dV# [?1049h)0This is SuperLotsoAddedStuffHack-Extended Magic 1997-2005 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net dV& WShall I pick a character's race, role, gender and alignment for you? [ynq] dVsnChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) dV+Choosing Race Pick the race of your Archeologist  d - doppelganger D - dwarf e - elf g - gnome h - hobbit H - human * - Random q - Quit(end) dV?+Choosing Gender Pick the gender of your human Archeologist  m - male f - female * - Random q - Quit(end) dV'z"+Choosing Alignment Pick the alignment of your male human Archeologist  l - lawful n - neutral * - Random q - Quit(end) dVX+dVYdV'(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(B(B:(B(0~(0~(0x(B(B(0x(0~(0~(0~(B(B@d(B(B(0~(0~(0~(0x(B(B(0m(B(B+(B(0q(0q(0q(0q(0q(B(B(0q(0j(B(BdVPyite the Digger St:13 Dx:12 Co:12 In:11 Wi:17 Ch:12 Neutral S:0 Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1/0 T:1 Hello pyite, welcome to SlashEM! You are a neutral male human Archeologist.dV## dV4 adjustdVƹ djustdV dV .What do you want to adjust? [a-n or ?*] dVe.@ Weapons(B a - a +2 bullwhip (weapon in hand) Armor(B b - a blessed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles(B d - 3 uncursed food rations Scrolls(B f - an uncursed scroll of create monster g - a blessed scroll of identify Spellbooks(B e - a blessed spellbook of light (0:3) Tools(B h - a +0 pick-axe (alternate weapon; not wielded) i - a tinning kit (0:58) k - an uncursed sack l - an uncursed leash m - an uncursed tin opener n - a magic marker (0:48) Gems(B j - an uncursed touchstone(end) dV~L+(0q(0q(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B:(B(0~(0~(0x(B(Bd(B(B(0~(0~(0~(0x(0q(0q(B(B(0q(0j(B(B Pyite the Digger St:13 Dx:12 Co:12 In:11 Wi:17 Ch:12 Neutral S:0 Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1/0 T:1 dVR~'Adjust letter to what [ko-zA-Z]? dV" dVG :Swapping: g - an uncursed sack.dV dV# dVu  adjustdVfB djustdV dV.What do you want to adjust? [a-n or ?*] dV-I@ Weapons(B a - a +2 bullwhip (weapon in hand) Armor(B b - a blessed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles(B d - 3 uncursed food rations Scrolls(B f - an uncursed scroll of create monster k - a blessed scroll of identify Spellbooks(B e - a blessed spellbook of light (0:3) Tools(B g - an uncursed sack h - a +0 pick-axe (alternate weapon; not wielded) i - a tinning kit (0:58) l - an uncursed leash m - an uncursed tin opener n - a magic marker (0:48) Gems(B j - an uncursed touchstone(end) dV?AL+(0q(0q(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B:(B(0~(0~(0x(B(Bd(B(B(0~(0~(0~(0x(0q(0q(B(B(0q(0j(B(B Pyite the Digger St:13 Dx:12 Co:12 In:11 Wi:17 Ch:12 Neutral S:0 Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1/0 T:1 dVA'Adjust letter to what [ho-zA-Z]? dV,dV^UMoving: r - a +0 pick-axe (alternate weapon; not wielded).dV dV՟# dV adjustdV= djustdV dV 2What do you want to adjust? [a-gi-nr or ?*] dVadV2b'Adjust letter to what [ho-zA-Z]? dVWMdVMWSwapping: a - a +0 pick-axe (alternate weapon; not wielded).dVs dVEs .What do you want to wield? [- ar or ?*] dVS dVx ?a - a +0 pick-axe (weapon in hand).--More--dVrVr - a +2 bullwhip (alternate weapon; not wielded).2dV @ Weapons(B r - a +2 bullwhip (alternate weapon; not wielded) Armor(B b - a blessed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles(B d - 3 uncursed food rations Scrolls(B f - an uncursed scroll of create monster k - a blessed scroll of identify Spellbooks(B e - a blessed spellbook of light (0:3) Tools(B a - a +0 pick-axe (weapon in hand) g - an uncursed sack i - a tinning kit (0:58) l - an uncursed leash m - an uncursed tin opener n - a magic marker (0:48) Gems(B j - an uncursed touchstone(end) dVmN(0q(0q(0q(0q(0k(0~(0~(0~(0~(0x(0~(B(B:(B(0~(0~(0x(B(Bd(B(B(0~(0~(0~(0x(0q(0q(B(B(0q(0j(B(B Pyite the Digger St:13 Dx:12 Co:12 In:11 Wi:17 Ch:12 Neutral S:0 Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1/0 T:2  dV9What do you want to use or apply? [agijl-nr or ?*] dVu Your sack is empty. Do what?  i - Put something into the sack(end) dV+ + Put in what type of objects?  