¡|•jRCÏ Player: Egbert55 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-08-31.13:07:45.ttyrec Time: (1788181665) Mon Aug 31 13:07:45 2026 ¡|•j·ó This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2025 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ¡|•j)k WShall I pick a character's race, role, gender and alignment for you? [ynq] «|•j-ãŠnChoosing Character's Role Pick a role for your character   Scroll with the space bar or the > key, NOT the arrow keys!   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Alltecher  e - an Altmer  f - an Amazon  g - an Anachronist  h - an Anachronounbinder  i - an Archeologist  j - an Artist  k - an Assassin  l - an Astronaut  m - an Augurer  n - a Barbarian  o - a Bard  p - a Binder  q - a Bleeder  r - a Bloodseeker  s - a Bosmer (1 of 8)¯|•j·bE t - a Bully  u - a Butt Lover  v - a Camperstriker  w - a Cartomancer  x - a Caveman/Cavewoman  y - a Cellar Child  z - a Chaos Sorceror  A - a Chevalier  B - a Climacterial  C - a Combatant  D - a Convict  E - a Cook  F - a Courier  G - a Cracker  H - a Cruel Abuser  I - a Cyberninja  J - a Dancer  K - a Death Eater  L - a Demagogue  M - a Diablist  N - a Dissident  O - a Diver  P - a Doll Mistress (2 of 8)±|•jþª7 Q - a Doom Marine  R - a DQ Slime  S - a Dragonmaster  T - a Druid  U - a Drunk  V - a Dunmer  W - an Electric Mage  X - an Elementalist  Y - an Elph  Z - an Emera  a - an Empath  b - an Erdrick  c - a Failed Existence  d - a Feat Master  e - a Feminist  f - a Fencer  g - a Fighter  h - a Firefighter  i - a Fjorde  j - a Flame Mage  k - a Form Changer  l - a Foxhound Agent  m - a Gamer (3 of 8)²|•jÚÍ# n - a Gang Scholar  o - a Gangster  p - a Geek  q - a Genderstarist  r - a Gladiator  s - a Goff  t - a Goldminer  u - a Graduate  v - a Grenadonin  w - a Gunner  x - a Half Baked  y - a Healer  z - a Hedderjedi  A - a Hussy  B - an Ice Mage  C - an Intel Scribe  D - a Janitor  E - a Jedi  F - a Jester  G - a Jockey  H - a Justice Keeper  I - a Knight  J - a Korsair (4 of 8)·|•jA¨N+Choosing Race Pick the race of your Ice Mage   Scroll with the space bar or the > key, NOT the arrow keys!   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - artifinder  q - asgardian  r - asura  s - atlantean (1 of 13)¾|•jʹÇ+Add hybrid races to your character? (these can change how the game plays; most of them will make the game harder and are generally meant for experienced players) [yn] (n) À|•j†- ÚnChoosing Gender Pick the gender of your argonian Ice Mage  m - male f - female * - Random ! - Quit(end) Â|•j„)7+Choosing Alignment Pick the alignment of your male argonian Ice Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) Æ|•j–/ b+Ç|•jŽúNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--æ|•jö„/ÚÄÄÄÄÄÄÄ¿³úúúúúúd³³$dúúúúú³³ú@úúúúú³³úúúúúúq³æ|•jÄÅ [Egbert55 the Cooler ] St7 Dx6 Co8 In12 Wi6 Ch4 IceArgMalCha Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC8 Exp1 T1 It is written in the Book of Smoke:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Smoke seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Cooler, have been heralded from birth as the instrument of Smoke. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sakeæ|•jâÅ< of us all: Go bravely with Smoke!--More--ì|•j«ÇÚÚÄÄÄÄÄÄÄ¿ì|•jâ sHello Egbert55, welcome to SlashEMExtended! You are a chaotic male argonian Ice Mage.--More--î|•jÙÐ § You are playing 'Unix SlashEMExtended Version 2.9.9 (38f00bd5) - last build Mon Nov 3 01:40:08 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--÷|•j;•9Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. If you're using other dimensions, change them now, save them in your terminal emulator's settings and then start a new session; changing the dimensions after you've already opened the terminal doesn't work right. Amy takes no responsibility for character deaths caused by a disappearing HP display due to players using wrong terminal settings.