Nirol, chaotic male draconian Midget ---.-.- ###|......## ..----- #@,|......,##,#,,....... ,T,......|,,,,,,,....... -----------,,.......,,,,,#,..<...| |[)..[[[[.|,,.-...-. #,......- #,## |[.[[[[[..-,##,## #,,,, ,^,# |)[[.[))[.|,,,#### ##,### --- #,,##### # |%[[).[[[.|,,,%,,, ##,## |.. #,,,,,,,, |)[[[[[[.[|#####,, ##,## ...#,#####,,# ----------- ,#, ##,## ..,# ##,,# ,#,## #,#### ##,,###------- ,,### ##,,,,# ##,,,,-.....| ,,,,------------,,##,# #####|.....|## ##,...........|,###,### |.....-,, #|..........|,# #,,,----- ---...|#, |..........|,# ###,....|####|.$.| ####### |...........,# #|..%.,,%,|...|##,,,,,# ------------## -----###,-----,,,##### #,,,,,,,## [Nirol the Middle-Earth Miner] St17 Dx13 Co18 In5 Wi7 Ch5 MidDraMalCha S11536 Dlvl:8 $330 HP-2(160) Pw60(60) AC-15 MC1 Sn0 Exp9 Wt1414/2300 T4164 Stun Latest messages W - a patterned wand {0}. "Hello, Nirol! Welcome again to Siverek's used armor dealership!" (2x) You cannot diagonally move out of a door! (4x) You cannot diagonally move through a door! The Olog-hai pounder swings her morning star. The Olog-hai pounder hits you! [-8 -> 12] Warning: HP low! The Olog-hai pounder claws you! [-4 -> 8] Warning: HP low! The Olog-hai pounder bites you! [-5 -> 3] Warning: HP low! What do you want to zap? [wJW or ?*] This is a charging wand. What do you want to charge? [wJRW or ?*] Your wish parser wand named Un-Death glows briefly. The Olog-hai pounder claws you! You die... Your inventory Weapons c - the blessed +2 mace named Ravenlore (weapon in foreclaw) {12} P - an uncursed +0 knife {2} T - 35 uncursed +0 inka stingers {1} U - a cursed -1 club {12} Armor b - an uncursed rustproof +0 dwarvish iron helm (being worn) {16} d - an uncursed +1 green dragon scale mail (being worn) {20} j - a blessed +0 dwarvish cloak {4} u - an uncursed +0 pair of iron shoes {20} D - an uncursed +2 enchanted (of shock resistance) special shield (being worn) {40} I - an uncursed +0 pair of leather gloves {4} N - a cursed +0 enchanted (of see invisible) egoist cloak (being worn) {4} O - the cursed -1 pair of low boots named Wizard Away Spray (being worn) {4} V - an uncursed +0 dented pot {4} Comestibles m - a blessed lichen corpse {20} p - an uncursed tin of gnomish caster meat {0} y - an uncursed tripe ration {0} L - 3 uncursed apples {0} Q - an uncursed tin of large frog meat {0} Scrolls f - 5 uncursed scrolls of mana {0} g - an uncursed scroll of phase door {0} i - a cursed scroll of cure {0} C - a blessed scroll of cure {0} Spellbooks R - an uncursed spellbook of create familiar (0:0) {0} Wands w - an uncursed wand of slow monster (0:0) {0} J - the uncursed wand of undead turning named Un-Death (1:9) {0} W - an uncursed wand of charging (0:0) {0} Tools l - an uncursed tin opener {0} v - an uncursed chest {750} G - an uncursed large box {500} S - a * uncursed bottle {1} The chest is empty. Contents of the large box: a blessed scroll of light {0} an uncursed finalized scroll of enchant weapon {0} Final attributes You were piously aligned Your alignment was 31 Your max alignment was 31 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: sickopathy You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 323 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 77% chance Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 82% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 18% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: matter spells (turn 20) The following skill became untrainable if you tried to train it too early: club (turn 34) The following skill became untrainable after a while: shuriken (turn 62421) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 45091) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 42505 Monster spawn increase reached its maximum at turn 93237 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 976343 The monster class that cannot be genocided was turret The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: falling turret (freq bonus 12) The monster species that spawned more often: nasty patch (freq bonus 16) The monster species that spawned more often: restacked chinchilla (freq bonus 8) The monster species that spawned more often: chod sephirah (freq bonus 4) The monster species that spawned more often: ogrillon (freq bonus 24) The monster species that spawned more often: floating nose (freq bonus 12) The monster species that spawned more often: black mamba (freq bonus 18) The monster species that spawned