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4743=d}7You hit the gnomish wizard!=d/You touch the gnomish wizard!=d9The gnomish wizard is covered in frost!=daNYou smile at the gnomish wizard engagingly.--More--=dYou steal: j - a gnomish pointy hat {3}. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4744@=d=dnYou hit the gnomish wizard!You touch the gnomish wizard!The gnomish wizard is covered in frost!=dYou kill the gnomish wizard! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4745|.@=dV.... ....  @  .   .=dYou have a strange forbidding feeling... 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4746=d'fYou hit the gnomish wizard!You touch the gnomish wizard!=d{9The gnomish wizard is covered in frost!=d?You smile at the gnomish wizard seductively.=d--More--=d܎You steal: l - a leather gnomish pointy hat {4}. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4747=dfYou hit the gnomish wizard!You touch the gnomish wizard!=d9The gnomish wizard is covered in frost!=d}You kill the gnomish wizard! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4748%=dIb|@|      =deYou see here a gnomish wizard corpse. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4749=dqB  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4750%@............=dc@|      =dWjYou see here a gnomish wizard corpse. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4751=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4752@%  =dX 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4753@.=d There is an altar to Pan (neutral) here. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4753=dfx 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4753=d*  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4754_@=d[9F.@..=d:You see here a gnomish wizard corpse. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4755.@=da4 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4756@.%@............=dQ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4757. @   .  ...........|.....................@................ =d~8 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4758 |.. ..-+- .................{... @.=d{ d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4759 . . .@ . .@.@.=dSM  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4760...   .      . @.@.|.---@=dc  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4761              .|@.| =dThe door opens. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4762-|%!.-|%%@---.=d-2{...@...... ...@.@ - @-"Hello, Skeff! Welcome to Kediri's delicatessen!"=d6"Feel free to browse my wares, or chat with me about other services!" 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4763.=dGu 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4764         @-@   =d7 @.=dC= You see here a potion of booze (34 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4765@@..=d =do tYou stop. Kediri is in the way!@.@%=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4766You hear water falling on coins. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4766=d&=d5+You stop. Kediri is in the way! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4767.@=dS[  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4768@@.% =dq;v 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4769...@.............@..@ =d| 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4770      ..  !.-@@ .@  =d*  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4771....@...@......................@@.@ ... =dZ"  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4772   ........... @..........................................@..     =d W 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4773.. . . . .@.    =dЫ  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4774 .@ _.-  .   @ .@.   =dUm 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4775 .. @.-... .. .@. =d#Q 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4776 -+ . . . @ .@. =dN4 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4777- . .  . .@. =d+ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4778|.|.  .@.=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4779    . .....@.=dz 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4780.. @.=dh  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4781. @. =dM: 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4782||@. @.. |=d The door opens. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4783.|.((((((-----=d|..   .  @ |.@|||||"Hello, Skeff! Welcome to Eed-morra's hardware store!"=d "Feel free to browse my wares, or chat with me about other services!" 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4783Eed-morra drinks a potion of gain level!--More--+=d9Eed-morra seems more experienced. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4784-=dW w 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4785             |@.=dg . ..@.=dYou see here a looking glass (7 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4786/=d`..   (@/=dYou see here a tinning kit (20 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4787@.0=dLte. ..(@0=d>zYou see here a magic harp (34 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4788@.W=dB[ . (@W=dYou see here a blindfold (14 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4789.@X=d]C  @(X=daYou see here a bag (2401 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4790@(Z=dUT# Z=d loot[=d<There is a bag here, loot it? [ynq] (q) [=d 7yYou carefully open the bag...--More--\=d3 Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) ]=dXV+]=dq Take out what?  Gems ('*') a - a red gem(end) _=d +`=dtB`=d`=d΂=The list price of the red gem is 2334 zorkmids.`=don - a red gem (unpaid, 2334 zorkmids) {1}. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4791a=d OWhat do you want to drop? [$a-df-nuwxA-EH-KNP-SUX-Z or ?*] b=db=dYou drop a red gem (unpaid, 2334 zorkmids) {1}. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4792.@d=dD^  Things that are here: a red gem (2334 zorkmids) a bag (67 zorkmids)--More--e=d,e=d#s 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4792f=dBj B..@*f=dr You see here a towel (34 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4793@.i=d ^ ..@(i=d You see here a looking glass (7 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4794.@l=dKV.  (@l=d^1You see here a towel (34 zorkmids).l=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4795You hear the chime of a cash register. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4795m=d GThe list price of the towel is 34 zorkmids.m=d o - a towel (unpaid, 34 zorkmids) {2}. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4796r=dm Q. @.r=dRp You see here a tinning kit (20 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4797u=d[% @A towel {2} for 34 zorkmids. Pay? [yn] (n) w=d yw=d167 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4797You bought a towel {2} for 34 gold pieces. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4797w=d?""Thank you for shopping in Eed-morra's hardware store!" 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4798@(=dmP 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4799.......@... ... ..@(@=dF 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4800     .. .. @.@(=d.| 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4801........@..................@.=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4802  .@......@.......................|......... . (=d ? 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4803   @ . .....|=d|Z 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4804   .@.  ..-. |=d. M 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4805@.@....@...|.--=dThe door resists! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4806.=d=dThe door opens. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4807----|+?|++|.|@=d T-+|+|@. @ .    ."Hello, Skeff! Welcome to Kanturk's rare books!"=d "Feel free to browse my wares, or chat with me about other services!" 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4808.=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4809@||             =d @.. . ..... ......=d You see here a spellbook of cause fear (200 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4810.@@@=dlm@+  .      =drYou see here a scroll labeled FOOBIE BLETCH (54 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4811@.@=dy ?@.. . ........@..=d You see here a copper spellbook (134 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4812.@..=dQ +@ .. .      =dUZ You see here a plaid spellbook (267 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4813@.=d@+@ . . ........=dʾYou see here a spellbook of cause fear (200 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4814@..@@=d @+   ..  .    =d You see here a light blue spellbook (267 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4815.@=dʙ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4816+@..@=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4817.@..........@..................@.....=doVg 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4818 ..|..@...@........@. =d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4819@ .@.@ @ .  (   =df 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4820  ..@@.. @@  .=d. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4821....@.. .... .  =dL  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4822.@......@................  =d1F 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4823.......... .@.....@ .@=dZZ. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4824  .@.@..@ .@=ds 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4825. ..@ ..@...@. .@=d9f  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4826..   .   @  ...@.....=dHC 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4827....._@ ..   ... ..@=dmI.... ....  @  .   .The priestess of Pan intones:"Pilgrim, you enter a sacred place!"=dNYou have a strange forbidding feeling... 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4828=d9@|      =d>You see here a gnomish wizard corpse. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4829@.=dp 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4830@%  =d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4831@.=d;  Inventory: 743/827 weight (34/52 slots) Weapons m - 37 small darts {37} Q - a dart {1} U - 15 small darts {15} Armor b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} j - a gnomish pointy hat {3} l - a leather gnomish pointy hat {4} w - an uncursed +0 pair of flying boots {15} Comestibles f - an egg {1} u - a lembas wafer {5} R - 4 slime molds {20} Y - 7 food rations {140} Rings h - a clay ring {3} A - an ivory ring {3} B - a ruby ring {3} E - an engraved sapphire ring {3} I - a pearl ring {3} J - a ruby ring {3} Wands i - a wand of lightning {7} C - a platinum wand {7} D - a wand of magic missile {7}[2=dX< 8;134H N - an iron wand named invis_o_tele {7} S - a hexagonal wand {7} Z - a wand of magic missile {7} Tools a - an uncursed wooden harp {30} g - an uncursed tin whistle {3} k - a key {3} o - a towel {2} x - a bag {347} Gems d - a red gem {1} H - 3 black gems {3} K - 3 yellowish brown gems {3} P - 2 blue gems {2} X - an orange gem {1}(end) =d`=da5Skeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:1167 HP: 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4831  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4831=dzz @What do you want to use or apply? [$ag-loxA-EIJNSZ or ?*] =ds Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) =dچV+=d0 Put in what type of objects?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Rings ('=') g - Wands ('/') h - Tools ('(') i - Gems ('*') B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) =dTL +=d=da Put in what?  Gems ('*') d - a red gem {1} H - 3 black gems {3} K - 3 yellowish brown gems {3} P - 2 blue gems {2} X - an orange gem {1}(end) =dU5+++++=d.  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4831You put a red gem into the bag. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4831You put 3 black gems into the bag. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4831=d VYou put 3 yellowish brown gems into the bag. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4831You put 2 blue gems into the bag. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4831--More--=dB%You put an orange gem into the bag. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4831  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4832@.=d! Inventory: 738/827 weight (29/52 slots) Weapons m - 37 small darts {37} Q - a dart {1} U - 15 small darts {15} Armor b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} j - a gnomish pointy hat {3} l - a leather gnomish pointy hat {4} w - an uncursed +0 pair of flying boots {15} Comestibles f - an egg {1} u - a lembas wafer {5} R - 4 slime molds {20} Y - 7 food rations {140} Rings h - a clay ring {3} A - an ivory ring {3} B - a ruby ring {3} E - an engraved sapphire ring {3} I - a pearl ring {3} J - a ruby ring {3} Wands i - a wand of lightning {7} C - a platinum wand {7} D - a wand of magic missile =d"a{7} N - an iron wand named invis_o_tele {7} S - a hexagonal wand {7} Z - a wand of magic missile {7} Tools a - an uncursed wooden harp {30} g - an uncursed tin whistle {3} k - a key {3} o - a towel {2} x - a bag {352}(end) Ȅ=d Ȅ=d TȄ=d? Skeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:1167 HP: 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4832  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4832Є=dǻ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4833.@_@ф=d7"F.@..ф=d$(You see here a gnomish wizard corpse. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4834ф=d? < 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4835.@%@...@........҄=dϷ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4836    .  .........@.|.......@.............@................@. ҄=d[ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4837 . . .. .... ..@.@@.@..҄=dQ h 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4838    ..@ @..@..@..ӄ=d, 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4839......... ..@  Ԅ=d#  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4840....... @. @ .@@ . Մ=daVX 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4841 . @..@.@..@.... Մ=d& 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4842   @.{@.@....Մ=dه  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4843 ..@.@..@ք=d@ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4844 .@.....@........@.   ׄ=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4845. @..ׄ=d۞This door is locked. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4845؄=d\  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4846 @....@@ ؄=d~ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4847 ..@@@.@@ ؄=d 2 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4848.@@.@..@. ..@؄=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4849.@...@@ . ل=dUg $     .  @ ."Hello, Skeff! Welcome again to Angmagssalik's general store!"ل=do "Feel free to browse my wares, or chat with me about other services!" 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4850.ۄ=dw 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4851          |@@)܄=doL..... ... ...@.܄=dVThere are many objects here. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4852.@ބ=d0 Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Rings ('=') g - Wands ('/') h - Tools ('(') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) ބ=d+߄=d]߄=d What would you like to drop?  Coins ('$') q - 1167 gold pieces Weapons (')') m - 37 small darts {37} Q - a dart {1} U - 15 small darts {15} Armor ('[') b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} j - a gnomish pointy hat {3} l - a leather gnomish pointy hat {4} w - an uncursed +0 pair of flying boots {15} Comestibles ('%') f - an egg {1} u - a lembas wafer {5} R - 4 slime molds {20} Y - 7 food rations {140} Rings ('=') h - a clay ring {3} A - an ivory ring {3} B - a ruby ring {3} E - an engraved sapphire ring {3} I - a pearl ring {3} J - a ruby ring {3} Wands ('/') i - a wand of l߄=dightning {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand named invis_o_tele {7} S - a hexagonal wand {7} Z - a wand of magic missile {7} Tools ('(') a - an uncursed wooden harp {30} g - an uncursed tin whistle {3} k - a key {3} o - a towel {2} x - a bag {352}(end) =d5+=d^&+=d=dSkeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:1167 HP: 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4852You drop a gnomish pointy hat {3}.--More--=d aAngmagssalik offers 1 gold piece for your gnomish pointy hat. Sell it? [ynaq] (y) =d>J y=dJ8 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4852You sold a gnomish pointy hat for 1 gold piece.You drop a leather gnomish pointy hat {4}.--More--=d&iAngmagssalik offers 1 gold piece for your leather gnomish pointy hat. Sell it? [ynaq] (y) =dh y=doP9 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4852You sold a leather gnomish pointy hat for 1 gold piece. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4853@?=d  . .  [@=dYou see here a scroll labeled KARSUS (67 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4854@[@=d6>]. ..?@=dEYou see here 12 runed arrows (132 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4855).@=dE [ @ )@=dN You see here a blue gem (2000 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4856.@?=d^7 @*=d"You see here a scroll labeled ELAM EBOW (67 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4857@.=d>e..?@=dkYou see here a blue gem (2000 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4858[@=d2S. @*=dYou see here a scroll labeled KARSUS (67 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4859.@=d5  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4860..@@(?=dEb 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4861...............@........@....@.=d' 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4862.@.@..........................@.......@.|.[ =d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4863  @ ......@.=d   @.@..@  .....=dX  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4864You hear someone cursing shoplifters. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4864=d1 ..@.  . Things that are here: a small aklys a small cloth sling 2 small rocks--More--=dH: 7=dA  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4865.@.=d=;6The door opens. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4866-----(((@((.|@@.=d|||||..| @  )     .."Hello, Skeff! Welcome to Izchak's lighting store!"=d"Feel free to browse my wares, or chat with me about other services!" 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4867@=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4868(@@|           =dSL h@..  .=dQ You see here a candle (7 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4869.@=dc@( . =dYou see here a lamp (34 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4870=d DThe list price of the lamp is 34 zorkmids.=dr - a lamp (unpaid, 34 zorkmids) {20}. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4871=d{ OPay whom?(For instructions type a ?)=dT =dai=d݁ ?A lamp {20} for 34 zorkmids. Pay? [yn] (n) =d! y=da 35 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4871You bought a lamp {20} for 34 gold pieces. