Nirol, chaotic female vamgoyle Foxhound Agent ##################### --------###########################------------- |......|##########,################|...........| |......|#########-.---###########---......`....| |.......,,,,,,,,,|...|###########|........<....| ----|---########,.....,,,,,,,,#,,-......%......| #,# #######,,,|...|#######,,,#|.............| #,#########,#,|....,,,######,,----+-.-------- #,#######,,,#,|...|##,,,,,,,,,,,,,,, ,,,,,,,,,##,####### #,#######,###,-.---,,,,,###,###,##,# ##########,,####### #,#####,,,##,,,,,,,,,,,,#,,,###,##,#,,#########,######## ----.---##,####,###-------.-,#####,,,,,,,,,####,,,,######### |.......,,,,,,,,#,,........|,# ####,##,####--.-----####### |......|,##########|.......-,# #,####|......|####### |..{...|,##########|.......|## -.-.--,,.......|####### |.......,##########|.......| |....|,#|...&.>|####### --------###########|.......| |{....,#|..@.g.|####### ################--------- |....|##--------####### ------################# ################### ################### [Nirol the Recruit] St10 Dx10 Co9 In12 Wi8 Ch5 FoxVgoFemCha S266 Dlvl:1 $26 HP0(16) Pw0(0) AC0 MC3 Sn0 Xp1/19 Wt130/1170 T219 Latest messages In what direction? [hykulnjb><] There is a wooden container {750} here, force its lock? [ynq] (q) You force your knife into a crack and pry. You stop forcing the lock. Unknown command ' '. # (2x) Talk to whom? (in what direction) The invisible Lynkhab wails mournfully. The invisible Lynkhab bites you! Goodbye level 3. [-1 -> 7] The invisible Lynkhab touches you! [-1 -> 6] [-1 -> 5] Warning: HP low! The invisible Lynkhab touches you! [-1 -> 4] Warning: HP low! Goodbye level 2. You die... Your inventory Weapons h - an uncursed +2 knife (weapon in hand) {2} n - 21 uncursed +3 bullets {0} o - 14 cursed -3 frag grenades {0} p - an uncursed -4 knife {2} Armor a - a blessed +0 fedora (being worn) {2} b - an uncursed +0 pair of kicking boots (being worn) {8} c - a blessed +2 elven cloak (being worn) {4} d - an uncursed +1 pair of leather gloves (being worn) {4} q - a cursed -2 pair of low boots {4} r - an uncursed +0 pair of leather gloves {4} s - an uncursed +0 ring mail (being worn) {100} Comestibles e - 2 uncursed lembas wafers {0} f - 3 uncursed K-rations {0} g - 31 cursed asian pears {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: see invisible You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 75% chance Ring drop chance was reduced to 73% Implant drop chance was reduced to 89% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 51% Tool drop chance was reduced to 53% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: trident (turn 10) The following skill became untrainable if you tried to train it too early: general combat (turn 720) The following skill became untrainable after a while: hammer (turn 142616) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 28375) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26269 Monster spawn increase reached its maximum at turn 72527 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2913292 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: mummy (freq bonus 3) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: drafting heartthrob (freq bonus 12) The monster species that spawned more often: obfuscation silex (freq bonus 6) The monster species that spawned more often: dollishly evangelism (freq bonus 10) The monster species that spawned more often: darker grue (freq bonus 14) The monster species that spawned more often: curiosity misemploy (freq bonus 27) The monster species that spawned more often: apparent clinic (freq bonus 12) The monster species that spawned more often: ivysaur (freq bonus 8) The monster species that spawned more often: apocalyptic jabberwock (freq bonus 5) The monster species that spawned more often: Smaug the ADOM Hurthling (freq bonus 12) The monster species that spawned more often: disgusting force patch (freq bonus 12) The monster species that spawned more often: colorful warp fungus (freq bonus 20) The monster species that spawned more often: atomization reembody (freq bonus 8) The monster species that spawned more often: charged bolt sentry (freq bonus 10) The monster species that spawned more often: baby mercurial dragon (freq bonus 4) The monster species that spawned more often: static energar (freq bonus 7) The monster species that spawned more often: Whitlevel Kop (freq bonus 12) The monster species that spawned more often: dopplezon (freq bonus 20) The monster species that spawned more often: blank force fungus (freq bonus 8) The monster species that spawned more often: false growth (freq bonus 12) The monster species that spawned more often: totting rostrum coifing (freq bonus 8) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster species that never randomly spawned: wraith shaman The monster species that never randomly spawned: l33t hack0r The monster species that never randomly spawned: Carmen The monster species that never randomly spawned: rock eater The monster species that never randomly spawned: bearded gargoyle The monster species that never randomly spawned: tree mold The monster species that never randomly spawned: admiration fleeting The monster species that never randomly spawned: Tasmanian devil The monster species that never randomly spawned: hedrow wizard The monster species that never randomly spawned: mezzodaemon The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: implant of butchery (scarlet) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 9) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 14) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 3) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 7) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 45) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 40) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 3) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: manler trap (freq bonus 16) Trap randomization happened for 1 in 988 traps Next attribute increase check would have come at turn 366 Strength training was 8 Dexterity training was 2 Wisdom training was 4 Constitution training was 10 Your sanity was 0 You were heterosexual You were prevented from having see invisible (0) You were prevented from having confusion resistance (0) You were telepathic You were clairvoyant (83886080) You had 1454 points of nutrition remaining You were stealthy You were lucky (2) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was The Patriots The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (182) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor kicking boots (persian boots) elven cloak (faded pall) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of mana (AS ISE DAT) scroll of phase door (MANANNANMACLIR) scroll of standard id (LARGEST DIVING JUMP) scroll of cure (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) * scroll of extra healing (S VEKTORI R TENSORI) * scroll of greater mana restoration (I WANT TO HERB MY BIKE UP) Potions potion of invisibility (ruby) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures an ant 0 jackals (1 created) 0 large weasels (1 created) a minidemon 0 baby mimics (1 created) a cave spider 0 golden growths (1 created) a soldier (2 created) Lynkhab (0 times) a twen 11 creatures born. 5 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 5 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (1 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (3 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (26 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Nirol the Foxhound Agent... You died in The Dungeons of Doom on dungeon level 1 with 264 points, and 26 pieces of gold, after 219 moves. Killer: a monster (invisible Lynkhab) You were level 1 with a maximum of 16 hit points when you died. You reached the 84th place on the top 10000 list. No Points Name Hp [max] 1 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 2 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 3 88252 Leeroy-Tha-Red-Fem-Law died in The Dungeons of Doom on level 12. Killed by a tail spikes. - [78] 82 296 TaEbory-Gof-Ske-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a petty rattlesnake. - [33] 83 287 Leeroy-Tha-Wra-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (giant beart). - [37] *84 264 Nirol-Fox-Vgo-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible Lynkhab). - [16] 85 222 Leeroy-Tha-Hem-Mal-Law quit in The Dungeons of Doom on level 1. 32 [32] 86 211 Spam Death-Psi-Lis-Mal-Neu died in The Dungeons of Doom on level 2. Burned by a fireball. - [11]