Luxidream, chaotic male amnesiac Camperstriker ------ |....| |.<..| |....| |....| .....| |..f@+ ------ [Luxidream the Aimbot User] St6 Dx13 Co14 In9 Wi3 Ch12 CamAmnMalCha+XJ Dlvl:1 $7 HP17(17) Pw10(10) AC10 Exp1 T8 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Luxidream, the x-race ironman amnesiac Camperstriker, welcome back to SlashEMExtended! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! There is a wall in the way! # ui: unknown extended command. # Really quit [yes/no]? Your inventory Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: acid resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 60 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 71% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 39% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: morning star (turn 44) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 124500 Monster spawn increase reached its maximum at turn 170960 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 652736 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: embracing octopus (freq bonus 10) The monster species that spawned more often: null force fungus (freq bonus 40) The monster species that spawned more often: fire elemental (freq bonus 42) The monster species that spawned more often: Uniform Kriminologist (freq bonus 9) The monster species that spawned more often: animator (freq bonus 12) The monster species that spawned more often: TÌ®Á4 (freq bonus 3) The monster species that spawned more often: petty blinking eye (freq bonus 12) The monster species that spawned more often: hata-mata (freq bonus 5) The monster species that spawned more often: drowzee (freq bonus 5) The monster species that spawned more often: mammoth (freq bonus 24) The monster species that spawned more often: bright blue mold (freq bonus 14) The monster species that spawned more often: heretic (freq bonus 6) The monster species that spawned more often: cheating black light (freq bonus 12) The monster species that spawned more often: crystal patch (freq bonus 6) The monster species that spawned more often: ancient green dragon (freq bonus 10) The monster species that spawned more often: elven smoker (freq bonus 6) The monster species that spawned more often: segfault (freq bonus 30) The monster species that spawned more often: funny boar (freq bonus 4) The monster species that spawned more often: snaring swarmer (freq bonus 15) The monster species that spawned more often: xorn (freq bonus 18) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 5) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 8) The monster species that never randomly spawned: tainted creature The monster species that never randomly spawned: bramble spore The monster species that never randomly spawned: flying scimitar The monster species that never randomly spawned: intervention sphere The monster species that never randomly spawned: racist troll The monster species that never randomly spawned: Tax A-Driver The monster species that never randomly spawned: emu The monster species that never randomly spawned: large harpy The monster species that never randomly spawned: uŒà·ûXÍ’0÷ÝayÿÙ¾íÄÉY,Ü The monster species that never randomly spawned: blade barrier The monster class that always generated with extra speed: snake The monster class that more likely to generate with musable stuff: pile of coins The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 23) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 24) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 4) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 17) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 12) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 7) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 17) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 11) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 59) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 27) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 3) Next attribute increase check would have come at turn 1646 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having acid resistance (0) You were prevented from having burnopathy (0) You had 1492 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (152) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of mana (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of phase door (VAS CORP BET MANI) scroll of standard id (MORAL IS RISED WITH PRAS) scroll of cure (MORAL RISE WHEN BURN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 stoats (1 created) 0 kittens (1 created) 0 rabbits (1 created) 0 Rame Ducks (1 created) 0 lichens (1 created) a clockwork dwarf 0 colorless mushroom patches (1 created) 0 novice medium walls (1 created) 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Luxidream the Camperstriker... You quit in The Dungeons of Doom on dungeon level 1 with 7 points, and 7 pieces of gold, after 8 moves. Killer: quit You were level 1 with a maximum of 17 hit points when you quit. You reached the 427th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 425 7 Mick-Cha-Alc-Fem-Cha quit in The Dungeons of Doom on level 1. 13 [13] 426 7 gagarinx-Wiz-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] *427 7 Luxidream-Cam-Amn-Mal-Cha quit in The Dungeons of Doom on level 1. 17 [17] 428 6 flumpraxxa-Wil-Dra-Fem-Cha died in The Dungeons of Doom on level 1. Caught herself in her own burning oil. - [14] 429 5 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 14 [14]