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4871=d "Thank you for shopping in Izchak's lighting store!" 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4872=d% Inventory: 750/827 weight (28/52 slots) Weapons m - 37 small darts {37} Q - a dart {1} U - 15 small darts {15} Armor b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} w - an uncursed +0 pair of flying boots {15} Comestibles f - an egg {1} u - a lembas wafer {5} R - 4 slime molds {20} Y - 7 food rations {140} Rings h - a clay ring {3} A - an ivory ring {3} B - a ruby ring {3} E - an engraved sapphire ring {3} I - a pearl ring {3} J - a ruby ring {3} Wands i - a wand of lightning {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand named invis_o_tele {7} S - a hexagonal wand {=d,#7} Z - a wand of magic missile {7} Tools a - an uncursed wooden harp {30} g - an uncursed tin whistle {3} k - a key {3} o - a towel {2} r - a lamp {20} x - a bag {352}(end) =dK=djSkeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:1135 HP: 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4872  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4872=d. R.@. .=d4 You see here a candle (7 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4873@.@=dr]  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4874(@ ... =dRy 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4875.@.......@....................@..=dP  ..|......@.......@........   Things that are here: a small aklys a small cloth sling 2 small rocks--More--=dW7=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4876@(...@@@.=dB 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4877(....)@@.....@.@..  . =d\fU 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4878 .@. @@.. .@.@ =dv @ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4879. .@.@ @.@.. =dS2 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4880. @.. .@@. .=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4881. @. =dc 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4882........@.............@.@. =d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4883 .@...@@.=dE@@=duYou displaced the watchman. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4884       @..@...=d0k 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4885     .. {@@.@..=d_ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4886...... ..@..@@  =di} 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4887.... _. .@ .  . @.  =dl6.... ....  @  .   .The priestess of Pan intones:"Pilgrim, you enter a sacred place!"=dl9You have a strange forbidding feeling... 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4888.=dxG=dGUnknown command ' '. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4888=d@|      =dYou see here a gnomish wizard corpse. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4889=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4890@@.%  =d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4891@_=dl 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4892.@@=d  Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Rings ('=') g - Wands ('/') h - Tools ('(') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) =dm>+=dl&=dT) What would you like to drop?  Coins ('$') s - 1135 gold pieces Weapons (')') m - 37 small darts {37} Q - a dart {1} U - 15 small darts {15} Armor ('[') b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} w - an uncursed +0 pair of flying boots {15} Comestibles ('%') f - an egg {1} u - a lembas wafer {5} R - 4 slime molds {20} Y - 7 food rations {140} Rings ('=') h - a clay ring {3} A - an ivory ring {3} B - a ruby ring {3} E - an engraved sapphire ring {3} I - a pearl ring {3} J - a ruby ring {3} Wands ('/') i - a wand of lightning {7} C - a platinum wand {7} D - a wand of magic missile {=d)7} N - an iron wand named invis_o_tele {7} S - a hexagonal wand {7} Z - a wand of magic missile {7} Tools ('(') a - an uncursed wooden harp {30} g - an uncursed tin whistle {3} k - a key {3} o - a towel {2} r - a lamp {20} x - a bag {352}(end) =dc + =d +&=dׯ+'=d$& +'=d'=dGSkeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:1135 HP: 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:489237 small darts land on the altar.There is an amber flash as 15 small darts hit the altar.There is a black flash as a lamp hits the altar.A bag lands on the altar.--More--,=d From inside the bag, you see colored flashes. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4893@..=dl Pick up what?  Weapons (')') a - 15 blessed small darts b - 37 uncursed small darts Tools ('(') c - an uncursed bag d - a cursed lamp(end) .=d ,++++/=dko/=d l4U - 15 blessed small darts {15}./=d.l2m - 37 uncursed small darts {37}./=dl+x - an uncursed bag {352}./=d"ur - a cursed lamp {20}. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4894@.=d_x 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4894=dBWhat do you want to use or apply? [$ag-ikorxA-EIJNSZ or ?*] =d5 Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) =d4t V+=dt  Put in what type of objects?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Rings ('=') g - Wands ('/') h - Tools ('(') B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) =d2 +=d'=d Put in what?  Weapons (')') m - 37 uncursed small darts {37} Q - a dart {1} U - 15 blessed small darts {15}(end) =df+=d +=dM=d =d=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4894You put 37 uncursed small darts into the bag. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4894=d%$You put a dart into the bag. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4894  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4895.@=d3 Inventory: 731/827 weight (26/52 slots) Weapons U - 15 blessed small darts {15} Armor b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} w - an uncursed +0 pair of flying boots {15} Comestibles f - an egg {1} u - a lembas wafer {5} R - 4 slime molds {20} Y - 7 food rations {140} Rings h - a clay ring {3} A - an ivory ring {3} B - a ruby ring {3} E - an engraved sapphire ring {3} I - a pearl ring {3} J - a ruby ring {3} Wands i - a wand of lightning {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand named invis_o_tele {7} S - a hexagonal wand {7} Z - a wand of magic missile {7}=d Tools a - an uncursed wooden harp {30} g - an uncursed tin whistle {3} k - a key {3} o - a towel {2} r - a cursed lamp {20} x - an uncursed bag {371}(end) =dVB=dqCSkeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:1135 HP: 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4895  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4895=dXF BWhat do you want to use or apply? [$ag-ikorxA-EIJNSZ or ?*] =dJ Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) =dWV+=d Take out what type of objects?  a - All types b - Weapons (')') c - Comestibles ('%') d - Scrolls ('?') e - Potions ('!') f - Tools ('(') g - Gems ('*') A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) =d+=df =dg  Take out what?  Potions ('!') a - a cursed clear potion b - a cursed magenta potion c - a cursed potion of object detection d - a cursed potion of booze e - an uncursed potion of speed f - an uncursed potion of gain level g - an uncursed puce potion h - an uncursed swirly potion i - 8 uncursed potions of booze(end) =dHv=dvr 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4895=d. Inventory: 731/827 weight (26/52 slots) Weapons U - 15 blessed small darts {15} Armor b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} w - an uncursed +0 pair of flying boots {15} Comestibles f - an egg {1} u - a lembas wafer {5} R - 4 slime molds {20} Y - 7 food rations {140} Rings h - a clay ring {3} A - an ivory ring {3} B - a ruby ring {3} E - an engraved sapphire ring {3} I - a pearl ring {3} J - a ruby ring {3} Wands i - a wand of lightning {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand named invis_o_tele {7} S - a hexagonal wand {7} Z - a wand of magic missile {7} [=dL/7mTools a - an uncursed wooden harp {30} g - an uncursed tin whistle {3} k - a key {3} o - a towel {2} r - a cursed lamp {20} x - an uncursed bag {371}(end) =d=dSkeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:1135 HP: 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4895  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4895=dz 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4896@.@=dM 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4897@_.@..=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4898.@.@.. =dR@.  ..=d<You see here a gnomish wizard corpse. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4899@_=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4900%@............=dn(  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4901    .  ...........|@......@.............@.........@...... =d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4902 . . .. ... ..@@..@.@..=d3n 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4903    ..@ ..@.@.@..=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4904..................@....... @=d ` 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4905.. . @ . .@.   =d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4906 .. . . .  . @ @@.  =dBzb 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4907 . .... ..@ ..@.=dfN 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4908  . . . @. @@.=d^E 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4909 . .  @.@ ..@.=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4910... @.@ .@. =dw_ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4911    . .....@. =dB  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4912@ . ...@ =dּ  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4913@@.... =d|G ; 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4914.@..@@.... ( =dt 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4915.h... .@@.. .@....  =d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4916---.......@.@.@.. ......- =dq 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4917--....h .@.. ...-- =dk BWhat do you want to use or apply? [$ag-ikorxA-EIJNSZ or ?*]  =d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) =d + =dYou play the "Lullaby" song... 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4917 =dҜThe dwarf sleeps. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4918  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4919..@ =dJThe watchman sleeps. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4920 =dYou finish the song. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4921 =d? 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4922  @. . =d=  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4923@.    .  =d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4924@.     =dGsYou hit the dwarf!You touch the dwarf!The dwarf is covered in frost!=d4You smile at the dwarf seductively.=d]You seduce the dwarf and he starts to take off his clothes.--More--=d&t You steal: v - a potion of booze {20}.You steal: y - a dwarvish helm {40}.You steal: z - a dwarvish short sword {35}.=dyt --More--=dYou steal the dwarf's iron pair of shoes and drop it to the floor.You steal the dwarf's leather dwarvish cloak and drop it to the floor.The dwarf finishes taking off his suit.--More--=dKYou steal the dwarf's silver chain mail and drop it to the floor. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4925=dx =d.! You kill the dwarf! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4926[=d l@[.......=dYou see here a pair of combat boots. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4927=d\You have a little trouble lifting F - a pair of combat boots {20}.=dߚE 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4927 Burdened Your movements are slowed slightly because of your load. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4929 Burdened =d .@     Things that are here: a silver chain mail a leather dwarvish cloak an iron pair of shoes--More--=dd 7=dm  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4930 Burdened =d'  Pick up what?  Armor ('[') a - a silver chain mail b - a leather dwarvish cloak c - an iron pair of shoes(end) =dc #+++=dVX=dVTYou have a little trouble lifting G - a silver chain mail {168}.=dWeYou have a little trouble lifting H - a leather dwarvish cloak {15}.--More--=dnYou have a little trouble lifting K - an iron pair of shoes {50}. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4931 Burdened =d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4933 Burdened .@..............=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4934 Burdened     @...@..................@  =dԤ  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4935 Burdened    +  ..@.... .     =d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4937 Burdened    @..@ . .   . =dtF 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4938 Burdened    .@@ .  @ =dD 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4939 Burdened @.@. .   =d S 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4941 Burdened @...@...@................ @ !=dm`% 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4942 Burdened @.@...@@@.!=dw. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4943 Burdened .@  .@.@.@.@"=d[S 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4945 Burdened  .. @@ . . #=d7 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4946 Burdened  @@@.. . .#=d!w  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4947 Burdened @ .  . .#=d^  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4949 Burdened @.   ..$=dThe door opens. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4950 Burdened ----...|%=dR 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4951 Burdened |.@.       %=dC = 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4953 Burdened  |@................%=d; 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4954 Burdened  .......@@...... .. &=d'b 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4955 Burdened .@   '=d#  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4957 Burdened .. @.. ... '=dE/ C 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4958 Burdened @.@.......@....@............. .....(=dPS 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4959 Burdened    ..@(=d3 a 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4961 Burdened .  @  ..@@.@@.(=d$ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4962 Burdened ... .. .. ..@.@..@.)=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4963 Burdened .....@ ..   ...@ ..@..@)=d.  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4965 Burdened  . . .. ...  ..@@@...)=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4966 Burdened     ...@ .@.@.@@..*=dު 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4967 Burdened .........  .@.@.@@.  +=dW 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4969 Burdened .......@.@  ...@@.@.  +=d!A 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4970 Burdened . .@@  @.@..@+=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4971 Burdened     . .@ ,=d< 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4973 Burdened  ..  ...@.@. ,=d5* 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4974 Burdened  @.@@.@@. ,=dY ' 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4975 Burdened   ..@..@. ,=d՗  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4977 Burdened .@..@ ..-=dpD 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4978 Burdened .@.@.@ .. @-=d $     .  @ ."Hello, Skeff! Welcome again to Angmagssalik's general store!"-=d{ "Feel free to browse my wares, or chat with me about other services!" 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4979 Burdened @./=d({ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4981 Burdened    |  @     |@/=d[7  .....) ... ...@./=dAThere are many objects here. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4982 Burdened .@?1=d# Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Potions ('!') g - Rings ('=') h - Wands ('/') i - Tools ('(') A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 2=d|+2=dA2=dD What would you like to drop?   Coins ('$')  L - 1135 gold pieces  Weapons (')')  z - a dwarvish short sword {35}  U - 15 blessed small darts {15}  Armor ('[')  b - an uncursed +1 leather cloak (being worn) {15}  c - a blessed +0 pair of high boots (being worn) {20}  w - an uncursed +0 pair of flying boots {15}  y - a dwarvish helm {40}  F - a pair of combat boots {20}  G - a silver chain mail {168}  H - a leather dwarvish cloak {15}  K - an iron pair of shoes {50}  Comestibles ('%')  f - an egg {1}  u - a lembas wafer {5}  R - 4 slime molds {20}  Y - 7 food rations {140}  Potions ('!')  v - a potion of booze {20}  Rings ('=')  h - a clay ring {3}  A - an ivory ring {3}  B - a ruby ring {3}  E - an engraved sapphire ring {3}  I - a pearl ring {3}  J - a rub2=drEy ring {3}  Wands ('/')  i - a wand of lightning {7}  C - a platinum wand {7}  D - a wand of magic missile {7}  N - an iron wand named invis_o_tele {7}  S - a hexagonal wand {7}  Z - a wand of magic missile {7}  Tools ('(')  a - an uncursed wooden harp {30}  g - an uncursed tin whistle {3}  k - a key {3}  o - a towel {2}  r - a cursed lamp {20} (1 of 2)5=d`+6=dC +8=dO> +<=d+>=dr+I=d6 x - an uncursed bag {371} (2 of 2)J=d-------------|   |#| -------- ---------%|#| |+?+| |------ | | ((|+).############-------| |+++| | | | |(((|| |##. < || | ||-| _ | -|-| |---.|###| || -J=d|--- | | --|--....|#| || | % | ) .... |##. |- { ---|--- { ... || %|| .. |-------| --|-- -+---|-- || | |------- ---||@.@| || |(((||%! - - |=d"33m|(?)| |- | *(||%% | | ||)?*| || ---------- --------- ||   |--------------Skeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:6 $:1135 HP: 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4982 Burdened You drop a dwarvish short sword {35}.--More--K=deAngmagssalik offers 15 gold pieces for your dwarvish short sword. Sell it? [ynaq] (y) L=d. yL=d/50 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4982 Burdened You sold a dwarvish short sword for 15 gold pieces.You drop a dwarvish helm {40}.--More--M=d^Angmagssalik offers 10 gold pieces for your dwarvish helm. Sell it? [ynaq] (y) N=d$ yN=d6 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4982 Burdened You sold a dwarvish helm for 10 gold pieces.You drop a silver chain mail {168}.--More--P=d cAngmagssalik offers 112 gold pieces for your silver chain mail. Sell it? [ynaq] (y) X=dS yX=dT 272 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4982 Burdened You sold a silver chain mail for 112 gold pieces.You drop a leather dwarvish cloak {15}.--More--Z=dgAngmagssalik offers 41 gold pieces for your leather dwarvish cloak. Sell it? [ynaq] (y) ]=dh y]=d313 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4982You sold a leather dwarvish cloak for 41 gold pieces.You drop an iron pair of shoes {50}.--More--^=d bAngmagssalik offers 8 gold pieces for your iron pair of shoes. Sell it? [ynaq] (y) `=d y`=d$21 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4982You sold an iron pair of shoes for 8 gold pieces.`=d-* 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4982Your movements are now unencumbered. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4983@.p=d-+y 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4983r=dihy   . [@r=dqYou see here a gnome mask (54 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4984@?t=dq .  (@t=d٨You see here 10 crossbow bolts (20 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4985u=dG  )@u=d,You see here a scroll labeled ELAM EBOW (67 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4986@)w=d.@. ..@?w=dYou see here 12 runed arrows (132 zorkmids). 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4987@.@.y=d? 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4988(@ ... @)y=d_M 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4989.............................@.z=dz 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4990(@.@........................@.........|.[ ~=d5F 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4991  .  .@ @@......@.....~=d# y 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4992  @@. ..@.........=dTr8 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4993 @ .   . ..=d}" 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4994...@..@...@[=d 6 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4995.[@ .   {   =d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4996@.    =d @.     Things that are here: 4 small daggers a gnomish pointy hat--More--=dt,=dr 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4997=d)dThis door is locked. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4997=dV..@)    =dXYou see here a leather gnomish pointy hat. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4998=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:4999-------------------..............G............@---[            =d_ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5000@.=da 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5001.G@.=d0  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5002@@.=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5003..G@..=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5004@..=di 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5005.G@..=do  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5006@@..=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5007.G@..=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5008.@..=dfsYou hit the gnome!You touch the gnome!The gnome is covered in frost!=d3You smile at the gnome engagingly.=d;You steal: M - a gnomish pointy hat {3}. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5008--More--=dSNThe gnome swings her small aklys!The gnome hits!=d8XThe gnome's cold-iron small aklys sears your flesh! 33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5009[HP-13=33]=dFYQYou hit the gnome!You touch the gnome!=dY/The gnome is covered in frost!=d%bYou kill the gnome! 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5010%[HP+1=34]=dI@...=dyj Things that are here: a gnome corpse a small aklys--More--=d,=dB 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5011@=d.or 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5011=d 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5012.@%........=d  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5013@.     =dN 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5014@.  =d 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5015@.=dB 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5016@. =d  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5017@.=d 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5018@.=d  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5019@.=dߴ 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5020@. [HP+1=35]=d-  35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5021@. =dA 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5022@. =d 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5023@. =d$ 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5024@.. =d[  35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5025@.@ =dx  35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5026@... @........=d0  35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5027.  @.@..............................=d7You stop. The watchman is in the way! 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5028.@=d 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5029 .@.@..=dH3 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5030@.@.......[HP+1=36]=d 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5031.@........=d] 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5032.@.@........ ......=dBV  36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5033 @..@...#... =d 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5034.@.#@....... =d9Q 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5035 .   @ #@..     .-=d 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5036       #@- .       =d}t  36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5037 #@# .=dJ 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5038@# #@# .=dc 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5039## @## .# =dn' 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5040@ #    [HP+1=37]=d 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5041##@#@#=dy  37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5042-----------|...........@##|......G@|.|=d1r 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5042=dl 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5043@#....=d 4 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5044G@#@G..#...>....|...----=ds  37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5045-@#@#.|.............------=d@.G#|.|.|--=db 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5045The gnome throws a small aklys!=dThe gnome misses. 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5046#=d 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5047@.@=d3 sYou hit the gnome!You touch the gnome!The gnome is covered in frost!=dYou kill the gnome! 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5048%#@=d@. Things that are here: a gnome corpse a small aklys a gnomish pointy hat an arrow--More--=dB=dr 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5049=dl 38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5050%G#@[HP+1=38]=dk:  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5051#.@=dH.@An arrow shoots out at you!=dIt misses. 38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5052G=d 38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5053)@=d>  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5054G#.@=d 38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5055@.=daCWhat do you want to use or apply? [$ag-ikorxA-EIJMNSZ or ?*] =d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) =d?+=dYou play the "Lullaby" song... 38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5055  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5056G.=dThe gnome sleeps. 38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5057  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5058=dgYou finish the song. 38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5059=d) 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5060@.[HP+1=39]=d TYou hit the gnome!You touch the gnome!=d 0The gnome is covered in frost!=d 4You smile at the gnome engagingly.=d You steal: O - a gnomish pointy hat {3}. 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5061=dӲ=dYou kill the gnome! 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5062%=d@. Things that are here: a gnome corpse a small sling 15 small rocks a small aklys--More--=d B=d r 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5063=d% 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5064%@=d6  39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5065@.=d  39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5066@.=d4 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5067@@.=d 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5068#@.=dh 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5069@@.=dK  40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5070@#@.[HP+1=40]=d 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5071#@@.=d/ 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5072#.@=dn} 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5073.@=d:&-------...@...-------Skeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:7 $:1321 HP: 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5073=d Fp  40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5074=dv 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5075...@<=d 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5076. ..@...=dI7 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5077--...--.. |*....G.......-.............-@. |.-.=d U( 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5078-- ---.--- |G...| .....| G....- G.(...  .....  ........  .- .@. -|..=dR[ 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5079.....-..|@-.   =dc-..@.-  =d 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5079You hear crashing rock.G.G.=dThe gnome picks up an orange gem. 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5080.G.[HP+1=41]=dA 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5081       -     .@  =d......G.. .... G...............-.|.@.. 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5081The gnome shoots a small crossbow bolt!=d/)=d(.)=d d.)=db<.)=d*.)=d(.)=d =d It misses. 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5082.G .G@=d 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5083|-@) ...=d q 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5084-. .G. .GG..@.    =dӈ DWhat do you want to use or apply? [$ag-ikorxA-EIJM-OSZ or ?*] =d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) =dB+=diYou play the "Lullaby" song... 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5084The gnome sleeps.The gnome sleeps.=dj]The gnome sleeps. 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5085  41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5086  41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5087=dߦ%You finish the song.=dYou hear crashing rock. 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5088=dl| 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5089|.@.   =d8  42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5090|@ --.-[HP+1=42]=d_ 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5091.@.=dwsYou hit the gnome!You touch the gnome!The gnome is covered in frost!=d6x4You smile at the gnome seductively.=dtYou steal: P - an orange gem {1}. 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5092=do,You hit the gnome!=dYou kill the gnome! 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5093% =d7Y 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5094@. =dsYou hit the gnome!You touch the gnome!The gnome is covered in frost! =dk You kill the gnome! 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5095% =d&--.@ -. Things that are here: a gnome corpse a small aklys a gnomish pointy hat (lit)--More-- =d 7 =d q 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5096=dpYou hit the gnome!You touch the gnome!The gnome is covered in frost!=d You kill the gnome! 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5097%=d-|-@%-- Things that are here: a gnome corpse a small aklys a gnomish pointy hat (lit) a copper bugle--More--"=d̏ B"=dC q 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5098%=d| 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5099%@.%=dZ 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5100.@ [HP+1=43]%=d  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5101  .@   %=dN0 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5102    -.@.    &=d\j 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5103  -.@. .       '=d    .@. .- ..   43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5103'=d '=dV SYou hear crashing rock. 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5104  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5105  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5106  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5107  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5107---|.   .-...@| -  .  ... ........)=dS' U 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5108...@   .        *=d) 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5109-..-@|.--   *=dC  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5110-| .@   [HP+1=44]+=dW 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5111-.*..@...+=dJ]  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5112---|@|.--   ,=d@@. ,=dYou see here a yellow gem. 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5113-=d -=d"Q - a yellow gem {1}.-=df 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5113You hear crashing rock. 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5114.=d$ 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5115.@...=dح 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5116.@....=d M  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5117  .@../=dѨ 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5118 .@..../=d}0 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5119   .. ..........@ ........./=dex  45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5120     .  @...-...........---.... -[HP+1=45]/=dg 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5121     ....| ......@ ...- ..  0=dfq 4 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5122... ....-@  .. -.0=dBy 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5123           .--@--..-.1=d5 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5124  .-@.-.!-.2=d% 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5125 -.@||-.-2=ds  45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5126. .@|--2=db  .@-2=dT - a bubbly potion {20}. 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:51274=dQ 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5128...@.4=d 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5129....  ............@. 4=dKs 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:51294=dP 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5130 .    ...@.  [HP+1=46]5=d:V 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5131........ ....... ..........@.  5=d= 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5132 ... ..@......  5=d  @.. . 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5132You hear rumbling in the distance.5=d s 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:51336=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5134 ..@. .-6=d00 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5135.. .@. ..--...6=d/ L 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5136............ ...@    7=d1 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5137.......   @. ...7=d| 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5138....  @. . ...........  7=dd 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5139. . @|8=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5140 .@.......-8=d? 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5141 .@ ......--8=dWL .@.8=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5141You hear crashing rock.8=dYou hear crashing rock. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5142G9=dי 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5143    .@ -...9=dUB 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5144      .@..G..--:=dl DWhat do you want to use or apply? [$ag-ikorxA-EIJM-OSZ or ?*] ;=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) ;=d+;=duYou play the "Lullaby" song... 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5144;=dnThe gnome sleeps. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5145  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5146  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5147 ;=ddYou finish the song. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5148<=d$ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5149     . @-.==d$r 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5149==d H 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5150    .. .-@.---==dsYou hit the gnome!You touch the gnome!The gnome is covered in frost!==d3You smile at the gnome engagingly.==d You steal: V - a gnomish pointy hat (lit) {3}. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5151?=dPQYou hit the gnome!You touch the gnome!?=dFQ/The gnome is covered in frost!?=d[You kill the gnome! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5152)@=dX>    .----@....|--- Things that are here: a small cloth sling 10 small rocks a small aklys--More--A=d4D 7A=d$K r 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5153B=d9q  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5154      .   .   .. ..)@-B=dr|  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5155               .@B=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5156      .@B=dt  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5157-G.| .G.....@ B=dٽ  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5158---.... .@ C=do2  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5159--..G.G.G .@.--D=db EWhat do you want to use or apply? [$ag-ikorxA-EIJM-OSVZ or ?*] E=d? Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) E=d+E=dYou play the "Lullaby" song... 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5159The gnome sleeps.The gnome sleeps.E=dThe gnome sleeps. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5160E=dfThe gnome moves while sleeping. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5161  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5162E=dYou finish the song. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5163F=dF=dThe gnome staggers from your powerful strike! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5164G.G=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5165---.-..-.........@.......h*.....@.............- .|...--H=dvYou hit the gnome!You touch the gnome!The gnome is covered in frost!H=d5You smile at the gnome seductively.H=d You steal: W - a leather gnomish pointy hat (lit) {4}. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5166- @. K=d%K=dK&Unknown command ' '. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5166K=dP K=d R FYou hit the gnome!You touch the gnome!K=dER 0The gnome is covered in frost!K=dT PYou kill the gnome!%.hK=d[ I 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5166The dwarf picks up an orange gem. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5167-.@.L=d  - 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5168.--.@. .@..-M=dިvYou hit the gnome!You touch the gnome!The gnome is covered in frost!M=d"5You smile at the gnome seductively.M=d3You steal: X - a gnomish pointy hat (lit) {3}. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5169-.@. . ..M=d M=d You kill the gnome! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5170)@. ....N=d ..  @  .  ....----.--N=dJ You see here a small aklys. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5171O=d0  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5172-- .....)........ .......@.....@.  .|- - -P=ds 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5172P=dT S 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5173     .   @  Q=do  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5174-. ........................h.....@...........@...............---R=dOFYou hit the gnome!You touch the gnome!R=d)P0The gnome is covered in frost!R=dFP4You smile at the gnome engagingly.R=dUYou steal: d - a gnomish pointy hat (lit) {3}. