eu VS [?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net eu V4WShall I pick a character's race, role, gender and alignment for you? [ynq] hu V yhu V> --------------(B.............(B+(B|............|(B|.........(B$(B..|(B|........(B@(B...|(B+(B........(Bf(B...|(B-(B+(B--(B---------(Bhu V Klipeh the Evoker St:11 Dx:14 Co:14 In:18 Wi:12 Ch:8 Chaotic S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:13(13) Dlvl:1 $:0 HP:13(13) Pw:8(8) AC:9 Xp:1/0 T:1  It is written in the Book of Anhur:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Anhur seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Anhur. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has hu V Wcome. For the sake of us all: Go bravely with Anhur!--More--ju V %--------------(B.............(B+(B|............|(B|.........(B$(B..|(B|........(B@(B...|(B+(B........(Bf(B...|(B-(B+(B--(B---------(Bju V ju V YHello klipeh, welcome to SlashEM! You are a chaotic female vampiric Wizard.ju V  --More--ou VH B You are lucky! Full moon tonight.uu VX7@(B<(Buu VuYou see here 13 gold pieces. 13(13)  Pw:8(8) AC:9 Xp:1/0 T:2 wu V(b 13(13)  Pw:8(8) AC:9 Xp:1/0 T:3 @(B$(Bf(B.(B.(Bzu Vs$.(B@(Bzu VsYou see here 13 gold pieces. 13(13)  Pw:8(8) AC:9 Xp:1/0 T:4 f(B.(B.(Bu VA u VA13 gold pieces.13 13 13(13)  Pw:8(8) AC:9 Xp:1/0 T:5 .(Bf(Bu V 13(13)  Pw:8(8) AC:9 Xp:1/0 T:6 .(B.(Bf(B.(B@(Bu V  13(13)  Pw:8(8) AC:9 Xp:1/0 T:7 .(Bf(B<(B@(Bu VD Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) u Va--.(B+(B.|.|.|.|--(B 13(13)  Pw:8(8) AC:9 Xp:1/0 T:7 u VpS 13(13)  Pw:8(8) AC:9 Xp:1/0 T:7 u V 13(13)  Pw:8(8) AC:9 Xp:1/0 T:8 .(B.(B@(B.(Bf(Bu V 13(13)  Pw:8(8) AC:9 Xp:1/0 T:9 @(B.(Bf(B.(Bu Vy 13(13)  Pw:8(8) AC:9 Xp:1/0 T:10 @f(B..(Bu V2 13(13)  Pw:8(8) AC:9 Xp:1/0 T:11 f(B@(B..(Bu V  13(13)  Pw:8(8) AC:9 Xp:1/0 T:12 .(Bf(B.(B@(B.(Bu V 13(13)  Pw:8(8) AC:9 Xp:1/0 T:13 .(B@(B.(Bf(Bu Vz 13(13)  Pw:8(8) AC:9 Xp:1/0 T:14 .(Bf(Bu Vew 13(13)  Pw:8(8) AC:9 Xp:1/0 T:15 .(Bf(Bu VPick an object.u Vku V u Vu V u VT f a cat or other feline (tame kitten) 13(13)  Pw:8(8) AC:9 Xp:1/0 T:15 u V  13(13)  Pw:8(8) AC:9 Xp:1/0 T:16 @(B.(Bf(B.(Bu V )nThat door is closed. 13(13)  Pw:8(8) AC:9 Xp:1/0 T:16 u V u VnThat door is closed. 13(13)  Pw:8(8) AC:9 Xp:1/0 T:16 u V u V9 nThat door is closed. 13(13)  Pw:8(8) AC:9 Xp:1/0 T:16 u V$ u VO$nThat door is closed. 13(13)  Pw:8(8) AC:9 Xp:1/0 T:16 u V u VnThat door is closed. 13(13)  Pw:8(8) AC:9 Xp:1/0 T:16 u V Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)u Vn +u V Klipeh the Evoker St:11 Dx:14 Co:14 In:18 Wi:12 Ch:8 Chaotic S:13 Dlvl:1 $:13 HP: Dlvl:1 $:13 HP:13(13) Dlvl:1 $:13 HP:13(13) Pw:8(8) AC:9 Xp:1/0 T:16 --------------(B.............(B+(B|............|(B|............|(B|........(B<(B...|(B+(B@(B.(Bf(B.........|(B-(B+(B--.---------(Bu VDZ Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)u VS+u V-< +u V4Klipeh the Evoker St:11 Dx:14 Co:14 In:18 Wi:12 Ch:8 Chaotic S:13 Dlvl:1 $:13 HP: Dlvl:1 $:13 HP:13(13) Dlvl:1 $:13 HP:13(13) Pw:8(8) AC:9 Xp:1/0 T:16 --------------(B.............(B+(B|............|(B|............|(B|........(B<(B...|(B+(B@(B.(Bf(B(B.........|(B-(B+(B--.---------(Bu V\T 13(13)  Pw:8(8) AC:9 Xp:1/0 T:16 u VK 13(13)  Pw:8(8) AC:9 Xp:1/0 T:17 f(B(B.(B@(B.(Bu V  13(13)  Pw:8(8) AC:9 Xp:1/0 T:18 f(B(B..(B.(B@(Bu V 13(13)  Pw:8(8) AC:9 Xp:1/0 T:19 .(Bf(B(B.(B@(B###(Bu V  13(13)  Pw:8(8) AC:9 Xp:1/0 T:20 ..(Bf(B(B.(B@(B#(Bv VP 7 13(13)  Pw:8(8) AC:9 Xp:1/0 T:21 .(B#(B#(B#(B@(B#(B.(B.(B.(B.(B-(Bv V  13(13)  Pw:8(8) AC:9 Xp:1/0 T:22 ###(B#(B@(B#(Bv V} 13(13)  Pw:8(8) AC:9 Xp:1/0 T:23 #(B#(B@(B#(Bv V  13(13)  Pw:8(8) AC:9 Xp:1/0 T:24 #(Bf(B(B@(B#(B.(B.(B-(B-(Bv V 13(13)  Pw:8(8) AC:9 Xp:1/0 T:25 #(Bf(B(B@(B.(B.(B v Vfb 13(13)  Pw:8(8) AC:9 Xp:1/0 T:26 #(B#(B-(B@(B-(B..(B..(B...(B.|(B.....(B.|(B-----(B--(B v Vm 13(13)  Pw:8(8) AC:9 Xp:1/0 T:27 #(B--(B+(B-(B+(B----(B.(B--(B|......(B$(B@(B|(B......(B|...(B----(B v VOs 13(13)  Pw:8(8) AC:9 Xp:1/0 T:28 @(B.(B v VYs 13(13)  Pw:8(8) AC:9 Xp:1/0 T:29 @(B.(B v V!@(B.(B v Vk82 gold pieces.95 95 13(13)  Pw:8(8) AC:9 Xp:1/0 T:30 v V~y 13(13)  Pw:8(8) AC:9 Xp:1/0 T:31 @(B.(Bv V_  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)v V a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)$v V +5v Ve +9v V -:v V;+Ov Vϋ+Rv V-bv V4!