--More--}•jSÞíIMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More-- }•jÇ,Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More-- }•j¤ '  }•j1 :Attention, main weather broadcast coming in: }•ju£ ÜThe sky is cloudy. [Egbert55 the Cooler ] St7 Dx6 Co8 In12 Wi6 Ch4 IceArgMalCha  17(17)  Pw 19(19)  AC8 Exp1 T1--More-- }•jã )The moon is waning tonight. }•j£iÑ[Egbert55 the Cooler ] St7 Dx6 Co8 In12 Wi6 Ch4 IceArgMalCha  17(17)  Pw 19(19)  AC8 Exp1 T2<@ }•jᦷ [Egbert55 the Cooler ] St7 Dx6 Co8 In12 Wi6 Ch4 IceArgMalCha  17(17)  Pw 19(19)  AC8 Exp1 T2 [Egbert55 the Cooler ] St7 Dx6 Co8 In12 Wi6 Ch4 IceArgMalCha  17(17)  Pw 19(19)  AC8 Exp1 T3údúd@ú}•jÅ&=Beware, there will be no return! Still climb? [yn] (n) }•j¿)py[Egbert55 the Cooler  17(17)  Pw 19(19)}•jB!ÚÄÄÄÄÄÄÄ¿³úúúúúúú³³dúúúúdú³³ú@úúúúú³³úúúúúúq³}•j;Bî [Egbert55 the Cooler ] St7 Dx6 Co8 In12 Wi6 Ch4 IceArgMalCha Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC8 Exp1 T3Do you want your possessions identified? DYWYPI? [ynq] (n) }•j]A ån Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed scroll of branch teleport {0}  l - 5 uncursed scrolls of healing {0}  m - 4 uncursed scrolls of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  q - an uncursed scroll of heal other {0}  Spellbooks  h - a blessed spellbook of freeze sphere (4:3) {0}  i - a blessed finalized spellbook of cone of cold (7:1) {0}  j - a blessed spellbook of confuse monster (0:5) {0}  Potions  d - a blessed potion of levitation {0}  Rings  g - an uncursed ring of conflict {0}  Wands (1 of 2)}•jË@3+ÚÄÄÄÄÄÄÄ¿³úúúúúúú³³dúúúúdú³³ú@úúúúú³³úúúúúúq³}•j&Aá [Egbert55 the Cooler ] St7 Dx6 Co8 In12 Wi6 Ch4 IceArgMalCha Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC8 Exp1 T3Do you want to see your attributes? [ynq] (n) }•jR' nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: scent view. You could not have this property intrinsically: fire resistance. You could not have the double effect of this property: regeneration. Scroll identification only worked 100 times out of 180. Ring identification only worked 4 times out of 19. Amulet identification only worked 15 times out of 30. Implant identification only worked 1 times out of 49. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 145. Scroll drop chance was reduced to 94%. Ring drop chance was reduced to 89%. Wand drop chance was reduced to 86%. Armor drop chance was reduced to 86%. Tool drop chance was reduced to 98%. F}•jÁ' iood drop chance was reduced to 98%. Shop item generation was reduced to 88%. --More--}•jL« Monster death drops spawned with only 91% chance. Mastering the following skill taught you the hidden power: protection spells. The following skill was trained at half the usual rate: divination spells. The following skill was trained at one fifth the usual rate: mace. The following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: whip. The following skill became untrainable if you tried to train it too early: petkeeping (turn 231). The following skill became untrainable after a while: orb (turn 9116). The following skill couldn't be trained before a certain turn number is reached: form VIII (Wedi) (turn 23666). The following skill became harder to train at higher skill levels: implants. Items were more likely to be generated cursed by 4%. Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. Number of fake }•jÁ« Ãartifacts generated was 0. Your hairstyle was 'wasteland' and your beard type is 'stranded'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5002 turns ago. Your areola diameter was 11. Monster spawn increase would have started at turn 61239. Monster spawn increase had reached its maximum at turn 589732. --More--}•jv¤In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 2527. Your limit for ascension was at turn 2638284. The monster class that cannot be genocided was kobold. The monster class that was spawned more often: cockatrice (freq bonus 4). The monster species that was spawned more often: mimic mummy (freq bonus 48). The monster species that was spawned more often: whiff golem (freq bonus 18). The monster species that was spawned more often: spiffy ghost (freq bonus 24). The monster species that was spawned more often: curiosity misemploy (freq bonus 10). The monster species that was spawned more often: stillwater kamerel (freq bonus 24). The monster species that was spawned more often: zephyr hound (freq bonus 42). The monster species that was spawned more often: kazwo lichen (freq bonus 14). The monster species that was spawned more often: teardrop sillier (freq bon}•jܤŸus 20). The monster