a - All types b - Weapons c - Armor d - Comestibles e - Scrolls f - Spellbooks g - Tools h - Gems B - Items known to be Blessed U - Items known to be Uncursed(end) dV +dV  Put in what?   Weapons(B  r - a +2 bullwhip (alternate weapon; not wielded)  Armor(B  b - a blessed +0 leather jacket (being worn)  c - an uncursed +0 fedora (being worn)  Comestibles(B  d - 3 uncursed food rations  Scrolls(B  f - an uncursed scroll of create monster  k - a blessed scroll of identify  Spellbooks(B  e - a blessed spellbook of light (0:3)  Tools(B  a - a +0 pick-axe (weapon in hand)  g - an uncursed sack  i - a tinning kit (0:58)  l - an uncursed leash  m - an uncursed tin opener  n - a magic marker (0:48)  Gems(B  j - an uncursed touchstone (end) dVXc#dV+dV7+dVs+dV+dV+dVs+dV +dV (0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(B(B:(B(0~(0~(0x(B(B(0x(0~(0~(0~(B(B@d(B(B(0~(0~(0~(0x(B(B(0m(B(B+(B(0q(0q(0q(0q(0q(B(B(0q(0j(B(BdVG Pyite the Digger St:13 Dx:12 Co:12 In:11 Wi:17 Ch:12 Neutral S:0 Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1/0 T:2 You put 2 uncursed food rations into the sack.--More--dVzeYou put an uncursed scroll of create monster into the sack.--More--dVLNYou put a blessed scroll of identify into the sack.dV/M--More--dVcYou put a blessed spellbook of light (0:3) into the sack.--More--dV.0FYou put a tinning kit (0:58) into the sack.dVY0--More--dVw CYou put an uncursed leash into the sack.dVx --More--dV HYou put an uncursed tin opener into the sack.dV- --More--dVHbGYou put a magic marker (0:48) into the sack.dVb--More--dVCThe little dog misses the newt.3dV dV/Unknown command ' '.dVudV\f dV dVFdVF9The little dog bites the newt.dVSFjThe newt is killed!4d(B(B*(BdVQ<@(BdVHQ'You see here a gray stone.dV]The little dog picks up 18 gold pieces.5(0~(B(Bd(B(BdVO dVO{The little dog drops 18 gold pieces.6$(B(0~(B(BdV>O*(B@(Bd(B(BdV_18 gold pieces.18 187(0a(B(BdVw dV&In what direction? [hykulnjb><] dVN(0~(B(BdVX*(B*(B<(B*(0~(B(B*(0~(B(BdV(*(BdVfH8@(B(0~(B(BdVpB9@(B(0~(B(BdVLy 310 @<(BdV+@(B(0~(0~(B(BdV3>You see here a gray stone.1dV dV&o - a gray stone.dV5B2You hear a gurgling noise.dVxY dVY 6What do you want to use or apply? [agjor or ?*] dV!dVV8What do you want to rub on the stone? [- o or ?*] dVw dV 6o - a healthstone.3dV;c dVmc6What do you want to use or apply? [agjor or ?*] dV! Do what?  o - Take something out of the sack i - Put something into the sack b - Both of the above(end) dVV+ Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Tools g - Gems B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) dVʼn+dV Put in what?  Coins(B p - 18 gold pieces Weapons(B r - a +2 bullwhip (alternate weapon; not wielded) Armor(B b - a blessed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles(B d - an uncursed food ration Tools(B a - a +0 pick-axe (weapon in hand) g - an uncursed sack Gems(B j - an uncursed touchstone o - a healthstone(end) dVW +dV'W(0q(0q(0q(0q(0k(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0~(0~(0~(0~(0x(0q(0q(B(0a(B(0q(0j(B(BdVwWYou put a healthstone into the sack.dV} dV &In what direction? [hykulnjb><] dVdVHIThe door opens.4(0a(B(BdVhkk5(0~(B(B@(B##(BdV e6(0a(B(B@(B#(BdV@\#(B@(B##(BdVi~7##(B#(B@#(B#(BdV21#(B###(B#(B#(B#(B#(B(0q(B(B@(B(0k(B(B(0~(0~(0~(0x(B(B(0~(0~(0~(0~(0~(B(B(0~(0~(B(B)(B(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0j(B(B±dVg 2#(B(0l(0q(0q(0q(B(B(0~(B(B(0x(0~(0~(B(B@(B(0x(B(B(0~(B(B±dV J3(0~(B(B@(BñdV}(0x(B(B(0~(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B@(B(0m(0q(0q(0q(0q(0q(0q(B(BñdVg%@(B(0~(B(BñdV9You see here a club.4ñdV/ ñdVf # ñdVi lootñdV@ñdVT@AYou don't find anything here to loot.ıdVʀN5@(B)(BűdVjl\(0~(B(B(0~(B(B#@(BűdV ] 9(0l(0q(0q(0q(0q(0q(B(B(0x(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0~(0~(B(B(0~(0~(0~(0~(0~(0x(B(B@#(B###(B(0~(B(B(0j(B(BƱdVb 30(0q(0k(B(B(0~(0x(B(B(0~(0x(B(B(0x(B(B@(B(0~(B(B#(BƱdV! 3@(B(0~(B(B(0~(B(B(0~(B(B(0~(B(BDZdVA(0~(B(B@(BDZdVQ\4#(B(0~(B(B#@(BȱdVL7@#(B#(B#(B#(B#(B(0~(B(BȱdVڶ J8#(B#@#(BɱdV~9#(B@(B#(B#(B#(BɱdV ʱdVHS45(0q(0q(B(B(0~(0~(B(B#(B@(B#(B#(B#(B#(B#(B#(B#(B#(B##(B˱dV/ (0l(0q(0q(B(B(0k(B(B(0x(0~(0~(0~(B(B@(B(0x(B#_(B{(B(0~(0x(B(B#(B(0m(0q(0q(0q(0q(B(B#(ḆdV/6@(B(0~(B(B#(B#(B(0j(B(ḆdVA7@(B(0~(B(ḆdVE =(0~(B(B@(BͱdVjJThere is an altar to Quetzalcoatl (lawful) here.