+hv V^+sv V a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [klipeh]  role [Wizard]  race [vampire]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)uv V,  a - mail [true]  b + menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h + prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l + showexp [true]  m - showrace [false]  n - showscore [true]  o + showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)wv V  a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [klipeh]  role [Wizard]  race [vampire]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)v V a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)v V  a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [klipeh]  role [Wizard]  race [vampire]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)v V8 a - mail [true]  b + menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h + prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l + showexp [true]  m - showrace [false]  n - showscore [true]  o + showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)v V[ uKlipeh the Evoker St:11 Dx:14 Co:14 In:18 Wi:12 Ch:8 Chaotic S:95 Dlvl:1 $:95 HP: Dlvl:1 $:95 HP:13(13) Dlvl:1 $:95 HP:13(13) Pw:8(8) AC:9 Exp:1 T:31 --------------(B.............(B+(B|............|(B|............|(B|........(B<(B...|(B+(B............|(B-(B+(B--.---------(B####(B#(B#(B#(B#(B#(B--(B+(B-(B+(B-----.---(B|.....(B@(B......|(B.............|(B|............|(B--------------(Bv V!r 13(13)  Pw:8(8) AC:9 Exp:1 T:32 @(B.(Bv V T 13(13)  Pw:8(8) AC:9 Exp:1 T:32 v V tT 13(13)  Pw:8(8) AC:9 Exp:1 T:32 v V0 r 13(13)  Pw:8(8) AC:9 Exp:1 T:33 @(B.(Bv V nThat door is closed. 13(13)  Pw:8(8) AC:9 Exp:1 T:33 v VZv VZnThat door is closed. 13(13)  Pw:8(8) AC:9 Exp:1 T:33 v V@v VAnThat door is closed. 13(13)  Pw:8(8) AC:9 Exp:1 T:33 v Vqd v Vd nThat door is closed. 13(13)  Pw:8(8) AC:9 Exp:1 T:33 v V# v VW nThat door is closed. 13(13)  Pw:8(8) AC:9 Exp:1 T:33 v Vv VnThat door is closed. 13(13)  Pw:8(8) AC:9 Exp:1 T:33 v Vv VEnThat door is closed. 13(13)  Pw:8(8) AC:9 Exp:1 T:33 v Va v V &In what direction? [hykulnjb><] v V v VG The door opens. 13(13)  Pw:8(8) AC:9 Exp:1 T:34 |(B.(Bf(B(Bv V13f#(B@(B.(B.(Bv V3 13(13)  Pw:8(8) AC:9 Exp:1 T:35 You hear the footsteps of a guard on patrol.v V}n 13(13)  Pw:8(8) AC:9 Exp:1 T:36 x(B#(B@(B|(Bv V` #You hit the grid bug.v V` (You bite the grid bug.v V;a You kill the grid bug!9  13(13)  Pw:8(8) AC:9 Exp:1 T:37 #(Bv V{d Weapons(B a - a blessed +1 quarterstaff (weapon in hands) Armor(B b - an uncursed +0 cloak of magic resistance (being worn) Scrolls(B i - an uncursed scroll of remove curse j - an uncursed scroll of enchant armor k - an uncursed scroll of light Spellbooks(B l - a blessed spellbook of sleep (0:4) m - a blessed spellbook of resist poison (0:3) n - a blessed spellbook of knock (0:3) o - a blessed spellbook of insulate (0:4) Potions(B f - an uncursed potion of gain energy g - an uncursed potion of speed h - a blessed potion of object detection Rings(B d - an uncursed ring of protection from shape changers e - an uncursed +2 ring of increase damage Wands(B c - a wand of enlightenment (0:16)(end) v VMW--------------(B.............(B+(B|............|(B|............|(B|........(B<(B...|(B+(B............|(B-(B+(B--.---------(B####(B#(B#(B#(B##(B#(B@(B#(B--(B+(B-(B|(B-----.---(B|............|(B.............|(B|............|(B--------------(B Klipeh the Evoker St:11 Dx:14 Co:14 In:18 Wi:12 Cv VWh:8 Chaotic S:99 Dlvl:1 $:95 HP: Dlvl:1 $:95 HP:13(13) Dlvl:1 $:95 HP:13(13) Pw:8(8) AC:9 Exp:1 T:37   13(13)  Pw:8(8) AC:9 Exp:1 T:37 v V4 13(13)  Pw:8(8) AC:9 Exp:1 T:38 #(B@#(B#(Bw V; 13(13)  Pw:8(8) AC:9 Exp:1 T:39 #(B@(B#(B#(B#(Bw V  13(13)  Pw:8(8) AC:9 Exp:1 T:40 #(B@(B#(B##(Bw V 13(13)  Pw:8(8) AC:9 Exp:1 T:41 ###(B@(B#(B#(Bw V^ 13(13)  Pw:8(8) AC:9 Exp:1 T:42 @(B#(B#(Bw V`nThat door is closed. 13(13)  Pw:8(8) AC:9 Exp:1 T:42 w V  Weapons(B a - a blessed +1 quarterstaff (weapon in hands) Armor(B b - an uncursed +0 cloak of magic resistance (being worn) Scrolls(B i - an uncursed scroll of remove curse j - an uncursed scroll of enchant armor k - an uncursed scroll of light Spellbooks(B l - a blessed spellbook of sleep (0:4) m - a blessed spellbook of resist poison (0:3) n - a blessed spellbook of knock (0:3) o - a blessed spellbook of insulate (0:4) Potions(B f - an uncursed potion of gain energy g - an uncursed potion of speed h - a blessed potion of object detection Rings(B d - an uncursed ring of protection from shape changers e - an uncursed +2 ring of increase damage Wands(B c - a wand of enlightenment (0:16)(end) w V=--------------(B.............(B+(B|............|(B|............|(B|........(B<(B...