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5175h.@.-T=dT=dYou kill the gnome! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5176.%@.U=dl 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5177 .    .  @  ]=d`t Count: 30^=d%  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5178  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5179  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5180  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5181  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5182  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5183  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5184  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5185  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5186  46(46)  Pw: 76(76)  Br:3^=dR a AC:6 DR:2 Exp:9 T:5187  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5188  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5189  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5190  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5191  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5192  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5193  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5194  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5195^=d%h `You hear crashing rock. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5196  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5197  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5198^=d You hear some noises in the distance. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5199  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5200  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5201  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5202  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5203  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5204  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5205  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5206  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5207a=d(Count: 30b=dYI 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5208  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5209  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5210b=d+You hear some noises in the distance. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5211b=doYou hear a mumbled curse. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5212b=dYou hear a mumbled curse. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5213  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5214)b=d)%b=d| 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5215)b=dؼYou hear crashing rock. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5216  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5217  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5218  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5219  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5220  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5221  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5222  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5223  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5224  46(46)  Pw: b=d[24;29H76(76)  Br:3 AC:6 DR:2 Exp:9 T:5225  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5226hb=d|You stop waiting. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5227e=dy 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5228e=d`   46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5228The dwarf picks up a small aklys. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5229g=dg:VWhat do you want to use or apply? [$adg-ikorxA-EIJM-OSV-XZ or ?*] g=d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) g=d +g=d You play the "Lullaby" song... 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5229g=d ^The dwarf sleeps. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5230  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5231  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5232g=d You finish the song. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5233h=dv . G...............@.............................h=d|{ You see here a dagger. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5234..i=d TYou hit the dwarf!You touch the dwarf!i=d 0The dwarf is covered in frost!i=d 5You smile at the dwarf seductively.i=dMYou steal: e - a small aklys {7}. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5235.G.i=du.You hit the dwarf!i=d]~You kill the dwarf! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5236. %Gj=d .....)@  -j=d There are several objects here. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5237k=d Pick up what?  Weapons (')') a - an axe Armor ('[') b - a leather armor c - an iron pair of shoes d - a mithril dwarvish roundshield e - a dwarvish helm (lit) Comestibles ('%') f - a dwarf corpse g - a gnome corpse Gems ('*') h - an orange gem(end) p=d2p=d~3s 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5237q=dI 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5238-   @ % ....q=dr  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5239.@    -r=dCCount: 40s=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5240  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5241  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5242  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5243  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5244  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5245s=dH8You hear crashing rock. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5246  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5247  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5248  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5249You hear a nearby zap.-s=d,-s=d-s=d -s=d -s=d7t -s=dF -s=dB% -s=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5250  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5251  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5252..)%....Gs=dYou stop waiting. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5253v=d4 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5254.#|#####......G--....-.............. .......@G.....  ...w=dկ NThe gnome lord staggers from your powerful strike! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5255 # . ...G.x=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5256.--... .@y=d2You hit the gnome lord!You touch the gnome lord!The gnome lord is covered in frost!y=d9You kill the gnome lord! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5257.  ..)y=dt 1..-. -  .@.--You have a little trouble lifting j - a wand of magic missile {7}.--More--z=d | Things that are here: a small aklys a gnomish pointy hat (lit)--More--|=d4|=dd 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5257 Burdened Your movements are slowed slightly because of your load. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5258 Burdened  .}=d(! 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5260 Burdened  - .... .........   @......G... ).------.=d% 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5261 Burdened    - @......G. .-.-.=d Q 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5262 Burdened ..... .@ ..---=dYX 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5264 Burdened ...-............@.G. .-.--=d_  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5265 Burdened ..  .--.@ .G .  - =d]T 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5266 Burdened ---..-.  -| @.     -=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5266 Burdened =d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5268 Burdened ---..*.*.*#....#**..................-@....@ .         .  =d + 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5269 Burdened  ---.|..|@@...... .... .      ..=d NYou hit the Green-elf!You touch the Green-elf!=dO 4The Green-elf is covered in frost!=d >You pretend to be friendly to the Green-elf.=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5269 Burdened The Green-elf hits!=d  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5269 Burdened --More--=d The Green-elf is suddenly very cold! 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5270 Burdened [HP-7=39]=dH\You hit the Green-elf!You touch the Green-elf!=d4The Green-elf is covered in frost!=d>You pretend to be friendly to the Green-elf.=d 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5270 Burdened The Green-elf misses.=d 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5271 Burdened The Green-elf hits!=d 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5271 Burdened --More--=d{2The Green-elf is suddenly very cold!=dfYou kill the Green-elf! 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5272 Burdened %[HP-4=35]=dt-....-..@.... . .G... ..... ..... .  You have a little trouble lifting l - a dimly-shining potion {20}.--More--=dF Things that are here: a Green-elf corpse a faded pall a runed helm--More--=dg7=d 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5273 Burdened G.ˌ=dT@/What do you want to zap? [ijCDNSZ or ?*] ˌ=dgT Wands i - a wand of lightning {7} j - a wand of magic missile {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand named invis_o_tele {7} S - a hexagonal wand {7} Z - a wand of magic missile {7}(end) ͌=dJX +In what direction? Ό=d \Ό=d \Ό=dqQThe magic missile hits the gnome lady zombie!\ό=d\ό=d\ό=d\ό=d 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5274 Burdened .G...-ь=dY=What do you want to zap? [ijCDNSZ or ?*] ӌ=d!In what direction? Ԍ=dv\Ԍ=dh\Ԍ=dWYou destroy the gnome lady zombie!)\Ԍ=dӄ~ 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5274 Burdened Ԍ=dc\Ԍ=d]* \Ԍ=dn \Ԍ=d AThe magic missile bounces!/Ԍ=d Ԍ=d The magic missile bounces! 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5276 Burdened G.....-֌=dVWhat do you want to use or apply? [$adeg-korxA-EIJM-OSV-XZ or ?*] ֌=d'  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) ֌=d+֌=dn$You play the "Lullaby" song... 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5276 Burdened  35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5277 Burdened ֌=db6The gnome sleeps. 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5278 Burdened  36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5280 Burdened [HP+1=36]֌=dbYou finish the song. 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5281 Burdened ،=d\p 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5282 Burdened -..- | % @......................................،=d ..      .@-.........- Things that are here: 6 small crossbow bolts a gnomish pointy hat (lit)--More--ڌ=d,ڌ=d 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5284 Burdened ڌ=d 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5285 Burdened   ... @)܌=dCount: 30݌=dU 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5286 Burdened  36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5288 Burdened  36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5289 Burdened  37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5290 Burdened ݌=djq[HP+1=37] 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5292 Burdened  37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5293 Burdened  37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5294 Burdened  37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5296 Burdened  37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5297 Burdened  37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5298 Burdened  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5300 Burdened ݌=dI[HP+1=38] 38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5301 Burdened  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5302 Burdened  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5304 Burdened  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5305 Burdened  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5306 Burdened  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5308 Burdened  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5309 Burdened  39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5310 Burdened ݌=dQ,[HP+1=39]G݌=d(V 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5311 Burdened You stop waiting. 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5312 Burdened ތ=dt TYou hit the gnome!You touch the gnome!ތ=d 0The gnome is covered in frost!ތ=d] 5You smile at the gnome seductively.ތ=d You steal: m - a faded pall {10}. 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5313 Burdened =d..........................G....*............... ..#- . ##- .=d" 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5338 Burdened ----*..--*....## ......#  ...h...#* **....... .....   .. .--- @.. -G ..- ..|  .. .     =d98 -..-. | .| ........@G.|-.. .. ...... ....=d?  41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5339 Burdened The dwarf suddenly disappears! 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5340 Burdened       ^    -[HP+1=42]=db 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5341 Burdened -. |.........@G........=d:  42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5342 Burdened .......@.... ... .-#=d 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5344 Burdened |...   ..@G...-.   =dn4 HWhat do you want to use or apply? [$adeg-korxA-EIJM-OSV-XZ or ?*] =dj Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) =d+=d0You play the "Lullaby" song... 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5344 Burdened =dThe gnome lord sleeps. 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5345 Burdened =dC!You hear crashing rock. 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5346 Burdened  42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5348 Burdened =dYou finish the song. 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5349 Burdened =d 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5350 Burdened ...........*............>@     [HP+1=43]=d  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5352 Burdened  ..*...h....@  |     =d 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5353 Burdened  .- .*.|.... .@   - .=d  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5354 Burdened     . .. .h. .@     -=d You hit the gnome lord!You touch the gnome lord!The gnome lord is covered in frost!=d :You smile at the gnome lord seductively.=d You steal: n - a gnomish pointy hat (lit) {3}. 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5356 Burdened .h . =dC ^You hit the gnome lord!You touch the gnome lord! =dC 5The gnome lord is covered in frost! =dC :You smile at the gnome lord seductively. =dZG You steal: p - a small aklys {7}. 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5357 Burdened  =d6^You hit the gnome lord!You touch the gnome lord! =d}5The gnome lord is covered in frost! =dYou kill the gnome lord! 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5358 Burdened .h.##=dRA: 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5360 Burdened      -  ..  ... .@h  .#.##[HP+1=44]=dlD  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5361 Burdened       ..   ...  @ .  # . =d@ 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5362 Burdened -.. ...  ...  . .@h# .=dc...*.-*..|  .@   .=d%pYou see here a looking glass. 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5364 Burdened h.=d 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5365 Burdened .........   @  (    =d~  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5366 Burdened ......*.*...@h.#.....=dvYou hit the dwarf!You touch the dwarf!The dwarf is covered in frost!=dV5You smile at the dwarf seductively.=dŲYou steal the dwarf's rocks and drop it to the floor. 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5367 Burdened --More--=dThe dwarf wields a mithril dwarvish short sword! 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5368 Burdened =d//You miss the dwarf.=dVYou touch the dwarf!The dwarf is covered in frost!=d5You smile at the dwarf seductively.=dHYou steal: q - a runed wand {7}. 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5369 Burdened =d TYou hit the dwarf!You touch the dwarf!=d 0The dwarf is covered in frost!=d You kill the dwarf! 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5370 Burdened %[HP+1=45]=d*-*.*@.You have a little trouble lifting 26 gold pieces.=d47 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5370 Burdened =dThere are several more objects here. 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5372 Burdened =dg/ Pick up what?  Weapons (')') a - a mithril dwarvish short sword Armor ('[') b - a dwarvish cloak c - an iron pair of shoes d - a dwarvish roundshield e - a dwarvish helm (lit) Comestibles ('%') f - a dwarf corpse Tools ('(') g - a pick-axe(end) =d=dd 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5372 Burdened =d O  45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5373 Burdened   ..................%...@=db_ Z 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5374 Burdened     ...... ..@..=dp{8 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5376 Burdened      ...@. =d3 h 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5377 Burdened   .  .....@...=d  45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5378 Burdened .. ....  ..  ..@... =d5#  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5380 Burdened .... ..   .. .@... [HP+1=46] =dt] 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5381 Burdened ...............  ..  .@...  =d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5382 Burdened .......... . .  .@......  =d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5384 Burdened ....     .@......#. . =d"  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5385 Burdened ..     @.........!=dm 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5386 Burdened    . .     @...... "=db3'You fall down the stairs.--More--#=dQ2----(------....----|..............@.--||....---...|--..-----#=dQSkeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:8 $:1347 HP: 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5386 Burdened #=dZ1There is a staircase up here.#=d_You see here a boulder. 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5388 Burdened [HP-3=43]'=dk 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5389 Burdened   `@ .-(=dOe:You hear a monster behind the boulder.I(=dePerhaps that's why you cannot move it. 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5389 Burdened )=d' -.-....G.-@ )=d,  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5389 Burdened  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5390 Burdened [HP+1=44]*=dHQYou hit the gnome!You touch the gnome!*=dAI/The gnome is covered in frost!*=dP4You kill the gnome!)*=d<^2 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5390 Burdened You hear some noises in the distance. 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5392 Burdened +=dW k   @..+=d  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5392 Burdened  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5393 Burdened ,=dWith great effort you move the boulder. 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5394 Burdened `@. -=d<..