ͱdV H8@(B_(BαdVA @9(0~(B(B@(BαdV{ ]50(0~(B(B@#(B#(BϱdVY(0~(B(B@(B#(BϱdVO 6#(B#(B#(B#(B#(B#(B#(B#(B#(B@(B##(BбdV`7#(B#(B@(BбdV@ 5What do you want to use or apply? [agjr or ?*] ѱdVѱdV6In what direction do you want to dig? [yulnjb>] ѱdViѱdV7You start digging.8ѱdVYou hit the rock with all your might.9 60 1 2 3(0~(B(BѱdV--More--ѱdV1EYou make an opening in the wall.4ѱdV' ]#(B#(B@(BұdVAc5##(B(0~(B(B@(BұdVJ6(0~(B(B@(BұdV J7(0~(B(B@(BӱdVGJ8(0~(B(B@(BӱdV;J9(0~(B(B@(BӱdV < (0~(B(B@#(BԱdV&F 70(0~(B(B@#(BԱdVC 3##(B#@(BԱdV= B 4#(B#@(BԱdV0J #(B(0~(B(B@(BձdVM 5@(B(0~(B(BձdVJ7(0~(0~(0~(B(B@(BձdV D8(0~(B(B@#(BֱdVqL(0~(B(B############(B#@(B0(BֱdVmq|With great effort you move the boulder.89#(B#@(B0(BױdVoױdVDp5What do you want to use or apply? [agjr or ?*] ױdV ױdV 7In what direction do you want to dig? [ykulnjb>] ױdV ױdV SYou start hitting the boulder.90--More--ױdV You hit the boulder with all your might.1 2 3 4 5*(BױdV AThe boulder falls apart.6رdV2#(B#@#(BرdV;You see here 31 rocks.7رdV T8#(B*(B@#(BرdV}N9#(B#@(B0(BٱdV9 5What do you want to use or apply? [agjr or ?*] ٱdV ٱdV/ 7In what direction do you want to dig? [ykulnjb>] ڱdVڱdV:UYou start hitting the boulder.100 --More--ڱdVYou hit the boulder with all your might.1 2 3 4*(BڱdVAThe boulder falls apart.5ڱdV2#(B#@#(BڱdV;You see here 45 rocks.6ڱdV} 12#(B#(B*(B#######(B#@#(B۱dV |##(B(0~(B(B@(B#(B#(BܱdV*3(0q(B(B(0q(0q(0k(B(B##(B(0~(0~(0~(0~(0x(B(B@(B(0~(B(B(+(B*(B(0~(0x(B(B#(B(0~(B(B>(B=(B(0~(0x(B(B##(B(0q(0q(0q(0q(0j(B(BݱdV 4(0q(B(B(0~(B(B#(B(0x(0~(B(B#(B#@(B#(B(0x(0~(B(B(0q(B(BݱdV݌5(0l(B(B#(B#(B(0~(B(B@(B(0m(B(BݱdVe #(0~(B(B@(BݱdV 5You see here a large box.ޱdV# ޱdVmlootޱdV ޱdV 4There is a large box here, loot it? [ynq] (q) ޱdVu yޱdVu8Hmmm, it seems to be locked.߱dV#߱dVZ0Unknown command ' '.dV?(0q(0q(0q(B(B(0~(B(B(0~(B(B$(B(0~(B(B((B@(BdVDYou see here a fuzzy spellbook.6dV-dVI-;q - a fuzzy spellbook.7dVp dVp 0Unknown command ' '.dV1(0~(B(B@(BdV3You see here a red gem.dVJdV3s - a red gem.8dVh9(0~(B(B@(BdVh@You see here a ridged ring.9dV3dV4.t - a ridged ring.dV) dVl 5What do you want to use or apply? [agjr or ?*] dV'dVX8What do you want to rub on the stone? [- s or ?*] dV dV 9s - a jasper stone.20dV T1@(B(0~(B(BdVM2@(B(0~(B(BdVug3###(B@(B(0~(B(BdV~<e4#(B@(B(0~(B(BdVW#(B#(B@(BdV d5###(B(0~(B(B@(BdVh&In what direction? [hykulnjb><] dVM+dV=7THUD!dV7@You break open the lock!6dVn9(0~(B(B@(BdVFn5You see here a large box.dV# dV lootdV dV= 4There is a large box here, loot it? [ynq] (q) dV9 ydV91You carefully open the large box...--More--dVA Do what?  o - Take something out of the large box i - Put something into the large box b - Both of the above(end) dV +(0q(0q(0q(B(B Take out what?  Scrolls(B a - a scroll of identify b - a scroll labeled XIXAXA XOXAXA XUXAXA(end) dV<+dV +dVNo(0q(0q(0q(B(BdVOzu - a scroll of identify.v - a scroll labeled XIXAXA XOXAXA XUXAXA.7dVrw dVw 5What do you want to use or apply? [agjr or ?*] dV  Do what?  o - Take something out of the sack i - Put something into the sack b - Both of the above(end) dV+(0q(0q(0q(B(B Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Rings i - Tools j - Gems B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) dV]+dVϥ(0q(0q(0q(B(B(0~(B(B(0~(B(B$(B(0~(B(B#(B###(B(0l(0q(0q(0~(0q(0q(0k(B(B##(B(0x(0~(0~(0~(0~(0~(0x(B(B##(B(0~(0~(B(B@(B(0~(0~(0~(0x(B(B Put in what?   Coins(B  w - 18 gold pieces  Weapons(B  r - a +2 bullwhip (alternate weapon; not wielded)  Armor(B  b - a blessed +0 leather jacket (being worn)  c - an uncursed +0 fedora (being worn)  Comestibles(B  d - an uncursed food ration  Scrolls(B  u - a scroll of identify  v - a scroll labeledV3d XIXAXA XOXAXA XUXAXA  Spellbooks(B  q - a fuzzy spellbook  Rings(B  t - a ridged ring  Tools(B  a - a +0 pick-axe (weapon in hand)  g - an uncursed sack  Gems(B  j - an uncursed touchstone (1 of 2)dV(9 +dV]+dV`+dV%+dV -dV{2 s - a jasper stone (2 of 