species that was spawned more often: blue-red mushroom (freq bonus 7).The monster species that was spawned more often: enclave elite soldier (freq bonus 21). The monster species that was spawned more often: giant blue mouse (freq bonus 60). The monster species that was spawned more often: wite gnome (freq bonus 40). --More--}•jJ The monster species that was spawned more often: noise harassment (freq bonus 36). The monster species that was spawned more often: first night prostitute (freq bonus 36). The monster species that was spawned more often: handed baobhan sith (freq bonus 10). The monster species that was spawned more often: torchbearer (freq bonus 36). The monster species that was spawned more often: cock carrier (freq bonus 16). The monster species that was spawned more often: easy opponent (freq bonus 7). The monster species that was spawned more often: zombified lion (freq bonus 22). The monster species that was spawned more often: most useless grue (freq bonus 24). The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4). The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2). The monster trait that was more common:}•jÍ = monsters whose stats are randomized per playthrough (freq bonus 2). The monster trait that was more common: monsters whose attacks un-erosionproof your gear (freq bonus 6). The monster trait that was more common: monsters from the Evil Variant (freq bonus 4). --More--}•jpThe monster trait that was more common: monsters whose attacks stun you (freq bonus 4). The monster trait that was more common: monsters that collect items (freq bonus 1).The monster species that was never randomly spawned: boss spaceship. The monster species that was never randomly spawned: endorsement obnoxiety sphere onyx nibbed densely. The monster species that was never randomly spawned: dark monster. The monster species that was never randomly spawned: young spirit. The monster species that was never randomly spawned: tiny pig. The monster species that was never randomly spawned: shielded lich. The monster species that was never randomly spawned: gulp-gulp-gulp. The monster species that was never randomly spawned: gaardien. The monster species that was never randomly spawned: devil's bug. The monster species that was never randomly spawned: troll zruty. The RNG hath decreed that this item was never}•jp generated: automore stone (Gems). The RNG hath decreed that this item was never generated: cigar (Weapons). The RNG hath decreed that this item was never generated: gauntlets of fistfighting (Armor). The RNG hath decreed that this item was never generated: punishment (Wands). The RNG hath decreed that this item was never generated: lead five-seven bullet (Weapons). The RNG hath decreed that this item was never generated: partial plate mail --More--}•jûF(Armor). The RNG hath decreed that this item was never generated: magic control (Rings). The RNG hath decreed that this item was never generated: chaos bolt (Spellbooks). The RNG hath decreed that this item was generated more often: bag of tricks (Tools, freq bonus 3). The RNG hath decreed that this item was generated more often: difficult crossbow (Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: power healing (Scrolls, freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of practice (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: green spell stone (Gems, freq bonus 14). The RNG hath decreed that this item was generated more often: implant of valhalla (Implants, freq bonus 9). The RNG hath decreed that this item was generated more often: tron boots (Armor, freq bonus 10). The RNG}•jœG@ hath decreed that this item was generated more often: mythical sable (Weapons, freq bonus 18). The RNG hath decreed that this item was generated more often: tinmace (Weapons, freq bonus 38). The RNG hath decreed that this item was generated more often: sanity (Potions, --More--}•jiD freq bonus 7). The RNG hath decreed that this item was generated more often: implant of punition (Implants, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of mind-blasting (Implants, freq bonus 7). The RNG hath decreed that this item was generated more often: gain ability (Potions, freq bonus 9). The RNG hath decreed that this item was generated more