|(B+(B............|(B-(B+(B--.---------(B#@#(B####(B#(B#(B#(B#(B#(B#(B###(B#(B#(B#(B--(B+(B-(B|(B-----.---(B|............|(B.............|(B|............|(B--------------[22; w V>.20H(B Klipeh the Evoker St:11 Dx:14 Co:14 In:18 Wi:12 Ch:8 Chaotic S:99 Dlvl:1 $:95 HP: Dlvl:1 $:95 HP:13(13) Dlvl:1 $:95 HP:13(13) Pw:8(8) AC:9 Exp:1 T:42   13(13)  Pw:8(8) AC:9 Exp:1 T:42  w VzH&In what direction? [hykulnjb><] w Vzlw Vl}The door opens. 13(13)  Pw:8(8) AC:9 Exp:1 T:43 |(Bw V 13(13)  Pw:8(8) AC:9 Exp:1 T:44 @(B#(B#(Bw Vv+  13(13)  Pw:8(8) AC:9 Exp:1 T:45 @(B|(B###(Bw V&In what direction? [hykulnjb><] w V/w V/tThe door opens. 13(13)  Pw:8(8) AC:9 Exp:1 T:46 -(Bw V 13(13)  Pw:8(8) AC:9 Exp:1 T:47 0(B@(B.(Bw VEWith great effort you move the boulder. 13(13)  Pw:8(8) AC:9 Exp:1 T:48 0(B@(B-(Bw V  13(13)  Pw:8(8) AC:9 Exp:1 T:49 0(B@#(B#(Bw VR You try to move the boulder, but in vain. 13(13)  Pw:8(8) AC:9 Exp:1 T:49 w V 13(13)  Pw:8(8) AC:9 Exp:1 T:50 #(B#(B@(B###(Bw V 13(13)  Pw:8(8) AC:9 Exp:1 T:51 #(B#(B#@(B#(B#(Bw V7 13(13)  Pw:8(8) AC:9 Exp:1 T:52 #(B#(B#(B#(B@(B##(Bw V} 13(13)  Pw:8(8) AC:9 Exp:1 T:53 ###(B#(B#@(B#(Bw V 13(13)  Pw:8(8) AC:9 Exp:1 T:54 #(B#(B#(B@(B##(B w Vz 13(13)  Pw:8(8) AC:9 Exp:1 T:55 ##(B#(B#@(B###(B w V  13(13)  Pw:8(8) AC:9 Exp:1 T:56 #(B#(B#(B#(B#@(B#(B###(B!w V  13(13)  Pw:8(8) AC:9 Exp:1 T:57 ###(B#(B#(B#(B#@(B#(B#(B"w Vay 13(13)  Pw:8(8) AC:9 Exp:1 T:58 ###(B#(B#(B@(B0(B#(B#w VWith great effort you move the boulder. 13(13)  Pw:8(8) AC:9 Exp:1 T:59 ##(B#(B#@(B..(B0(B--(B%w V1  13(13)  Pw:8(8) AC:9 Exp:1 T:60 #(B@#(B#(B-(B(w V?'T 13(13)  Pw:8(8) AC:9 Exp:1 T:60 )w V T 13(13)  Pw:8(8) AC:9 Exp:1 T:60 )w V T 13(13)  Pw:8(8) AC:9 Exp:1 T:60 0w VT 13(13)  Pw:8(8) AC:9 Exp:1 T:60 1w VK  13(13)  Pw:8(8) AC:9 Exp:1 T:61 #(B#@#(B2w V 13(13)  Pw:8(8) AC:9 Exp:1 T:62 ##(B@(B#(B#(B4w V  13(13)  Pw:8(8) AC:9 Exp:1 T:63 f(B(B##(B@(B#(B##(B5w VbL 13(13)  Pw:8(8) AC:9 Exp:1 T:64 #(Bf(B(B@(B#(B#(B6w V<T 13(13)  Pw:8(8) AC:9 Exp:1 T:64 8w Vw8w VYou displaced your kitten. 13(13)  Pw:8(8) AC:9 Exp:1 T:65 #(B#(B#@#(B#(B#(B9w Vg  13(13)  Pw:8(8) AC:9 Exp:1 T:66 @#(B#(B#(B;w Vo 13(13)  Pw:8(8) AC:9 Exp:1 T:67 ###(B@(B#(B;w V  13(13)  Pw:8(8) AC:9 Exp:1 T:68 #(B@(B#(B##(B>w VuN 13(13)  Pw:8(8) AC:9 Exp:1 T:69 ##(B@(B#(B#(B#(B#(B?w V%9  13(13)  Pw:8(8) AC:9 Exp:1 T:70 #(B@(B#(B###(BAw Va 13(13)  Pw:8(8) AC:9 Exp:1 T:71 #(B@#(B#(B#(B#(BCw Vy  13(13)  Pw:8(8) AC:9 Exp:1 T:72 #@#(B#(BDw Vx 13(13)  Pw:8(8) AC:9 Exp:1 T:73 #(B#(B#@#(BDw V x 13(13)  Pw:8(8) AC:9 Exp:1 T:74 #(B#@#(BFw V y 13(13)  Pw:8(8) AC:9 Exp:1 T:75 #@#(B#(BGw Vm 13(13)  Pw:8(8) AC:9 Exp:1 T:76 #(B#@#(B#(BIw Vܺ 13(13)  Pw:8(8) AC:9 Exp:1 T:77 .(B.(B##(B@(B#(B#(BIw VC  13(13)  Pw:8(8) AC:9 Exp:1 T:78 ----(B|...(B...(B.(B#(B#@(B#(B##(BJw V  13(13)  Pw:8(8) AC:9 Exp:1 T:79 |.(B.(B##(B#@(B#(B#(B#(B#(BKw V 13(13)  Pw:8(8) AC:9 Exp:1 T:80 #(B|..(B@(B+(B...(B#(B|.(B###(B-(BLw V%S 13(13)  Pw:8(8) AC:9 Exp:1 T:80 Nw V/  13(13)  Pw:8(8) AC:9 Exp:1 T:81 -(B.(B|(B@#(B#(B.|(B#(B...(B.-.-(BQw V 13(13)  Pw:8(8) AC:9 Exp:1 T:82 #(B.(B#(B@(B#(B|(B-(BRw V0w 13(13)  Pw:8(8) AC:9 Exp:1 T:83 .(B@(B\w VY 13(13)  Pw:8(8) AC:9 Exp:1 T:84 .(B@(B#(B\w V  13(13)  Pw:8(8) AC:9 Exp:1 T:85 .(B@(B###(B]w V  13(13)  Pw:8(8) AC:9 Exp:1 T:86 #(B@(B#(B_w V>  13(13)  Pw:8(8) AC:9 Exp:1 T:87 #(B#@#(B#(B`w Vw8 13(13)  Pw:8(8) AC:9 Exp:1 T:88 #(B#(B#(B#@#(B#(B.(B.|(B.|(B.|(B{(B.|(Bhw V_  13(13)  Pw:8(8) AC:9 Exp:1 T:89 #(B#(B@(B###(B.(Biw V 13(13)  Pw:8(8) AC:9 Exp:1 T:90 ###(Bf(B(B@(B.(B.(B.(B-(Bjw VR 13(13)  Pw:8(8) AC:9 Exp:1 T:91 #(B#f(B(B-(B@(B-(B..(B...(B|..(B>(B|..(B|..(B---(Bkw Va 13(13)  Pw:8(8) AC:9 Exp:1 T:92 ###(B----(B.(B|..(B@(B.(Bnw V{Pick an object.pw V rw VeCrw V% xw V'xw Vwl{ a fountain 13(13)  Pw:8(8) AC:9 Exp:1 T:92 w VOV  13(13)  Pw:8(8) AC:9 Exp:1 T:93 .(B@(B-(Bw V6jy 13(13)  Pw:8(8) AC:9 Exp:1 T:94 .(B@(Bw V 13(13)  Pw:8(8) AC:9 Exp:1 T:95 @(B>(Bw Vy y 13(13)  Pw:8(8) AC:9 Exp:1 T:96 .(B@(Bw V>} 13(13)  Pw:8(8) AC:9 Exp:1 T:97 @(B.(Bw VRs 13(13)  Pw:8(8) AC:9 Exp:1 T:98 #@(B.(Bw Vs 13(13)  Pw:8(8) AC:9 Exp:1 T:99 #(B#@(B.(Bw VRd h 13(13)  Pw:8(8) AC:9 Exp:1 T:100 @#(Bw VO 13(13)  Pw:8(8) AC:9 Exp:1 T:101 ##(B@(B#(Bw V 13(13)  Pw:8(8) AC:9 Exp:1 T:102 #(B#@(B#(B##(Bw V.{  13(13)  Pw:8(8) AC:9 Exp:1 T:103 ##(B@(B#(B#(B#(Bw V 13(13)  Pw:8(8) AC:9 Exp:1 T:104 +(B@(B#(B##(Bw VW&In what direction? [hykulnjb><] w VXw VlThe door resists! 13(13)  Pw:8(8) AC:9 Exp:1 T:105 w V]9w V9&In what direction? [hykulnjb><] w Vow Vo,The door opens. 