2)dV(0l(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B#(B(0x(B#_(B{(B(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0m(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0q(0q(0q(B(B#(B(0x(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0x(B(B(0~(B(B#(B(0m(B(0a(B(0q(0q(0q(0q(0q(B(0a(B(0q(0j(B(B(0~(B(B#(B##(B$(B#(B#(B(0~(B(B#(B###(B#(B#dV(B#(B###(B#(B###(B#(B(0l(0~(0q(0q(0q(0q(0q(0k(B(B#(B(0l(0q(0q(0~(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B##(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0~(0k(B(B##(B(0~(0~(B(B@(B(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B>(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B###############(B*(B###(B*(BV)30m##########(B(0m(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B####(B(0~(0~(B(B)(B(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0j(B(BPyite the Digger St:13 Dx:12 Co:12 In:11 Wi:17 Ch:12 Neutral S:18 Dlvl:1 $:18 HP:13(13) Pw:2(2) AC:9 Xp:1/0 T:127 You put a scroll of identify into the sack.dVN--More--dV? XYou put a scroll labeled XIXAXA XOXAXA XUXAXA into the sack.dVD? --More--dV# WYou put a fuzzy spellbook into the sack.8dV>dV>0Unknown command ' '.dV44dVmdVdV =@(B((BdV|g9###(B@(B(0~(B(BdVf30#(B@(B(0~(B(BdV1(0l(B(B(0k(B(B(0~(B(B(0~(B(B#(B@(B#(BdV(0~(B(B(0~(B(B@(B#(B###(BdVoF )2(0x(B(B(0x(B(B(0x(B(B(0x(B(B(0x(0~(B(B(0~(0x(B(B(0q(B(B@(B(0q(B(B#(B#(BdVv@(B(0m(B(B(0~(B(B(0j(B(B#(BdVI31 gold pieces.49 493dV{"R4@(B(0~(B(BdVU# @(0~(B(B@(BdVe5(0~(B(B@(B#(BdVEe6(0~(B(B@(B#(BdV0t]#(B@(B###(BdV u7#(B#(B#(B@#(BdV45#(B#(B#(B##########(B#@(B#(B(0~(B(B(0x(B(B`(B(0~(B(B(0x(0~(0~(0~(0~(B(B+(B(0~(0~(0~(0~(0~(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0j(B(BdV!dVbK6#(B#@#(BdV #(B#(B#(B#(B(0l(B(B@(B(0q(B(B(0~(B(B(0~(B(B(0x(B(BdV' 5What do you want to use or apply? [agjr or ?*] dVdV4In what direction do you want to dig? [hljb>] dVdV9RYou start chipping the statue.7--More--dV4You hit the statue with all your might.8 9 50 1 2*(BdV~=The statue shatters.3dV>###(B(0~(B(B(0q(0q(0q(0k(B(B@(B(0~(0~(0x(B(B(0x(B(BdV>;You see here 49 rocks.4dVAYA*(B@(BdVt.1@(B(0~(B(BdV.;You see here 49 rocks.5dV. g6###(B@(B*(BdVO e7#(B@(B(0~(B(BdV%&e8###(B@(B#(BdV9 B65(0x(B(B(0~(0x(B(B(0a(B(B@(B#(B#(B#####(B#(B#(B###(B#(B###(BdVdV Count: 10dV~N J6 7#(BdV=(0l(0q(0q(0k(B(B(0~(0~(0x(B(B(0~(0~(B(B#@(BdV 8(0x(B(B(0x(B(B(0x(0~(B(B(0q(B(B@(B(0j(B(B#(B#(BdV {9@(B(0m(B(B(0a(B(B##(BdVid70(0~(B(B@(B##(BdVc a1(0a(B(B@(B#(BdVX b2#(B@(B##(BdV##(B#(B#(B#@(B#(BdV[3#(B#@#(B#(BdV\( dV|4#(B@(B#(B#(BdV6~5#(B@(B#(B###(BdVkq#(B@(B#(B#(BdVy z6#(B@(B#(B#(BdVz7#(B@(B#(B#(BdVqc8@(B#(B#(BdV82#(B#(B#(B#(B#(B@(B###(BdV.#(B#(B#@(B#(B#(B#(BdV; u3#(B@#(B#(B#(B dV8f4#(B@(B###(B dV[^5##(B#(B#@(B#(B#(B dVm#(B@#(B#(B#(B dVCount: 10 dV<6 7 8 9 90 1 2 3 dV f4#(B#@#(B#(B dVl #(B#(B#(B#(B@(B###(B dVcx5###(B#(B#@(B#(B dVRv7#(B#@#(B###(B#(B dVE \8#(B#@#(B#(B dV)I ;#@#(B#(B dVV_9#@#(B#(B#(B dVt200#(B#(B#@#(B#(B dV;#@#(B#(B dV D1#@#(B#(BdV14#(B#(B@#(B##################(B#(BdVj35#@#(BdVd22#(B#########(B#@#(BdVF 3#(B@(B#(B#(B#(BdVa'6@(B#(B#(B#(B#(B###(BdV Count: 10dV7 8 9 30 1 2#(BdV6(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B@#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(B(B#(B#(B#(B#(BdVMg(0k(B(B@(B(0~(B(B#(B#(B(0j(B(BdV d42@(B(0~(0~(0~(0~(0~(0~(0~(0~(B(BdVϬ&In what direction? [hykulnjb><] dVdVYEThe door opens.3(0a(B(BdV: dVR: &In what direction? [hykulnjb><] dV dV 5This door is already open.dV`@#@(B(0~(B(BdV=[4#@(B(0a(B(B#(BdV^ 15@#(BdVTSX#(B@(B##(BdV2}52##(B#(B@#(B########(BdVv^Count: 10dV 3 4 5 6 7+(BdVds&In what direction? [hykulnjb><] dV+ dV+ 5The door resists!8dV dV&In what direction? [hykulnjb><] dVmddVeEThe door opens.9(0a(B(BdV^Q d(B(B(0~(B(B@#(B#(B(0~(B(BdV4T60@(B(0a(B(B#(BdV ~1(0~(B(Bd(B(B(0~(B(B@(BdV2(0~(B(Bd(B(B(0~(B(B@(B##(BdVe/~3(0~(B(B(0a(B(B@(B#(BdVݷ b(0~(B(Bd(B(B#@(BdV dV)e4#(B@(B##(BdVu5(0a(B(B##(B#(B@#(B#(BdV#(B#(Bd(B(B@(B##(BdV) c6##(B#(B@#(BdVl_70#(B######(B#@(BdVs91d(B(BdV~&#(BdV Count: 10 dVK2 3#(B dVܺ A4#(B#@(B dVc !dV;!dVCount: 10!dVQ r5 6 7#(B#(B"dVWA8#(B#@(B"dV #dVCount: 10#dVkHV9 80#(B#dVM ;#@#(B#(B#dV{ ]1d(B(B@#(B#(B$dVh$dVhYou displaced your little dog.2#@#(B#(B%dVT3##(B#@d(B(B&dV &dV gYou displaced your little dog.4#(B#@#(B'dVQ=#(B#@(Br(B'dVQGThe sewer rat bites!2'dV'dVCgYou kill the sewer rat!53 315%(B'dV#2#(B#@#(B'dVeEYou see here a sewer rat corpse.6'dVT T7#(B%(B@#(B'dV *#@#(B(dVKC8@#(B#(B(dV- '#@#(B#(B(dVr EYou see here a sewer rat corpse.9)dV6 96#(B#(B%(B########(B#@#(B*dV:#(B#@#(B*dVš ^7#(B#@#(B#(B+dVχ8#(B#(B#(B#(B@(B##(B+dVkw###(B#(B@#(B##(B+dV 9#(B#(B#(B@(B#(B,dVx300#(B#(B#@(B#(B,dVa#(B#(B(0~(B(B@(B,dV #(0~(B(B@(B,dV@>You see here a large box.1-dVr-dVIYou have a little trouble lifting a large box. Continue? [ynq] (q) /dVy/dV?nYou have a little trouble lifting x - a large box. Burdened--More--/dVF ]Your movements are slowed slightly because of your load.20dVU0dVU0Unknown command ' '.0dV4 P3(0~(B(B@(B1dV4'You fall down the stairs.