Dracopent, chaotic female mummified Mahou Shoujo ----- ----- ------- |...|## |..>| |.....| |..<.,# |...|# |...... -.---,## |....,# |@@...| #,,,,#,# ##-.-.-,##########-|----- ####,#,######,,,#,,,,,,,,,,,,,,,, #,,,,,,,,,,,,###,,##########,# ####,####-.-,####,,,,######,,# #,### |.|,,,,,,,,,,,,,,,,, #,,,---.---######,####-.-------- ###,.......,,,,`,,,,,,|........| |.....|#,####,,,,,|........| |......,,# #####,.........| ---.---### ##|......... |.| ---------- --- [Dracopent the Schoolkid] St8 Dx4 Co8 In12 Wi18 Ch19 MahMumFemCha Dlvl:1 $6 HP0(20) Pw5(5) AC11 Xp1/1 Wt6/1020 T242 Latest messages As you kick the door, it crashes open! You miss the yakuza member. The yakuza member swings his two-handed sword. The yakuza member misses. The yakuza member's plasteel armor deflects your attack. The yakuza member swings his two-handed sword. The yakuza member just misses! The yakuza member's plasteel armor deflects your attack. The yakuza member swings his two-handed sword. The yakuza member hits you! [-5 -> 15] You miss the yakuza member. The yakuza member swings his two-handed sword. The yakuza member hits you! [-11 -> 4] You cannot diagonally move through a door! You hear some noises in the distance. The yakuza member swings his two-handed sword. The yakuza member hits you! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: cold resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 78% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 58% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 21) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 270) The following skill became untrainable after a while: devices (turn 52883) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 45431) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51629 Monster spawn increase reached its maximum at turn 122776 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 300200 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: archfiend (freq bonus 3) The monster species that spawned more often: fontal cheapish pursuance sightseen threadier (freq bonus 18) The monster species that spawned more often: guy with such a little penis (freq bonus 48) The monster species that spawned more often: Ilona Szilagy (freq bonus 14) The monster species that spawned more often: Victoria (freq bonus 42) The monster species that spawned more often: javold (freq bonus 4) The monster species that spawned more often: postulating likelier (freq bonus 16) The monster species that spawned more often: tangleweed (freq bonus 24) The monster species that spawned more often: hobbit thief (freq bonus 8) The monster species that spawned more often: microprogrammed unavailing crofter (freq bonus 5) The monster species that spawned more often: bread footboard (freq bonus 10) The monster species that spawned more often: insane nymph (freq bonus 6) The monster species that spawned more often: sweet prostitute (freq bonus 16) The monster species that spawned more often: elder elementalist (freq bonus 8) The monster species that spawned more often: gray wolf (freq bonus 15) The monster species that spawned more often: unvaccinated wainscotting bespattering intoned deemed laugh isopropyl (freq bonus 16) The monster species that spawned more often: group gnome lord (freq bonus 24) The monster species that spawned more often: albino growth (freq bonus 8) The monster species that spawned more often: grievance croquette reorganizer (freq bonus 24) The monster species that spawned more often: baby cyan dragon (freq bonus 48) The monster species that spawned more often: azure colony (freq bonus 10) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster species that never randomly spawned: Modular Grigori The monster species that never randomly spawned: awgwa The monster species that never randomly spawned: mortally crossing anathematize The monster species that never randomly spawned: mortally crossing anathematize The monster species that never randomly spawned: adult magic dragon The monster species that never randomly spawned: dark gray spore The monster species that never randomly spawned: soulfully semaphore The monster species that never randomly spawned: divine summoner The monster species that never randomly spawned: monomolecular transfuser The monster species that never randomly spawned: ghost bat The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 4) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 9) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 15) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 14) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 9) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 11) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 8) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 20) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: pain trap (freq bonus 11) Trap randomization happened for 1 in 191 traps Next attribute increase check would have come at turn 674 Strength training was 21 Dexterity training was 21 Wisdom training was 2 Constitution training was 14 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were warned of undead You had 1247 points of nutrition remaining You aggravated monsters You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (307) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 198% b - anti-magic shell 6 occult 98% 598% c - detect food 2 divine 0% 213% Techniques known in the end Name Level Status raise zombies 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor missing cloak (wafer-thin cloak) Scrolls scroll of healing (WAND BALANCE PATCH MY ASS) scroll of mana (HELPING SUM STARE CAVITY TOFU) scroll of phase door (VALLATTA SPEATT) scroll of standard id (MARRIED THE LIGHT) scroll of cure (DER GROESSTE LAG DES JAHRHUNDERTS) * scroll of extra healing (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) * scroll of greater mana restoration (CHLELOR PHACHILER MAZ MACHAIRIOCH) Spellbooks spellbook of acid sphere (complicated) spellbook of anti-magic shell (gun-shaped) spellbook of detect food (wide) Wands wand of striking (rosewood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (22 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (22 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Dracopent the Mahou Shoujo...