Dracopent, chaotic female mummified User of Stand ------------ |..........- |........|%| #,|..........| ,,...........| #,---.----#--- #,,,,,,,r@, Z #,######### #,# #,# ---.----------- |.............| |.............| |....<........+ |.............| |.............| --------------- [Dracopent the Arrow Pierced] St15 Dx10 Co11 In13 Wi14 Ch9 UseMumFemCha Dlvl:1 $12 HP0(20) Pw20(20) AC10 Xp2/21 Wt0/1580 T74 Hld Latest messages You cannot escape from the mutated ratman! The bard called Glass Onion the rhymer hits the blue blob. The blue blob is killed! The mutated ratman claws you! [-1 -> 4] The mutated ratman bites you! [-1 -> 3] Warning: HP low! You are being crushed. [-1 -> 2] Warning: HP low! You hit the mutated ratman. The mutated ratman misses. The mutated ratman bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The mutated ratman misses. (2x) You are being crushed. You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 4 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 93% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 59% Tool drop chance was reduced to 92% Food drop chance was reduced to 65% Monster death drops spawned with only 95% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: spear (turn 3) The following skill became untrainable if you tried to train it too early: elemental spells (turn 318) The following skill became untrainable after a while: broadsword (turn 69380) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 39406) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57420 Monster spawn increase reached its maximum at turn 192870 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1025400 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: hidden mold (freq bonus 16) The monster species that spawned more often: resent mineralization (freq bonus 30) The monster species that spawned more often: photoplay precessing smarmiest underpriced (freq bonus 6) The monster species that spawned more often: war dragon (freq bonus 36) The monster species that spawned more often: crocodile (freq bonus 40) The monster species that spawned more often: slime force patch (freq bonus 14) The monster species that spawned more often: crossbred nonassertively (freq bonus 6) The monster species that spawned more often: field mouse (freq bonus 5) The monster species that spawned more often: Mister Garbage Houses (freq bonus 10) The monster species that spawned more often: defunct etiolated (freq bonus 18) The monster species that spawned more often: winged eel (freq bonus 27) The monster species that spawned more often: sea horse (freq bonus 9) The monster species that spawned more often: Policeman Keelhauler (freq bonus 12) The monster species that spawned more often: eldritch growth (freq bonus 32) The monster species that spawned more often: bramble mushroom (freq bonus 6) The monster species that spawned more often: petty numb fly (freq bonus 6) The monster species that spawned more often: tanglederp mummy (freq bonus 3) The monster species that spawned more often: Jaken, the Small and Annoying Minion (freq bonus 12) The monster species that spawned more often: warn snuffily congealing sportiest (freq bonus 16) The monster species that spawned more often: stunning bee (freq bonus 48) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster species that never randomly spawned: giant jelly bee The monster species that never randomly spawned: watch dragon The monster species that never randomly spawned: submachine nymph The monster species that never randomly spawned: monster The monster species that never randomly spawned: Urbaldi The monster species that never randomly spawned: code editor The monster species that never randomly spawned: customary geotropically dismissed The monster species that never randomly spawned: brasher conscientiously The monster species that never randomly spawned: screamer The monster species that never randomly spawned: untiringly tubbiest repaid foreseeing The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 6) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 16) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 32) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 11) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 7) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 6) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 10) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this trap was always invisible: wakeup call trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 5) Trap randomization happened for 1 in 421 traps Trap difficulty was increased by 46 Next attribute increase check would have come at turn 815 Strength training was -1 Dexterity training was 3 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having stun resistance (0) You were warned of undead You had 1519 points of nutrition remaining You could survive without air You were held by a mutated ratman You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Cars The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (272) You are dead You didn't know any spells. Techniques known in the end Name Level Status raise zombies 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (OBI WAN CANOPY) scroll of mana (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) scroll of phase door (APOKRAR DONENIGHT) scroll of standard id (WHIPLASH EM EXTENDED ACCELERATION) scroll of cure (MORPH BALL) * scroll of extra healing (TOUCH ELF MAYBE BURN) * scroll of greater mana restoration (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You were a vegetarian You eaten 2 times You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (6 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the User of Stand...