`@< Things that are here: a small aklys a leather gnomish pointy hat--More--/=d[,/=dC/=d@" 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5395 Burdened You hear a mumbled curse. 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5396 Burdened /=d w.-.`@)  /=d  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5396 Burdened  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5397 Burdened 0=dH 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5398 Burdened .`@... ---2=db--- .... ........... .....@ ..-2=dX 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5398 Burdened  45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5400 Burdened [HP+1=45]3=db 3=djlLWith great effort you move the boulder. 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5401 Burdened  `@....|...--.--4=dWM 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5402 Burdened -.@  .  ..h.---4=dGF [@.   4=dG LYou see here a blindfold.h.4=d`T 2 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5402 Burdened You hear some noises in the distance. 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5404 Burdened 5=dR ~(@.....h.5=d  45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5404 Burdened  45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5405 Burdened 9=d0What do you want to zap? [ijqCDNSZ or ?*] 9=d# In what direction? :=d/:=dd/:=d E/:=dQThe magic missile hits the dwarf zombie!/:=db/:=dXV..h..:=dJ~ 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5405 Burdened :=d@ 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5406 Burdened ;=dn =What do you want to zap? [ijqCDNSZ or ?*] <=d: In what direction? <=d6/<=d} /<=d/<=d<=dнYou destroy the dwarf zombie!%/ 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5406 Burdened <=d) /<=dq /<=d}Q +The magic missile bounces!<=d[ /<=d>d..%..-<=d3~ 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5406 Burdened <=dez 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5407 Burdened <=d 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5408 Burdened >=d,p.......@..>=dF~ 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5408 Burdened >=dU 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5409 Burdened >=dұg.....@|->=d 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5409 Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5410 Burdened [HP+1=46]?=d21 ---...  .@-?=d4 You see here a dwarf corpse. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5412 Burdened A=ds 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5413 Burdened   @%B=d-|   ..@. B=dA. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5413 Burdened You hear some noises in the distance. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5414 Burdened B=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5416 Burdened  ..@..--  C=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5417 Burdened @.    C=d` 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5418 Burdened @.. .. --C=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5420 Burdened @.   |-D=dŇ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5421 Burdened .  @ `..D=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5422 Burdened    -.@ E=d< 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5424 Burdened ......@.|.|*|E=dZ  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5425 Burdened    |.@|.||.||.-..-.-...--F=ded    .@F=d8hYou see here a green gem. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5426 Burdened G=d[ G=d]CYou have a little trouble lifting s - a green gem {1}.G=db2 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5426 Burdened You hear some noises in the distance. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5428 Burdened G=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5429 Burdened .@.G=d .@..-Click! You trigger a rolling boulder trap!.``G=d# .`G=d.`H=d.`H=d<-The boulder hits you!H=d& 30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5429 Burdened Ouch!.` 28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5429 Burdened H=dS@`H=d.`H=dQ.`H=dgn  29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5430 Burdened .`-   [HP-17=29]H=dx  29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5432 Burdened ^@....---|J=d_ Z 29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5433 Burdened      |.------ |@....| ----K=d" n 29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5434 Burdened .... --.. @......*..|----M=d 29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5436 Burdened    .@.   N=d#With great effort you move the boulder. 29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5437 Burdened ... .-@..-.`..|.....--P=dh 29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5438 Burdened      .@.....  |.-P=daI    .@    P=d/O H 29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5438 Burdened You hear some noises in the distance. 30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5440 Burdened [HP+1=30]Q=ds.... .--@........Q=d~" 30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5440 Burdened You hear a mumbled curse. 30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5441 Burdened U=dxYou hear a mumbled curse. 30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5441 Burdened V=dYou hear some noises in the distance. [HP+1=30] 30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5441 Burdened W=d,     |.-.@ |W=d You see here a white gem. 30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5442 Burdened X=d@z X=dYou have a little trouble lifting t - a white gem {1}. 30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5444 Burdened Z=d 30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5445 Burdened .......@.Z=d d 30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5446 Burdened .... . . .   -.@[=d" 30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5448 Burdened       .@.-[=dl  30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5449 Burdened    @.\=dCount: 40]=d3 31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5450 Burdened ]=dLVp[HP+1=31] 31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5452 Burdened  31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5453 Burdened  31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5454 Burdened  31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5456 Burdened  31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5457 Burdened  31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5458 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5460 Burdened ]=df[HP+1=32] 32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5461 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5462 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5464 Burdened ]=dzYou hear some noises in the distance. 32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5465 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5466 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5468 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5469 Burdened  33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5470 Burdened ]=dD~[HP+1=33]]=d* 33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5472 Burdened  33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5473 Burdened  33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5474 Burdened  33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5476 Burdened  33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5477 Burdened  33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5478 Burdened ]=d> 33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5479 Burdened Kaablamm! You hear an explosion in the distance! 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5480 Burdened ]=d9[HP+1=34] 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5481 Burdened  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5482 Burdened  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5484 Burdened  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5485 Burdened ]=d3You hear some noises in the distance. 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5486 Burdened  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5488 Burdened  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5489 Burdened  35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5490 Burdened --More--_=d[HP+1=35] 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5492 Burdened  35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5493 Burdened  35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5494 Burdened  35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5496 Burdened _=dYou hear some noises in the distance. 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5497 Burdened  35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5498 Burdened  36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5500 Burdened _=d[HP+1=36] 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5501 Burdened  36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5502 Burdened `=dsCount: 40a=dɔa=dm 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5502 Burdened  36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5504 Burdened  36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5505 Burdened  36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5506 Burdened  36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5508 Burdened a=d*You hear some noises in the distance. 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5509 Burdened  37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5510 Burdened a=d[HP+1=37]a=da 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5512 Burdened  37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5513 Burdened  37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5514 Burdened  37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5516 Burdened  37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5517 Burdened  37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5518 Burdened  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5520 Burdened a=d[HP+1=38] 38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5521 Burdened  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5522 Burdened  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5524 Burdened  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5525 Burdened  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5526 Burdened  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5528 Burdened  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5529 Burdened  39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5530 Burdened a=dy[HP+1=39] 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5532 Burdened  39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5533 Burdened  39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5534 Burdened  39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5536 Burdened  39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5537 Burdened a=dz 39(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5538 Burdened a=d  40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5540 Burdened a=d( [HP+1=40] 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5541 Burdened  40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5542 Burdened a=d? 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5544 Burdened  40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5545 Burdened  40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5546 Burdened  40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5548 Burdened  40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5549 Burdened  41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5550 Burdened a=dR[HP+1=41] 41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5552 Burdened  41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5553 Burdened  41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5554 Burdened  41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5556 Burdened c=d0Count: 40c=d3  41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5557 Burdened  41(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5558 Burdened  42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5560 Burdened c=dL [HP+1=42] 42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5561 Burdened  42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5562 Burdened  42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5564 Burdened  42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5565 Burdened  42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5566 Burdened  42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5568 Burdened  42(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5569 Burdened  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5570 Burdened c=d.b [HP+1=43] 43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5572 Burdened  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5573 Burdened  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5574 Burdened  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5576 Burdened  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5577 Burdened  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5578 Burdened c=dd  43(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5579 Burdened  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5580 Burdened c=de [HP+1=44]c=d} You hear some noises in the distance. 44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5581 Burdened  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5582 Burdened  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5584 Burdened  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5585 Burdened  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5586 Burdened  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5588 Burdened  44(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5589 Burdened  45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5590 Burdenc=d} ed c=d“ t[HP+1=45] 45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5592 Burdened  45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5593 Burdened  45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5594 Burdened  45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5596 Burdened  45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5597 Burdened  45(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5598 Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5600 Burdened c=du t[HP+1=46] 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5601 Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5602 Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5604 Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5605 Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5606 Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5608 Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5609 Burdened e=dÉ  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5610 Burdened . @.f=dj 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5612 Burdened .............@ . f=dX8 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5613 Burdened     .@.    g=d} ....@......g=d<~~ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5613 Burdened g=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5614 Burdened g=d ... @....     g=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5614 Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5616 Burdened h=d$    .@   h=d. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5616 Burdened You hear some noises in the distance. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5617 Burdened h=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5618 Burdened  .@  h=dHV  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5620 Burdened .@ i=d5 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5621 Burdened .@i=dk 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5622 Burdened .@...--i=d1  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5624 Burdened  .@|.|...----j=d2 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5625 Burdened  .---@.-...---j=d~  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5626 Burdened  .----@....--|k=d 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5628 Burdened  .@k=d .@ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5628 Burdened k=dʰ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5629 Burdened k=d ----- .[)...)).@k=d?  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5629 Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5630 Burdened l=d-h ..@.|l=d./ 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5631 Burdened You hear some noises in the distance. 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5632 Burdened l=dG= 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5633 Burdened ----... ..@.l=d5} n 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5634 Burdened --.--..!... .@...G..|---m=d  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5636 Burdened --..-..|...... .@G-..-.---o=d0^Z 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5637 Burdened       .@G.  p=djgYou hit the tinker gnome zombie!The blunt force is ineffective against the tinker gnome zombie.You miss the tinker gnome zombie.p=di,You miss the tinker gnome zombie.p=dCl 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5637 Burdened  46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5638 Burdened r=d<You hit the tinker gnome zombie!r=dYou touch the tinker gnome zombie!The tinker gnome zombie is covered in frost!The frost doesn't seem to chill the tinker gnome zombie!0r=d#r=d]@r=d8#r=d0r=d#r=d *r=dp 'G--More--t=d.You hit the tinker gnome zombie!t=dF 46(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5638 Burdened The tinker gnome zombie hits! 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5640 Burdened [HP-6=40]v=dRoYou hit the tinker gnome zombie!You miss the tinker gnome zombie.v=dR3You miss the tinker gnome zombie.v=d. 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5640 Burdened The tinker gnome zombie misses. 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5641 Burdened x=d=You miss the tinker gnome zombie.x=di3You miss the tinker gnome zombie.x=d(You hit the tinker gnome zombie! 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5642 Burdened z=d@<You hit the tinker gnome zombie!z=dYYou touch the tinker gnome zombie!The tinker gnome zombie is covered in frost!The frost doesn't seem to chill the tinker gnome zombie!0z=dq#z=dD@z=d$#z=d0z=d% #z=dZ *z=d* 'G--More--{=d.You hit the tinker gnome zombie!{=dG 40(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5642 Burdened The tinker gnome zombie hits! 28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5644 Burdened [HP-12=28]}=d- I 28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5645 Burdened     .@G.   }=dO9 28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5646 Burdened  .. @. ~=d  28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5648 Burdened . @.G. =d  28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5649 Burdened .  @.G.=dN0What do you want to zap? [ijqCDNSZ or ?*] =dh!In what direction? =do-=dvI -=db*=d:,You destroy the tinker gnome zombie!%- 28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5649 Burdened =d-=df -=d0 -=d -=dh -=d> ,The magic missile bounces!=d  29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5650 Burdened ......