BSOD2, lawful female jelly Mystic @ [BSOD2 the Insert rank title here] St16 Dx9 Co13 In15 Wi12 Ch10 MysJelFemLaw S0 Dlvl:1 $0 HP-1(9) Pw10(10) AC3 Xp1/0 Wt3529/1700 T3 Bli Snd Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a lawful female jelly Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. You tremble under your heavy load. Movement is very hard. Unknown command ' '. (7x) What do you want to put on? [abe or ?*] b - a cursed implant of badass (being worn) {0}. Unknown command 'b'. What do you want to remove? [b or ?*] Removing that implant is complicated, you'll take damage to your maximum health and may suffer additional bad effects. Really try to remove it? [yes/no] As you try to rip the implant out of your body, you are severely hurt. You die... Your inventory Amulets a - an uncursed amulet of change {0} Implants b - a cursed implant of badass (being worn) {0} Weapons c - an uncursed +0 mace (weapon in hand) {12} Armor d - an uncursed +0 gnomish suit (being worn) {20} Comestibles g - an uncursed food ration {0} Scrolls i - an uncursed scroll of magic mapping {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of flame sphere (0:4) {0} Potions h - an uncursed potion of gain ability {0} Rings e - a ! uncursed mood ring {0} Wands k - an uncursed wand of draining (0:9) {0} Tools f - an uncursed unaffected candle {0} Gems l - an uncursed +0 worthless piece of radiant glass {1} Boulders/Statues m - an uncursed statue of a Rame Duck {2175} Iron balls n - an uncursed -3 heavy iron ball {1200} Chains o - an uncursed +1 iron chain {120} Venoms p - an uncursed blinding venom {1} The statue of a Rame Duck is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: polymorph control You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 91% chance Weapon drop chance was reduced to 76% Tool drop chance was reduced to 80% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1) The following skill became untrainable if you tried to train it too early: shield (turn 310) The following skill became untrainable after a while: attack spells (turn 23989) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 39173) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 126450 Monster spawn increase reached its maximum at turn 195513 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2913688 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: gray warp fungus (freq bonus 10) The monster species that spawned more often: group bug (freq bonus 20) The monster species that spawned more often: hurrahed depreciation (freq bonus 16) The monster species that spawned more often: werespider (freq bonus 30) The monster species that spawned more often: grey beetle (freq bonus 12) The monster species that spawned more often: huh what (freq bonus 32) The monster species that spawned more often: warn snuffily congealing sportiest (freq bonus 30) The monster species that spawned more often: critically injured thief (freq bonus 30) The monster species that spawned more often: ensuing commuting defogged proscenia (freq bonus 32) The monster species that spawned more often: minuscule permamimic (freq bonus 18) The monster species that spawned more often: indefinite shouldest (freq bonus 6) The monster species that spawned more often: Kati's high-heeled sandal (freq bonus 26) The monster species that spawned more often: hellwhip (freq bonus 16) The monster species that spawned more often: override evictee save drugging nontaxable (freq bonus 3) The monster species that spawned more often: sparkling warp fungus (freq bonus 3) The monster species that spawned more often: wereshade (freq bonus 24) The monster species that spawned more often: stamen powerboat clamorer handout unrelinquished (freq bonus 8) The monster species that spawned more often: swamp creature (freq bonus 30) The monster species that spawned more often: water spore (freq bonus 30) The monster species that spawned more often: evasive hill giant (freq bonus 15) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 9) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster species that never randomly spawned: undead erdrick The monster species that never randomly spawned: tangle bureaucracy The monster species that never randomly spawned: Astaroth The monster species that never randomly spawned: flying bug The monster species that never randomly spawned: Bea The monster species that never randomly spawned: slithy snake The monster species that never randomly spawned: falling force fungus The monster species that never randomly spawned: morlock savant The monster species that never randomly spawned: ultimate newt The monster species that never randomly spawned: punisher The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 43) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 20) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 9) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 9) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 8) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 4) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 29) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: solvejg trap (freq bonus 9) Next attribute increase check would have come at turn 646 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You had the following problem: The game lags. (0) You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having polymorph control (0) You leeched mana You had 1497 points of nutrition remaining You could survive without air You had discount action You were polymorphing You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (397) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% Techniques known in the end Name Level Status draw energy 1 R LIMIT(0) liquid leap 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) spirituality check 1 R LIMIT(0) Discoveries Amulets amulet of change (tap) Implants implant of badass (gaudy) Armor gnomish suit (little blue vest) Scrolls scroll of magic mapping (IRC CHANNEL SLASHEMEXTENDED) scroll of healing (STUNT PROTECTED HAS NO SUPESTATE) scroll of mana (MAY THE FORCE BE WITH YOU) scroll of phase door (MY SWEET VELCRO STRAP) scroll of standard id (THIS NETHACK4 TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of cure (PRIUS SA) * scroll of extra healing (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) * scroll of greater mana restoration (LAM EQUENUS) Spellbooks spellbook of flame sphere (gameplay-altering) Potions potion of gain ability (muddy) Rings mood ring (oscillating) Wands wand of draining (black) Tools unaffected candle (candle) Gems worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 chicks (2 created) 0 grid bugs (2 created) 0 sparrows (1 created) 0 grimers (1 created) 0 baby cave lizards (1 created) 0 novice light walls (1 created) 0 small item troves (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye BSOD2 the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: trying to remove an implant You were level 1 with a maximum of 9 hit points when you died. No Points Name Hp [max] 1 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 2 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 3 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 4 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 5 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 6 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] * 0 BSOD2-Mys-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by trying to remove an implant. - [9]