BSOD2, chaotic female jelly Mystic @ [BSOD2 the Insert rank title here] St11 Dx11 Co15 In12 Wi14 Ch6 MysJelFemCha S0 Dlvl:1 $0 HP-1(1) Pw10(10) AC2 Xp1/0 Wt1394/1520 T4 Bli Latest messages What do you want to put on? [abe or ?*] b - a * uncursed implant of prosperity (being worn) {0}. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. [-2 -> 9] You were wearing a * uncursed implant of prosperity {0}. Unknown command ' '. What do you want to read? [eijq-u or ?*] As you pronounce the formula on it, the scroll disappears. You feel healthier! Not wearing any accessories. Use 'T' command to take off armor. (2x) What do you want to put on? [abe or ?*] b - a * uncursed implant of prosperity (being worn) {0}. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. You die... Your inventory Amulets a - an uncursed amulet of change {0} Implants b - a * uncursed implant of prosperity (being worn) {0} Weapons c - an uncursed +0 axe (weapon in hand) {24} Armor d - an uncursed +0 dwarvish iron helm (being worn) {16} Comestibles g - 4 uncursed bananas {0} Scrolls i - an uncursed scroll of punishment {0} q - 4 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of cure stun (4:5) {0} Potions h - an uncursed potion of cyanide {0} Rings e - an uncursed ring of slow digestion {0} Wands k - an uncursed wand of light (0:4) {0} Tools f - an uncursed +1 pick-axe (alternate weapon; not wielded) {32} Gems l - an uncursed +0 worthless piece of white glass {1} Boulders/Statues m - an uncursed statue of a disintegration trove {0} Iron balls n - an uncursed +1 heavy iron ball {1200} Chains o - an uncursed +1 iron chain {120} Venoms p - an uncursed acid venom {1} The statue of a disintegration trove is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 50% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 40% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 79% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 73% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: healing spells (turn 62) The following skill became untrainable if you tried to train it too early: attack spells (turn 408) The following skill became untrainable after a while: matter spells (turn 39666) The following skill couldn't be trained before a certain turn number is reached: lance (turn 44928) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 106964 Monster spawn increase reached its maximum at turn 200104 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1004435 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: sylphie (freq bonus 9) The monster species that spawned more often: undead fish (freq bonus 6) The monster species that spawned more often: Su-Dic (freq bonus 4) The monster species that spawned more often: tsubotsubo (freq bonus 10) The monster species that spawned more often: solipsism cinchona (freq bonus 8) The monster species that spawned more often: wailer spirit (freq bonus 24) The monster species that spawned more often: red fungus (freq bonus 10) The monster species that spawned more often: phaser growth (freq bonus 8) The monster species that spawned more often: centipede (freq bonus 18) The monster species that spawned more often: wally with the brolly (freq bonus 14) The monster species that spawned more often: skaven shaman (freq bonus 3) The monster species that spawned more often: want respirator (freq bonus 21) The monster species that spawned more often: gnoll gangster (freq bonus 16) The monster species that spawned more often: slave master (freq bonus 16) The monster species that spawned more often: green firebird (freq bonus 4) The monster species that spawned more often: undead feat master (freq bonus 64) The monster species that spawned more often: draugrog (freq bonus 12) The monster species that spawned more often: harmonization reacquired impetigo (freq bonus 16) The monster species that spawned more often: black wolf (freq bonus 40) The monster species that spawned more often: Nikolei (freq bonus 18) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster trait that was more common: monsters that can teleport (freq bonus 3) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 7) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster species that never randomly spawned: greneuvenic topmodel The monster species that never randomly spawned: ruby spore The monster species that never randomly spawned: arcanine The monster species that never randomly spawned: yellow slime The monster species that never randomly spawned: wizard of the high council The monster species that never randomly spawned: t/4b 3E6 The monster species that never randomly spawned: Sarah's mocassin The monster species that never randomly spawned: totalized outlined The monster species that never randomly spawned: undead noblewoman The monster species that never randomly spawned: disbelieving potato The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 42) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 11) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 15) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 62) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 33) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 10) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 102) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 13) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 19) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 43) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 5) Next attribute increase check would have come at turn 490 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were shock resistant You were poison resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (16) You were prevented from having jumping (0) You were prevented from being a stoned chiller (0) You leeched mana You had 1497 points of nutrition remaining You aggravated monsters You could survive without air You had discount action You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could have safely prayed (177) You are dead Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 44% 200% Techniques known in the end Name Level Status draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Amulets amulet of change (hazy) Implants implant of prosperity (missing) Armor dwarvish iron helm (hard hat) Scrolls scroll of punishment (CAMAMNMALCHA XJ) scroll of healing (EMULSION DARNEDER) scroll of mana (YOU STEPPED INTO A HEAP OF SHIT) scroll of phase door (HUAKORE TE UNIANA PAKEHA KATOA) scroll of standard id (MIXING FUCK) scroll of cure (YUM YUM) * scroll of extra healing (SCHLAE FEL BUE SCHEL FLUE GEL) * scroll of greater mana restoration (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) Spellbooks spellbook of cure stun (jetting) Potions potion of cyanide (mum) Rings ring of slow digestion (ebony) Wands wand of light (compost) Gems worthless piece of white glass (white) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 scruffy little dogs (1 created) 0 shade jellies (1 created) 0 baby mimics (1 created) 0 sparrows (2 created) 0 grimers (1 created) 0 nausorns (1 created) 0 small item troves (1 created) 0 food troves (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. Killer: trying to remove an implant You were level 1 with a maximum of 1 hit point when you died. No Points Name Hp [max] 1 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 2 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 3 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 4 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 5 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 6 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] * 0 BSOD2-Mys-Jel-Fem-Cha died in The Dungeons of Doom on level 1. Killed by trying to remove an implant. - [1]