Nirol, chaotic female jelly Elph ----------# ##|........-, ####,.........|# ##,,,,-|-------- ##,,####,,# #,,## ##,# ### |I[ #,## -|---#,# |.j. #,######|..<-,,# -|- #,##,,,,....|### #,## ##,##,###|....,## #,,^# ##,,##,# |...|,,# #--.--##,,##### |...|#%#------- |....#,,## ---I-#,|......| |..|.|,## #,-......| |.....,# ##|......| |....|## |......| ------ -------- [Nirol the Elleth] St13 Dx12 Co9 In6 Wi3 Ch5 ElpJelFemCha S710 Dlvl:2 $0 HP-4(63) Pw51(51) AC7 Xp5/165 Wt85/1400 T1234 Bli Latest messages [-6 -> 49] You try to feel what is lying here on the floor. You feel here a statue of an orc zombie {1275}. Your displaced image doesn't fool it! It hits you! [-3 -> 46] It hits you! [-9 -> 37] It hits you! [-13 -> 24] It hits you! [-15 -> 9] Warning: HP low! You are physically incapable of throwing anything. But you can try to throw anyway. Okay? [yn] (n) What do you want to throw? [$abcd or ?*] In what direction? [hykulnjb><] "Thanks, scum!" It hits you! You die... Your inventory Weapons a - an uncursed corroded +1 dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 53 blessed +2 elven arrows (in quiver) {27} d - 38 uncursed +0 elven arrows {19} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {4} n - an uncursed tripe ration {1} Scrolls g - 4 uncursed scrolls of healing {2} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} p - a cursed scroll of mana {1} Potions o - a potion of holy water {1} Final attributes You have transgressed Your alignment was -30 Your max alignment was 19 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 23 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 239 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 65% Musable item generation frequency was reduced by 7% Ring drop chance was reduced to 80% Wand drop chance was reduced to 94% Potion drop chance was reduced to 71% Monster death drops spawned with only 80% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: crossbow (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43747 Monster spawn increase reached its maximum at turn 71370 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4355624 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: pile of coins (freq bonus 16) The monster species that spawned more often: heavy girl (freq bonus 88) The monster species that spawned more often: zakrong sephirah (freq bonus 160) The monster species that spawned more often: indigo force patch (freq bonus 17) The monster species that spawned more often: absent colony (freq bonus 19) The monster species that spawned more often: white force ooze (freq bonus 102) The monster species that spawned more often: night lord (freq bonus 40) The monster species that spawned more often: Transformator (freq bonus 21) The monster species that spawned more often: skaven shaman (freq bonus 19) The monster species that spawned more often: sow-stupid guy (freq bonus 18) The monster species that spawned more often: powergas turret (freq bonus 42) The monster species that spawned more often: girl in worn-out sneakers (freq bonus 36) The monster species that spawned more often: fire gazer (freq bonus 72) The monster species that spawned more often: korean woman (freq bonus 19) The monster species that spawned more often: evil teacher (freq bonus 18) The monster species that spawned more often: kung-fu girl (freq bonus 36) The monster species that spawned more often: prime cursed turret (freq bonus 34) The monster species that spawned more often: asgardian (freq bonus 19) The monster species that spawned more often: giant brown bat (freq bonus 19) The monster species that spawned more often: vrock (freq bonus 36) The monster species that spawned more often: Antitank Kop (freq bonus 63) The monster species that never randomly spawned: hammer master The monster species that never randomly spawned: persian The monster species that never randomly spawned: leng spider The monster species that never randomly spawned: thieving lady The monster species that never randomly spawned: seadra The monster species that never randomly spawned: smoke golem The monster species that never randomly spawned: green hulk The monster species that never randomly spawned: race X The monster species that never randomly spawned: silent watcher The monster species that never randomly spawned: pygmy warrior shaman The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 4) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 18) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 190) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 6) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 8) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 30) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 7) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 11) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 10) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 15) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 95) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 80) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 1) Next attribute increase check would have come at turn 1422 Strength training was 21 Dexterity training was -7 Wisdom training was 19 Constitution training was 36 You were sleep resistant You were poison resistant You were prevented from having cold resistance (0) You were prevented from having quad attacks (0) You saw invisible You leeched mana You had automatic searching You had infravision You had 2469 points of nutrition remaining You were displaced You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Erevan Ilesere You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 5X Prepared(0) draw energy 5 R Prepared(0) liquid leap 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) appraisal 5 R Prepared(0) spirituality check 5 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (quicktravel cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (erotic boots) * elven cloak (faded pall) Scrolls scroll of healing (SORRY NISI) scroll of mana (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of phase door (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of standard id (HEAVY ELF CANT FLEW) scroll of cure (I AM VERY DISGUSTED WITH THE TRASHY MAN) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a pack jackal 0 gravity jackals (1 created) a fox 0 pack foxes (1 created) a little dog a wild wolf a large kobold 0 fairy moogles (1 created) a goblin 0 mega goblins (1 created) a cave goblin 0 gas goblins (1 created) a hare 0 echidnas (1 created) 0 vultures (1 created) 0 stalking lichens (1 created) a spore lichen 0 brown mushrooms (1 created) a green growth a green mushroom 0 mind growths (1 created) a gnome a grid xorn 2 gnome zombies 0 orc zombies (1 created) an elf zombie a yokuda 0 item masters (2 created) 0 shopkeepers (1 created) a newt 0 gray twens (1 created) a small turret a disintegration trove 35 creatures born. 20 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 9 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 30 times You killed 20 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (31 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (50 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Elph... You died in The Dungeons of Doom on dungeon level 2 with 710 points, and 0 pieces of gold, after 1234 moves. Killer: a monster (Ms. Ermenak, the shopkeeper) You were level 5 with a maximum of 63 hit points when you died. You reached the 30th place on the top 10000 list. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 28 760 Lorskel-Wil-Iro-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (queen bee). - [36] 29 712 demonzero-Dun-Hob-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (sukkiri flower), while sleeping. - [33] *30 710 Nirol-Elp-Jel-Fem-Cha died in The Dungeons of Doom on * level 2. Killed by a monster (Ms. Ermenak, the shopkeeper). - [63] 31 617 hatham-Cha-Clk-Mal-Neu escaped the dungeon [max level 3]. 50 [50] 32 606 aximili-Pri-Orc-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (shark). - [48]