--More--2dVq(0l(B(B(0q(0q(0q(B(B+(B(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B@(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(B2dVqPyite the Digger St:13 Dx:12 Co:12 In:11 Wi:17 Ch:12 Neutral S:103 Dlvl:2 $:49 HP:12(13) Pw:2(2) AC:9 Xp:1/1 T:303 Burdened2dV| 43dV S5@<(B(0~(B(B4dV33What do you want to drop? [$a-dgjr-tx or ?*] 4dVR Weapons(B r - a +2 bullwhip (alternate weapon; not wielded) Armor(B b - a blessed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles(B d - an uncursed food ration Rings(B t - a ridged ring Tools(B a - a +0 pick-axe (weapon in hand) g - an uncursed sack x - a large box Gems(B j - an uncursed touchstone s - a jasper stone(end) 6dVi+6dViYou drop a large box.Your movements are now unencumbered.68dV B7((B@(B9dV (0l(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B(0l(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0x(B(B(0x(B#_(B{(B(0~(0x(B(B#(B(0l(0q(0q(0q(0q(0q(0q(0q(0q(0k(B(B##(B(0a(B(0~(0~(0~(0~(0~(0~(0~(0~(0~(0~(B(B#(B#(B(0x(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0j(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(0a(B(B#####9dV#####(B(0m(0q(0q(0q(0q(0q(0q(0q(0q(0q(0j(B(B#(B(0l(0q(0q(0q(0k(B(B#(B(0m(0q(B(0a(B(0j(B(B#(B(0x(0~(0~(0~(B(B<(B(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0x(B(B#(B##(B#(B(0m(B(0a(B(0q(0q(0q(0q(0q(B(0a(B(0q(0j(B(B#(B(0x(0~(0~(0~(0x(B(B#(B#(B#(B##(B##(B#(B(0x(0~(0~(0~(0x(B(B#####(B#(B#(B#(B#(B(0m(0q(0~(0q(0j(B(B#(B#(B9dV#(B###(B###(B#(B#(B####(B#(B#(B#(B#(B#(B#(B#(B###(B#(B###########(B%(B##############################(B#(B(0l(0~(0q(0q(0q(0q(0q(0k(B(B#(B#(B(0l(0q(0q(0~(0q(0q(0k(B(B#(B(0l(0~(0q(0q(0q(0q(0k(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B###(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(B*(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0l(0q(0q(0q(0q(0~(0k(B(B9dV##(B(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(B(B@(B(0~(0~(0x(B(B+(B(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(B(B###############(B*(B###(B*(B##########(B(0m(0q(0q(0q(0q(0q(0j(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B####(B(0~(0~(B(B)(B(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B(0m(0q(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0j(B(B(0m(0q(0q(0q(0q(0q(0j(B(B9dV+[mPyite the Digger St:13 Dx:12 Co:12 In:11 Wi:17 Ch:12 Neutral S:103 Dlvl:1 $:49 HP:12(13) Pw:2(2) AC:9 Xp:1/1 T:307 9dV. :dV^\8 9 10 1;dVCount: 10;dV "x(B;dVz FYou stop searching.2>dVg >dV 5What do you want to write with? [- jrst or ?*] >dV>dV*6You write in the dust with your fingers.--More--?dVtg?dVg2What do you want to write in the dust here? ?dV e?dV l@dV.b@dV,e@dV<r@dVe@dVWt@dV_h@dVr K3(0~(B(Bx(B@dV+ +What do you want to read? [t or ?*.] @dV @dV? iSomething is written here in the dust.You read: "elKerYth".AdVl CWhat do you want to write with? [- jrst or ?*] AdV AdV =Do you want to add to the current engraving? [ynq] (y) BdV nBdVXYou wipe out the message that was written in the dust here.--More--BdVH6You write in the dust with your fingers.--More--BdV}BdV2What do you want to write in the dust here? BdV3*eBdVolBdV bBdV eBdV* rBdVeeBdV/tCdV=hCdVB(0~(B(Bx(BCdV+What do you want to read? [t or ?*.] CdVCdViSomething is written here in the dust.You read: "elbKreth".DdV.DdVZ.5What do you want to write with? [- jrst or ?