13(13)  Pw:8(8) AC:9 Exp:1 T:106 ------(B----(B|..........(B-(B|.(B$(B.......(B|.......(B--------(Bw V9 13(13)  Pw:8(8) AC:9 Exp:1 T:107 -(B@#(B#(B.|(B#(B...(B---(Bw V  13(13)  Pw:8(8) AC:9 Exp:1 T:108 @(B-(B#(B|(B-(Bw VB  13(13)  Pw:8(8) AC:9 Exp:1 T:109 .(B.(B@(Bw V@(B.(Bw Vm 13(13)  Pw:8(8) AC:9 Exp:1 T:109 You hear some noises in the distance. 13(13)  Pw:8(8) AC:9 Exp:1 T:110 w V y 13(13)  Pw:8(8) AC:9 Exp:1 T:111 @(B.(Bw V@(B.(Bw V6There's some graffiti on the floor here.w V>sUse "r." to read it. 13(13)  Pw:8(8) AC:9 Exp:1 T:112 w VQ x 13(13)  Pw:8(8) AC:9 Exp:1 T:113 .(B@(Bw VRr 13(13)  Pw:8(8) AC:9 Exp:1 T:114 .(B@(Bw V2r 13(13)  Pw:8(8) AC:9 Exp:1 T:115 .(B@(Bw Vѐ r 13(13)  Pw:8(8) AC:9 Exp:1 T:116 .(B@(Bw Vz 13(13)  Pw:8(8) AC:9 Exp:1 T:117 .(B@(Bw VU 13(13)  Pw:8(8) AC:9 Exp:1 T:117 w V ~ 13(13)  Pw:8(8) AC:9 Exp:1 T:118 @(B.(Bw V~ 13(13)  Pw:8(8) AC:9 Exp:1 T:119 @(B.(Bw Vz 13(13)  Pw:8(8) AC:9 Exp:1 T:120 .(B@(Bw VA .(B@(Bw V  13(13)  Pw:8(8) AC:9 Exp:1 T:120 You hear some noises in the distance. 13(13)  Pw:8(8) AC:9 Exp:1 T:121 w Vm/ y 13(13)  Pw:8(8) AC:9 Exp:1 T:122 @(B.(Bw Vn @(B.(Bw Vn 6There's some graffiti on the floor here.w Vn sUse "r." to read it. 13(13)  Pw:8(8) AC:9 Exp:1 T:123 w Vw V/What do you want to read? [dei-o or ?*.] w Vw VkEThere's some graffiti on the floor here.--More--w V9 You read: "K?ep your weaporry avay ?rom acids.". 13(13)  Pw:8(8) AC:9 Exp:1 T:123 w VT y 13(13)  Pw:8(8) AC:9 Exp:1 T:124 @(B.(Bw V|]s 13(13)  Pw:8(8) AC:9 Exp:1 T:125 @(B.(Bw Vs 13(13)  Pw:8(8) AC:9 Exp:1 T:126 @(B.(Bw V׷ @(B.(Bw V }47 gold pieces.146 142 HP: 13(13)  Pw:8(8) AC:9 Exp:1 T:127 w V9 13(13)  Pw:8(8) AC:9 Exp:1 T:128 @(B.(Bw V^r 13(13)  Pw:8(8) AC:9 Exp:1 T:129 .(B@(Bw V r 13(13)  Pw:8(8) AC:9 Exp:1 T:130 .(B@(Bw VmM  13(13)  Pw:8(8) AC:9 Exp:1 T:131 ##(B@(B.(Bw V˙ 13(13)  Pw:8(8) AC:9 Exp:1 T:132 F(B@(B.(Bw VYou kill the lichen!62  13(13)  Pw:8(8) AC:9 Exp:1 T:133 %(Bw V R##(B@(B#(Bw V op - a lichen corpse. 13(13)  Pw:8(8) AC:9 Exp:1 T:134 w V Drop what type of items?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Spellbooks h - Potions i - Rings j - Wands A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) w Vf --------------(B.............(B+(B|............|(B|............|(B|........(B<(B...|(B0(B##(B-(B............|(B#(B-(B|(B--.---------(B#####(B#######(B#(B#(B###(B#(B#(B#(B#(B###(B#(B#(B#(B--(B+(B-(B|(B-----.---(B|............|(B 13(13)  Pw:8(8) AC:9 Exp:1 T:1w Vxf 34 w Vhh-What do you want to drop? [$a-p or ?*] w VN Weapons(B  a - a blessed +1 quarterstaff (weapon in hands)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Comestibles(B  p - a lichen corpse  Scrolls(B  i - an uncursed scroll of remove curse  j - an uncursed scroll of enchant armor  k - an uncursed scroll of light  Spellbooks(B  l - a blessed spellbook of sleep (0:4)  m - a blessed spellbook of resist poison (0:3)  n - a blessed spellbook of knock (0:3)  o - a blessed spellbook of insulate (0:4)  Potions(B  f - an uncursed potion of gain energy  g - an uncursed potion of speed  h - a blessed potion of object detection  Rings(B  d - an uncursed ring of protection from shape changers  e - an uncursed +2 ring of increase damage  Wands(B (1 of 2)w VXB c - a wand of enlightenment (0:16) (2 of 2)w Vof Weapons(B  a - a blessed +1 quarterstaff (weapon in hands)  Armor(B  b - an uncursed +0 cloak of magic resistance (being worn)  Comestibles(B  p - a lichen corpse  Scrolls(B  i - an uncursed scroll of remove curse  j - an uncursed scroll of enchant armor  k - an uncursed scroll of light  Spellbooks(B  l - a blessed spellbook of sleep (0:4)  m - a blessed spellbook of resist poison (0:3)  n - a blessed spellbook of knock (0:3)  o - a blessed spellbook of insulate (0:4)  Potions(B  f - an uncursed potion of gain energy  g - an uncursed potion of speed  h - a blessed potion of object detection  Rings(B  d - an uncursed ring of protection from shape changers  e - an uncursed +2 ring of increase damage  Wands(B (1 of 2)w V+-----(B--------------(B|.....(B.............(B+(B|....|(B#(B|............|(B|.....(B##(B|............|(B+(B....|(B##(B|........(B<(B...|(B##(B|....|(B####(B0(B##(B-(B............|(B@(B-.-.--(B#(B#(B-(B|(B--.---------(B##(B#(B#(B##########(B#######(B------.-----(B#######(B#(B#(B#(B|..........(B-(B##(Bw Vs#(B#(B#(B###(B#(B#(B|..........|(B#(B######(B#(B#(B#(B|..........|(B###(B-----.-(B#(B####(B###(B#(B------------(B#(B|.....|(B#######(B#(B#(B##(B......|(B####(B--(B+(B-(B|(B-----.