Dracopent, chaotic female mummified Doom Marine ###### --------- -....--------------------------- |.......| ##----- |.)^^^.........................| |.......| #,....| --------------------.--------..-----.---------.| |.......|##^|...+ |......|?.?.??|= |^|((.(( |..-../|.|.......|.| |........,,,|...| |......|.?.?.?|.= |^|.((( |..|.//|.|.......|.| |.......|#,#|%..| #--|......|????? |.. |^|.. |..|../|.|.......|.| |.......|#,#|><.| #`-.|......|... -|----.-|------.@-----.|......)|.| -.-.-----,`#----- #,..-----|--|------......................----+----.| #,#,,,,#,,# #,|....................{....[......................| #,,###,,,,,# #,|.--|-------|----......-----+------...^..........| ##`,####,#, #,|.|.... ..... ------.| |...--|------..| #,,,##,# -+----,|.|.!%%!!|!!.!!!| |.| |...|.......|..| #--.--,### +....|,|.|%%!%.%|!!!!!]| +.| |...|[.[[.[.|..| |....,,,#######|....|,|.|%.!%%!|!!!!.!| |.| |...|[[[[.))|.%| |...|,#,,,,,,,,.....|,|.--------------------.------------...---------..| |...|,#########|.....,|................................................| |...|,# |....|#-------------------------------------------------- |%...## ------ -----# [Dracopent the Gun-Toting Avenger] St17 Dx17 Co17 In4 Wi5 Ch4 MarMumFemCha Dlvl:6 $0 HP128(128) Pw48(48) AC-6 Xp8/2201 Wt160/2190 T2659 Latest messages You put a scroll labeled PROTECTION FAULT AT ADDRESS 000D 001D {0} into the bag. You put a spellbook of create monster {0} into the bag. You put a finalized spellbook of summon undead {0} into the bag. You put a green potion {0} into the bag. You put a peppermint potion {0} into the bag. You put a cobalt ring {0} into the bag. You put a liquid wand {0} into the bag. You put a lithic wand {0} into the bag. You put a pentagonal wand {0} into the bag. You put a cherry wand {0} into the bag. You put a charger {0} into the bag. That would be an interesting topological exercise. You put 4 candles {0} into the bag. You put 7 candles {0} into the bag. You put a white gem {1} into the bag. You put a radiant gem {1} into the bag. You put a yellow gem {1} into the bag. You put 2 pink gems {2} into the bag. You put a red gem {1} into the bag. Unknown command '^J'. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 21 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: teleport control You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 21 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 98% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 19% Weapon drop chance was reduced to 67% Concealing monsters were spawned underneath items 36% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: missile weapons (turn 242) You had blown your chance of training the missile weapons skill The following skill became untrainable if you tried to train it too early: lance (turn 498) The following skill became untrainable after a while: firearms (turn 35553) The following skill couldn't be trained before a certain turn number is reached: shield (turn 17199) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 39602 Monster spawn increase reached its maximum at turn 166632 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1865228 The monster class that cannot be genocided was troll The monster class that was spawned more often: Zouthern animal (freq bonus 3) The monster species that spawned more often: swamp nymph (freq bonus 48) The monster species that spawned more often: voraciousness (freq bonus 6) The monster species that spawned more often: vicar proctoscopically (freq bonus 21) The monster species that spawned more often: acid hound (freq bonus 20) The monster species that spawned more often: staff permamimic (freq bonus 10) The monster species that spawned more often: czech wench (freq bonus 20) The monster species that spawned more often: slithy tortoise (freq bonus 30) The monster species that spawned more often: plunge talc (freq bonus 12) The monster species that spawned more often: maud growth (freq bonus 10) The monster species that spawned more often: covetous hill orc (freq bonus 5) The monster species that spawned more often: disgusting mold (freq bonus 63) The monster species that spawned more often: ebony grue (freq bonus 12) The monster species that spawned more often: green starlit sky (freq bonus 12) The monster species that spawned more often: crapdog (freq bonus 8) The monster species that spawned more often: escalator monster (freq bonus 18) The monster species that spawned more often: innovation glaceed (freq bonus 12) The monster species that spawned more often: tetravalent idolize vellum (freq bonus 12) The monster species that spawned more often: manoeuvreing civil (freq bonus 5) The monster species that spawned more often: every nymph (freq bonus 14) The monster species that spawned more often: dark thief (freq bonus 10) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster species that never randomly spawned: sparring holeproof blobbed The monster species that never randomly spawned: federative chafe The monster species that never randomly spawned: Magdalena's stinking combat boot The monster species that never randomly spawned: venture capitalist The monster species that never randomly spawned: master evil dragon The monster species that never randomly spawned: unimaginable prevent The monster species that never randomly spawned: abnormal warp fungus The monster species that never randomly spawned: dark warp fungus The monster species that never randomly spawned: nondescript patch The monster species that never randomly spawned: conformity winded The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 42) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 31) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 7) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 14) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 46) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 10) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 8) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 30) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 1) Trap randomization happened for 1 in 867 traps Next attribute increase check would have come at turn 4536 Strength training was 21 Dexterity training was 12 Wisdom training was 5 Constitution training was 9 The escalating chokhmah attack damage was 1 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were possessed by the ghost of Femmy. (45) You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having teleport control (0) You were aware of the presence of something You were warned of undead You had 974 points of nutrition remaining You could survive without air You were polymorphing You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Cyberdemon MkIII Deluxe The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (263) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 90% 80% b - summon undead 5 attack 95% 98% Techniques known in the end Name Level Status create ammo 8X Prepared(0) raise zombies 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) disarm 8 O Prepared(0) Discoveries Weapons dwarvish mattock (broad pick) Armor leather gloves (polnish gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (mechanical helmet) Scrolls scroll of healing (ELF CHANGE FORME BY STUNT) scroll of mana (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) scroll of phase door (KARSUS) scroll of standard id (HASH EM EXTENDED BREAKFAST) scroll of cure (MENTAL TRICK THE FORC AND DEFEN) * scroll of extra healing (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) * scroll of greater mana restoration (KASTOR THAB THAB) Spellbooks spellbook of create monster (acidic) spellbook of summon undead (striped) Wands wand of trap creation (octogonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Voluntary challenges You eaten 18 times You eaten food with animal by-products 13 times You eaten meat 13 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 316 times You killed 135 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5409 of 12800) general combat [Basic] (max Expert) (33 of 160) body armor [Basic] (max Expert) (37 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (35 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (71 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Expert) (60 of 160) spear [Basic] (max Expert) (121 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5434 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Dracopent the Doom Marine...