Nirol, lawful male unicorn Locksmith --------- ---------- |.......| ##|........| ##|.......| #,.........| #,...&....| #,|........| #,|&u&{.... #,|........| ##,--------- ####,|.......|| #,+# #,,,,|......%.| -------,###,# ---+-I###------|-.-,|.>...-,,,,,# |<..|,# #,,,......|,##### |...|,# ###,|.....| |..I.I# |.....| |...|## ----+-- |...| ----- [Nirol the Door-opener] St8 Dx11 Co9 In7 Wi7 Ch5 LocUniMalLaw Dlvl:2 $23 HP0(35) Pw18(18) AC9 MC0 Xp3/67 Wt6/1120 T399 Latest messages The water demon puts on a dwarvish mithril-coat {60}. Unknown command ' '. You hit the water demon. The water demon's dwarvish mithril-coat blocks your attack. The water demon swings his rubber hose. The water demon hits you! [-6 -> 6] Warning: HP low! The water demon claws you! [-1 -> 5] Warning: HP low! The water demon bites you! [-1 -> 4] Warning: HP low! The water demon opens a gate! The water demon hits you! [-2 -> 2] Warning: HP low! The water demon claws you! You die... Your inventory Weapons q - 55 uncursed +0 silver bullets {1} Scrolls f - 4 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} n - an uncursed finalized scroll of taming {0} Spellbooks r - an uncursed spellbook of acid stream (0:5) {0} Potions k - a cursed thoroughly rotted potion of monster detection {0} p - an uncursed finalized potion of sickness {0} Rings o - an uncursed ring of shock resistance {0} Wands a - an uncursed wand of opening (0:6) {0} b - an uncursed wand of locking (3:20) {0} Tools c - an uncursed skeleton key {0} d - an uncursed lock pick {0} e - an uncursed sack {5} The sack is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: flying Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 64 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 27% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 63% Wand drop chance was reduced to 84% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 80% Food drop chance was reduced to 95% Monster death drops spawned with only 87% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 60) The following skill became untrainable if you tried to train it too early: elemental spells (turn 11) The following skill became untrainable after a while: sling (turn 44514) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 9099) Number of artifacts generated was 2 Number of fake artifacts generated was 4 Monster spawn increase started at turn 32615 Monster spawn increase reached its maximum at turn 130367 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1266496 The monster class that cannot be genocided was vortex The monster class that was spawned more often: unicorn or horse (freq bonus 3) The monster species that spawned more often: adulterating nonsensitive racketing junkman (freq bonus 16) The monster species that spawned more often: dissolved undead potato (freq bonus 21) The monster species that spawned more often: roadblock colony (freq bonus 14) The monster species that spawned more often: geology ghost (freq bonus 60) The monster species that spawned more often: blue-red force patch (freq bonus 30) The monster species that spawned more often: albino force fungus (freq bonus 15) The monster species that spawned more often: lethe growth (freq bonus 4) The monster species that spawned more often: initiate lest (freq bonus 30) The monster species that spawned more often: minighost (freq bonus 10) The monster species that spawned more often: chaotic spawn (freq bonus 28) The monster species that spawned more often: sprinkling elucidator gusseting girly weight (freq bonus 16) The monster species that spawned more often: chief mind flayer (freq bonus 15) The monster species that spawned more often: stone grue (freq bonus 20) The monster species that spawned more often: black starlit sky (freq bonus 20) The monster species that spawned more often: covetous great orc (freq bonus 24) The monster species that spawned more often: killer mimic (freq bonus 16) The monster species that spawned more often: wrong laser (freq bonus 24) The monster species that spawned more often: venom growth (freq bonus 16) The monster species that spawned more often: mouthpart blobbed overinvest (freq bonus 28) The monster species that spawned more often: crystal stalk (freq bonus 32) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 3) The monster trait that was more common: monsters that have spit attacks (freq bonus 6) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 3) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster species that never randomly spawned: Kati's high-heeled sandal The monster species that never randomly spawned: chlorofluorocarbon lighthouse nestle The monster species that never randomly spawned: stunwall The monster species that never randomly spawned: venomous spider The monster species that never randomly spawned: water moccasin The monster species that never randomly spawned: cerulean fungus The monster species that never randomly spawned: insurmountable mushroom The monster species that never randomly spawned: asphynx The monster species that never randomly spawned: tasloi zombie The monster species that never randomly spawned: quivering thing The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 9) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 39) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 7) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 3) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 9) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 9) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 87) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 36) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 2) Trap randomization happened for 1 in 220 traps Next attribute increase check would have come at turn 2537 Strength training was 5 Dexterity training was 11 Wisdom training was 6 Constitution training was 10 Your sanity was 0 You had not decided on your sexuality yet You were suffering from very slight contamination. (6) You were prevented from having polymorph control (0) You were prevented from having wonderlegs (0) You had automatic searching You had 1059 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Nuada The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) lucky gamble 3 R Prepared(0) Discoveries Scrolls scroll of healing (OEH DER HAT SCHON NULL PLUS VIER RUESTUNG) scroll of mana (YASH EM EXTENDED POSIX SHELL) scroll of phase door (BOYTIT ZIDEC) scroll of standard id (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of cure (GO AWAY) * scroll of extra healing (GET SLEX TODAY) * scroll of greater mana restoration (LILYS HUNT) scroll of identify (ORC WIZARD FOR SMASH 5) scroll of taming (TRAINED THE HARD WAY) Spellbooks spellbook of acid stream (infinity plus one) Potions potion of monster detection (herbal) potion of sickness (humour) Rings ring of shock resistance (puzzle) Wands wand of opening (bound) wand of locking (null) Tools skeleton key (key) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Vanquished creatures 0 effect butterflies (1 created) a corroder acid blob 0 little dogs (1 created) 0 gas spores (1 created) a scrawny cat 0 hobbits (1 created) 0 evasive homunculi (1 created) a baby mimic 0 plague eaters (1 created) 0 larvae (1 created) 2 lichens (1 created) a small sounder 0 orange mushrooms (1 created) a carollian monster a New Kop a chimney sweep a drunkard 0 sanctimonious-looking preachers (1 created) a nord an angbander 0 shopkeepers (2 created) 0 water demons (3 created) 0 hermit crabs (1 created) 0 piles of worthless coins (6 created) 0 piles of copper coins (7 created) 0 piles of silver coins (1 created) 0 piles of killer coins (2 created) 0 piles of creeping gold coins (1 created) 0 colorless icky things (1 created) 0 cold troves (1 created) an energy trove 46 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 12 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (22 of 160) searching [Basic] (max Master) (23 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Locksmith... You died in The Dungeons of Doom on dungeon level 2 with 399 points, and 23 pieces of gold, after 399 moves. Killer: a monster (water demon) You were level 3 with a maximum of 35 hit points when you died. You reached the 220th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 218 428 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 1. 50 [52] 219 403 Leeroy-Fen-Red-Mal-Cha died in The Dungeons of Doom on level 2. Killed by hitting a huge ogre thief thrice. - [56] *220 399 Nirol-Loc-Uni-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (water demon). - [35] 221 380 Leeroy-Fen-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 54 [54] 222 371 Leeroy-Bin-Red-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (invisible black pudding). - [42]