---(B|..(B>(B..|(B#(B|............|(B|...(B{(B.|(B###(B.............|(B|.....(B-(B0(B|...........w VK.|(B-------(B--------------(Bw V7Klipeh the Evoker St:11 Dx:14 Co:14 In:18 Wi:12 Ch:8 Chaotic S:162 Dlvl:1 $:142 HP: Dlvl:1 $:142 HP:13(13) Dlvl:1 $:142 HP:13(13) Pw:8(8) AC:9 Exp:1 T:134 You drop a lichen corpse. 13(13)  Pw:8(8) AC:9 Exp:1 T:135 w V"w V5#&In what direction? [hykulnjb><] w Vw V܂qYou see no door there. 13(13)  Pw:8(8) AC:9 Exp:1 T:135 w Va  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)x V  a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [false]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [false]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)x V|w a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):(B  name [klipeh]  role [Wizard]  race [vampire]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)x VT a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)x V  +x Vw+x V -x V@+x V-x V  Do what?  a - add new autopickup exception e - exit this menu(end) x V +--------------(B.............(B+(B|............|(B-----(B--------------(B|.....(B.............(B+(B|....|(B#(B|............|(B|.....(B##(B|............|(B+(B....|(B##(B|........(B<(B...|(B##(B|....|(B####(B0(B##(B-(B............|(B@(B-.-.--(B#(B#(B-(B|(B--.---------(B##(B#(B#(B##########(B#######(B------.-----(B[30x V m#######(B#(B#(B#(B|..........(B-(B##(B#(B#(B#(B###(B#(B#(B|..........|(B#(B######(B#(B#(B#(B|..........|(B###(B-----.-(B#(B####(B###(B#(B------------(B#(B|.....|(B#######(B#(B#(B##(B......|(B####(B--(B+(B-(B|(B-----.---(B|..(B>(B..|(B#(B|............|(B|.x V@ ..(B{(B.|(B###(B.............|(B|.....(B-(B0(B|............|(B-------(B--------------(BKlipeh the Evoker St:11 Dx:14 Co:14 In:18 Wi:12 Ch:8 Chaotic S:162 Dlvl:1 $:142 HP: Dlvl:1 $:142 HP:13(13) Dlvl:1 $:142 HP:13(13) Pw:8(8) AC:9 Exp:1 T:135 What new autopickup exception pattern? %x Vv%)x V[-x V Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception e - exit this menu(end) 2x Vs +--------------(B.............(B+(B|............|(B#(B|............|(B#(B|........(B<(B...|(B 13(13)  Pw:8(8) AC:9 Exp:1 T:135 5x V35 13(13)  Pw:8(8) AC:9 Exp:1 T:136 ##(B%(B@(B6x V. N##(B@(B#(B6x Vr op - a lichen corpse. 13(13)  Pw:8(8) AC:9 Exp:1 T:137 :x V:x VS-What do you want to drop? [$a-p or ?*] (B..|(B#(B|............|(B|...(B{(B.|(B###(B.............|(B|.....(B-(B0(B|............|(B-------(B--------------(Bx Vo 13(13)  Pw:8(8) AC:9 Exp:1 T:139 ##(B%(B@(Bx VN##(B@(B#(Bx VqxYou see here a lichen corpse. 13(13)  Pw:8(8) AC:9 Exp:1 T:140 x VB| 13(13)  Pw:8(8) AC:9 Exp:1 T:141 #(B#@(B%(B##(Bx VH 13(13)  Pw:8(8) AC:9 Exp:1 T:142 ---(B...(B..(B#(B@#(B#(B#(Bx V 13(13)  Pw:8(8) AC:9 Exp:1 T:143 ---(B...(B.(B#@#(B#(Bx Vo  13(13)  Pw:8(8) AC:9 Exp:1 T:144 ---(B...(B.(B#(B#(B#@#(B#(Bx VqY 13(13)  Pw:8(8) AC:9 Exp:1 T:145 .(B#(B#@#(Bx V3 13(13)  Pw:8(8) AC:9 Exp:1 T:146 .(B#(B#@#(Bx VF 13(13)  Pw:8(8) AC:9 Exp:1 T:147 .(B#(B#@#(Bx VM  13(13)  Pw:8(8) AC:9 Exp:1 T:148 .(B#(B#@#(Bx V 13(13)  Pw:8(8) AC:9 Exp:1 T:149 .(B#(B#@#(Bx V" 13(13)  Pw:8(8) AC:9 Exp:1 T:150 .(B#(B#@#(Bx V%  13(13)  Pw:8(8) AC:9 Exp:1 T:151 .(B#(B#@#(Bx V 13(13)  Pw:8(8) AC:9 Exp:1 T:152 $(B#(B#@#(Bx V@ 13(13)  Pw:8(8) AC:9 Exp:1 T:153 .(B#(B#@(Bx V (#@#(B#(Bx VS M 13(13)  Pw:8(8) AC:9 Exp:1 T:154 x V;6#@#(B#######(Bx VjM 13(13)  Pw:8(8) AC:9 Exp:1 T:161 x V*  13(13)  Pw:8(8) AC:9 Exp:1 T:164 #(B@#(B##(B##(Bx VN 3 13(13)  Pw:8(8) AC:9 Exp:1 T:165 ------(B |.....(B|(B |..(B@(B ---------(B+(B------(B#(B#(B##(Bx VD`  13(13)  Pw:8(8) AC:9 Exp:1 T:166 -(B@(B.(B#(B#(Bx Vr 13(13)  Pw:8(8) AC:9 Exp:1 T:167 @(B.(Bx VLr 13(13)  Pw:8(8) AC:9 Exp:1 T:168 @(B.(Bx V[ r 13(13)  Pw:8(8) AC:9 Exp:1 T:169 @(B.(Bx V^r 13(13)  Pw:8(8) AC:9 Exp:1 T:170 @(B.(Bx Vԃr 13(13)  Pw:8(8) AC:9 Exp:1 T:171 @(B.(Bx Vr 13(13)  Pw:8(8) AC:9 Exp:1 T:172 @(B.(Bx VE q 13(13)  Pw:8(8) AC:9 Exp:1 T:173 @(B.(Bx V[*q 13(13)  Pw:8(8) AC:9 Exp:1 T:174 @(B.(Bx Vq 13(13)  Pw:8(8) AC:9 Exp:1 T:175 @(B.(Bx VG@(B.(Bx V46 gold pieces.208 88 13(13)  Pw:8(8) AC:9 Exp:1 T:176 .(Bx Vv 13(13)  Pw:8(8) AC:9 Exp:1 T:177 .(B@(Bx VĜ p 13(13)  Pw:8(8) AC:9 Exp:1 T:178 .(B@(Bx Vp 13(13)  Pw:8(8) AC:9 Exp:1 T:179 .(B@(Bx V  13(13)  Pw:8(8) AC:9 Exp:1 T:180 .(B@(Bf(B(Bx V> T 13(13)  Pw:8(8) AC:9 Exp:1 T:180 x V"&In what direction? [hykulnjb><] x Vk x V nThis door is locked. 13(13)  Pw:8(8) AC:9 Exp:1 T:180 x VScmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--x V0@ Klipeh the Evoker St:11 Dx:14 Co:14 In:18 Wi:12 Ch:8 Chaotic S:208 Dlvl:1 $:188 HP: Dlvl:1 $:188 HP:13(13) Dlvl:1 $:188 HP:13(13) Pw:8(8) AC:9 Exp:1 T:180 -----(B--------------(B ----------------(B|.....