*] EdV\EdV'Never mind.EdVYEdVhYou kill the grid bug!7 24(0~(B(BGdVJGdVCount: 25GdV35 6 7 8(0~(B(B(0~(B(B(0~(0~(B(B(0~(B(Bd(B(BGdVɺ9You hear a slow drip.20 1 2 3 4 5 6 7 8 9 30 1 2(0~(0~(0~(B(Bd(B(B(0~(0~(0~(B(B(0~(0~(B(B(0~(B(BHdVڜY3(0~(B(Bd(B(BIdVƲ(0l(B(B(0q(0q(0q(B(B+(B(0q(0q(0k(B(B(0x(0~(0~(0~(0~(0~(B(Bd(B(B(0~(0x(B(B(0x(0~(0~(0~(0~(0~(B(B((B@(B(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(0~(B(B(0m(0q(0q(0q(0q(0q(0q(0q(0j(B(BIdV Pyite the Digger St:13 Dx:12 Co:12 In:11 Wi:17 Ch:12 Neutral S:107 Dlvl:2 $:49 HP:13(13) Pw:2(2) AC:9 Xp:1/2 T:333 IdVT 4(0~(0~(B(Bd(B(BJdV,id(B(B@(B((B<(BJdV's &In what direction? [hykulnjb><] JdVy JdV5y 2You see no door there.KdVZ KdV&In what direction? [hykulnjb><] LdVrLdV0This door is locked.LdV[LdV`You displaced your little dog.5@d(B(BMdV">@d(B(B(0~(B(BMdVgYou hear a door open.6(0~(B(Bd(B(BMdV(x@(B(0~(B(Bd(B(B(0~(B(BMdV]7(0~(B(B@(B(0~(B(BMdVM 8#(B@(Bd(B(B(0~(B(B(0~(B(BNdV`0(B#(B#@(B#(B(0~(B(B(0~(0~(B(BNdVWith great effort you move the boulder.410(B#(B@(B#(BOdVOdV5What do you want to use or apply? [agjr or ?*] OdVe OdVf 5In what direction do you want to dig? [hykln>] OdV4 OdV5 `You start hitting the boulder.2d(B(BOdV!5 --More--OdVYou hit the boulder with all your might.3 4 5 6 7*(B#d(B(BOdVoThe boulder falls apart.8d(B(B#(BPdVAV@(B#(B##(BPdVAYYou see here 52 rocks.9d(B(BPdVx PdV 0Unknown command ' '.QdV~#(Bd(B(B@#(B#(B#(BRdV51(0l(0q(0q(0~(0q(0q(0q(0q(0k(B(B(0x(0~(0~(0~(0~(B(B{(B(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0~(0~(B(B+(B(0~(0~(0~(0~(0~(B(B+(B(0q(B(B@(B(0q(B(B#(Bd(B(B0(B#(B*(B##(B#(B#(BSdVx2(0x(0~(B(B@(B(0~(0x(B(B(0m(0q(B(Bd(B(B(0q(0q(0j(B(B#(BSdV8lq3@(Bd(B(B(0~(B(BTdV%D^d(B(B@(B(0~(B(BTdV/That door is closed.TdV~T TdVT &In what direction? [hykulnjb><] TdV TdV# }The door opens.4d(B(B(0~(B(B(0a(B(BUdV5j5(0~(B(Bd(B(B@#(BUdV ]6d(B(B(0a(B(B@#(BVdVM@(B+(B(0~(0~(B(0a(B(B############(B##(BVdV.N8That door is closed.6WdV_ WdV_&In what direction? [hykulnjb><] WdVWdV!5The door resists!7XdV) XdVq&In what direction? [hykulnjb><] XdV XdV?  The door opens.(0q(0q(0q(0q(0q(0k(B(B(0a(B(0~(0~(Be(0~(0~(0~(B(B(0~(B(BZ(B(0~(0~(0x(B(B(0~(0~(0~(B(B(0x(B(BXdV 8(0l(B(B#@(B#(B(0x(0~(B(B>(B(0~(0~(B(B(0~(0~(0~(B(B$(B(0q(0q(0q(0q(0j(B(BYdV 9#(B(0a(B(B@(B#(B(0x(B(B(0x(0~(B(B(0m(0q(B(BZdVk]70Z(B(0~(B(Be(0~(B(B[dV dYou destroy the kobold zombie!11 31%(B\dV\ E(0~(B(B@(B]dVv}i2d(B(B(0~(B(B@(B]dV~. {3(0a(B(Bd(B(B(0~(B(B@(B]dVzC4(0~(B(B%(B(0~(B(Bd(B(Be(B(0~(B(B@(B^dV3/#(0~(B(B@(B^dV0{21 gold pieces.32 705(0~(B(Bd(B(B^dV (0~(B(Bd(B(B@#(B(0~(B(B#(B_dVt6#(B(0~(B(Bd(B(B@#(B_dV7##(B@(B(0~(B(B(0~(B(Bd(B(B#(B#(B`dVw 8##(B#(B(0~(B(B#(B#@#(B:(BadV6You hit the gecko.9adV adVN @You miss the gecko.d(B(BadV [The gecko bites!2 80bdV bdVEYou hit the gecko.(0~(B(BcdVK cdVL7You miss the gecko.1cdVe cdV%fBYou hit the gecko.d(B(BcdVffvThe gecko bites!0 2e(0~(B(BcdVgE cdVE -You hit the gecko.ddV] ddV7You miss the gecko.3ddVG ddVYou hit the gecko.ddVThe gecko bites!7(13) Pw:2(2) AC:9 Xp:1/3 T:383  4d(B(BedV2) edV*You kill the gecko!64 11 T:385 #(Bd(B(B#(BedVA6#(B(0~(B(B#(B#d(B(B@(B##(BfdV890 3(0q(0q(0q(0q(0q(0k(B(B(0~(0~(0~(0~(0~(B(B+(B##(B(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(B(B+(B########(B#@(B(0~(0~(0~(0~(0~(0~(0x(B(B(0m(0~(0q(0q(0q(B(B(0q(0j(B(BgdV5#(0l(0q(B(B(0~(B(B(0x(B(B#(B(0a(B(B@(BgdV[4(0a(B(B(0~(B(B@(BgdV d5(0~(0~(B(B@(B(0~(B(BhdV_e6(0~(B(B@(B#(BhdVs S(0~(B(B@(B0(B#(BhdV NYou try to move the boulder, but in vain.7idV idVy 5What do you want to use or apply? [agjr or ?*] jdV6:jdVx:6In what direction do you want to dig? [hyuljb>] jdVjdV:You start hitting the boulder.jdV.--More--jdVJYou hit the boulder with all your might.8 9 400 1d(B(B(0~(B(BjdVJ--More--kdVTClick! The little dog triggers something.#(B0(BkdV 0(B--More--kdVc RYou are almost hit by a boulder.0(B#(BkdV 0(B@(BThe boulder hits the little dog!0(B(0~(B(BkdV a0(Bd(B(B0(B(0~(B(BkdV Z20(B(0~(B(B--More--kdV UClick! The little dog triggers a rolling boulder trap.(0~(B(BkdV }0(B0(B(0~(B(B0(B(0~(B(B0(B--More--ldV{O.The boulder hits the little dog!ldVOuThe little dog is killed!