-[HP+1=29]=d/ 29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5652 Burdened  .....@=d,  ..@. Things that are here: a tinker gnome corpse a can of grease 2 clockwork components--More--=d7=d 29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5653 Burdened =dx Inventory: 872/827 weight (45/52 slots)  Weapons  e - a small aklys {7}  p - a small aklys {7}  U - 15 blessed small darts {15}  Armor  b - an uncursed +1 leather cloak (being worn) {15}  c - a blessed +0 pair of high boots (being worn) {20}  d - a gnomish pointy hat (lit) {3}  m - a faded pall {10}  n - a gnomish pointy hat (lit) {3}  w - an uncursed +0 pair of flying boots {15}  F - a pair of combat boots {20}  M - a gnomish pointy hat {3}  O - a gnomish pointy hat {3}  V - a gnomish pointy hat (lit) {3}  W - a leather gnomish pointy hat (lit) {4}  X - a gnomish pointy hat (lit) {3}  Comestibles  f - an egg {1}  R - 4 slime molds {20}  Y - 7 food rations {140}  Potions  l - a dimly-shining potion {20}  v - a potion of booze {20}  T - a bubbly potion {20}  Rings  h - a clay =d3yring {3}  A - an ivory ring {3}  B - a ruby ring {3}  E - an engraved sapphire ring {3}  I - a pearl ring {3}  J - a ruby ring {3}  Wands  i - a wand of lightning {7}  j - a wand of magic missile {7}  q - a runed wand {7}  C - a platinum wand {7}  D - a wand of magic missile {7}  N - an iron wand named invis_o_tele {7}  S - a hexagonal wand {7}  Z - a wand of magic missile {7}  Tools (1 of 2)=dT a - an uncursed wooden harp {30}  g - an uncursed tin whistle {3}  k - a key {3}  o - a towel {2}  r - a cursed lamp {20}  x - an uncursed bag {371}  Gems  s - a green gem {1}  t - a white gem {1}  P - an orange gem {1}  Q - a yellow gem {1} (2 of 2)=dE Skeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:8 $:1347 HP: 29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5653 Burdened ----------- |--( ----- --- ` ----| )< ----- | | --- || |-- % ------ --| ---| | ---| |-- -- --| |----- | --|^| -- | =dE [33m| ------- -- | | ---- -- ----- ----! -----| --|.. ----- ..[)...))|- ` |--....@.....- -- |-------- .| | ----- | | --- | ----- ------=dŌ Pick up what?  Comestibles ('%') a - a tinker gnome corpse Tools ('(') b - a can of grease Scrap ('_') c - 2 clockwork components(end) =dd+=do=db=dYou have a little trouble lifting u - a can of grease {15}. 29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5654 Burdened ߍ=dXWhat do you want to use or apply? [$adeg-kn-ruxA-EIJM-OSV-XZ or ?*] =d@What do you want to grease? [- a-xA-FIJM-Z or ?*] =d=dYou cover your bag with a thick layer of grease. 29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5656 Burdened =d\ XWhat do you want to use or apply? [$adeg-kn-ruxA-EIJM-OSV-XZ or ?*] =d  Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) =d l+ Put in what type of objects?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Potions ('!') g - Rings ('=') h - Wands ('/') i - Tools ('(') j - Gems ('*') B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) =d+=d=dW Put in what?  Tools ('(') a - an uncursed wooden harp {30} g - an uncursed tin whistle {3} k - a key {3} o - a towel {2} r - a cursed lamp {20} u - a can of grease {15} x - an uncursed greased bag {371}(end) =d +=d`Z+=dC +=d=dL=dy 29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5656 Burdened You put a towel into the bag. 29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5656 Burdened You put a cursed lamp into the bag. 29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5656 Burdened =d/You put a can of grease into the bag. 29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5656 Burdened  29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5657 Burdened =ds Count: 40=d 29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5658 Burdened  30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5660 Burdened =d[HP+1=30] 30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5661 Burdened  30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5662 Burdened  30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5664 Burdened  30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5665 Burdened  30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5666 Burdened  30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5668 Burdened  30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5669 Burdened  31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5670 Burdened =du[HP+1=31] 31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5672 Burdened  31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5673 Burdened  31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5674 Burdened  31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5676 Burdened  31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5677 Burdened  31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5678 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5680 Burdened =d[HP+1=32] 32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5681 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5682 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5684 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5685 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5686 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5688 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5689 Burdened  33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5690 Burdened =d[HP+1=33] 33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5692 Burdened  33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5693 Burdened  33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5694 Burdened =dh 33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5696 Burdened  33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5697 Burdened  33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5698 Burdened  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5700 Burdened =d [HP+1=34] 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5701 Burdened  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5702 Burdened  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5704 Burdened  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5705 Burdened  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5706 Burdened  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5708 Burdened  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5709 Burdened  35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5710 Burdened [HP+1=35]=dG [K=d-Y  35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5712 Burdened ... .%@.=d1 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5713 Burdened ...... .@......=d 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5714 Burdened -..-..|..|..|..|.--@............| .-------.-..=d q@-.   =d You have a little trouble lifting z - a potion of booze {20}. 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5716 Burdened =dm 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5717 Burdened ..@.............=d  35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5718 Burdened ...@..|.=dk S 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5720 Burdened -  ..@G..  [HP+1=36]=dfJ# ..@. .    You have a little trouble lifting G - a magenta potion {20}.--More-- =dx{ Things that are here: a mithril runed helm a runed broadsword--More-- =d, =d 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5721 Burdened G. =dL Pick up what?  Weapons (')') a - a runed broadsword Armor ('[') b - a mithril runed helm(end) =d +=dX=dū=dsYou have a little trouble lifting H - a mithril runed helm {13}. 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5722 Burdened =d9O    .)@. .=d{UThere are several objects here. 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5724 Burdened G.=d} = Pick up what?  Weapons (')') a - a tiny aklys b - a tiny sling c - a runed dagger Armor ('[') d - a leather gnomish pointy hat Gems ('*') e - 2 tiny rocks(end) =d =d<  36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5724 Burdened =d) 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5725 Burdened    .)@G. .=d. 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5726 Burdened  --..| ..@  .=d; 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5728 Burdened  ... ..@G....---=d4 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5729 Burdened G)=dB You hit the gnome zombie!The blunt force is ineffective against the gnome zombie.You touch the gnome zombie!=dȰ HThe gnome zombie is covered in frost!--More--=d NThe frost doesn't seem to chill the gnome zombie!0=dw#=d@=d#=d-0=dd#=dj*=dFG=dKYou hit the gnome zombie! 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5730 Burdened [HP+1=37]=dlbYou hit the gnome zombie!You touch the gnome zombie!=dmThe gnome zombie is covered in frost!The frost doesn't seem to chill the gnome zombie!0=dJ#=d!@=d#=dC0=d1#=d#*=d|T G=d_V You miss the gnome zombie. 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5730 Burdened --More--=dThe gnome zombie hits! 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5732 Burdened [HP-1=36]=d bYou hit the gnome zombie!You touch the gnome zombie!=dFThe gnome zombie is covered in frost!The frost doesn't seem to chill the gnome zombie!0=dn#=d @=d #=d l 0=dDI #=d" *=d{G=dGYou hit the gnome zombie! 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5732 Burdened --More--"=dThe gnome zombie hits! 28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5733 Burdened [HP-8=28]$=dbYou hit the gnome zombie!You touch the gnome zombie!$=dThe gnome zombie is covered in frost!The frost doesn't seem to chill the gnome zombie!0$=d#$=d@$=d#$=deg0$=d?9#$=d}*$=dpG$=dYou hit the gnome zombie! 28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5734 Burdened +=d) bYou hit the gnome zombie!You touch the gnome zombie!+=d * The gnome zombie is covered in frost!The frost doesn't seem to chill the gnome zombie!0+=d #+=dN@,=dts#,=dLR0,=dT'#,=d *,=dG,=dYou hit the gnome zombie! 28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5734 Burdened --More---=d0 The gnome zombie hits! 23(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5736 Burdened [HP-5=23]/=d 5You hit the gnome zombie!/=d7 You touch the gnome zombie!The gnome zombie is covered in frost!The frost doesn't seem to chill the gnome zombie!0/=dm #/=drM @/=d & #/=d 0/=d #/=d*0=d,UG0=dVYou destroy the gnome zombie! 23(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5737 Burdened %1=d&t..[.|.).-..... ... ..@....--- Things that are here: a gnome corpse a dagger--More--4=d,4=d 23(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5738 Burdened 4=dp /----.-....---....---........---...........-.........G.-.......[G.....)............. .%@.......----You have a little trouble lifting G - a magenta potion {40}.4=d !There are several more objects here. 24(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5740 Burdened .G.G[HP+1=24]6=d Pick up what?  Weapons (')') a - a small sling b - a small aklys c - a small aklys d - a small sling e - 3 small daggers f - a dagger Armor ('[') g - a leather gnomish pointy hat h - a gnomish pointy hat Gems ('*') i - 18 small rocks(end) <=d <=d  24(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5740 Burdened ==d           . @)     Things that are here: a gnome corpse a dagger--More--?=d,?=d 24(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5741 Burdened G.?=dc 24(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5742 Burdened      . . @%  ?=d^J  24(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5744 Burdened .. . @.  @=d9  24(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5745 Burdened . . @....... m=dEkY 24(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5746 Burdened   @ .   ... .n=dOKCount: 50o=d1o=d<z 24(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5748 Burdened  24(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5749 Burdened  25(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5750 Burdened o=dM[HP+1=25] 25(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5752 Burdened  25(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5753 Burdened  25(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5754 Burdened  25(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5756 Burdened Go=dSUC 25(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5757 Burdened The tinker gnome zombie rises from the dead! 25(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5757 Burdened  25(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5758 Burdened  26(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5760 Burdened _o=dm[HP+1=26] 26(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5761 Burdened  26(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5762 Burdened  26(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5764 Burdened  26(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5765 Burdened  26(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5766 Burdened  26(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5768 Burdened  26(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5769 Burdened  27(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5770 Burdened o=dEu[HP+1=27] 27(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5772 Burdened  27(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5773 Burdened  27(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5774 Burdened  27(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5776 Burdened  27(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5777 Burdened  27(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5778 Burdened  28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5780 Burdened o=d[HP+1=28] 28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5781 Burdened  28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5782 Burdened  28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5784 Burdened  28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5785 Burdened  28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5786 Burdened  28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5788 Burdened  28(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5789 Burdened  29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5790 Burdened o=dڶu[HP+1=29] 29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5792 Burdened  29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5793 Burdened  29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5794 Burdened  29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5796 Burdened  29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5797 Burdened  29(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5798 Burdened  30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5800 Burdened o=d[HP+1=30] 30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5801 Burdened  30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5802 Burdened  30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5804 Burdened  30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5805 Burdened  30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5806 Burdened  30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5808 Burdened  30(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5809 Burdened  31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5810 Burdened o=d[HP+1=31] 31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5812 Burdened  31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5813 Burdened r=d # 31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5814 Burdened ..@.......-s=d 31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5816 Burdened ............@....................u=df T 31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5817 Burdened .. .  ..@ ..v=d  31(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5818 Burdened     .@|w=dL Count: 50x=dx=dH 32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5820 Burdened x=d[HP+1=32] 32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5821 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5822 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5824 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5825 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5826 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5828 Burdened  32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5829 Burdened  33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5830 Burdened x=d[HP+1=33] 33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5832 Burdened  33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5833 Burdened  33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5834 Burdened  33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5836 Burdened  33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5837 Burdened  33(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5838 Burdened Gx=d/You stop waiting. 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5840 Burdened [HP+1=34]{=d, 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5841 Burdened G  .@}=d>_0What do you want to zap? [ijqCDNSZ or ?*] }=d }=d Nothing happens.}=d  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5841 Burdened  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5842 Burdened ~=dSR 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5844 Burdened .G..@.=d60What do you want to zap? [ijqCDNSZ or ?*] =d u Wands i - a wand of lightning {7} j - a wand of magic missile {7} q - a runed wand {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand named invis_o_tele {7} S - a hexagonal wand {7} Z - a wand of magic missile {7}(end) =d}+In what direction? =d=|=d|=d|=d^RThe magic missile hits the tinker gnome zombie!|=d4|=d@ ,The magic missile bounces!=d  34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5845 Burdened -..G.=d>What do you want to zap? [ijqCDNSZ or ?*] =d !In what direction? =du|=d@|=d RThe magic missile hits the tinker gnome zombie!|=d"|=d |=d,The magic missile bounces!=dkf-..G.=d 3 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5845 Burdened You hear some noises in the distance. 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5846 Burdened =dy 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5848 Burdened .G=d֧ You hit the tinker gnome zombie!The blunt force is ineffective against the tinker gnome zombie.=d You destroy the tinker gnome zombie! 34(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5849 Burdened )=d .......@. Things that are here: a tiny sling 12 tiny rocks a tiny aklys a gnomish pointy hat--More--=d B=d  35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5850 Burdened [HP+1=35]=d_WWhat do you want to use or apply? [$adeg-knpqxA-EIJM-OSV-XZ or ?*] =dYAre you really sure you want to break your wand of magic missile? [yn] (n) =d:fyRaising your wand of magic missile high above your head, you snap it in two!=dIDBut nothing else happens... 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5852 Burdened =dؗ X 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5853 Burdened   ...@.............. )....  =dT 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5854 Burdened      @ .      =d  35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5856 Burdened   .@    =d.........@................ ....... =d_ 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5856 Burdened  35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5857 Burdened =d .. ..