(B.............(B+(B |..............|(B|....|(B#(B|............|(B |.......(B@(B......(Bf(B(B#(B|.....(B##(B|............|(B ---------(B+(B------(B############(B+(B....|(B##(B|........(B<(B...|(B###(B|....|(B####(B0(B##(B-(B............|(B%(B-.-.--(Bx V@ #(B#(B-(B|(B--.---------(B##(B#(B#(B##########(B#######(B------.-----(B#######(B#(B#(B#(B|..........(B-(B##(B#(B#(B#(B###(B#(B#(B|..........|(B#(B######(B#(B#(B#(B|..........|(B###(B-----.-(B#(B####(B###(B#(B------------(B#(B|.....|(B#######(B#(Bx VA [30m#(B##(B......|(B####(B--(B+(B-(B|(B-----.---(B|..(B>(B..|(B#(B|............|(B|...(B{(B.|(B###(B.............|(B|.....(B-(B0(B|............|(B-------(B--------------(Bx VI 13(13)  Pw:8(8) AC:9 Exp:1 T:181 @(B.(Bf(B(B.(Bx VT 13(13)  Pw:8(8) AC:9 Exp:1 T:181 x VF 13(13)  Pw:8(8) AC:9 Exp:1 T:182 .(B@(Bf(B(B.(Bx Vu Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) x V%_+----(B--------------.....(B.............(B+(B....|(B#(B|............|.....(B##(B|............|....|(B##(B|........(B<(B...|....|(B####(B0(B##(B-(B............|.-.--(B#(B#(B-(B|(B--.---------(B#(B#(B##########(B#######(B#######(B#(B#(B#(B#(B#(B#(B###(B#(B#(B######(Bx V c[C#(B#(B#(B----.-(B#(B####(B###(B#(BSLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Sx V6c-tephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--!y V- Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. [18;1!y V uHA scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  --More--6y V1K Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David 6y VK [17;1HHairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to --More--;y VrWindows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending w;y V8ith SLASH V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and --More-->y VPaul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest versi>y V*on being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. --More--?y VlLief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. --More--?y V^eJNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was r?y Vezemoved in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first --More--@y Vversion to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the relea@y VBse of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. --More--Ay VqMichael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 Ay VqBand Nethack 3.4 to create SLASH'EM 0.0.7 --More--Ay V/The Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers:  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley Ay VO0 Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke --More--By V Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  By V4 Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting Mike Gallop --More--Cy Vؿ[ Irina Rempt-Drijfhout Mike Passaretti --More--Gy V/Klipeh the Evoker St:11 Dx:14 Co:14 In:18 Wi:12 Ch:8 Chaotic S:208 Dlvl:1 $:188 HP: Dlvl:1 $:188 HP:13(13) Dlvl:1 $:188 HP:13(13) Pw:8(8) AC:9 Exp:1 T:182 -----(B--------------(B ----------------(B|.....(B.............(B+(B |..............|(B|....|(B#(B|............|(B |........(B@(B...(Bf(B(B..(B#(B|.....(B##(B|............|(B ---------(B+(B------(B############(B+(B....|(B##(B|........(B<(B...|(B###(B|....|(B####(B0(B##(B-(B............|(B%(B-Gy V.-.--(B#(B#(B-(B|(B--.---------(B##(B#(B#(B##########(B#######(B------.-----(B#######(B#(B#(B#(B|..........(B-(B##(B#(B#(B#(B###(B#(B#(B|..........|(B#(B######(B#(B#(B#(B|..........|(B###(B-----.-(B#(B####(B###(B#(B------------(B#(B|.....|(B#######(B#(By V16;55H#(B##(B......|(B####(B--(B+(B-(B|(B-----.---(B|..(B>(B..|(B#(B|............|(B|...(B{(B.|(B###(B.............|(B|.....(B-(B0(B|............|(B-------(B--------------(BMy V;  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) y VF;+----(B--------------.....(B.............(B+(B....|(B#(B|............|.....(B##(B|............|....|(B##(B|........(B<(B...|....|(B####(B0(B##(B-(B............|.-.--(B#(B#(B-(B|(B--.---------(B#(B#(B##########(B#######(B#######(B#(B#(B#(B#(B#(B#(B###(B#(B#(B######(By V;#(B#(B#(B----.-(B#(B####(B###(B#(B Extended Commands List  Press '#', then type:  2weapon - toggle two-weapon combat.  adjust - adjust inventory letters.  borrow - steal from monsters.  chat - talk to someone.  conduct - list which challenges you have adhered to.  dip - dip an object into something.  