(0~(B(B0(B%(B0(BldVOldV P--More--ldV)'You are hit by a boulder!ldV]&0--More--mdViYou die...mdV--More--ndVL L Weapons(B r - a +2 bullwhip (alternate weapon; not wielded) Armor(B b - a blessed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles(B d - an uncursed food ration Rings(B t - a cursed ring of stealth Tools(B a - a +0 pick-axe (weapon in hand) g - an uncursed sack Gems(B j - an uncursed touchstone s - an uncursed jasper stone(end) tdV(0l(0q(0q(0q(0q(0q(0k(B(B#(B(0a(B(0~(B(B%(B(0~(0~(0~(0~(B(B##(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B#######(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(B(B+(B(0x(B(B>(B(0~(0~(0~(0~(0~(B(B####(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B(0x(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(B(B+(B(0m(0q(0q(0q(0q(0q(0j(B(B#########(B(0a(B(0~(0~(0~(0~(B(B%(B(0~(0x(B(B(0m(0~(0q(0q(0q(B0(0q(0j(B(BdVVj9H@(B##(B Contents of the sack:  a spellbook of cure blindness (0:3) a cursed scroll of scare monster an uncursed scroll of identify a cursed healthstone a magic marker (0:48) an uncursed tin opener an uncursed leash a tinning kit (0:58) a blessed spellbook of light (0:3) a blessed scroll of identify an uncursed scroll of create monster 2 uncursed food rations--More--udV!##(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(B(B+(B####(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B#(B(0x(0~(0~(0~(0~(0~(0~(B(B+(B#########(B(0a(B(0~(0~(0~(0~(B(B%(B(0~(0x(B(B(0m(0~(0q(0q(0q(B0(0q(0j(B(B@(B##(B Final Attributes:  You were fervently aligned. You were stealthy. You were fast. You were lucky. You had extra luck. Good luck did not time out for you. You are dead.--More--udV#(B(0l(0q(0q(0q(0q(0q(0q(0k(B(B#(B(0a(B(0~(0~(0~(0~(0~(0~(B(B+(B###(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(B(B+(B#########(B(0a(B(0~(0~(0~(0~(B(B%(B(0~(0x(B(B Vanquished creatures:  a little dog a gecko a sewer rat a grid bug a kobold zombie a newt  6 creatures vanquished.--More--vdV\R(0q(0q(0q(0q(0q(0q(0k(0~(0~(0~(0~(0~(0~(B(B+(B(0~(0~(0~(0~(0~(0~(0x(0~(0~(0~(0~(0~(0~(B(B+(B(0~(0~(0~(0~(B(B%(B(0~(0x(0~(0q(0q(0q(B0(0q(0j(B(B Voluntary challenges:  You went without food. You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--vdV W(0l(0q(0q(0q(0q(0q(0q(0k(B(B(0a(B(0~(0~(0~(0~(0~(0~(B(B+(B#(B(0x(0~(0~(0~(0~(0~(0~(0x(B(B#(B(0x(0~(0~(0~(0~(0~(0~(B(B+(B#########(B(0a(B(0~(0~(0~(0~(B(B%(B(0~(0x(B(BvdVYW ----------  / \  / REST \  / IN \  / PEACE \  / \  | pyite |  | 70 Au |  | killed by a |  | boulder |  | |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye pyite the Archeologist... You died in The Dungeons of Doom on dungeon level 2 with 157 points, and 70 pieces of gold, after 402 moves. You were level 1 with a maximum of 13 hit points when you died. --More--vdV [?1049l vdVԉ  vdV ;You didn't beat your previous score of 811220 points. vdV$ R No Points Name Hp [max] vdVJ 3 1 18681444 Korgoth-Bar-Hum-Mal-Neu (Art) ascended to demigod-hood. 349 [434] 2 18256980 xvdl-Rog-Hum-Mal-Cha (Art) ascended to demigod-hood. 475 [475] 3 11940062 Shabby-Wiz-Hum-Mal-Cha ascended to demigod-hood. 1086 [1086] vdV I 4 10884688 kartung-Tou-Hob-Mal-Neu (Poly-Form-Wish-Geno) ascended to demigod-hood. 230 [230] 5 9543754 brn-Val-Dwa-Fem-Law (Form) ascended to demigoddess-hood. 264 [264] 6 8807205 brocktoon-Sam-Hum-Mal-Law died on the Astral Plane. U Omikami. 429 [429] 7 8439300 kartung-Val-Dwa-Fem-Law (Art-Geno) ascended to demigoddess-hood. 351 [351] vdVƋ  8 8110548 gondolfin-Wiz-Elf-Mal-Neu quit in The Temple of Moloch on level 33 [max 59]. 1290 [1290] 9 7837304 Jrgen-Fla-Hum-Mal-Law (Poly-Art) ascended to demigod-hood. 237 [237] 10 7815786 brocktoon-Val-Hum-Mal-Law ascended to demigod-hood. 426 [426] 11 7652848 dexinjo-Wiz-Hum-Mal-Neu (Form-Wish-Geno) ascended to demigod-hood. 524 [524] vdV C 12 7289310 Arnibald-Nec-Hum-Mal-Cha (Form) ascended to demigod-hood. 713 [723] 13 7100532 bobbysue-Yeo-Hum-Mal-Law (Poly-Art) ascended to demigod-hood. 239 [239] 14 6479322 bobbysue-Mon-Hob-Fem-Neu (Poly) ascended to demigoddess-hood. 290 [290] 15 5388954 Codeine-Arc-Hum-Mal-Law (Poly) ascended to demigod-hood. 190 [227] vdV)  16 4658900 porkman-Pri-Dop-Mal-Cha ascended to demigod-hood. 170 [316] 17 4121977 Dalgar-Sam-Hum-Mal-Law turned to stone in Vlad's Tower on level 47 [max 60]. Petrified by an asphynx. 566 [566] 18 3762828 brocktoon-Mon-Dop-Mal-Neu died in The Dungeons of Doom on level 43 [max 62]. Drowned in a pool of water. 