Mekkis, neutral male draconian Shapeshifter ----- |... .. |>.#. |...# |... +----- |.. ...... #.## # ,,,,, ,,,-|---- #II*|....| +@`,|<.[.| #,,--..... -....-- |....| .....| ------ [Mekkis the Polymorph Trainee] St3 Dx5 Co4 In4 Wi3 Ch8 ShaDraMalNeu+HQWMPKJD Dlvl:1 $0 HP-5(18) Pw23(23) AC6 Exp1 T48 Bli Latest messages There is a wall in the way! The undefined creature swings its flail. The undefined creature hits you! [-6 -> 5] Pick an object. : a lizard (gray twen Undead) (base level 0) Accessing Pokedex entry for gray twen... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 8, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 1. No resistances. No conveyed resistances. Small, genocidable, amphibious, carnivorous swimmer. Is a valid polymorph form. Attacks: 1d2, engulf - ordinary physical Ouch! You bump into a door. You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) A cloud of darkness falls upon you. Off - you just blinded yourself! It just misses! You hit it. Your black dragon scales deflects its attack. You miss it. It bites you! [-1 -> 5] You scream an insult at it. It hits you! You die... Your inventory Armor d - an uncursed +1 set of black dragon scales (being worn) {20} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions c - a blessed potion of polymorph {1} Wands a - a blessed wand of polymorph (0:-2) {1} b - a blessed wand of polymorph (5:2) {1} Gems j - a blessed +5 amber stone {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 207 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 89% chance Potion drop chance was reduced to 85% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: body spells (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 6981 Monster spawn increase reached its maximum at turn 37218 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 311220 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster color that was spawned more often: green (freq bonus 5) The monster species that spawned more often: random number generator (freq bonus 13) The monster species that spawned more often: elder racoon dog (freq bonus 6) The monster species that spawned more often: multielement turret (freq bonus 5) The monster species that spawned more often: ghoul king (freq bonus 12) The monster species that spawned more often: ancient pharao (freq bonus 14) The monster species that spawned more often: undead graduate (freq bonus 8) The monster species that spawned more often: nasty horned devil (freq bonus 8) The monster species that spawned more often: spark beast (freq bonus 8) The monster species that spawned more often: death watch beetle (freq bonus 10) The monster species that spawned more often: octarine force fungus (freq bonus 5) The monster species that spawned more often: young green dragon (freq bonus 12) The monster species that spawned more often: centaur boss (freq bonus 3) The monster species that spawned more often: dread seraph (freq bonus 10) The monster species that spawned more often: metallic yellow centipede (freq bonus 4) The monster species that spawned more often: gravity spore (freq bonus 3) The monster species that spawned more often: clear mushroom patch (freq bonus 24) The monster species that spawned more often: wind force fungus (freq bonus 3) The monster species that spawned more often: plasma mold (freq bonus 4) The monster species that spawned more often: unicorn skeleton (freq bonus 8) The monster species that spawned more often: budo lichen (freq bonus 12) The monster species that never randomly spawned: reaper growth The monster species that never randomly spawned: dwarf thief The monster species that never randomly spawned: hairy force patch The monster species that never randomly spawned: hidden soldier ant The monster species that never randomly spawned: house snake The monster species that never randomly spawned: slime warp fungus The monster species that never randomly spawned: shining smasher The monster species that never randomly spawned: Minamoto Yoshitsune The monster species that never randomly spawned: spectre fiend The monster species that never randomly spawned: rot jelly The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 13) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 18) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 76) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 13) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 11) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 6) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 5) Next attribute increase check would have come at turn 1117 Strength training was 8 Dexterity training was 4 Wisdom training was 4 Constitution training was 1 You were disintegration-resistant You were blinded (27) You had the following problem: You lost spells. (0) You were prevented from having magic resistance (0) You were prevented from having psi resistance (0) You had 1430 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zephyr, Raftina and Justine Your deity was Raftina You could have safely prayed (63) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (BERRYTOWNS NEXT TOP MODEL) scroll of mana (YOU STEPPED INTO A HEAP OF SHIT) scroll of phase door (FIRST ATTACK LOSED SO IS LATER) scroll of standard id (KAME HAME HA) scroll of cure (MAKED FLOT STONE TO HURTED ENEMYTRAP) Potions potion of polymorph (liquid) Rings ring of timely backup (andalusite) Wands wand of polymorph (symptomatic) Gems amber stone (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kobolds (1 created) 0 lichens (2 created) 0 undefined creatures (1 created) 0 mummies (1 created) a grid xorn 0 tortoises (1 created) 0 newts (1 created) 0 twens (5 created) 0 gray twens (1 created) 0 chameleons (1 created) 0 cold troves (1 created) 16 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (9 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Mekkis the Shapeshifter... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 48 moves. Killer: a monster (undefined creature) You were level 1 with a maximum of 18 hit points when you died. You reached the 49th place on the top 10000 list. No Points Name Hp [max] 1 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 2 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 3 52932 demonzero-War-Bur-Mal-Law died in The Dungeons of Doom on level 5 [max 8]. Killed by a bolt of cold. - [144] 47 4 QQQQQ-Dol-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 13 [14] 48 4 Lorskel-Wil-Iro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a kick in the nuts. - [12] *49 4 Mekkis-Sha-Dra-Mal-Neu died in The Dungeons of Doom * on level 1. Killed by a monster (undefined creature). - [18] 50 3 Lorskel-Wil-Iro-Mal-Neu quit in The Dungeons of Doom on level 1. 12 [12] 51 2 Nirol-Rog-Spe-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (man from mars). - [16]