enhance - advance or check weapons skills.  explore - enter explore mode.  force - force a lock.  invoke - invoke an object's powers.  jump - jump to a location.  loot - loot a box on the floor.  monster - use a monster's special ability.  name y V;- - name an item or type of object.  offer - offer a sacrifice to the gods.  pray - pray to the gods for help.  quit - exit without saving current game.  ride - ride (or stop riding) a monster. --More--y V{ W rub - rub a lamp or a stone.  sit - sit down.  technique - perform a technique.  turn - turn undead.  twoweapon - toggle two-weapon combat.  untrap - untrap something.  vanquished - list vanquished monsters.  version - list compile time options for this version of Slash'EM.  wipe - wipe off your face.  youpoly - polymorph at will.  ? - get this list of extended commands.--More--y V. Klipeh the Evoker St:11 Dx:14 Co:14 In:18 Wi:12 Ch:8 Chaotic S:208 Dlvl:1 $:188 HP: Dlvl:1 $:188 HP:13(13) Dlvl:1 $:188 HP:13(13) Pw:8(8) AC:9 Exp:1 T:182 -----(B--------------(B ----------------(B|.....(B.............(B+(B |..............|(B|....|(B#(B|............|(B |........(B@(B...(Bf(B(B..(B#(B|.....(B##(B|............|(B ---------(B+(B------(B############(B+(B....|(B##(B|........(B<(B...|(B###(B|....|(B####(B0(B##(B-(B............|(B%(B-y V .-.--(B#(B#(B-(B|(B--.---------(B##(B#(B#(B##########(B#######(B------.-----(B#######(B#(B#(B#(B|..........(B-(B##(B#(B#(B#(B###(B#(B#(B|..........|(B#(B######(B#(B#(B#(B|..........|(B###(B-----.-(B#(B####(B###(B#(B------------(B#(B|.....|(B#######(B#(B V 16;55H#(B##(B......|(B####(B--(B+(B-(B|(B-----.---(B|..(B>(B..|(B#(B|............|(B|...(B{(B.|(B###(B.............|(B|.....(B-(B0(B|............|(B-------(B--------------(By V># y VF forcey V" orcey VOrcey V cey V ey V y VB&In what direction? [hykulnjb><] y Vy V!$Break down the door? [yn] (n) y VEA yy VB .You start bashing it with your quarterstaff. 13(13)  Pw:8(8) AC:9 Exp:1 T:183  13(13)  Pw:8(8) AC:9 Exp:1 T:184  13(13)  Pw:8(8) AC:9 Exp:1 T:185  13(13)  Pw:8(8) AC:9 Exp:1 T:186  13(13)  Pw:8(8) AC:9 Exp:1 T:187  13(13)  Pw:8(8) AC:9 Exp:1 T:188 ..(B.(B.(By VmB \ 13(13)  Pw:8(8) AC:9 Exp:1 T:189 --More--y VcR-You hear the footsteps of a guard on patrol. 13(13)  Pw:8(8) AC:9 Exp:1 T:190  13(13)  Pw:8(8) AC:9 Exp:1 T:191  13(13)  Pw:8(8) AC:9 Exp:1 T:192 .(By VR--More--y V?You succeed in breaking down the door. 13(13)  Pw:8(8) AC:9 Exp:1 T:193 .(By V  13(13)  Pw:8(8) AC:9 Exp:1 T:194 .(B@(B##(By Vnx 13(13)  Pw:8(8) AC:9 Exp:1 T:195 .(B@(By V5 13(13)  Pw:8(8) AC:9 Exp:1 T:196 @(B#(By V Wz 13(13)  Pw:8(8) AC:9 Exp:1 T:197 .(B@#(By VNx 13(13)  Pw:8(8) AC:9 Exp:1 T:198 #(B#@#(By Vx 13(13)  Pw:8(8) AC:9 Exp:1 T:199 #(B#@#(By V x 13(13)  Pw:8(8) AC:9 Exp:1 T:200 #(B#@#(By V 6 13(13)  Pw:8(8) AC:9 Exp:1 T:201 #(B#@(B%(By V_#(B#(B#@#(B#(By VfwYou see here a lichen corpse. 13(13)  Pw:8(8) AC:9 Exp:1 T:202 y V 13(13)  Pw:8(8) AC:9 Exp:1 T:203 #(B#(B%(B@(By V}T 13(13)  Pw:8(8) AC:9 Exp:1 T:204 y V 13(13)  Pw:8(8) AC:9 Exp:1 T:205 #(B@#(B#(B#(Bz V~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--z VKlipeh the Evoker St:11 Dx:14 Co:14 In:18 Wi:12 Ch:8 Chaotic S:208 Dlvl:1 $:188 HP: Dlvl:1 $:188 HP:13(13) Dlvl:1 $:188 HP:13(13) Pw:8(8) AC:9 Exp:1 T:205 -----(B--------------(B ----------------(B|.....(B.............(B+(B |..............|(B|....|(B#(B|............|(B |...............(B#(B|.....(B##(B|............|(B ---------.------(B#@#(B#########(B+(B....|(B##(B|........(B<(B...|(B######(B%(B#(B|....|(B####(B0(B##(B-(B............|(B#(B-.-.--(B#(Bz V[m#(B-(B|(B--.---------(B##(B#(B#(B##########(B#######(B------.-----(B#######(B#(B#(B#(B|..........(B-(B##(B#(B#(B#(B###(B#(B#(B|..........|(B#(B######(B#(B#(B#(B|..........|(B###(B-----.-(B#(B####(B###(B#(B------------(B#(B|.....|(B#######(B#(B#(Bz V:##(B......|(B####(B--(B+(B-(B|(B-----.---(B|..(B>(B..|(B#(B|............|(B|...(B{(B.|(B###(B.............|(B|.....(B-(B0(B|............|(B-------(B--------------(B z V,sUnavailable command '^G'. 13(13)  Pw:8(8) AC:9 Exp:1 T:205 z V> cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--z VKlipeh the Evoker St:11 Dx:14 Co:14 In:18 Wi:12 Ch:8 Chaotic S:208 Dlvl:1 $:188 HP: Dlvl:1 $:188 HP:13(13) Dlvl:1 $:188 HP:13(13) Pw:8(8) AC:9 Exp:1 T:205 -----(B--------------(B ----------------(B|.....(B.............(B+(B |..............|(B|....|(B#(B|............|(B |...............(B#(B|.....(B##(B|............|(B ---------.------(B#@#(B#########(B+(B....|(B##(B|........(B<(B...