@  .=dl/ 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5857 Burdened You hear some noises in the distance. 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5858 Burdened =ds5  ... ..@...=d9 ~ 35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5858 Burdened =d<  35(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5859 Burdened  36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5860 Burdened [HP+1=36]=dSP.......... ... ..@.... Things that are here: a gnome corpse a dagger--More--=dy ,=d  36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5860 Burdened  36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5861 Burdened =d...G............................................................. .%@.......=dJThere are several objects here..G=d+ 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5861 Burdened  36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5862 Burdened =d+  Pick up what?  Weapons (')') a - a small sling b - a small aklys c - a small aklys d - a small sling e - 3 small daggers f - a dagger Armor ('[') g - a leather gnomish pointy hat h - a gnomish pointy hat Gems ('*') i - 18 small rocks(end) =dS[=d[ 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5862 Burdened =d 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5864 Burdened .-G|.... .. ..-.|.|   )@||.|.--=dm 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5865 Burdened ----............@.....--=d? 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5866 Burdened .-G.. .@=dR> 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5868 Burdened -.--..G*.@. =d ?  .@=d / 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5868 Burdened You hear some noises in the distance. 36(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5869 Burdened =d8 = 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5870 Burdened ---..  .G.@[HP+1=37]=dS 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5872 Burdened  |..G.@. -.--=dt 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5873 Burdened     .@. =dn 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5874 Burdened -| .  -. G.@  .--=d  37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5876 Burdened       .G ....@ . -=d7 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5877 Burdened            .-| @....- ..||-|-=dD 37(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5878 Burdened        . G..--...@.-=d  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5880 Burdened             .. -. ..@.[HP+1=38]=d  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5881 Burdened ..........................................................G ... . @. =d 38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5882 Burdened ............. G  @.  =dx JWhat do you want to use or apply? [$adeg-iknpqxA-EIJM-OSV-XZ or ?*]  =d;  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) =d+ =d8 =dKYou play the "Lullaby" song... 38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5882 Burdened  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5884 Burdened .G =d0You stop playing the wooden harp. 38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5885 Burdened  =dVUThe gnome lord zombie staggers from your powerful strike! =dWThe blunt force is ineffective against the gnome lord zombie. 38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5886 Burdened G.=dC XWhat do you want to use or apply? [$adeg-iknpqxA-EIJM-OSV-XZ or ?*] =d: Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) =d+=dKYou play the "Lullaby" song... 38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5886 Burdened  38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5888 Burdened .G=dYou stop playing the wooden harp. 38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5889 Burdened G=d+You hit the gnome lord zombie!You touch the gnome lord zombie!The gnome lord zombie is covered in frost!=d!,^The frost doesn't seem to chill the gnome lord zombie!0=d#=dh@=d%#=d0=d#=d3T*=dY3 )G--More--=d,You hit the gnome lord zombie!=dD 38(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5889 Burdened The gnome lord zombie hits! 32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5890 Burdened [HP-6=32]=dE lYou hit the gnome lord zombie!You touch the gnome lord zombie!=d The gnome lord zombie is covered in frost!The frost doesn't seem to chill the gnome lord zombie!0=d2 #=d @=d>#=d 0=d#=d*=dG=df--More--=d!=You hit the gnome lord zombie!.=d"D 32(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5891 Burdened The gnome lord zombie hits! 23(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5892 Burdened [HP-9=23]=dv 23(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5893 Burdened         .....@.=dŪ/What do you want to zap? [iqCDNSZ or ?*] =dGI Wands i - a wand of lightning {7} q - a runed wand {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand named invis_o_tele {7} S - a hexagonal wand {7} Z - a wand of magic missile {7}(end) =d +In what direction? =d \=d QThe lightning bolt hits the gnome lord zombie!\=di\ =dW\ =d4\ =d\ =d\ =d\ =de\ =dLl\ =dL.........G =d PC 23(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5893 Burdened The gnome lord zombie hits! 8(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5894 Burdened [HP-15=8]'=d # (=dV pray(=d ray(=d ay)=dmpy)=dfn<Are you sure you want to pray? [yn] (n) *=dAE8yYou begin praying to Dionysus.*=dF;You are surrounded by a shimmering light.*=dWHC 8(46)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5895 Invl  Burdened The gnome lord zombie starts to attack you, but pulls back. 8(46)  Pw: 76(76)  Br:3 AC:15 DR:2 Exp:9 T:5896 Invl  Burdened  8(46)  Pw: 76(76)  Br:3 AC:15 DR:2 Exp:9 T:5897 Invl  Burdened You finish your prayer.--More--+=dڪ \You feel that Dionysus is well-pleased.You feel much better.+=dN O 51(51)  Pw: 76(76)  Br:3 AC:15 DR:2 Exp:9 T:5897 Burdened The gnome lord zombie turns to flee! 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5897 Burdened [HP+43=51].=dYou hit the gnome lord zombie!You touch the gnome lord zombie!The gnome lord zombie is covered in frost!.=d^The frost doesn't seem to chill the gnome lord zombie!0.=dȱ#.=d@.=dX#.=dk60.=d#.=d*.=d;*G--More--/=dYou hit the gnome lord zombie! 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5898 Burdened G.0=dB  51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5900 Burdened .........G.......)......@ ...G... . 1=dr' 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5901 Burdened ............... @.... .1=dnjYou destroy the gnome lord zombie! 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5902 Burdened .2=d g 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5904 Burdened ...... ..@ ...3=d a 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5905 Burdened ........@.|  G.3=d3 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5906 Burdened . . @. 3=d> 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5908 Burdened  ...|.@..G4=dU 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5909 Burdened -|..|  ...@-.-G.4=dg 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5910 Burdened ....@.-.--  4=d ] 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5912 Burdened  @.- ....|--  .G 5=d; 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5913 Burdened .@.-.-G .  5=dܘ 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5914 Burdened  .@.-   5=d? 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5916 Burdened -.@.   G . 5=dB 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5917 Burdened .@-   G .  5=d˶ i 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5918 Burdened  .@  -       5=dLJ 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5920 Burdened  .@    G)   6=d 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5921 Burdened   .@    )6=d8 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5922 Burdened    -- ..@   7=dJ9 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5924 Burdened   - @ .     8=d q 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5925 Burdened .........................................@...........................9=dO' 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5926 Burdened ..... @......9=d 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5928 Burdened ..@.......:=dҙ 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5929 Burdened @..-- .....................................:=dT 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5930 Burdened .@. . .........:=dIk 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5932 Burdened .-.|@.    .....==dp 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5933 Burdened .@.......==d  51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5934 Burdened .@. .>=d - 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5936 Burdened .@  .  ...?=ddF# 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5937 Burdened ..@.  ...@=d6  51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5938 Burdened  . @..A=dm 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5940 Burdened  ... .@A=dn 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5941 Burdened ..   .@A=d " 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5942 Burdened   . . .@..A=d%T 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5944 Burdened        .@..... B=d e 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5945 Burdened  . .@  B=d$ 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5946 Burdened  . ....@ .. B=d  51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5948 Burdened            . @.... ..C=dp 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5949 Burdened         .....@.C=d 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5950 Burdened             .. . ..@.C=d  51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5952 Burdened    . --. .|.@ . ..---C=d 6 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5953 Burdened     ..@ |-D=d% 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5954 Burdened ---..-..-... .-@D=d&  51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5956 Burdened - ..@..--D=dz  51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5957 Burdened ---.-----.......................>.....-.....- @ .|  E=dL6 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5958 Burdened ...h--.@. E=d 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5960 Burdened --......h..--@.|.--- E=dM  51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5961 Burdened -.|..[............@.  F=d 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5962 Burdened -.....-.h).--..........[*).....-.@.- F=d 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5964 Burdened ----...--....h...-.-|..|.|@....-.--.| | G=dj 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5965 Burdened -|-.....|@.-...-.. ---     G=da |..@.. -........G=dc M 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5965 Burdened Suddenly, the dwarf zombie disappears out of sight. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5966 Burdened ^G=d  51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5968 Burdened -.@.     H=dg 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5969 Burdened | .@  -  H=dۅ 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5970 Burdened  .- .@-H=dU 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5972 Burdened  .@H=d  51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5973 Burdened -  .@ I=d@..........-.....|....|--..-I=dThere are many objects here. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5974 Burdened J=dFr Pick up what?  Weapons (')') a - a runed broadsword b - a small crossbow c - a runed bow d - a small cloth sling Armor ('[') e - a runed helm f - a pair of mud boots g - a gnomish pointy hat h - a gnomish pointy hat i - a gnomish pointy hat (lit) j - a faded pall k - a runed helm l - a gnomish pointy hat m - a gnomish pointy hat Gems ('*') n - 176 rocks(end) M=d +P=dXP=d~P=dYou have a little trouble lifting K - a pair of mud boots {10}. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5976 Burdened Q=di%.[@%-.. ... .....|.|--Q=d0'There are several objects here. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5977 Burdened R=d4 Pick up what?  Weapons (')') a - a runed dagger b - 3 small daggers Armor ('[') c - a gnomish pointy hat Gems ('*') d - 2 rocks e - 2 small rocks(end) T=dcT=dc 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5977 Burdened T=d*@  - . ...-)......|.-----You see here a poisoned dart.A poisoned dart shoots out at you!T=dIt misses. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5978 Burdened W=d}] ). .   ) @        W=dThere are several objects here. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5980 Burdened X=d)  Pick up what?  Weapons (')') a - 14 small darts b - a runed dagger c - a small aklys Armor ('[') d - a gnomish pointy hat e - a dwarvish cloak f - an iron pair of shoes Comestibles ('%') g - a gnome lord corpse(end) [=d_[=d4 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5980 Burdened [=d}  51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5981 Burdened ... ..... .............@.......%...|-.........-..--\=dJv8 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5982 Burdened  @..........   \=dB @-.. ..\=dlHYou see here a small dagger. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5984 Burdened ^=d, 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5985 Burdened .@)      ^=dתM ----@.^.)-.-..)..|----    . ..     Things that are here: a dwarvish roundshield a dwarvish helm (lit) a chain mail a runed arrow--More--`=d B`=d6  51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5986 Burdened `=d  51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5988 Burdened --.[@ .  .. -        a=d9 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5989 Burdened - .@   .  . .. .. .......a=d  . .--  @  .......... ... ......|... -..a=d+ ' 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5990 Burdened You see a lantern getting dim. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5990 Burdened b=d۞... ..@..         Things that are here: 15 small darts a gnomish pointy hat 9 small crossbow bolts--More--d=ds7d=dv 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5992 Burdened d=d' S....  ..........@........) . ?| *| |  d=d)* You see here 2 small darts. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5993 Burdened f=d... )  @.  | | |. .| .| .| |.--f=dYou see here a small aklys. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5994 Burdened g=dt 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5994 Burdened h=dA Unknown command ' '. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5994 Burdened i=d¹D 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5996 Burdened --.| ..  . )@i=d        .@i=dYou have a little trouble lifting L - a scroll labeled NR 9 {5}. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5997 Burdened j=d\,.@j=dzYou see here 129 rocks. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:5998 Burdened k=d(  51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6000 Burdened *@k=d 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6001 Burdened .@k=d{ 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6002 Burdened .@..-..--k=do w 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6004 Burdened ............................@....)-l=dٖ................... ...... ..... ............ .. ..--@.|l=dYou see here 12 small darts. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6005 Burdened m=d>% 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6006 Burdened                 -- .)@-m=d=I |.@m=dYou see here a small dart. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6008 Burdened o=d 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6009 Burdened .@)o=d$ ............................G.................................. @.o=d & You see here 12 small darts. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6009 Burdened The gnome king throws a small dagger!)o=dA .)o=d.)p=d>l.)p=dK.)p=d(.)p=dF.)p=d.)p=dp=dJIt misses..G@p=d The gnome king picks up a small dagger. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6010 Burdened p=d¹c 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6012 Burdened ...... . - ....@)q=dz1 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6013 Burdened ...f..| ...@ ...  q=df 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6014 Burdened ..  .f..@..|..  r=d =... ..G .. @.. ....... ..r=d"9 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6015 Burdened Suddenly, the housecat disappears out of sight. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6016 Burdened r=dv" 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6017 Burdened  .. G@.  .r=d) J 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6018 Burdened .  . .  .. G@.s=dT4 JWhat do you want to use or apply? [$adeg-iknpqxA-EIJM-OSV-XZ or ?*] t=d? Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) t=dj+t=dt=dyYou play the "Lullaby" song... 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6018 Burdened t=dyThe gnome king sleeps. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6020 Burdened  51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6021 Burdened  51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6022 Burdened t=dYou finish the song. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6024 Burdened u=dJ 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6025 Burdened  .. . ......... ...@........u=d;\ 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6026 Burdened     ...........@.   u=d' i 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6028 Burdened      ...@....   v=dռYou hit the gnome king!You touch the gnome king!The gnome king is covered in frost!v=d:You smile at the gnome king seductively.v=dYou steal: j - a dwarvish helm (lit) {40}. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6029 Burdened w=dGW w=dW PYou hit the gnome king!You touch the gnome king!w=dX oThe gnome king is covered in frost!You smile at the gnome king seductively.w=d#[ You steal: o - a dwarvish roundshield {80}. 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6030 Burdened x=d 3You hit the gnome king!x=dw You kill the gnome king! 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6032 Burdened )y=d # d    . . .@............You have a little trouble lifting r - a murky potion {20}.--More--z=dV x Things that are here: 2 small daggers a gnomish pointy hat--More--{=dH/ ,{=d2  51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6033 Burdened =d%| 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6034 Burdened ........... ...  . @).... =db]... @..A trap door opens up under you!=dhs--More--=dc------f..@-.....................?...G....--....................--.......--...---....|.......----...|--..G-..-|.-..---=dcSkeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:9 $:1347 HP: 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6034 Burdened =dj 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6036 Burdened ..f=d..Gh................@|---------------|.-.|  =dG 51(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6036 Burdened You hear crashing rock.G..f=dHHYou hear some noises in the distance..h=dI>The gnome lord swings his small aklys!=dJ6The gnome lord hits!--More--=div The gnome lord's cold-iron small aklys sears your flesh! 