more often: deer stomach criminal (freq bonus 12) The monster species that spawned more often: knurl bulimiac (freq bonus 6) The monster species that spawned more often: exalter sedimentary (freq bonus 12) The monster species that spawned more often: giant red swarm ant (freq bonus 18) The monster species that spawned more often: ill fungus (freq bonus 18) The monster species that spawned more often: ether stalker (freq bonus 8) The monster species that spawned more often: ocean naga (freq bonus 32) The monster species that spawned more often: Paimon (freq bonus 4) The monster species that spawned more often: mi-go operator (freq bonus 18) The monster species that spawned more often: dull patch (freq bonus 12) The monster species that spawned more often: USA soldier (freq bonus 12) The monster species that spawned more often: creeping vine (freq bonus 12) The monster species that spawned more often: group troll (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 12) The monster species that never randomly spawned: passim miscued The monster species that never randomly spawned: little grey alien The monster species that never randomly spawned: nitrohack horror The monster species that never randomly spawned: dark sailor The monster species that never randomly spawned: pustulent warp fungus The monster species that never randomly spawned: aewrog The monster species that never randomly spawned: night lord The monster species that never randomly spawned: pile of slinger coins The monster species that never randomly spawned: Internet Exploder The monster species that never randomly spawned: umbel sympathetically The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 21) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 15) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 30) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 13) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 38) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 484) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 3) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 7) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 102) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 57) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this trap was always invisible: doorning trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 4) Trap randomization happened for 1 in 628 traps Next attribute increase check would have come at turn 5121 Strength training was 14 Dexterity training was 24 Wisdom training was 12 Constitution training was 18 Your sanity was 0 You were shock resistant You were poison resistant You were stunned (22) You had the following problem: Monsters always spawned with egotypes. (0) You had not decided on your sexuality yet You were suffering from very slight contamination. (34) You were prevented from having magical breathing (0) You were prevented from having sickopathy (0) Your chance to block was 26% You saw invisible You had automatic searching You had 768 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Abbathor The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 89% Techniques known in the end Name Level Status rage eruption 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) orcish bow (crude bow) orcish spear (crude spear) orcish short sword (crude short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) speed boots (velcro boots) iron shoes (hard shoes) orcish ring mail (crude ring mail) leather gloves (even pair of gloves) low boots (walking shoes) egoist cloak (concrete cloak) Scrolls scroll of healing (BODY KNOCK ON EARTH WILL HURT) scroll of mana (SHIELD IS ON) scroll of phase door (MANANNANMACLIR) scroll of standard id (TEPER VY MERTVY) scroll of cure (VALLEY RAL AND PLACE) * scroll of extra healing (IEO BELPHENO) * scroll of greater mana restoration (FATAL ADVENTURE TO ADULT LECHERY) scroll of fire (FUCCHACK ASCII PORN GAME) scroll of enchant weapon (SMUTSIKA SKOEKA) scroll of enchant armor (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of light (MIMIMIMIMIMIMIMIMIMIMI) Spellbooks spellbook of create familiar (hellish) Potions potion of blindness (grog) potion of healing (reddish) potion called foul (castor bean) potion of extra healing (illegal) potion of oil (liquid) Wands wand of slow monster (spruce) wand of magic missile (elm) wand of charging (patterned) wand of undead turning (wish parser) Tools chest (wooden container) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 8 Level 8: <- You are here Vanquished creatures 0 acid boobs (1 created) a blue blob a grating blob a large fox a mink an enemy 2 terminator chess wild dogs 0 flying wild dogs (1 created) 2 little dogs 0 floating noses (1 created) a burning eye a tiger cub 0 hobbits (1 created) 0 porter flying dwarves (1 created) a mutant human a dwarf lord 0 zaptroopers (1 created) 0 dwarf kings (1 created) a deep one 0 giant improaches (1 created) an egodretch a kobold an aqua kobold a cave kobold a mud kobold 0 large kobolds (1 created) 2 large group kobolds 0 enraged shamans (1 created) a mynock 0 small mimics (2 created) a blue faerie a mountain nymph 0 fiendish goblins (1 created) 0 goblin thieves (1 created) 0 gas clouds (1 created) 0 orc-captains (1 created) 2 rock piercers a sheep 5 sewer rats 2 drains rats a quill rat a prick rat 3 hole spiders a land spider 0 small tricksters (1 created) 0 minor fog clouds (1 created) a larva (2 created) 2 maggots 0 Windows 95's (1 created) a spark bug 0 hidden bats (1 created) 0 baby golden dragons (1 created) 0 baby magic dragons (1 created) 2 emus 2 whirlwinds a sneaker an amnesia elemental 2 lichens 0 porter lichens (1 created) a spore lichen an unalignment thing a brown fungus a brown warp fungus 2 yellow patches (1 created) 0 mean molds (1 created) 2 orange mushrooms (1 created) 0 golden growths (1 created) 3 cyan spores (2 created) a phase mushroom 2 reddish growths (1 created) 0 reddish mushrooms (1 created) a porter slow fungus a creeping vine 2 colorful growths 2 spore fungi (1 created) a sub-gnome 0 gnomes (1 created) 0 bowmes (1 created) 0 petty gnome thieves (2 created) 0 intermediate gnomes (2 created) 0 gnome lords (1 created) 0 gnomish casters (1 created) 0 grabbers (2 created) 0 inscribed gnomes (1 created) an ice monster a mini jabberwock a Keystone Policeman an Undead Kaptain 0 poor liches (1 created) a mummy 0 ratling mummies (1 created) 0 kobold mummies (1 created) a low ooze 7 garter snakes 0 hc beggars (1 created) an Olog-hai pounder 0 umber ponies (1 created) a capuchin monkey 0 trembling poplars (1 created) a gnome zombie (2 created) a human zombie (3 created) 0 zombies (2 created) a ghast 0 ettin zombies (1 created) a human adventurer a furry 0 dark rangers (1 created) a novice priest 0 shopkeepers (3 created) 2 minighosts a water demon 0 jellyfish (1 created) 0 swordfish (1 created) a twen a gray twen a gecko a demitwen an iguana a hadrosaurus a lizard 2 lime killer tomatoes an inedible slime mold a floor grue 3 small turrets a jumping eel 0 disintegration troves (1 created) an energy trove 165 creatures born. 113 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 19 times You eaten food with animal by-products 10 times You eaten meat 10 times You were an atheist You never prayed to the gods You hit with a wielded weapon 272 times You killed 106 monsters You read items or engraved 32 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (75 of 160) general combat [Basic] (max Expert) (29 of 160) shield [Basic] (max Expert) (49 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (2 of 20) devices [Basic] (max Expert) (34 of 160) searching [Basic] (max Grand Master) (42 of 160) petkeeping [Unskilled] (max Expert) (8 of 20) implants [Unskilled] (max Skilled) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (148 of 160) pick-axe [Basic] (max Legendary) (27 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Midget... You died in The Dungeons of Doom on dungeon level 8 with 11503 points, and 330 pieces of gold, after 4164 moves. Killer: a monster (Olog-hai pounder) You were level 9 with a maximum of 160 hit points when you died. You reached the 39th place on the top 10000 list. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 37 12346 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (lower team starwolf member), while fainted from lack of food. - [117] 38 12154 Leeroy-Tha-Clk-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a coming into contact with a petrifying object. 102 [102] *39 11503 Nirol-Mid-Dra-Mal-Cha died in The Dungeons of Doom on level 8. Killed by a monster (Olog-hai pounder). - [160] 40 10941 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 9. Killed by a monster (barrow wight), while fainted from lack of food. - [103] 41 10800 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 5. Killed by a monster (Eliane), while paralyzed by a monster attack. - [107]