|(B######(B%(B#(B|....|(B####(B0(B##(B-(B............|(B#(B-.-.--(B#(Bz V[m#(B-(B|(B--.---------(B##(B#(B#(B##########(B#######(B------.-----(B#######(B#(B#(B#(B|..........(B-(B##(B#(B#(B#(B###(B#(B#(B|..........|(B#(B######(B#(B#(B#(B|..........|(B###(B-----.-(B#(B####(B###(B#(B------------(B#(B|.....|(B#######(B#(B#(Bz V##(B......|(B####(B--(B+(B-(B|(B-----.---(B|..(B>(B..|(B#(B|............|(B|...(B{(B.|(B###(B.............|(B|.....(B-(B0(B|............|(B-------(B--------------(Bz VV" 13(13)  Pw:8(8) AC:9 Exp:1 T:206 #(B#(Bf(B(B@#(B#(Bz V5x 13(13)  Pw:8(8) AC:9 Exp:1 T:207 #(B#@#(Bz Vx 13(13)  Pw:8(8) AC:9 Exp:1 T:208 #(B#@#(Bz V$x 13(13)  Pw:8(8) AC:9 Exp:1 T:209 #(B#@#(Bz Vx 13(13)  Pw:8(8) AC:9 Exp:1 T:210 #(B#@#(Bz Vx 13(13)  Pw:8(8) AC:9 Exp:1 T:211 #(B#@#(Bz VK x 13(13)  Pw:8(8) AC:9 Exp:1 T:212 #(B#@#(Bz V x 13(13)  Pw:8(8) AC:9 Exp:1 T:213 #(B#@#(Bz VXx 13(13)  Pw:8(8) AC:9 Exp:1 T:214 #(B#@#(Bz Vv 13(13)  Pw:8(8) AC:9 Exp:1 T:215 #(B#@(Bz V nThat door is closed. 13(13)  Pw:8(8) AC:9 Exp:1 T:215 z V z V&In what direction? [hykulnjb><] z VGz VmnThis door is locked. 13(13)  Pw:8(8) AC:9 Exp:1 T:215 z VV z V_VnThat door is closed. 13(13)  Pw:8(8) AC:9 Exp:1 T:215 z V z V&In what direction? [hykulnjb><] z V z V nThis door is locked. 13(13)  Pw:8(8) AC:9 Exp:1 T:215 %z V<& # 'z V force'z Vorce(z VNrce(z Vce(z V4 e)z Vk l*z V(  +z V +z V1&In what direction? [hykulnjb><] ,z V,z VӘ$Break down the door? [yn] (n) .z V y.z V^You start bashing it with your quarterstaff. 13(13)  Pw:8(8) AC:9 Exp:1 T:216  13(13)  Pw:8(8) AC:9 Exp:1 T:217  13(13)  Pw:8(8) AC:9 Exp:1 T:218 .z V--More--0z VAYou succeed in breaking down the door. 13(13)  Pw:8(8) AC:9 Exp:1 T:219 .(Bd(B.(B5z V 5z V( FYou miss the jackal.You bite the jackal.5z Vw You kill the jackal!12  13(13)  Pw:8(8) AC:9 Exp:1 T:220 r(B7z Vc 7z V`dYou kill the sewer rat!6  13(13)  Pw:8(8) AC:9 Exp:1 T:221 %(B8z V U-(Br(B#(B#@(B8z V  There is a doorway here.  Things that are here: a sewer rat corpse a jackal corpse--More--=z V= ----------.........(B+(B.........|(B 13(13)  Pw:8(8) AC:9 Exp:1 T:222 .(Br(B?z VX.#(B%(B@(B?z Vn 13(13)  Pw:8(8) AC:9 Exp:1 T:222 The sewer rat bites!?z V[2 pts.] 11(13)(B  Pw:8(8) AC:9 Exp:1 T:222  12(13)(B  Pw:8(8) AC:9 Exp:1 T:223 Zz V} Zz V[You miss the sewer rat.You bite the sewer rat.--More--]z V['You feed on the lifeblood.]z VC\DThe sewer rat suddenly seems weaker!--More--`z VH The sewer rat dies!20  13(13)  Pw:8(8) AC:9 Exp:1 T:224 %(Bgz V4@(B.(Bgz V[zYou see here a sewer rat corpse. 13(13)  Pw:8(8) AC:9 Exp:1 T:225 iz V2%(B#@(Biz V% There is a doorway here.  Things that are here: a sewer rat corpse a jackal corpse--More--kz VD----------.........(B+(B.........|(B 13(13)  Pw:8(8) AC:9 Exp:1 T:226 nz Va<@(B#(B%(Bnz VaazYou see here a sewer rat corpse. 13(13)  Pw:8(8) AC:9 Exp:1 T:227 pz V7w 13(13)  Pw:8(8) AC:9 Exp:1 T:228 %(B@(Bpz VJ q 13(13)  Pw:8(8) AC:9 Exp:1 T:229 .(B@(Bqz V`q 13(13)  Pw:8(8) AC:9 Exp:1 T:230 .(B@(Bsz Vx 13(13)  Pw:8(8) AC:9 Exp:1 T:231 .(B@(Btz VՈx 13(13)  Pw:8(8) AC:9 Exp:1 T:232 .(B@(Btz Vu!  13(13)  Pw:8(8) AC:9 Exp:1 T:233 .(B@(B#(Bvz V 13(13)  Pw:8(8) AC:9 Exp:1 T:234 .(B@(B##(Bxz V 13(13)  Pw:8(8) AC:9 Exp:1 T:235 #(B#(B@#(B#(Bxz V6  13(13)  Pw:8(8) AC:9 Exp:1 T:236 #(B#(B#(B#(B#(B@(B##(Byz V  13(13)  Pw:8(8) AC:9 Exp:1 T:237 ###(B#(B#(B@#(Bzz V}E 13(13)  Pw:8(8) AC:9 Exp:1 T:238 #(B#(B#(B#(B#(B@(B|z V> 13(13)  Pw:8(8) AC:9 Exp:1 T:239 ###(B.(B@(B.(B|z Vt* z 13(13)  Pw:8(8) AC:9 Exp:1 T:240 .(B@(B}z V z 13(13)  Pw:8(8) AC:9 Exp:1 T:241 .(B@(Bz V~,You fly down along the stairs.--More--z V ----(B+(B-----(B|.......(B@(B|(B|........|(B|........|(B|........|(B|........|(B----------(Bz VnKlipeh the Evoker St:11 Dx:14 Co:14 In:18 Wi:12 Ch:8 Chaotic S:270 Dlvl:2 $:188 HP: Dlvl:2 $:188 HP:13(13) Dlvl:2 $:188 HP:13(13) Pw:8(8) AC:9 Exp:1 T:241 z V|R  13(13)  Pw:8(8) AC:9 Exp:1 T:242 z V\a # z Vhsitz V a z Vvz Vez V%z V%zsave: unknown extended command. 13(13)  Pw:8(8) AC:9 Exp:1 T:242 z V  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) z VY +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the plz V atform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--z V*Klipeh the Evoker St:11 Dx:14 Co:14 In:18 Wi:12 Ch:8 Chaotic S:270 Dlvl:2 $:188 HP: Dlvl:2 $:188 HP:13(13) Dlvl:2 $:188 HP:13(13) Pw:8(8) AC:9 Exp:1 T:242 ----(B+(B-----(B|.......(B@(B|(B|........|(B|........|(B|........|(B|........|(B----------(Bz V4 Really save? [yn] (n) z Vyz VSaving...z VG*[?1049lBe seeing you...