345 [350] 19 2974630 Token-Mon-Hum-Fem-Neu died in Gehennom on level 59. vdVW  Killed by a purple worm, while helpless. - [180] 20 2432450 Mart-Nec-Dro-Mal-Cha died in Gehennom on level 55. Killed by a crystal golem. - [177] 21 1328459 brocktoon-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 36. Killed by an invisible Archon. - [294] 22 1238747 Codeine-Bar-Vam-Fem-Cha died in Gehennom on level 46. Killed by invisible Demogorgon. - [186] vdV  23 1207782 Jrgen-Fla-Hum-Mal-Law died in The Dungeons of Doom on level 41. Drowned in a pool of water by a couatl. 325 [351] 24 946102 Vis-Arc-Hum-Mal-Law died in The Spider Caves on level 29 [max 38]. Killed by a monadic deva of Quetzalcoatl. - [172]  25 811220 pyite-Arc-Hum-Mal-Law died in One-eyed Sam's Market (B  on level 23 [max 43]. Killed by Mr. One-eyed Sam, vdV c(B  the shopkeeper, while helpless. - [113](B  157 pyite-Arc-Hum-Mal-Neu died in The Dungeons of Doom on (B  level 2. Killed by a boulder. - [13](B 26 732854 Kai-Sam-Hum-Fem-Law turned to stone in The Dungeons vdVی y of Doom on level 31. Petrified by a cockatrice. 195 [195] 27 601830 xvdl-Rog-Hum-Mal-Cha died in Fort Ludios. Killed by a black troll. - [145] 28 539342 xvdl-Rog-Hum-Mal-Cha died in One-eyed Sam's Market on level 22 [max 23]. Killed by Mr. One-eyed Sam, the vdV  shopkeeper. - [115] 29 488571 Mart-Nec-Dop-Fem-Cha died in The Lost Tomb on level 25 [max 34]. Killed by an ettin mummy, while helpless. - [106] 30 430216 spud-Bar-Orc-Mal-Cha quit in One-eyed Sam's Market on level 23 [max 24]. 166 [183] vdV1  31 427754 kivla-Hea-Hum-Mal-Neu died in The Dungeons of Doom on level 23 [max 24]. Killed by a deeper one. - [156] 32 401617 dexinjo-Tou-Hum-Mal-Neu died in Lawful Quest on level 18 [max 20]. Killed by Nightmare. - [121] 33 347640 Jrgen-Fla-Hum-Mal-Law died in The Quest on level 20 [max 16]. Killed by a minotaur. - [108] vdVZ  34 327577 Pacra-Pri-Elf-Mal-Law died in The Quest on level 20 [max 19]. Killed by a fire vampire. - [106] 35 277681 Mart-Pri-Elf-Mal-Neu died in The Lost Tomb on level 25. Killed by a shadow. - [103] 36 135819 Vandal-Und-Dop-Mal-Neu died in The Dungeons of Doom on level 12. Killed by invisible Kroo the Kobold vdV  King, while helpless. - [48] 37 131660 brocktoon-Ran-Dop-Mal-Cha died in The Dungeons of Doom on level 18. Killed by a soldier ant. - [61] 38 113442 brocktoon-Hea-Dop-Fem-Neu died in The Dungeons of Doom on level 20. Killed while stuck in creature form. 99 [99] vdV u 39 101434 Vandal-Und-Dop-Mal-Neu died in Sokoban on level 6 [max 13]. Killed by a gnome king. - [46] 40 94443 kivla-Hea-Hum-Mal-Neu choked on his food in The Quest on level 16 [max 15]. Choked on a baby red dragon corpse. 92 [113] vdVō ! 41 89667 mitreego-Kni-Hum-Fem-Law was crushed to death in Grund's Stronghold on level 13 [max 14]. Crushed to death by a collapsing drawbridge. 77 [77] 42 58906 Karrl-Yeo-Elf-Mal-Law died in The Gnomish Mines on vdVw  level 11. Killed by a gnoll. - [80] 43 52008 Vandal-Und-Dop-Mal-Cha died in The Gnomish Mines on level 5 [max 11]. Killed by a dwarf lord. - [48] 44 31923 Kai-Cav-Hum-Fem-Neu died in The Gnomish Mines on level 7 [max 11]. Killed by Ms. Yelpur, the shopkeeper. - [86] 45 26958 Kai-Cav-Hum-Fem-Neu died in The Dungeons of Doom on vdV  level 5 [max 12]. Killed by a bolt of fire. - [89] 46 25528 brocktoon-Ran-Dro-Mal-Cha died in The Dungeons of Doom on level 7 [max 11]. Killed by a tiger. - [45] 47 22876 brocktoon-Ran-Dro-Mal-Cha died in The Dungeons of Doom on level 8. Killed by an invisible stalker. - [62] 48 22808 Jawawen-Kni-Hum-Fem-Law died in The Gnomish Mines on level 7 [max 8]. Killed by a gray unicorn. - [67] vdVߠ  49 21414 Canrab-Ice-Hum-Mal-Neu died in The Gnomish Mines on level 8 [max 9]. Killed by a jaguar. - [55] 50 20042 Canrab-Ice-Hum-Mal-Neu died in The Gnomish Mines on level 9. Killed by an owlbear. - [48] 51 18868 ripjack-Ice-Vam-Fem-Cha starved to death in The Dungeons of Doom on level 7 [max 9]. 75 [75] 52 17771 Jawawen-Kni-Hum-Fem-Law died in The Dungeons of Doom vdV  on level 9 [max 10]. Killed by the Rat King. - [52] 53 17496 btt-Cav-Hum-Fem-Neu died in Sokoban on level 7 [max 12]. Killed by a tiger, while helpless. - [72] 54 16733 mitreego-Yeo-Hum-Mal-Law died in The Dungeons of Doom on level 11. Killed by a deep gnome. - [66]