often: oil candle (Tools, freq bonus 9). The RNG hath decreed that this item was generated more often: heavy bamboo ball (Iron balls, freq bonus 25). The RNG hath decreed that this item was generated more often: mancatcher (Weapons, freq bonus 5). The RNG hath decreed that this item was generated more often: honeycomb (Comestibles, freq bonus 10). The RNG hath decreed that this item was generated more often: candy bar (Comestibles, freq bonus 9). The RNG hath decreed that this item was generated more often:}•jçD  lightning shield (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: catapult (Weapons, freq bonus 7). The RNG hath decreed that this item was always generated cursed: cloak of paralysis (Armor). --More--}•j` The RNG hath decreed that this item was always generated cursed: steam venom (Spellbooks). The RNG hath decreed that this item was always generated cursed: stangoekse (Weapons). The RNG hath decreed that this trap was always invisible: dschueueuet trap. The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 2). Trap randomization happened for 1 in 417 traps. Traps were spawned invisible 1 times in 83. Traps were extra hard to find 10% of the time. Next attribute increase check would have come at turn 386. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were cold resistant. You had not decided on your sexuality yet. You had 1498 points of nutrition remaining. You could swim. You could survive wi}•jÞ thout air. --More--}•jUr®Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (392). You survived. --More--}•j¡å+ÚÄÄÄÄÄÄÄ¿³úúúúúúú³³dúúúúdú³³ú@úúúúú³³úúúúúúq³}•jîåâ [Egbert55 the Cooler ] St7 Dx6 Co8 In12 Wi6 Ch4 IceArgMalCha Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC8 Exp1 T3Do you want to see your discoveries? [ynq] (n) }•jËíþn Discoveries   Weapons  quarterstaff (staff)  Scrolls  scroll of branch teleport (DEBIT ME QUITE ITS)  scroll of healing (SLEXANDTHECITY 2021)  scroll of mana (SUEDEDAZ MA SEE)  scroll of phase door (BOBBLE HATS FOR DOGGOS)  scroll of standard id (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZI  scroll of cure (PFAZER)  scroll of heal other (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACT  * scroll of extra healing (HOPEFULLY THE BULLS DID NOT CALCULATE IT)  * scroll of greater mana restoration (DIBING TO ATTACK NEXT)  Spellbooks  spellbook of freeze sphere (holed)  spellbook of cone of cold (garnet-studded)  spellbook of confuse monster (inane)  Potions  potion of levitation (murky)  potion of oil (ochre)  Rings  ring of conflict (neon) (1 of 2)}•jX× ­ Wands  wand of cold (silver)  Tools  oil lamp (lamp)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * physio venom (splash of venom)  * ice block (splash of venom)  * segfault venom (splash of venom) (2 of 2)}•jéÞ +ÚÄÄÄÄÄÄÄ¿³úúúúúúú³³dúúúúdú³³ú@úúúúú³³úúúúúúq³}•j:ß í [Egbert55 the Cooler ] St7 Dx6 Co8 In12 Wi6 Ch4 IceArgMalCha Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC8 Exp1 T3Do you want an account of creatures vanquished? [ynq] (n) }•jú‰ónVanquished creatures: 0 normal ants (2 created) 0 jackals (1 created) 0 winter wolf cubs (1 created) 0 mover jellies (1 created) 0 kobolds (1 created) 0 baby permamimics (1 created) 0 samu-elles (2 created) 0 little pigs (1 created) 0 spideroids (1 created) 0 dork unicorns (1 created) 0 grid gropers (1 created) 0 ceiling growths (1 created) 0 mub things (1 created) 0 tiny trolls (1 created) 0 claw hulks (1 created) 0 slow zombies (1 created) 0 minighosts (1 created) 0 horned creatures (1 created) 0 drug plants (1 created) 0 almost empty perfume dispensers (1 created) --More--}•jQ°22 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--}•jÀ+ÚÄÄÄÄÄÄÄ¿³úúúúúúú³³dúúúúdú³³ú@úúúúú³³úúúúúúq³}•j‚Þ [Egbert55 the Cooler ] St7 Dx6 Co8 In12 Wi6 Ch4 IceArgMalCha Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC8 Exp1 T3Do you want to see your conduct? [ynq] (n) }•jÅ: 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--}•jw§}•jßGoodbye Egbert55 the Ice Mage... You and the winter wolf cub escaped from the dungeon with 6 points, and 0 pieces of gold, after 3 moves. You were level 1 with a maximum of 17 hit points when you escaped.--More--}•j}  }•j×W }•jýW>Since you escaped early, the score list will not be checked.