38(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6037 Burdened G[HP-13=38]=d{[You hit the gnome lord!You touch the gnome lord!=d4The gnome lord is covered in frost!=dK9You smile at the gnome lord seductively.=dYou steal: u - a gnomish pointy hat {3}.f. 38(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6037 Burdened --More--=dN3The gnome lord swings his small aklys!=d\The gnome lord misses. 38(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6038 Burdened f.=dP =d@U1You kill the gnome lord!)=d[! 38(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6038 Burdened You hear crashing rock.G..h.Gf.=do\C 38(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6040 Burdened Your lantern is getting dim. 39(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6040 Burdened [HP+1=39]=d ---.... .@|     =d "You see here a small aklys. 39(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6041 Burdened G....fG.=d|(# =d3 c=dhat=d"2at=d(Ht=dN5Talk to whom? (in what direction) =d 39(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6041 Burdened =d WWhat do you want to use or apply? [$adeg-knpquxA-EIJM-OSV-XZ or ?*] =d4 Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) =d)+=dYou play the "Friendship" song... 39(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6041 Burdened --More--=d{ In what direction? =dH 39(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6042 Burdened >G.G=dhNYou stop playing the wooden harp. 39(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6044 Burdened ..f=dN .G@).f .- ..  =dO 39(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6044 Burdened It touches the gnome!The gnome swings her small aklys at it.I=d5SThe gnome misses it. 39(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6045 Burdened =dѡ  39(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6046 Burdened --...-.  .--@ f.    =dWg JWhat do you want to use or apply? [$adeg-knpquxA-EIJM-OSV-XZ or ?*] =d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) =d|<+=d<=d<You play the "Friendship" song... 39(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6046 Burdened --More--=dO In what direction? =dVW=d* 39(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6047 Burdened You stop playing the wooden harp. 39(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6048 Burdened  =dqC WWhat do you want to use or apply? [$adeg-knpquxA-EIJM-OSV-XZ or ?*]  =d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 0% b - Meditative Healing 1 4 0% c - Lethargy 2 5 # 0% d - Friendship 3 6 # 0%(end) =dv+ =d =dYou play the "Friendship" song... 39(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6048 Burdened --More-- =d8 In what direction?  =dz =dYou hear some noises in the distance....G......hW. =d>The dwarf picks up 36 rocks. 39(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6049 Burdened  40(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6050 Burdened .W =dV[HP+1=40].G#.W =dd8You hear crashing rock.h =dFThe dwarf picks up 26 rocks..W =dg 40(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6052 Burdened Your candle is getting short. 40(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6052 Burdened .G#h.W =d 40(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6053 Burdened --More--=dr-The wraith touches the housecat!=ds<The housecat suddenly seems weaker! 40(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6054 Burdened The wraith wails in opposition to your song!fThe housecat seems to like your song.=dtVYou finish the song..G--More--=dD-The wraith touches the housecat!=dENThe housecat suddenly seems weaker!.h=dI 40(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6056 Burdened .W..f=d 5f@=d You displaced your housecat. 40(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6057 Burdened --.   f  ..  W =d 40(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6058 Burdened    .........G.....f........W@............=d)E  ........G)@----f..)....h.....--....=d 40(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6058 Burdened The wraith misses the housecat. 41(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6060 Burdened fW...[HP+1=41]=d-You hit the wraith!=dYou touch the wraith!The wraith is covered in frost!The frost doesn't seem to chill the wraith!0=dc#=d @=dPX #=dI+ 0=d #=d *=ds W=dn You pretend to be friendly to the wraith.f..G 41(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6060 Burdened --More--=d The wraith misses the housecat. 41(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6061 Burdened =dȰ <What do you want to zap? [iqCDNSZ or ?*] =d'I Wands i - a wand of lightning {7} q - a runed wand {7} C - a platinum wand {7} D - a wand of magic missile {7} N - an iron wand named invis_o_tele {7} S - a hexagonal wand {7} Z - a wand of magic missile {7}(end) =d% +In what direction? =dy-=dyP=The lightning bolt hits the wraith!-=d#-=dH-=d-=dŬ -=d -=dd S...?..fW=dg c 41(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6061 Burdened The wraith touches you! 39(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6062 Burdened .f[HP-2=39]"=dov.You miss the wraith."=dvYou touch the wraith!The wraith is covered in frost!The frost doesn't seem to chill the wraith!0"=d{K#"=dc@"=dC#"=d0"=dm#"=dt*"=dMI W"=d@L You pretend to be friendly to the wraith..G.f 39(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6062 Burdened --More--#=d The wraith touches you!f. 38(51)  Pw: 76(76)  Br:3 AC:6 DR:2 Exp:9 T:6063 Burdened The wraith touches you!The wraith feeds on your life force!#=dI Goodbye level 9. 35(48)  Pw: 65(69)  Br:3 AC:6 DR:2 Exp:8 T:6064 Burdened [HP-4=35]%=d <What do you want to zap? [iqCDNSZ or ?*] %=dd In what direction? &=d-&=dC-You destroy the wraith!%&=d{p 38(48)  Pw: 73(69)  Br:3 AC:6 DR:2 Exp:9 T:6064 Burdened Welcome to experience level 9.You feel more confident in your skills.- 38(51)  Pw: 73(77)  Br:3 AC:6 DR:2 Exp:9 T:6064 Burdened &=d-&=d-&=d]{ -&=dX -&=dM* -&=d -&=d -&=dʥ -&=d"{-'=dk#G......?...f.'=d 38(51)  Pw: 73(77)  Br:3 AC:6 DR:2 Exp:9 T:6064 Burdened The housecat picks up a wraith corpse.f?'=dE 38(51)  Pw: 73(77)  Br:3 AC:6 DR:2 Exp:9 T:6065 Burdened Your lantern is getting dim. 38(51)  Pw: 73(77)  Br:3 AC:6 DR:2 Exp:9 T:6065 Burdened [HP+3=38]*=do4.@...    You have a little trouble lifting y - a scroll labeled KARSUS {5}.*=d8You see here a small aklys. 38(51)  Pw: 73(77)  Br:3 AC:6 DR:2 Exp:9 T:6066 Burdened .f,=dGf..G,=dN 38(51)  Pw: 73(77)  Br:3 AC:6 DR:2 Exp:9 T:6067 Burdened The housecat drops a wraith corpse. 38(51)  Pw: 73(77)  Br:3 AC:6 DR:2 Exp:9 T:6068 Burdened f.-=dm G@.)....%...-=d)qQ 38(51)  Pw: 73(77)  Br:3 AC:6 DR:2 Exp:9 T:6068 Burdened The housecat picks up a wraith corpse. 38(51)  Pw: 73(77)  Br:3 AC:6 DR:2 Exp:9 T:6069 Burdened .f0=d 0=dSo 38(51)  Pw: 73(77)  Br:3 AC:6 DR:2 Exp:9 T:6069 Burdened The housecat drops a wraith corpse. 39(51)  Pw: 74(77)  Br:3 AC:6 DR:2 Exp:9 T:6070 Burdened f%[HP+1=39]0=d< @  .   ....GGGG..0=d You see here a wraith corpse. 39(51)  Pw: 74(77)  Br:3 AC:6 DR:2 Exp:9 T:6072 Burdened .fGG....GG2=d-DThere is a wraith corpse here; eat it? [ynq] (n) 2=d^5yUlch - that meat was tainted!2=dHYou feel deathly sick. 39(51)  Pw: 74(77)  Br:3 AC:6 DR:2 Exp:9 T:6073 FoodPois  Burdened .fGhGG%...I=d Inventory: 1098/827 weight (52/52 slots)  Weapons  e - a small aklys {7}  p - a small aklys {7}  U - 15 blessed small darts {15}  Armor  b - an uncursed +1 leather cloak (being worn) {15}  c - a blessed +0 pair of high boots (being worn) {20}  d - a gnomish pointy hat (lit) {3}  j - a dwarvish helm (lit) {40}  m - a faded pall {10}  n - a gnomish pointy hat (lit) {3}  o - a dwarvish roundshield {80}  u - a gnomish pointy hat {3}  w - an uncursed +0 pair of flying boots {15}  F - a pair of combat boots {20}  H - a mithril runed helm {13}  K - a pair of mud boots {10}  M - a gnomish pointy hat {3}  O - a gnomish pointy hat {3}  V - a gnomish pointy hat (lit) {3}  W - a leather gnomish pointy hat (lit) {4}  X - a gnomish pointy hat (lit) {3}  Comestibles  f - an egg {1}  R - 4 slime molds {20} =d0H Y - 7 food rations {140}  Scrolls  y - a scroll labeled KARSUS {5}  L - a scroll labeled NR 9 {5}  Potions  l - a dimly-shining potion {20}  r - a murky potion {20}  v - a potion of booze {20}  z - a potion of booze {20}  G - 2 magenta potions {40}  T - a bubbly potion {20}  Rings  h - a clay ring {3}  A - an ivory ring {3}  B - a ruby ring {3}  E - an engraved sapphire ring {3}  I - a pearl ring {3} (1 of 2)P=dd? m J - a ruby ring {3}  Wands  i - a wand of lightning {7}  q - a runed wand {7}  C - a platinum wand {7}  D - a wand of magic missile {7}  N - an iron wand named invis_o_tele {7}  S - a hexagonal wand {7}  Z - a wand of magic missile {7}  Tools  a - an uncursed wooden harp {30}  g - an uncursed tin whistle {3}  k - a key {3}  x - an uncursed greased bag {390}  Gems  s - a green gem {1}  t - a white gem {1}  P - an orange gem {1}  Q - a yellow gem {1} (2 of 2)U=dSkeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:9 $:1347 HP: 39(51)  Pw: 74(77)  Br:3 AC:6 DR:2 Exp:9 T:6073 FoodPois  Burdened ---- ----- ---.-------------------|--- ----.@..----! > ....f....|--------------- # ....?...)....--------# G..................|--.....)h.--...---....||....GG. .-----...|--..%..---..-|...=dF3m-..-..--..=dj+What do you want to eat? [fRY or ?*] =dP Comestibles f - an egg {1} R - 4 slime molds {20} Y - 7 food rations {140}(end) =d\sI=dsNever mind. 39(51)  Pw: 74(77)  Br:3 AC:6 DR:2 Exp:9 T:6073 FoodPois  Burdened =dYWWhat do you want to use or apply? [$adeg-knpquxA-EIJM-OSV-XZ or ?*] =dm  Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) =dV+=dȗ Take out what type of objects?  a - All types b - Weapons (')') c - Comestibles ('%') d - Scrolls ('?') e - Potions ('!') f - Tools ('(') g - Gems ('*') A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) =de +=d=d" Take out what?  Comestibles ('%') a - 13 uncursed food rations(end) Ø=dBØ=dG 39(51)  Pw: 74(77)  Br:3 AC:6 DR:2 Exp:9 T:6073 FoodPois  Burdened Ę=d?  Inventory: 1098/827 weight (52/52 slots)  Weapons  e - a small aklys {7}  p - a small aklys {7}  U - 15 blessed small darts {15}  Armor  b - an uncursed +1 leather cloak (being worn) {15}  c - a blessed +0 pair of high boots (being worn) {20}  d - a gnomish pointy hat (lit) {3}  j - a dwarvish helm (lit) {40}  m - a faded pall {10}  n - a gnomish pointy hat (lit) {3}  o - a dwarvish roundshield {80}  u - a gnomish pointy hat {3}  w - an uncursed +0 pair of flying boots {15}  F - a pair of combat boots {20}  H - a mithril runed helm {13}  K - a pair of mud boots {10}  M - a gnomish pointy hat {3}  O - a gnomish pointy hat {3}  V - a gnomish pointy hat (lit) {3}  W - a leather gnomish pointy hat (lit) {4}  X - a gnomish pointy hat (lit) {3}  Comestibles  f - an egg {1}  R - 4 slime molds {20}  Y - Ę=d *7 food rations {140}  Scrolls  y - a scroll labeled KARSUS {5}  L - a scroll labeled NR 9 {5}  Potions  l - a dimly-shining potion {20}  r - a murky potion {20}  v - a potion of booze {20}  z - a potion of booze {20}  G - 2 magenta potions {40}  T - a bubbly potion {20}  Rings  h - a clay ring {3}  A - an ivory ring {3}  B - a ruby ring {3}  E - an engraved sapphire ring {3}  I - a pearl ring {3} (1 of 2)ǘ=dSkeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:9 $:1347 HP: 39(51)  Pw: 74(77)  Br:3 AC:6 DR:2 Exp:9 T:6073 FoodPois  Burdened ---- ----- ---.-------------------|--- ----.@..----! > ....f....|--------------- # ....?...)....--------# G..................|--.....)h.--...---....||....GG. .-----...|--..%..---..-|...[3ǘ=dF3m-..-..--..Ș=d<+What do you want to eat? [fRY or ?*] Ș=dI^Ș=d,aGUgh. Rotten egg..fȘ=dc 39(51)  Pw: 74(77)  Br:3 AC:6 DR:2 Exp:9 T:6073 FoodPois  Burdened The housecat picks up a small aklys. 39(51)  Pw: 74(77)  Br:3 AC:6 DR:2 Exp:9 T:6074 FoodPois  Burdened .f˘=d)1GG..˘=dh/ 39(51)  Pw: 74(77)  Br:3 AC:6 DR:2 Exp:9 T:6074 FoodPois  Burdened The gnome picks up a small aklys. 39(51)  Pw: 74(77)  Br:3 AC:6 DR:2 Exp:9 T:6076 FoodPois  Burdened f..h.G.̘=dj...............................@..............      ̘=dj 39(51)  Pw: 74(77)  Br:3 AC:6 DR:2 Exp:9 T:6076 FoodPois  Burdened The gnome picks up a leather gnomish pointy hat.̘=dnThe gnome removes a conical hat and puts on a leather gnomish pointy hat..hfG..̘=dq 39(51)  Pw: 74(77)  Br:3 AC:6 DR:2 Exp:9 T:6076 FoodPois  Burdened The housecat drops a small aklys. 39(51)  Pw: 74(77)  Br:3 AC:6 DR:2 Exp:9 T:6077 FoodPois  Burdened )f͘=d?.3 39(51)  Pw: 74(77)  Br:3 AC:6 DR:2 Exp:9 T:6078 FoodPois  Burdened ....@f.    Θ=d ; 40(51)  Pw: 75(77)  Br:3 AC:6 DR:2 Exp:9 T:6080 FoodPois  Burdened . f..)..GGh@   -[HP+1=40]Ϙ=dM 40(51)  Pw: 75(77)  Br:3 AC:6 DR:2 Exp:9 T:6081 FoodPois  Burdened .  .  f .@-И=dL     . f.@-И=dN  40(51)  Pw: 75(77)  Br:3 AC:6 DR:2 Exp:9 T:6082 Burdened You die from your illness. 40(51)  Pw: 75(77)  Br:3 AC:6 DR:2 Exp:9 T:6082 BurdenedИ=d#R --More--Ҙ=dcGDo you want your possessions identified? [ynq] (n) Ә=dh y Inventory: 1097/827 weight (51/52 slots)  Weapons  e - a small +1 aklys {7}  p - a small +0 aklys {7}  U - 15 blessed small +0 darts {15}  Armor  b - an uncursed +1 leather cloak (being worn) {15}  c - a blessed +0 pair of high boots (being worn) {20}  d - an uncursed +0 gnomish pointy hat (lit) {3}  j - an uncursed +0 dwarvish helm (lit) {40}  m - an uncursed +0 elven cloak {10}  n - an uncursed +0 gnomish pointy hat (lit) {3}  o - an uncursed +0 dwarvish roundshield {80}  u - an uncursed +0 gnomish pointy hat {3}  w - an uncursed +0 pair of flying boots {15}  F - a blessed +0 pair of speed boots {20}  H - an uncursed +0 mithril elven helm {13}  K - an uncursed +0 pair of elven boots {10}  M - a cursed +0 gnomish pointy hat {3}  O - an uncursed +0 gnomish pointy hat {3}  V - an uncursed +0 gnomish pointy hat (lit) {3}  W - an uncursӘ=d-i ed +0 leather gnomish pointy hat (lit) {4}  X - a cursed -1 gnomish pointy hat (lit) {3}  Comestibles  R - 4 uncursed slime molds {20}  Y - 7 uncursed food rations {140}  Scrolls  y - an uncursed scroll of teleportation {5}  L - a blessed scroll of antimagic {5}  Potions  l - a blessed potion of starlight {20}  r - an uncursed potion of full healing {20}  v - an uncursed potion of booze {20}  z - a cursed potion of booze {20}  G - 2 uncursed potions of extra healing {40}  T - an uncursed potion of blindness {20}  Rings  h - a cursed ring of polymorph {3}  A - an uncursed ring of sustain ability {3}  B - an uncursed ring of poison resistance {3}  E - an uncursed engraved +1 ring of adornment {3}  I - a cursed ring of stealth {3}  J - an uncursed ring of poison resistance {3} (1 of 2)=d+ # Wands  i - a wand of lightning (0:2) {7}  q - a wand of teleportation (0:8) {7}  C - a wand of cancellation (0:2) {7}  D - a wand of magic missile (0:1) {7}  N - a wand of make invisible named invis_o_tele (0:6) {7}  S - a wand of undead turning (0:5) {7}  Z - a wand of magic missile (0:4) {7}  Tools  a - an uncursed wooden harp {30}  g - an uncursed tin whistle {3}  k - an uncursed skeleton key {3}  x - an uncursed greased bag of holding {390}  Gems  s - an uncursed worthless piece of green glass {1}  t - an uncursed diamond {1}  P - an uncursed worthless piece of orange glass {1}  Q - an uncursed worthless piece of yellow glass {1} (2 of 2)=d Contents of the bag of holding:  a blessed +2 dart 37 small +0 darts 13 uncursed food rations an uncursed scroll of amnesia 2 uncursed scrolls of earth named Earth 3 uncursed scrolls of identify an uncursed scroll of food detection an uncursed scroll of light an uncursed scroll of create monster an uncursed scroll of genocide a potion of unholy water a cursed potion of extra healing a cursed potion of object detection a cursed potion of booze an uncursed potion of speed an uncursed potion of gain level an uncursed potion of confusion an uncursed potion of healing 8 uncursed potions of booze a can of grease (0:17) a cursed magic lamp an uncursed towel a blessed platinum oil lamp an uncursed wax candle[27=dХV;136H an uncursed worthless piece of violet glass an uncursed jasper stone 3 uncursed worthless pieces of black glass 3 uncursed worthless pieces of yellowish brown glass 2 uncursed worthless pieces of blue glass an uncursed worthless piece of orange glass--More--=dgf=d"hSkeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:9 $:1347 HP: 40(51)  Pw: 75(77)  Br:3 AC:6 DR:2 Exp:9 T:6082 Burdened ---- ----- ---.-------------------|--- ----....----! > ........|--------------- # ? ....).--------# ....f.|-- -- ---....||  ------.=dh @.|-- % ----..-| --..- -- Do you want to see your attributes? [ynq] (n) =dSqy Final Attributes:  You last prayed 188 turns ago That prayer was well received You were piously aligned. 26004 gold was created. You were cold resistant. You were sleep resistant. You had a drunkard score of 0. You had 97 sanity points. You had 0 insight points. You were telepathic. You had infravision. You had a carrying capacity of -270 remaining. You had 246 points of nutrition remaining. You are dead.--More--=d*=dHDo you want an account of creatures vanquished? [ynq] (n) =daS eyVanquished creatures: The Lokoban Pinata a yuki-onna 2 small mimics a freezing sphere a wraith 3 wolves 2 leprechauns 2 gnome kings an orc mummy 5 Green-elves a dwarf lord a blue jelly a soldier ant a bugbear an enormous rat 2 ponies a shrieker a violet fungus 12 gnome lords 6 gnome ladies 6 tinker gnomes 7 gnomish wizards a red naga hatchling a ghoul a giant ant a little dog 2 floating eyes 20 dwarves a homunculus a lemure a kobold lord 2 kobold shamans 2 rothes 2 parrots 2 coyotes 3 hobgoblins 2 yellow molds 59 gnomes 8 jackals a fox a kobold --More--=d*~2 goblins 3 sewer rats 3 grid bugs 2 newts 180 creatures vanquished. --More--=dN ---- ----- ---.-------------------|--- ----....----! > ........|--------------- # ? ....).--------# ....f.|-- -- ---....||  ------.@.|-- % ----..-| --..- -- Skeff the Sonneteer St:15 Dx:20 Co:11 In:10 Wi:9 Ch:18 Chaotic Dlvl:9 $:1347 HP: =dO 40(51)  Pw: 75(77)  Br:3 AC:6 DR:2 Exp:9 T:6082 Burdened Do you want to see your conduct? [ynq] (n) =djy Voluntary challenges:  You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never paid a shopkeeper to identify an item. You magically identified 1 item.--More--=d o=d  ----------  / \  / REST \  / IN \  / PEACE \  / \  | Skeff |  | 1347 Au |  | poisoned by a |  | rotted wraith |  | corpse |  | |  | 2023 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Skeff the Troubadour... You were poisoned in The Gnomish Mines on dungeon level 9 with 25747 points, and 1347 pieces of gold, after 6082 moves. You were level 9 with a maximum of 51 hit points when you were poisoned. --More--=dj You didn't beat your previous score of 263336 points.  No Points Name Hp [max]  1 1315705 Skeff-Acu-Inc-Mal-Law died in Law Quest on level 19  [max 27]. Killed by a hallucinogen-distorted  aphanactonan assessor. 58 [44]  2 1315468 Skeff-Acu-Inc-Mal-Law died in Law Quest on level 16  [max 28]. Killed by an aphanactonan assessor. - [310]  3 973674 Skeff-Acu-Inc-Mal-Law died in The Quest on level 16  [max 24]. Killed by a legion devil sergeant. - [309]  6 263336 Skeff-Brd-Swn-Fem-Neu died in The Dungeons of Doom on   level 14 [max 19]. Killed by a mandrake's dying   shriek. 92 [92]  25747 =d  Skeff-Brd-Swn-Fem-Cha was poisoned in The Gnomish   Mines on level 9. Poisoned by a rotted wraith   corpse. 40 [51]--More--=d